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                                              ISAGA - International Simulation and Gaming Association

                                                              43rd International Conference – 2-6 July 2012

                                                        Universitatea Babeş-Bolyai, Cluj-Napoca, Romania




                                                                         HOW TO DEVELOP
                                                             AN ONLINE ROLE-PLAYING GAME
                                                                              IN FIVE DAYS


Pieter van der Hijden MSc
Sofos Consultancy, Amsterdam, The Netherlands
Member of the ISAGA Advisory Council
Ex-chairperson of the ISAGA Board

         Pieter van der Hijden (Sofos Consultancy) 2012 - Except where otherwise noted, content of this publication is
         licensed under a Creative Commons Attribution 3.0 License.
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AGENDA




                        2
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INTRODUCTION




                              3
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INTRODUCTION – ABOUT THE AUTHOR




                                    4
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INTRODUCTION – ABOUT THE THEME




                                    5
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INTRODUCTION – ABOUT THE METHOD




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INTRODUCTION – ABOUT THE SCHEME




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DAY 1




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DAY 1




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DAY 1

   Offered/wanted game




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DAY 1

   Playing and analyzing
    board games




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DAY 1

   Playing and analyzing
    online role playing game




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DAY 1




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DAY 2




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DAY 2




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DAY 2




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DAY 2

   Game design




                  Placemat for game design by Joan Teach




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DAY 2

   Game-play design




Result of Tactec session                  18
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DAY 3




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DAY 3




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DAY 4




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DAY 4




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DAY 4




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DAY 4

   Playground




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DAY 4




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DAY 5




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DAY 5




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DAY 5




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DAY 5

   Test sessions




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DAY 5




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CONCLUSION




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CONCLUSION




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REFERENCES
   Design, 2011 - Design thinking for educators; Riverdale, Ideo, 2011
   Duke 1974 – Gaming the future’s language; Sage Publications, 1974
   Cyberdam – The Cyberdam game engine; Stichting RechtenOnline, The
    Netherlands; see www.cyberdam.nl
   Schell, 2008; The art of game design, a book of lenses; Jesse Schell;
    Morgan Kaufman, 2008.
   Van der Hijden, 2001 - The TacTec Game; The Tactics of Electronic
    Commerce; Pieter van der Hijden; in: Proceedings of the ISAGA 2000
    Conference; International Simulation and Gaming Association, Tartu,
    Estonia, 2001
   Warmelink et al. - Learning in a Virtual World. Reflections on the Cyberdam
    research and development project; Harald Warmelink & Igor Mayer (eds.),
    Wolf Legal Publishers, Nijmegen, The Netherlands, 2009


                                                                                  33
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SOFOS CONSULTANCY


   Thank you for your attention!

   Pieter van der Hijden MSc
   pvdh@sofos.nl




    Pieter van der Hijden (Sofos Consultancy) 2012 - Except where otherwise noted, content of this publication is
    licensed under a Creative Commons Attribution 3.0 License.
                                                                                                                    34

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