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Enjeux Stratégiques et ÉconomiquesEnjeux Stratégiques et Économiques
du Secteur des Jeux Vidéosdu Secteur des Jeux Vidéos
Pierre Casanova
DDH-Partners
25 Septembre 2008
Pépinière de La Belle de Mai
Introduction
• Initiative de DDH-Partners, expert financier pour Marseille
Innovation, pour mieux comprendre le secteur des jeux vidéos
et des mondes virtuels, et apporter un meilleur soutien aux
membres de la pépinière.
• Support de l’analyse… les infos sur le web comme: AFJV,
ESA, Wiki, Google, TheDeal, CrunchBase, Reuters, les
rapports de sociétés cotées, les sites des investisseurs et les
rapports d’analystes (banques d’affaires) du marché.
• Construction d’une base de données permettant de mieux
aborder les problématiques stratégiques et économiques du
secteur.
• Objectif finale: un outil regroupant les informations
nécessaires pour mieux comprendre le secteur et son
environnement ainsi que les sociétés, acteurs du marché, et
leurs stratégies.
Afin d’aider les start ups, mais aussi les autres, à mieux
appréhender leurs développements (recherche de financement
ou partenaires).
• Un travail pas encore fini… pour info nous faisons la même
chose pour l’Open Source en collaboration avec Libertis.
• www.ddh-partners.com
Agenda
Introduction
• Vision Public: Vulgarisation, remarques du coté des utilisateurs
• Vision Acteurs: Quelques remarques de chefs d’entreprises
• Vision Quantitative : Quelques données intéressantes
• Vision Financière: Des Banques d’Affaires et VCs
Marchés & Environnement Compétitif
• Segmentation des Marchés
• Mapping des acteurs (privés et publics sur chacun des secteurs)
– Software
– Online/Virtual World
– Mobile
Finance & Economie
• Les deals de Fusions et Acquisitions
• Les deals de Levées de Fonds
Conclusion
• Vision court et moyen terme (Key Success Factors)
.
Introduction
Vision Public (Avis Utilisateurs sur Blog)
• “le marché du serious game est sous l’emprise de microsoft”
• “EA fait monter les prix des jeux de console”
• «Le hardcore gaming est rongé par les suites et les gros titres.
Empêchant l'émergence de l'originalité. Et le casual-gaming lui
pèse tellement lourd qu'il devient le centre de toutes les
préoccupations. »
• Marché du jeu vidéo en Paca:
• « ceux sont des petites boites montantes qui ont leur bille à
jouer sur le marché du casual sur les plateformes émergentes
iphone et service de téléchargement Wii / XBOS PS3 elles
s’adaptent a ces nouveaux marchés à leur échelle. Il semble par
contre utopique de faire du triple A en france (triple A ce sont
les gros jeux à 70 euros, type GTA, etc) »
Introduction
Vision Acteurs (Dans la salle?)
• Hybird : “le marché du virtual world ne rapporte rien!”
• C4M “Les supports se diversifient aussi beaucoup avec
le progrès technologique, notamment avec l’apparition de
nouveaux types de jeux comme les physics games.»
• Exkee : « alors que certains prédisaient il y a quelques
années, un futur déclin du jeu vidéo en terme de CA, on
assiste aujourd’hui à un nouvel essor du secteur. Après
la phase d’industrialisation : c’est une phase qui tend à
conquérir un nouveau public, nous sommes dans une
phase d’élargissement du public visé, entraînant des
révolutions d’usage.
Introduction
Vision Quantitative
13,3 millions de jeux pour téléphones mobiles téléchargés en 2007
Selon NPD Group, société internationale d’études marketing, le marché français
des jeux vidéo (consoles+jeux+accessoires) a presque doublé en deux ans pour
dépasser les 2 milliards d’euros en 2007.
Le marché des jeux en France
Vente de Jeux Vidéos : Profil des Acheteurs
Introduction
Vision Financière (Marché des Jeux)
GOLDMAN SACHS
• L’effet « long-tail » engendré par la monétisation des « vieux » titres et
l’introduction des jeux de niche en ligne qui ne pourraient être distribués ailleurs.
• L’accélération de la croissance des micro-transactions;
• La combinaison « online gaming + more interactive and community gaming +
MMO’s » = plus de ventes à travers les abonnements;
• La croissance des jeux multi plateformes portable, engendre une croissance
du marché des jeux portables.
• Le dynamisme des publicités liées au jeux « in-game advertising », qui devrait
se développer davantage sur les jeux en ligne que sur les consoles;
• Enfin une distribution digitale plus complète (facilité, accès, choix)
CREDIT SUISSE
• Le marché des logiciels de jeux est entré dans un période faste avec une base
de consoles et autres systèmes permettant l’installation de nombreux jeux.
• Les possibilités de croissance sont également présentes dans les marchés
annexes de l’Internet et du portable avec des nouveaux modèles émergeants
• Les nouveaux secteurs de croissance sont le Casual Gaming, Online,
Microtransactions, Mobile, In-game Advertising
Introduction
Vision Financière (Mondes Virtuels)
• Capital Risqueur Américain:
« It’s been a week of talking about the future of virtual worlds
with VC’s, investors and research companies. The over-
penetrated sectors, the under-served niches and where the
smart money should be placed from an investment perspective.
It’s also been a week of looking at a lot of business plans for
potential new worlds with the founders not always realising there’s
already competition in the space they’re looking to enter ».
• Sur VirtualWorldManagement
– $184 MILLION INVESTED IN 23 VIRTUAL WORLDS-RELATED
COMPANIES IN Q1 2008
– $161 MILLION INVESTED IN 16 VIRTUAL WORLDS-RELATED
COMPANIES IN Q2 2008
– $425 MILLION INVESTED IN 15 VIRTUAL WORLDS COMPANIES
IN 4TH QUARTER 2007
– $1 BILLION INVESTED IN 35 VIRTUAL WORLDS COMPANIES
FROM OCTOBER 2006 TO OCTOBER 2007
Marchés & Environnement Compétitif
Chaînes de Valeurs
Chaine de Valeur 1995 - 2000
Contenu
Éditeur
Logiciel
Distributeur Consommateur
IP
Originale
IP
Licence
Retail
Chaine de Valeur 2007 - 2012
Contenu
Éditeur
Logiciel
Distributeur Consommateur
IP
Originale
IP
Licence
Retail
Fabricant
De Consoles
Distribution
Digital
Micro Transactions
Publicité
Vente Online (Abonnements)
Une évolution permettant une désintermédiation du secteurUne évolution permettant une désintermédiation du secteur
Marchés & Environnement Compétitif
Segmentation des Marchés
Software Games
Enabling
Technologies
Video game middleware and technology
Hardware
Systems
WIIWII
XboxXbox
PSIIIPSIII
PCPC
Handhelds
PSP DS…
Handhelds
PSP DS…
PortablesPortables
Virtual World
Games
In Game
Advertising
Casual
Games
MMOG
AccessoiresCarteCarte SonsSons VideoVideo CasquesCasques ManettesManettes
Marchés & Environnement Compétitif
Software Games
CotéesPrivées
Nord
Amérique
Europe France AsiePACA
Taille du Marché
Le marché est
estimé aujourd’hui à
$21,6 milliards
€6,9Milliards US
€7 ,3 Milliards EC
€7,4 Milliards Asie
Top 10 Leaders
(Marché UK/US)
EA 18%
Nintendo 16%
Activision 15%
Ubisoft 7%
Microsoft 6%
THQ 5%
Sony 5%
Take24%
Sega 3%
Dysney 2%
Analyse des
Sociétés Cotées
CA/Empl :200K€
Marge Op : 13%
Royalties : 8-14%
Seasonality:
19%,16%,18%,47%
Multiples:
EV/EBE :12,5x
EV/Ventes: 2,1x
TRI (ROIC): 24%
Capitalisation
Boursière
Console & PC Video Game publishing and development
Marchés & Environnement Compétitif
Online Games / Virtual World
CotéesPrivées
Nord
Amérique
Europe France AsiePACA
Taille du Marché
Croissance:
Le marché est
estimé
aujourd’hui à
$8,4 milliards
€2 Milliards US
€2 Milliards EC
€4,4 Milliards Asie
Il devrait être en
2012 être de
$13.1 milliards
Top 10 Leaders
Ils se retrouvent
surtout en Asie
Analyse des
Sociétés Cotées
CA/Empl :150K€
Marge Op : 25%
Multiples:
EV/EBE : 11,7x
EV/Ventes: 3,8x
TRI (ROIC): 30%
Capitalisation
Boursière
ScoreAlexa
Marchés & Environnement Compétitif
Mobile Games
CotéesPrivées
Nord
Amérique
Europe France AsiePACA
Taille du Marché
Croissance:
Le marché est
estimé
aujourd’hui à
$4,3 milliards.
Il devrait être
en 2011 être de
$9,6 milliards
Difficile d’avoir
des données
financières des
divisions mobile
games des
sociétés cotées
Étude en Cours!
Capitalisation
Boursière
ScoreAlexa
Finance & Économie
Deals de Fusions et Acquisitions
The MMOG market got a huge lift last year, when Walt Disney Co. of Burbank, Calif.,
agreed to pay as much as $700 million for Club Penguin, a children's social networking
site with a virtual world.
Dreamcatcher was acquired by JoWood Productions in January 2007.Dreamcatcher was acquired by JoWood Productions in January 2007.
Dreamcatcher is one of Canada's leading interactive entertainment publishers and
distributors. Dreamcatcher publishes games on multiple platforms, including PC, Playstation 2
computer entertainment system, GameCube, and Xbox.
REDWOOD CITY, Calif.- October 11, 2007REDWOOD CITY, Calif.- October 11, 2007
EA To Acquire BioWare Corp. and Pandemic Studios--Electronic Arts Inc. today announced an
agreement with Elevation Partners to acquire VG Holding Corp. -- the owner of both BioWare
Corp. and Pandemic Studios. This acquisition gives EA a strong competitive position in key
genres in interactive entertainment: action, adventure and role-playing games. The
two studios have been recognized for creating some of the highest-quality games in the
industry.
28.09.07
Activision, Inc. a annoncé le rachat de Bizarre Creations, développeur de jeux vidéo basé
au Royaume-Uni et l'un des leaders dans la catégorie des jeux de course, le quatrième genre
le plus populaire du jeu vidéo pour un marché de 1,4 milliard de dollars, soit plus de 10 % du
marché mondial.
20 September, 2007
Sony has acquired MotorStorm developer Evolution Studios along with Pursuit Force
subsidiary Bigbig Studios, GamesIndustry.biz reports
Finance & Économie
Deals de Fusions et Acquisitions
Finance & Économie
Deals de Fusions et Acquisitions
New York, NY - January 8, 2008 - Take-Two Interactive Software, Inc. today announced the acquisition of
Illusion Softworks, a premier Central European-based game development studio with operations in
Brno and Prague, the Czech Republic. Illusion Softworks has approximately 200 employees and will join
Take-Two's 2K Games publishing label as its newest studio, 2K Czech
Update 8/4/08: The acquisition price subsequently reported by EA is $15 million, not $30 million. But thatUpdate 8/4/08: The acquisition price subsequently reported by EA is $15 million, not $30 million. But that
amount does not include any additional earnout for the founders.
Shawn Fanning, best known for founding Napster, has a new job. He will be working at Electronic Arts,
which is about to buy his social-network-gaming startup Rupture for $30 million, according to sources
with knowledge of the deal
Mumbai August 18, 2008: UTV Interactive, the gaming arm of India headquartered media & entertainmentMumbai August 18, 2008: UTV Interactive, the gaming arm of India headquartered media & entertainment
group, UTV Software Communications Limited, has entered into definitive
agreement to acquire 80% stake in True Games Interactive, a US-based online game publishing start-up.
This acquisition is in keeping with UTV's strategy of in-organic growth that the company has achieved in the
past 18 months in the Interactive vertical through acquisitions of UK-based console developer, Ignition
Entertainment Ltd, & Indiagames Ltd, India based mobile gaming company
January 15, 2008January 15, 2008
THQ Acquires Rise of Nations, Catan Developer Big Huge Games
THQ Acquires Rise of Nations, Catan Developer Big Huge Games THQ has announced it will acquire Big
Huge Games (Rise of Nations, Catan) for an undisclosed sum, making the Maryland-based studio a
wholly-owned subsidiary.
Feb 18, 2008Feb 18, 2008
The folks responsible for The Witcher have purchased THEY developer Metropolis Software: CD Projekt
and Metropolis Software announced that they have signed an investment agreement, under which CD
Projekt will become the majority owner of Metropolis Software. Combining the strengths of both
companies is a very important step in realisation of CD Projekt’s strategy, which includes becoming a
leading publisher delivering high-budget, ambitious and creative projects that ready to compete with
the world’s biggest productions.
SEOUL, Sep 05, 2008SEOUL, Sep 05, 2008
Online game developer Webzen Inc. said Thursday it was acquired by a gaming unit of NHN Corp., South
Korea's largest Internet portal, in a deal totaling 30.3 billion won (US$26.7 million). NHN Games, which
bought a 10.75 percent stake in Webzen in June, purchased another 13 percent stake in the online game
developer, Webzen said in a statement.
SANTA MONICA, Calif., Sept 12, 2008SANTA MONICA, Calif., Sept 12, 2008
Further strengthening its development resources and underscoring its commitment to the music-based
genre, Activision Publishing, Inc. today announced that it has acquired FreeStyleGames, a premier U.K.-
based video game developer specializing in musicbased games.
Virtual World for Teens Gaia Online Raises $11 Million
on July 14, 2008.
San Jose, Calif. - Gaia Online, an online virtual world for teens
that claims 5 million unique monthly users, announced on Monday
that it has closed an $11 million third round of funding from
Institutional Venture Partners
Finance & Économie
Deals de Levées de Fonds
Spurces: Various and http://www.dmwmedia.com/
Monte Cristo Games Lands $7 Million for "CITIES XL"
on July 14, 2008.
Paris - Monte Cristo Games, a Paris-based independent
game developer, announced that it has raised about $7
million in new funding from Arts Alliance, 360 Capital
Partners and Innoven Partenaires
Riot Games Secures $7 Million for Premium Online Titles
on July 10, 2008.
Los Angeles - Riot Games, an independent developer focused on
"premium online multiplayer session-based games with best-
of-breed online services," announced on Thursday that it has
secured a $7 million round of financing from Benchmark Capital
and FirstMark Capital
Game Developer Start-up Heatwave Lands $7.5 Million
on July 29, 2008.
Austin, Texas - Heatwave Interactive, an independent
game developer start-up focused on titles that crossover to
film and television, announced on Tuesday that it has raised
a $7.5 million first round of financing from Syncom
Venture Partners.
Educational Games Developer Tabula Digita Secures $6
Million
on August 4, 2008
New York - Tabula Digita, a developer of educational games,
announced that it has closed on its second round of
venture capital financing, led by Ascend Venture
Group.
Ultizen Games Gets $6 Million for Outsourced Game
Development
on August 5, 2008
Shanghai - Ultizen Games, a game development
outsourcing company based in China, announced on
Tuesday that it has secured $6 million in its second round of
venture capital financing, led by Taiwan's PAC-LINK.
Challenge Games Lands $10 Million for Fantasy Sports
Games
on September 19, 2008 - 7:47am.
Austin, Texas - Challenge Games, a developer of online
fantasy sports games including "Duels" and "Baseball Boss,"
announced that it has raised $10 million in its second round
of venture capital financing, led by Globespan Capital
Partners.
"Duels" Developer Challenge Games Raises $4.5 Million
on July 10, 2008.
Austin, Texas - Challenge Games, a developer of browser-based,
free-to-play online games, announced on Thursday that it has
closed a $4.5 million first round of funding from Sequoia Capital.
iPhone Games Publisher Ngmoco Raises Funds
on July 31, 2008.
San Francisco - Ngmoco, a new publisher of games for
Apple's (NASD: AAPL) iPhone, announced on Thursday that
it has raised an undisclosed sum of first round funding,
led by Kleiner Perkins Caufield & Byers (KPCB) with
participation from Maples Investments.
.
Atomic Moguls Lands $1 Million for Fantasy Sports Games
on July 15, 2008
Seattle - Atomic Moguls, a provider of fantasy sports leagues
and related services, has raised about $1 million in new funding
from Second Avenue Partners and other investors, the Seattle
Post-Intelligencer reported
Mpowerplayer Raises $2.5 Million for Online Mobile Game
Demos
on September 10, 2008.
Reston, Va. - Mpowerplayer, a developer of software that
allows content providers to offer online demos of mobile
games, said on Wednesday that it has secured $2.5 million
in its first round of funding.
OGPlanet Gets Funding for Imported Korean Online Games
on July 16, 2008.
El Segundo, Calif. - OGPlanet, a publisher of multiplayer online
games, announced on Wednesday that it has received an
undisclosed sum of new funding from DFJ Athena, which the
company said will be used for continued growth
Asian Online Game Community Garena Secures $2 Million
on July 29, 2008.
Singapore - Garena, a Singapore-based company that hosts
online game tournaments, has raised $2 million in angel
funding from investors including Skype co-founder Tovio Annus
and the government of Singapore, Alarm Clock reported.
.
Developer Six Degrees Games Raises $7 Million
on July 30, 2008 - 6:05am.
Marina del Rey, Calif. - Six Degrees Games, the developer of a
casual virtual world for tweens, has raised $7 million in
venture capital, socalTECH reported, citing the
PricewaterhouseCoopers/NVCA MoneyTree Q2 report
Social Games Developer Zynga Nabs $29 Million, Buys YoVille
on July 23, 2008.
San Francisco - Zynga, a developer of social media games,
announced on Wednesday that it has raised $29 million in new
financing, and acquired YoVille, a virtual world game on social
networks.
Knowledge Adventure Gets $5 Million for Virtual
Worlds for Kids
on August 11, 2008 - 7:15am.
Torrance, Calif. - Knowledge Adventure, a developer of 3D
virtual worlds for children, announced on Monday that it has
closed on a $5 million second round of financing, led by
Azure Capital and TeleSoft Partners
Dizzywood Lands $1 Million for Virtual World for Kids
Authored by Mark Hefflinger on August 25, 2008 - 7:27am.
San Francisco - Rocket Paper Scissors, a developer of
entertainment websites aimed at kids, has raised $1 million in
new financing, PEHub.com reported, citing a regulatory filing
Multiplayer Game Developer Webcarzz Lands $4 Million
on August 28, 2008 - 9:25am.
San Francisco - Webcarzz, a San Francisco-based developer and
publisher of multiplayer online games, said on Thursday that it has
landed $4 million in its first round of funding, led by Meakem
Becker Venture Capital.
.
September 12 2008
Last week, another casual gaming site, Big Fish Games Inc.,
announced it had raised $83.3 million in first-round funding
n one of the largest Internet company fundings this year, Big Fish
Games Inc., an online gaming site that sells a range of family-friendly
games, has raised $83.3 million in its first institutional funding to grow
its already successful business with an eye toward overseas expansion.
revenues of $8.6 million in 2005, which almost tripled to $24.1 million
in 2006, and then doubled to $50.8 million;
The $83.3 million package, announced Friday, Sept. 12, is the first
funding for Big Fish since 2005, when it raised $8.7 million in angel
funding.
September 18 2008
Presidio Media LLC of San Francisco, owner of social gaming
service Zynga, in July completed a $29 million round of funding
led by Kleiner Perkins Caufield & Byers of Menlo Park.
September 18 2008
Also on Thursday, Challenge Online Games Inc. of Austin Texas,
a developer of online fantasy game "Duels" and a new fantasy
baseball and card collecting game "Baseball Boss," announced it
had secured $10 million in a Series B round led by
Globespan Capial Partners...
September 18 2008
The latest funding announcement in this burgeoning sector comes
from Hollywood Interactive Group Inc., which operates a
women-focused gossip and casual game Web site
MyHollywood.com. The Hollywood, Calif.-based company on
Thursday, Sept. 18, said it raised $5 million in a Series A round
of funding led by BlueRun Ventures..
Game developer Trion World Network raises $70M
on September 23, 2008
trion.jpgIn another sign that the gaming industry is feeling little of
the broader economy's pain, Trion World Network, a two-year-old
game developer that has not yet released any titles but has a
portfolio in development, has raised $70 million in venture
funds.
Finance & Économie
Deals de Levées de Fonds et Fusions & Acquisitions - Conclusions
• Un secteur en consolidation avec de nombreuses fusions et
acquisitions:
– Intégration Verticale et Horizontale
– Expansion Géographique
– Diversification Marché (Online, Casual, Mobile)
• Les gros leaders mènent la danse
– Opportunités de sortie pour les investisseurs des start-ups
– Opportunités d’investissements sur un marché dynamique (malgré
le manque d’IPO)
– Globalisation du phénomène
• Les Levées de fonds sont nombreuses
– Dans tous les secteurs
– Mais surtout dans Online et Virtual World
– Mobile Games émergent (Etude à suivre)
– Les Casual Games reçoivent beaucoup d’attention
Finance & Économie
Deals de Levées de Fonds et Fusions & Acquisitions - Conclusions
• Les sociétés de Capital Risque sont très actives dans le secteur
du “casual game”:
– Intel Capital
– Softbanks
– Benchmark Capital
– IDG Funds
– Plus beaucoup d’autres
• Pourquoi?
– L’explosion de la croissance des portails de jeux et de la
consommation internet
– Casual games sont les jeux pour le marché de masse
– Faible cout de production pour ces jeux
– Faible cout de publicité et de distribution
– Revenue récurrent et scalabibilité sont les principaux facteurs
Finance & Économie
Deals de Levées de Fonds et Fusions & Acquisitions – Conclusions
$700M
Conclusion
Best Practices : Key Success Factor
• Comme toujours les investisseurs se focalisent sur les
sociétés qui ont le potentiel de réunir:
– Contenu : Jeux intéressants
– Portefeuille: Multiples jeux créés et dans le pipeline
– Monétisation: Profitabilité engendrée par la souscription; les
pubs, et les recherches
– Technologie: Plateforme pouvant tenir une forte quantité de
clients
– Management: Expérience sur l’internet, les jeux et l’industrie du
divertissement
ddh-partners
Contact Infos:
Pierre Casanova
Pierre.casanova@ddh-partners.com
mob: 06 71 53 68 39
www.ddh-partners.com

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Games Virtual World Economics Analysis 2008 French

  • 1. Enjeux Stratégiques et ÉconomiquesEnjeux Stratégiques et Économiques du Secteur des Jeux Vidéosdu Secteur des Jeux Vidéos Pierre Casanova DDH-Partners 25 Septembre 2008 Pépinière de La Belle de Mai
  • 2. Introduction • Initiative de DDH-Partners, expert financier pour Marseille Innovation, pour mieux comprendre le secteur des jeux vidéos et des mondes virtuels, et apporter un meilleur soutien aux membres de la pépinière. • Support de l’analyse… les infos sur le web comme: AFJV, ESA, Wiki, Google, TheDeal, CrunchBase, Reuters, les rapports de sociétés cotées, les sites des investisseurs et les rapports d’analystes (banques d’affaires) du marché. • Construction d’une base de données permettant de mieux aborder les problématiques stratégiques et économiques du secteur. • Objectif finale: un outil regroupant les informations nécessaires pour mieux comprendre le secteur et son environnement ainsi que les sociétés, acteurs du marché, et leurs stratégies. Afin d’aider les start ups, mais aussi les autres, à mieux appréhender leurs développements (recherche de financement ou partenaires). • Un travail pas encore fini… pour info nous faisons la même chose pour l’Open Source en collaboration avec Libertis. • www.ddh-partners.com
  • 3. Agenda Introduction • Vision Public: Vulgarisation, remarques du coté des utilisateurs • Vision Acteurs: Quelques remarques de chefs d’entreprises • Vision Quantitative : Quelques données intéressantes • Vision Financière: Des Banques d’Affaires et VCs Marchés & Environnement Compétitif • Segmentation des Marchés • Mapping des acteurs (privés et publics sur chacun des secteurs) – Software – Online/Virtual World – Mobile Finance & Economie • Les deals de Fusions et Acquisitions • Les deals de Levées de Fonds Conclusion • Vision court et moyen terme (Key Success Factors) .
  • 4. Introduction Vision Public (Avis Utilisateurs sur Blog) • “le marché du serious game est sous l’emprise de microsoft” • “EA fait monter les prix des jeux de console” • «Le hardcore gaming est rongé par les suites et les gros titres. Empêchant l'émergence de l'originalité. Et le casual-gaming lui pèse tellement lourd qu'il devient le centre de toutes les préoccupations. » • Marché du jeu vidéo en Paca: • « ceux sont des petites boites montantes qui ont leur bille à jouer sur le marché du casual sur les plateformes émergentes iphone et service de téléchargement Wii / XBOS PS3 elles s’adaptent a ces nouveaux marchés à leur échelle. Il semble par contre utopique de faire du triple A en france (triple A ce sont les gros jeux à 70 euros, type GTA, etc) »
  • 5. Introduction Vision Acteurs (Dans la salle?) • Hybird : “le marché du virtual world ne rapporte rien!” • C4M “Les supports se diversifient aussi beaucoup avec le progrès technologique, notamment avec l’apparition de nouveaux types de jeux comme les physics games.» • Exkee : « alors que certains prédisaient il y a quelques années, un futur déclin du jeu vidéo en terme de CA, on assiste aujourd’hui à un nouvel essor du secteur. Après la phase d’industrialisation : c’est une phase qui tend à conquérir un nouveau public, nous sommes dans une phase d’élargissement du public visé, entraînant des révolutions d’usage.
  • 6. Introduction Vision Quantitative 13,3 millions de jeux pour téléphones mobiles téléchargés en 2007 Selon NPD Group, société internationale d’études marketing, le marché français des jeux vidéo (consoles+jeux+accessoires) a presque doublé en deux ans pour dépasser les 2 milliards d’euros en 2007. Le marché des jeux en France Vente de Jeux Vidéos : Profil des Acheteurs
  • 7. Introduction Vision Financière (Marché des Jeux) GOLDMAN SACHS • L’effet « long-tail » engendré par la monétisation des « vieux » titres et l’introduction des jeux de niche en ligne qui ne pourraient être distribués ailleurs. • L’accélération de la croissance des micro-transactions; • La combinaison « online gaming + more interactive and community gaming + MMO’s » = plus de ventes à travers les abonnements; • La croissance des jeux multi plateformes portable, engendre une croissance du marché des jeux portables. • Le dynamisme des publicités liées au jeux « in-game advertising », qui devrait se développer davantage sur les jeux en ligne que sur les consoles; • Enfin une distribution digitale plus complète (facilité, accès, choix) CREDIT SUISSE • Le marché des logiciels de jeux est entré dans un période faste avec une base de consoles et autres systèmes permettant l’installation de nombreux jeux. • Les possibilités de croissance sont également présentes dans les marchés annexes de l’Internet et du portable avec des nouveaux modèles émergeants • Les nouveaux secteurs de croissance sont le Casual Gaming, Online, Microtransactions, Mobile, In-game Advertising
  • 8. Introduction Vision Financière (Mondes Virtuels) • Capital Risqueur Américain: « It’s been a week of talking about the future of virtual worlds with VC’s, investors and research companies. The over- penetrated sectors, the under-served niches and where the smart money should be placed from an investment perspective. It’s also been a week of looking at a lot of business plans for potential new worlds with the founders not always realising there’s already competition in the space they’re looking to enter ». • Sur VirtualWorldManagement – $184 MILLION INVESTED IN 23 VIRTUAL WORLDS-RELATED COMPANIES IN Q1 2008 – $161 MILLION INVESTED IN 16 VIRTUAL WORLDS-RELATED COMPANIES IN Q2 2008 – $425 MILLION INVESTED IN 15 VIRTUAL WORLDS COMPANIES IN 4TH QUARTER 2007 – $1 BILLION INVESTED IN 35 VIRTUAL WORLDS COMPANIES FROM OCTOBER 2006 TO OCTOBER 2007
  • 9. Marchés & Environnement Compétitif Chaînes de Valeurs Chaine de Valeur 1995 - 2000 Contenu Éditeur Logiciel Distributeur Consommateur IP Originale IP Licence Retail Chaine de Valeur 2007 - 2012 Contenu Éditeur Logiciel Distributeur Consommateur IP Originale IP Licence Retail Fabricant De Consoles Distribution Digital Micro Transactions Publicité Vente Online (Abonnements) Une évolution permettant une désintermédiation du secteurUne évolution permettant une désintermédiation du secteur
  • 10. Marchés & Environnement Compétitif Segmentation des Marchés Software Games Enabling Technologies Video game middleware and technology Hardware Systems WIIWII XboxXbox PSIIIPSIII PCPC Handhelds PSP DS… Handhelds PSP DS… PortablesPortables Virtual World Games In Game Advertising Casual Games MMOG AccessoiresCarteCarte SonsSons VideoVideo CasquesCasques ManettesManettes
  • 11. Marchés & Environnement Compétitif Software Games CotéesPrivées Nord Amérique Europe France AsiePACA Taille du Marché Le marché est estimé aujourd’hui à $21,6 milliards €6,9Milliards US €7 ,3 Milliards EC €7,4 Milliards Asie Top 10 Leaders (Marché UK/US) EA 18% Nintendo 16% Activision 15% Ubisoft 7% Microsoft 6% THQ 5% Sony 5% Take24% Sega 3% Dysney 2% Analyse des Sociétés Cotées CA/Empl :200K€ Marge Op : 13% Royalties : 8-14% Seasonality: 19%,16%,18%,47% Multiples: EV/EBE :12,5x EV/Ventes: 2,1x TRI (ROIC): 24% Capitalisation Boursière Console & PC Video Game publishing and development
  • 12. Marchés & Environnement Compétitif Online Games / Virtual World CotéesPrivées Nord Amérique Europe France AsiePACA Taille du Marché Croissance: Le marché est estimé aujourd’hui à $8,4 milliards €2 Milliards US €2 Milliards EC €4,4 Milliards Asie Il devrait être en 2012 être de $13.1 milliards Top 10 Leaders Ils se retrouvent surtout en Asie Analyse des Sociétés Cotées CA/Empl :150K€ Marge Op : 25% Multiples: EV/EBE : 11,7x EV/Ventes: 3,8x TRI (ROIC): 30% Capitalisation Boursière ScoreAlexa
  • 13. Marchés & Environnement Compétitif Mobile Games CotéesPrivées Nord Amérique Europe France AsiePACA Taille du Marché Croissance: Le marché est estimé aujourd’hui à $4,3 milliards. Il devrait être en 2011 être de $9,6 milliards Difficile d’avoir des données financières des divisions mobile games des sociétés cotées Étude en Cours! Capitalisation Boursière ScoreAlexa
  • 14. Finance & Économie Deals de Fusions et Acquisitions The MMOG market got a huge lift last year, when Walt Disney Co. of Burbank, Calif., agreed to pay as much as $700 million for Club Penguin, a children's social networking site with a virtual world. Dreamcatcher was acquired by JoWood Productions in January 2007.Dreamcatcher was acquired by JoWood Productions in January 2007. Dreamcatcher is one of Canada's leading interactive entertainment publishers and distributors. Dreamcatcher publishes games on multiple platforms, including PC, Playstation 2 computer entertainment system, GameCube, and Xbox. REDWOOD CITY, Calif.- October 11, 2007REDWOOD CITY, Calif.- October 11, 2007 EA To Acquire BioWare Corp. and Pandemic Studios--Electronic Arts Inc. today announced an agreement with Elevation Partners to acquire VG Holding Corp. -- the owner of both BioWare Corp. and Pandemic Studios. This acquisition gives EA a strong competitive position in key genres in interactive entertainment: action, adventure and role-playing games. The two studios have been recognized for creating some of the highest-quality games in the industry. 28.09.07 Activision, Inc. a annoncé le rachat de Bizarre Creations, développeur de jeux vidéo basé au Royaume-Uni et l'un des leaders dans la catégorie des jeux de course, le quatrième genre le plus populaire du jeu vidéo pour un marché de 1,4 milliard de dollars, soit plus de 10 % du marché mondial. 20 September, 2007 Sony has acquired MotorStorm developer Evolution Studios along with Pursuit Force subsidiary Bigbig Studios, GamesIndustry.biz reports
  • 15. Finance & Économie Deals de Fusions et Acquisitions
  • 16. Finance & Économie Deals de Fusions et Acquisitions New York, NY - January 8, 2008 - Take-Two Interactive Software, Inc. today announced the acquisition of Illusion Softworks, a premier Central European-based game development studio with operations in Brno and Prague, the Czech Republic. Illusion Softworks has approximately 200 employees and will join Take-Two's 2K Games publishing label as its newest studio, 2K Czech Update 8/4/08: The acquisition price subsequently reported by EA is $15 million, not $30 million. But thatUpdate 8/4/08: The acquisition price subsequently reported by EA is $15 million, not $30 million. But that amount does not include any additional earnout for the founders. Shawn Fanning, best known for founding Napster, has a new job. He will be working at Electronic Arts, which is about to buy his social-network-gaming startup Rupture for $30 million, according to sources with knowledge of the deal Mumbai August 18, 2008: UTV Interactive, the gaming arm of India headquartered media & entertainmentMumbai August 18, 2008: UTV Interactive, the gaming arm of India headquartered media & entertainment group, UTV Software Communications Limited, has entered into definitive agreement to acquire 80% stake in True Games Interactive, a US-based online game publishing start-up. This acquisition is in keeping with UTV's strategy of in-organic growth that the company has achieved in the past 18 months in the Interactive vertical through acquisitions of UK-based console developer, Ignition Entertainment Ltd, & Indiagames Ltd, India based mobile gaming company January 15, 2008January 15, 2008 THQ Acquires Rise of Nations, Catan Developer Big Huge Games THQ Acquires Rise of Nations, Catan Developer Big Huge Games THQ has announced it will acquire Big Huge Games (Rise of Nations, Catan) for an undisclosed sum, making the Maryland-based studio a wholly-owned subsidiary. Feb 18, 2008Feb 18, 2008 The folks responsible for The Witcher have purchased THEY developer Metropolis Software: CD Projekt and Metropolis Software announced that they have signed an investment agreement, under which CD Projekt will become the majority owner of Metropolis Software. Combining the strengths of both companies is a very important step in realisation of CD Projekt’s strategy, which includes becoming a leading publisher delivering high-budget, ambitious and creative projects that ready to compete with the world’s biggest productions. SEOUL, Sep 05, 2008SEOUL, Sep 05, 2008 Online game developer Webzen Inc. said Thursday it was acquired by a gaming unit of NHN Corp., South Korea's largest Internet portal, in a deal totaling 30.3 billion won (US$26.7 million). NHN Games, which bought a 10.75 percent stake in Webzen in June, purchased another 13 percent stake in the online game developer, Webzen said in a statement. SANTA MONICA, Calif., Sept 12, 2008SANTA MONICA, Calif., Sept 12, 2008 Further strengthening its development resources and underscoring its commitment to the music-based genre, Activision Publishing, Inc. today announced that it has acquired FreeStyleGames, a premier U.K.- based video game developer specializing in musicbased games.
  • 17. Virtual World for Teens Gaia Online Raises $11 Million on July 14, 2008. San Jose, Calif. - Gaia Online, an online virtual world for teens that claims 5 million unique monthly users, announced on Monday that it has closed an $11 million third round of funding from Institutional Venture Partners Finance & Économie Deals de Levées de Fonds Spurces: Various and http://www.dmwmedia.com/ Monte Cristo Games Lands $7 Million for "CITIES XL" on July 14, 2008. Paris - Monte Cristo Games, a Paris-based independent game developer, announced that it has raised about $7 million in new funding from Arts Alliance, 360 Capital Partners and Innoven Partenaires Riot Games Secures $7 Million for Premium Online Titles on July 10, 2008. Los Angeles - Riot Games, an independent developer focused on "premium online multiplayer session-based games with best- of-breed online services," announced on Thursday that it has secured a $7 million round of financing from Benchmark Capital and FirstMark Capital Game Developer Start-up Heatwave Lands $7.5 Million on July 29, 2008. Austin, Texas - Heatwave Interactive, an independent game developer start-up focused on titles that crossover to film and television, announced on Tuesday that it has raised a $7.5 million first round of financing from Syncom Venture Partners. Educational Games Developer Tabula Digita Secures $6 Million on August 4, 2008 New York - Tabula Digita, a developer of educational games, announced that it has closed on its second round of venture capital financing, led by Ascend Venture Group. Ultizen Games Gets $6 Million for Outsourced Game Development on August 5, 2008 Shanghai - Ultizen Games, a game development outsourcing company based in China, announced on Tuesday that it has secured $6 million in its second round of venture capital financing, led by Taiwan's PAC-LINK. Challenge Games Lands $10 Million for Fantasy Sports Games on September 19, 2008 - 7:47am. Austin, Texas - Challenge Games, a developer of online fantasy sports games including "Duels" and "Baseball Boss," announced that it has raised $10 million in its second round of venture capital financing, led by Globespan Capital Partners. "Duels" Developer Challenge Games Raises $4.5 Million on July 10, 2008. Austin, Texas - Challenge Games, a developer of browser-based, free-to-play online games, announced on Thursday that it has closed a $4.5 million first round of funding from Sequoia Capital. iPhone Games Publisher Ngmoco Raises Funds on July 31, 2008. San Francisco - Ngmoco, a new publisher of games for Apple's (NASD: AAPL) iPhone, announced on Thursday that it has raised an undisclosed sum of first round funding, led by Kleiner Perkins Caufield & Byers (KPCB) with participation from Maples Investments. . Atomic Moguls Lands $1 Million for Fantasy Sports Games on July 15, 2008 Seattle - Atomic Moguls, a provider of fantasy sports leagues and related services, has raised about $1 million in new funding from Second Avenue Partners and other investors, the Seattle Post-Intelligencer reported Mpowerplayer Raises $2.5 Million for Online Mobile Game Demos on September 10, 2008. Reston, Va. - Mpowerplayer, a developer of software that allows content providers to offer online demos of mobile games, said on Wednesday that it has secured $2.5 million in its first round of funding. OGPlanet Gets Funding for Imported Korean Online Games on July 16, 2008. El Segundo, Calif. - OGPlanet, a publisher of multiplayer online games, announced on Wednesday that it has received an undisclosed sum of new funding from DFJ Athena, which the company said will be used for continued growth Asian Online Game Community Garena Secures $2 Million on July 29, 2008. Singapore - Garena, a Singapore-based company that hosts online game tournaments, has raised $2 million in angel funding from investors including Skype co-founder Tovio Annus and the government of Singapore, Alarm Clock reported. . Developer Six Degrees Games Raises $7 Million on July 30, 2008 - 6:05am. Marina del Rey, Calif. - Six Degrees Games, the developer of a casual virtual world for tweens, has raised $7 million in venture capital, socalTECH reported, citing the PricewaterhouseCoopers/NVCA MoneyTree Q2 report Social Games Developer Zynga Nabs $29 Million, Buys YoVille on July 23, 2008. San Francisco - Zynga, a developer of social media games, announced on Wednesday that it has raised $29 million in new financing, and acquired YoVille, a virtual world game on social networks. Knowledge Adventure Gets $5 Million for Virtual Worlds for Kids on August 11, 2008 - 7:15am. Torrance, Calif. - Knowledge Adventure, a developer of 3D virtual worlds for children, announced on Monday that it has closed on a $5 million second round of financing, led by Azure Capital and TeleSoft Partners Dizzywood Lands $1 Million for Virtual World for Kids Authored by Mark Hefflinger on August 25, 2008 - 7:27am. San Francisco - Rocket Paper Scissors, a developer of entertainment websites aimed at kids, has raised $1 million in new financing, PEHub.com reported, citing a regulatory filing Multiplayer Game Developer Webcarzz Lands $4 Million on August 28, 2008 - 9:25am. San Francisco - Webcarzz, a San Francisco-based developer and publisher of multiplayer online games, said on Thursday that it has landed $4 million in its first round of funding, led by Meakem Becker Venture Capital. . September 12 2008 Last week, another casual gaming site, Big Fish Games Inc., announced it had raised $83.3 million in first-round funding n one of the largest Internet company fundings this year, Big Fish Games Inc., an online gaming site that sells a range of family-friendly games, has raised $83.3 million in its first institutional funding to grow its already successful business with an eye toward overseas expansion. revenues of $8.6 million in 2005, which almost tripled to $24.1 million in 2006, and then doubled to $50.8 million; The $83.3 million package, announced Friday, Sept. 12, is the first funding for Big Fish since 2005, when it raised $8.7 million in angel funding. September 18 2008 Presidio Media LLC of San Francisco, owner of social gaming service Zynga, in July completed a $29 million round of funding led by Kleiner Perkins Caufield & Byers of Menlo Park. September 18 2008 Also on Thursday, Challenge Online Games Inc. of Austin Texas, a developer of online fantasy game "Duels" and a new fantasy baseball and card collecting game "Baseball Boss," announced it had secured $10 million in a Series B round led by Globespan Capial Partners... September 18 2008 The latest funding announcement in this burgeoning sector comes from Hollywood Interactive Group Inc., which operates a women-focused gossip and casual game Web site MyHollywood.com. The Hollywood, Calif.-based company on Thursday, Sept. 18, said it raised $5 million in a Series A round of funding led by BlueRun Ventures.. Game developer Trion World Network raises $70M on September 23, 2008 trion.jpgIn another sign that the gaming industry is feeling little of the broader economy's pain, Trion World Network, a two-year-old game developer that has not yet released any titles but has a portfolio in development, has raised $70 million in venture funds.
  • 18. Finance & Économie Deals de Levées de Fonds et Fusions & Acquisitions - Conclusions • Un secteur en consolidation avec de nombreuses fusions et acquisitions: – Intégration Verticale et Horizontale – Expansion Géographique – Diversification Marché (Online, Casual, Mobile) • Les gros leaders mènent la danse – Opportunités de sortie pour les investisseurs des start-ups – Opportunités d’investissements sur un marché dynamique (malgré le manque d’IPO) – Globalisation du phénomène • Les Levées de fonds sont nombreuses – Dans tous les secteurs – Mais surtout dans Online et Virtual World – Mobile Games émergent (Etude à suivre) – Les Casual Games reçoivent beaucoup d’attention
  • 19. Finance & Économie Deals de Levées de Fonds et Fusions & Acquisitions - Conclusions • Les sociétés de Capital Risque sont très actives dans le secteur du “casual game”: – Intel Capital – Softbanks – Benchmark Capital – IDG Funds – Plus beaucoup d’autres • Pourquoi? – L’explosion de la croissance des portails de jeux et de la consommation internet – Casual games sont les jeux pour le marché de masse – Faible cout de production pour ces jeux – Faible cout de publicité et de distribution – Revenue récurrent et scalabibilité sont les principaux facteurs
  • 20. Finance & Économie Deals de Levées de Fonds et Fusions & Acquisitions – Conclusions $700M
  • 21. Conclusion Best Practices : Key Success Factor • Comme toujours les investisseurs se focalisent sur les sociétés qui ont le potentiel de réunir: – Contenu : Jeux intéressants – Portefeuille: Multiples jeux créés et dans le pipeline – Monétisation: Profitabilité engendrée par la souscription; les pubs, et les recherches – Technologie: Plateforme pouvant tenir une forte quantité de clients – Management: Expérience sur l’internet, les jeux et l’industrie du divertissement