e-Learning for kids is a series of online educational games realized by a foundation with the goal of differentiating and complementing the didactical experience of K12 students.
Chansonnier: web application for multimedia search on song videos
e-Learning for kids
1. e-Learning for Kids
Case study
Giorgio Sironi
NEST project
Alta Scuola Politecnica 7th cycle
2. Description
Series of self-contained applications
developed independently
categorized by subject and student's grade (K12)
Game-based, continuous interaction to foster
attention
Goals
Treat non-classroom subjects
Availability as additional work for best students
Differentiates the experiences of students
6. Games list
Topics The subjects list
math complements K12
education: it is also
language
oriented to topics that
science are not treated in the
computer classroom
environmental
health
life skills
laundry
10. In-game navigation
Glossary
Audio controls
Audio is not strictly necessary, fallback to textu
Game play movement
Back/forward to skip and repeat scenese
Pause/replay
12. Completion
Game completion certificate
Reward for the student
Printable or exportable
Customizable with the student's name
Does not tie-in with other games or the rest of
the platform
Lack of integration between games
13. Business model
Funding
Donations to the foundation
Grants for research
Volunteering
Sponsorships
Royalties from firms
Redistributors (e.g. for offline access)
Resellers
14. Conclusions
Cost model
One-time production of content, little maintenance
Freely available, redistributable for royalties
Take-aways
Game-based interactions are attractive for children
Lack of integration between games should be
addressed
Experience ends with each game
Children are not tracked between sessions
Multiple units (e.g. games) allow to parallelize
development