1.
PRODUCT
Castle
Crashers
is
an
action
Beat
Em’
Up
with
RPG
elements.
It
can
be
played
either
single
play
or
multiplayer
with
a
max
of
4
players.
The
focus
seems
to
be
on
playing
the
game
with
4
players.
Players
progress
through
different
worlds,
killing
enemies,
earning
points,
and
leveling
up.
The
game
has
both
elements
of
fun
unbound
violence
in
the
way
player’s
beat
up
different
enemies;
it
also
has
a
strategic
side,
with
collecting
items,
using
your
collected
points,
and
choosing
how
to
level
up
your
character.
This
adds
another
layer
to
the
gameplay
that
broadens
the
demographic
a
bit,
to
include
more
thoughtful
RPG
gamers.
PRICE
The
game
is
priced
at
£9.99
across
all
the
different
platforms.
There
have
been
several
Downloadable
Content
packs
released,
that
players
have
to
pay
to
download.
Each
pack
contains
new
characters
and
weapons,
and
costs
£1.29
PLACE
The
game
is
download
only,
meaning
it
can
only
be
bought
on
a
digital
game
marketplace,
and
is
not
available
in
any
physical
way.
Although
it’s
a
download
only
this
doesn’t
limit
the
platform
it
can
be
played
on,
as
it
can
be
downloaded
on
several
different
platforms:
Xbox
Live
Arcade,
Steam,
and
PlayStation
Network.
The
release
across
these
platforms
was
staggered,
with
it
first
arriving
on
Xbox
360,
then
PlayStation,
them
on
Computers.
This
helps
build
anticipation
for
players
on
other
platforms,
with
PlayStation
gamers
hearing
about
it
on
Xbox
360
for
around
a
year
before
being
able
to
play
it.
The
game
being
download
only
makes
it
easier
for
customers
to
get
hold
of,
and
so
helps
it
travel
via
word
of
mouth.
Customers
can
instantly
and
without
much
effort,
buy
and
play
it
after
hearing
about
it,
either
from
a
friend
or
on
the
Internet,
rather
then
having
to
wait
for
a
delivery
or
go
out
to
a
store.
This
is
a
good
system
for
an
independent
game,
that
won’t
have
a
lot
of
money
of
advertising.
PROMOTION
The
game
appeared
at
several
Comic-‐Cons
from
2005
up
to
it’s
initial
Xbox
release
in
2008.
They
showed
off
gameplay
demos
and
information,
and
started
very
early
on
in
development:
for
the
games
first
appearance
it
didn’t
even
have
a
name
yet.
As
an
indie
title
with
little
promotion,
the
game
relied
on
coverage
from
news
sites
and
conventions,
thus
there
only
real
promotion
option
is
to
go
out
to
a
convention
and
show
off
the
game,
get
people
excited,
and
make
journalists
want
to
cover
it.