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Global Gincana @ Mobilefest ‘09
by Ronald Lenz
Ronald Lenz
Research head Locative Media @ Waag Society
Creative Director @ 7scenes
Strategist, technologist and researcher in
location-based mobile services and experiences
Waag Society
Amsterdam based Medialab
Creative technology for social innovation
Education, Healthcare, Arts&Culture, Sustainability & Public Domain
Places - more than geography
They have histories, invoke behavior, are personal, physical & virtual
Mobile technology trends
Ever growing adoption of phones
Multi-functional devices
Always connected & context-aware
Mobile web is the new internet
Strong distribution platforms for applications
Learning trends
Active participation and collaboration
Everyday life scenarios
Teacher as inspiration, coach and expert
Situation and experience based learning
Reflection: process, material and behavior
Donation: share, present to and create for
Creative Learning Lab & Locative Atelier
Creating new learning experiences on location
The City is a Learning environment!
We have a new design challenge and need new tools!
A new platform
7scenes
Mobile and online platform for creating, publishing,
playing and sharing GPS games and tours
Create & Publish
All web-based, easy drag&drop interface

Select & configure templates such as role-playing, trading, treasure hunt
& interactive story

Add tasks, photos, videos, sounds, notes & rewards to locations on a map

Publish for events or to everyone
Play
Navigate places live on a map
Location-based interaction: view media/content, perform tasks,
upload photos and notes, pick up rewards
Multi-user gameplay: confrontations & trading, message with players
Collaborate with web-player
Play
Navigate places live on a map
Location-based interaction: view media/content, perform tasks,
upload photos and notes, pick up rewards
Multi-user gameplay: confrontations & trading, message with players
Collaborate with web-player
Share
Set up scene pages for your project’s communication
All interaction can be broadcast live
All player interaction is archived for playback later
Share your project with widgets
Project
Designed for use by organisations such as schools & universities,
museums, tourist boards, event organisers, publishers and more
Use for any kind of purpose and content
Full administration control to manage content, editors and users
Some examples
Frequency 1550
An educational mobile game blending mediaeval history out
in the Amsterdam streets
Navigating a historic map, meeting historic characters
Multi-player competition with web-based players
Proven educational value
Mobile Learning Game Kit
Full toolkit to create mobile ‘lessons’ with
First in its kind
collaboration UvA and Medialab Amsterdam




           Mobile Learning Game Kit
           A full set of production tools
Games Atelier
Learn by creating and playing mobile games
Full educational program
Available in all Dutch schools
To be used for any curriculum
Re-architect
Photographic treasure hunt exploring Hong Kong’s architecture
Think like an architect for a day
Collaboration HK Design Institute and Polytechnic University
Fort Amsterdam
Role playing game about Dutch roots of NYC
Strong theatrics and physical gameplay
Lasting experience
Fort Amsterdam
Role playing game about Dutch roots of NYC
Strong theatrics and physical gameplay
Lasting experience
The Island
Urban game on shared trading history of Amsterdam and NYC
Connecting the two cities in real-time!
Players trade like merchants did 400 years ago
Respond to the changing market values determined by historic facts
Urban gaming principles
Urban environment as inspiration, context and trigger:
historical, social, cultural, personal perspective
Storyline: meta narratives vs micro narrative and blackbox structures
Gameplay: games rules, social interaction, collaboration
Problem solving: just in time & on-demand info, skills as strategies, real
world situations
Theatrics: dark players, actors and props, create settings
Global Gincana
A logical collaboration
Exploring new uses of mobile technology in society
Seeing the city as a playground
Big city opportunities and challenges




         Global Gincana
         An international collaboration
Global Gincana
Connecting young people in two multi-ethnic cities: SP and A’dam
Exploring culture exchange using next-generation mobile tools
Researching a new educational format
Global Gincana
Combining traditional Gincana with mobile gaming: Mobile Gincana
Creating cultural games for students in another city
Playing cultural games made by students from another city
A Mobile Gincana game
Take a cultural theme: food, language, arts&culture, music& dance, ...
Pick your favorite national, personal and local examples
Find and create expressive media to illustrate them
Add a Gincana activity: object search, social interaction, cultural match
or artistic expression

Map these as 7scenes tasks to city locations in the other city
Give your game as a cultural present to students in the other city
Results phase 1
pilot, workshop and presentations
Pilots
Avenida Paulista: language, architecture and art & design
Villa Madalena: Street Art / Gra!ti
Pilots
Avenida Paulista: language, architecture and art & design
Villa Madalena: Street Art / Gra!ti
Pilots
Avenida Paulista: language, architecture and art & design
Villa Madalena: Street Art / Gra!ti
Workshop
students and teachers working in teams
creating Mobile Gincana games
Great creativity and local traditions & scenarios used
Campus Party conference Sao Paulo
Presentations of results
great feedback
Results phase 2
first results are in...
Results phase 2
first results are in...
Picnic Young
New technology in education festival
Part of Picnic festival - largest crossmedia festival of Europe
Connected pilot - Play Mobile Gincana games
Live video stream connecting SP & A’dam
What’s next for Global Gincana?
Facilitate more exchanges between students
Research learning e"ects and explore embedding in schoolsystem
Connect more cities & countries
Strengthen relationship with Mobilefest
Partnership
7scenes    Mobilefest
O!cial Brazilian reseller and project partner
Paulo Hartmann
Marcelo Godoy
The very near future
Major design updates
iPhone app
Mobile browser app
Open API
Portuguese translations
What could 7scenes be to a university?
A design toolkit for mobile location-based projects
A new way to publish educational content
A development platform for IT students
A way to promote learning outside building walls and schooltimes
Multi purpose: interactive media, game design, information technology,
theatre, social studies, geography, biology fieldwork, architecture,
photography and more.
So how about the future?
We have only just started with location-based mobile apps
Augmented Reality - just a hype?
A new mass medium & design paradigm

Social Play will make the di"erence

The City will have an API and it will be realtime
Exploring Cities, but also connecting Cities
Thanks! Any Questions?
ronald@waag.org
linkedin.com/in/ronaldlenz
twitter.com/rlenz
slideshare.net/rlenz

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Global Gincana @ Mobilefest '09

  • 1. Global Gincana @ Mobilefest ‘09 by Ronald Lenz
  • 2. Ronald Lenz Research head Locative Media @ Waag Society Creative Director @ 7scenes Strategist, technologist and researcher in location-based mobile services and experiences
  • 3. Waag Society Amsterdam based Medialab Creative technology for social innovation Education, Healthcare, Arts&Culture, Sustainability & Public Domain
  • 4. Places - more than geography They have histories, invoke behavior, are personal, physical & virtual
  • 5. Mobile technology trends Ever growing adoption of phones Multi-functional devices Always connected & context-aware Mobile web is the new internet Strong distribution platforms for applications
  • 6. Learning trends Active participation and collaboration Everyday life scenarios Teacher as inspiration, coach and expert Situation and experience based learning Reflection: process, material and behavior Donation: share, present to and create for
  • 7. Creative Learning Lab & Locative Atelier Creating new learning experiences on location
  • 8. The City is a Learning environment! We have a new design challenge and need new tools!
  • 10. 7scenes Mobile and online platform for creating, publishing, playing and sharing GPS games and tours
  • 11. Create & Publish All web-based, easy drag&drop interface Select & configure templates such as role-playing, trading, treasure hunt & interactive story Add tasks, photos, videos, sounds, notes & rewards to locations on a map Publish for events or to everyone
  • 12. Play Navigate places live on a map Location-based interaction: view media/content, perform tasks, upload photos and notes, pick up rewards Multi-user gameplay: confrontations & trading, message with players Collaborate with web-player
  • 13. Play Navigate places live on a map Location-based interaction: view media/content, perform tasks, upload photos and notes, pick up rewards Multi-user gameplay: confrontations & trading, message with players Collaborate with web-player
  • 14. Share Set up scene pages for your project’s communication All interaction can be broadcast live All player interaction is archived for playback later Share your project with widgets
  • 15. Project Designed for use by organisations such as schools & universities, museums, tourist boards, event organisers, publishers and more Use for any kind of purpose and content Full administration control to manage content, editors and users
  • 17. Frequency 1550 An educational mobile game blending mediaeval history out in the Amsterdam streets Navigating a historic map, meeting historic characters Multi-player competition with web-based players Proven educational value
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  • 19. Mobile Learning Game Kit Full toolkit to create mobile ‘lessons’ with First in its kind collaboration UvA and Medialab Amsterdam Mobile Learning Game Kit A full set of production tools
  • 20. Games Atelier Learn by creating and playing mobile games Full educational program Available in all Dutch schools To be used for any curriculum
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  • 22. Re-architect Photographic treasure hunt exploring Hong Kong’s architecture Think like an architect for a day Collaboration HK Design Institute and Polytechnic University
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  • 24. Fort Amsterdam Role playing game about Dutch roots of NYC Strong theatrics and physical gameplay Lasting experience
  • 25. Fort Amsterdam Role playing game about Dutch roots of NYC Strong theatrics and physical gameplay Lasting experience
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  • 27. The Island Urban game on shared trading history of Amsterdam and NYC Connecting the two cities in real-time! Players trade like merchants did 400 years ago Respond to the changing market values determined by historic facts
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  • 29. Urban gaming principles Urban environment as inspiration, context and trigger: historical, social, cultural, personal perspective Storyline: meta narratives vs micro narrative and blackbox structures Gameplay: games rules, social interaction, collaboration Problem solving: just in time & on-demand info, skills as strategies, real world situations Theatrics: dark players, actors and props, create settings
  • 31. A logical collaboration Exploring new uses of mobile technology in society Seeing the city as a playground Big city opportunities and challenges Global Gincana An international collaboration
  • 32. Global Gincana Connecting young people in two multi-ethnic cities: SP and A’dam Exploring culture exchange using next-generation mobile tools Researching a new educational format
  • 33. Global Gincana Combining traditional Gincana with mobile gaming: Mobile Gincana Creating cultural games for students in another city Playing cultural games made by students from another city
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  • 44. A Mobile Gincana game Take a cultural theme: food, language, arts&culture, music& dance, ... Pick your favorite national, personal and local examples Find and create expressive media to illustrate them Add a Gincana activity: object search, social interaction, cultural match or artistic expression Map these as 7scenes tasks to city locations in the other city Give your game as a cultural present to students in the other city
  • 45. Results phase 1 pilot, workshop and presentations
  • 46. Pilots Avenida Paulista: language, architecture and art & design Villa Madalena: Street Art / Gra!ti
  • 47. Pilots Avenida Paulista: language, architecture and art & design Villa Madalena: Street Art / Gra!ti
  • 48. Pilots Avenida Paulista: language, architecture and art & design Villa Madalena: Street Art / Gra!ti
  • 49. Workshop students and teachers working in teams creating Mobile Gincana games Great creativity and local traditions & scenarios used
  • 50. Campus Party conference Sao Paulo Presentations of results great feedback
  • 51. Results phase 2 first results are in...
  • 52. Results phase 2 first results are in...
  • 53. Picnic Young New technology in education festival Part of Picnic festival - largest crossmedia festival of Europe Connected pilot - Play Mobile Gincana games Live video stream connecting SP & A’dam
  • 54. What’s next for Global Gincana? Facilitate more exchanges between students Research learning e"ects and explore embedding in schoolsystem Connect more cities & countries Strengthen relationship with Mobilefest
  • 55. Partnership 7scenes Mobilefest O!cial Brazilian reseller and project partner Paulo Hartmann Marcelo Godoy
  • 56. The very near future Major design updates iPhone app Mobile browser app Open API Portuguese translations
  • 57. What could 7scenes be to a university? A design toolkit for mobile location-based projects A new way to publish educational content A development platform for IT students A way to promote learning outside building walls and schooltimes Multi purpose: interactive media, game design, information technology, theatre, social studies, geography, biology fieldwork, architecture, photography and more.
  • 58. So how about the future? We have only just started with location-based mobile apps Augmented Reality - just a hype? A new mass medium & design paradigm Social Play will make the di"erence The City will have an API and it will be realtime Exploring Cities, but also connecting Cities