Presentation by Pieter van der Hijden (pvdh@sofos.nl) of Sofos Consultancy (www.sofos.nl) and Stichting RechtenOnline (www.rechtenonline.nl) at the 39th annual conference of the International Simulation and Gaming Association (ISAGA,, www.isaga.info); Kaunas, Lithuania, 2008.
From learning design to game design and back; the Cyberdam example
1. From learning design to game design and back; the Cyberdam example Stichting RechtenOnline Project Leren in een Virtuele Wereld Projectleiding: Diny Peters Pieter van der Hijden Projectpartners: E-Merge Hogeschool Rotterdam Hogeschool Utrecht Strathclyde University Glasgow TU-Delft Universiteit Leiden Thieme Meulenhoff IJsfontein Pieter van der Hijden MSc ( [email_address] ) Stichting RechtenOnline (Foundation Law Online) Sofos Consultancy, Amsterdam, The Netherlands Presentation at 39 th ISAGA Annual Conference, Kaunas, Lithuania, 7-11 July 2008
21. Welcome to Dharadam Dharadam was created during the 5th ISAGA Summer School in Delhi, India, 21-30 June 2008 by Aashish Bhardwaj (India), Vinod Dumblekar (India), Renata Furman (Poland), Monica Mor (India), Vladimir Solodov (Russian Federation), Joanna Woźniakiewicz (Poland) and team manager Pieter van der Hijden (The Netherlands). This work is licensed under a Creative Commons Attribution- Noncommercial -Share Alike 3.0 Unported License .
23. Definition phase Set boundaries and external requirements Define the game Explore the domain of possible games Identify basic learning opportunities Know the topic of the game Deep reading Know the gaming environment Cyberdam demo Assessment of available resources Offered/wanted exercise Design relevance Activity
25. Design phase 1/2 Exploring possible actions between roles Filling the communications matrix Identify relevant roles in the game Assessment of stakeholders (max. 7) Completing and reducing set of stakeholders Categorising stakeholders Diverging complexity Brainstorming on stakeholders Design relevance Activity
27. Design phase 2/2 Set the boundaries for the playground map Determine the magic circle Guard internal consistency All roles: cross check Global specification of activities from step to step Per role: plausible scenario to go from A to B Materials for briefing, individual targets Per role: initial state A and end state B Design relevance Activity
29. Realisation phase NA Make the playground map NA Per role – per step: write instructions NA Realise playground characters NA Recapitulate the design, resolve any issues Design relevance Activity