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Disruptive Innovation and Memetics!
how to accelerate change and
transformation in business modeling,
organization and development!
E-Leader Conference 2013
Ljubljana, 3-5 June
Outline!
•  Part One – Overview of Theories
–  Disruptive Innovation: scope, definition, examples.
–  Memetics: scope, definition, examples.
–  Why do we create an interdependence between these two
disciplines?
•  Part Two – Evidence of Practices
–  What kind of benefits for business ‘to use’ memetics?
–  Disruptive projects: what kind of innovations?
•  Summary
2!
OVERVIEW OF THEORIES!
Part One
3!
Disruptive Innovation!
4!
Source: http://www.claytonchristensen.com/key-concepts/
Disruptive innovation, is a term coined by Clayton Christensen, and
describes a process by which a product or service takes root initially in
simple applications at the bottom of a market and then moves up
market, eventually displacing established competitors.
As companies tend to innovate
faster than their customers’ needs
evolve, most organizations end up
producing products or services that
are too sophisticated, too
expensive, and too complicated for
many customers in their market.
Market
Customers:
products & services
needs
Companies:
products & services
features
the gap between
demand and offering
is widening when
innovation drives
the market changes.
Disruptive Innovation!
5!
Companies pursue these “sustaining
innovations” at the higher tiers of
their markets because this is what
has historically helped them
succeed.
By charging the highest prices to
their most demanding and
sophisticated customers at the top
of the market, companies will
achieve the greatest profitability.
Source: http://www.claytonchristensen.com/key-concepts/
Disruptive Innovation!
6!
However, by doing so, companies
open the door to “disruptive
innovations” at the bottom of the
market.
An innovation that is disruptive
allows a whole new population of
consumers at the bottom of a
market access to a product or
service that was historically only
accessible to consumers with a lot
of money or a lot of skills.
Source: http://www.claytonchristensen.com/key-concepts/
Market
Customers:
products & services
needs
Companies:
products & services
features
Disruptive Innovations
Greatest
Profitability
Disruptive Innovation!
7!
Characteristics of disruptive
businesses, at least in their initial
stages, can include: lower gross
margins, smaller target markets, and
simpler products and services that
may not appear as attractive as
existing solutions when compared
against traditional performance
metrics.
Source: http://www.claytonchristensen.com/key-concepts/
Because these lower tiers of the
market offer lower gross margins,
they are unattractive to other firms
moving upward in the market,
creating space at the bottom of the
market for new disruptive
competitors to emerge.
Profitability
(traditional performance metrics)
Sustaining
Innovations
Disruptive
Innovations
Disruptive
Innovations
Sofisticated
Customers
CustomersCustomers… …
Disruptive Innovation!
•  When and Where is possible to see disruptive innovation?
8!
Source: http://www.provenmodels.com/595
If we look at innovations’ trend in
time and space (i.e. penetration
in given and/or new markets) we
can see that the growth
opportunities for disruptive
innovations are greater than for
sustaining innovations.
Sustaining innovations are closed in a
customers range: rich, skilled and
sophisticated ones.
Disruptive innovations can expand
themselves in new markets and
suggest new measures of
performances.
Disruptive Innovation!
9!
Source: http://www.claytonchristensen.com/key-concepts/
Disruptive
Innovation
in Products
Disruptive
Innovation
in Services’
Access
H
A
R
D
W
A
R
E
10!
The structure of objects that we use and the
structure of the places that we frequent have been
changed in a disruptive way...
does it influence our thoughts, our behaviors and
our actions?
we will try to answer this question introducing
Memetics…
What is Memetics!
•  Memetics can be simply understood as a method for
scientific analysis of cultural evolution.
•  Proponents of memetics suggest that memetics has the
potential to be an important and promising analysis of culture
using the framework of evolutionary concepts.
11!
Source: Journal of Memetics – Evolutionary Models of Information Transmission
Memetics!
Richard Dawkins (1976, The Selfish Gene):
“…Examples of memes are tunes, ideas, catch-phrases, clothes fashions, ways
of making pots or of building arches. Just as genes propagate themselves in the
gene pool by leaping from body to body via sperms or eggs, so memes
propagate themselves in the meme pool by leaping from brain to brain via a
process which, in the broad sense, can be called imitation”…
12!
Source: http://www.phoenix5.org/glossary/gene.html
Brain
Neurons
Memeplex Memes
Pool
Meme
by analogy
Memetics!
Richard Dawkins (1976, The Selfish Gene):
“If a scientist hears, or reads about, a good idea, he passed it on to his colleagues
and students. He mentions it in his articles and his lectures. If the idea catches
on, it can be said to propagate itself, spreading from brain to brain…
When you plant a fertile meme in my mind you literally parasitize my brain,
turning it into a vehicle for the meme's propagation in just the way that a virus
may parasitize the genetic mechanism of a host cell…”
13!
Memetics!
Susan Blackmore (1999, The Meme Machine):
“Memetics has been used to provide new explanations of human evolution,
including theories of altruism, the origins of language and consciousness, and the
evolution of the large human brain. The Internet can be seen as a vast realm of
memes, growing rapidly by the process of memetic evolution and not under
human control…”
14!
Source: http://www.susanblackmore.co.uk/memetics/about%20memes.htm
http://www.youtube.com/watch?v=zLp-edwiGUU
The memes
in my mind
The worldwide memes
Memetics!
Susan Blackmore (1999, The Meme Machine):
“Our minds and cultures are designed by natural selection acting on memes,
just as organisms are designed by natural selection acting on genes. A central
question for memetics is therefore ‘why has this meme survived?’. Some succeed
because they are genuinely useful to us, while others use a variety of tricks to get
themselves copied. From the point of view of the “selfish memes” all that
matters is replication, regardless of the effect on either us or our genes”…
15!
Source: http://www.susanblackmore.co.uk/memetics/about%20memes.htm
http://freethinkerperspective.blogspot.it/2012/07/how-natural-selection-selects.html
As well as the genes
need of 'vehicles' to
survive and evolve,
so even memes need
of 'vehicles' to
survive and evolve...
The Cells are the
genes' vehicles, the
Solutions are the
memes’ vehicles.
Why do we create a
interdependence between these
two disciplines?!
•  Because “disruptive innovation” in the “market” has the same
characteristics of a “disruptive evolution” in the “business
eco-system”.
•  Because we can apply memetics & D.I. rules and models to
give an acceleration to the change and transformation
solutions in many fields of human activities.
•  At school
•  In business
•  In politics
•  In lifestyle
16!
EVIDENCE OF PRACTICES!
Part Two
17!
What kind of benefits for
business ‘to use’ memetics?!
18!
“Let's turn our gaze to the everyday
practices and we will demonstrate that
the Memetic Time is much faster
than Genetic Time.
When a practice takes place every day
(like brushing your teeth or going to
work), the time of a generation of
each daily practice is 1 day. In this
range this practice is born, lives, dies…
it can change, and can test its
effectiveness, and therefore, ensures its
descendants…”
Memetic
Timescale
1day 1day 1day 1day 1day 1day
Source: http://prezi.com/luqxz4kcofve/catalysez-la-metamorphose/
Pascal Jouxtel (2012, Effectiveness of Living):
What kind of benefits for
business ‘to use’ memetics?!
19!
“The average length between human
generations is 10,000 days (≈ 27 years).
We can therefore say that memetic
evolution is 10,000 times faster
than the genetic evolution of a
human being.
This means that in 3 years we have
gone through more than 1,000
generations of daily practices… and
3yrs to achieve the evolution of
a company starts to become a
reasonable time…”
Genetic
Timescale
27 yrs 27 yrs 27 yrs 27 yrs 27 yrs 27 yrs
Source: http://prezi.com/luqxz4kcofve/catalysez-la-metamorphose/
Pascal Jouxtel (2012, Effectiveness of Living):
3 yrs
20!
•  We analyzed the following Solutions:
–  Kickstarter, My Morpholio, Rolling Jubilee, Connected the Film.
•  In these practices we can see different ways to achieve changes and
transformations in modeling, organization and development.
•  These projects requested from 1 to 3 years to “disrupt” their
market boundaries… and innovate the customers’ relationship with
products and services.
The evidences!
21!
“Kickstarter is a new way to fund creative projects.
The filmmakers, musicians, artists, and designers you see on Kickstarter have complete
control over and responsibility for their projects. Kickstarter is a platform and a
resource: anyone can launch a project on Kickstarter as long as it meets the guidelines.”
Market:
Fund Rising, Start-Ups
Services, Product
Development
Customers:
Designers,
Musicians,
…
Companies:
Law Firms, Banks of
Investments, etc.
Customers:
entrepreneurs
Customers:
investors
Sustaining
innovations are
too expensive.
Available for
customers with a
lot of money.
savers
craftsmen
unemployees
DISRUPTION OF START-UP AND
FUND RAISING MARKET:
Since launch in 2009 till 2012,
more than 4.1 million people
have pledged over $625
million, funding more than
41,000 creative projects.
22!
“The Morpholio Project is a group of applications that reinvent creative processes for
designers, artists, photographers and any imaginative individual…
The Morpholio Project is both a set of utilities as well as a vibrant community.”
Market:
Platforms and Services for
DESIGN & DEVELOPMENT
Customers:
Designers,
Architects,
…
Companies:
Firms in CAD/CAM/
PDM software, Firms
in HW and Services
for Design and
Development
Customers:
Sw developers
Customers:
Engineers
Innovative
packages and
services are too
expensive,
available for
sophisticated
and rich
customers.
New talents
Community
members
DISRUPTION of TOOLS and
SERVICES for DESIGN &
DEVELOPMENT:
From the market bottom line
the new ideas, new
prototypes can emerge…
young artists, designers and
developers have a free
chance to show their
abilities, through:
- free APPs for drawing and
reviewing projects;
- free cloud services for share
technical solutions and
suggestions with a skilled
community.
Crowd sourcing
23!
Market: Debts & Loans.
“The Rolling Jubilee intervenes by buying debt, keeping it out of the hands of collectors,
and then abolishing it. They are going into this market not to make a profit but to help
each other out and highlight how the predatory debt system affects our families and
communities. Think of it as a bailout of the 99% by the 99%.”
DISRUPTION of TOOLS and
SERVICES for DEBTS &
LOANS:
Started in November 2012,
Rolling Jubilee abolished
more than $1,119,209.20
of medical debts, making
free 1064 Debtors… people
by people bailout is
spreading, in order to
abolish the other debts
pending on students and
houses.
Insurance
Companies Banks
Companies:
Customers:
Citizens
Innovative
services aren’t
available to
abolish debts
and give non
repayable
credits.
24!
“Connected is not just a movie, it's a community that grows around the concept of
interconnection between people and things ... through cloud computing, mobile
device, it involves users in generating contents, based on collaboration and
knowledge sharing. It moves people imagination and brings a chance to independent
movies production and distribution.”
Market: “Movies”
Production houses
Distributors
Majors
DISRUPTION of MOVIES
PRODUCTION & DISTRIBUTION:
In just a few clicks, you can
share the film through your
networks (Twitter, FB, site,
blog, email) and if someone
downloads it, you earn ten
percent of the revenue.
It could be the future of
independent film…
UGC
Cloud film making
Independent
artists
Sustaining
innovations are
available for
skilled and rich
customers only.
Customers:
Actors
Directors
Producers
Writers
Companies:
FINAL CONSIDERATIONS!
Summary
25!
Summary!
•  Making disruptive innovation means widening the scope of our
products and services and thus explore new needs and new demands
from market and society.
Staying in our box we cannot see and then adapt our box to
environment.
•  Not all the disruptive actions are innovative, but their solutions pose
a basis in order to rework theories and practices in a memetic
perspective.
If we think about our box like a living entity, it will seem easier to
guess that its mutations are closely linked to the surrounding
environment.
26!
Summary!
•  Disruptive Innovation is like a new reference system to convey energy
and skills to adapt our eco-cultural system (schools, companies,
public offices) to following disruptions:
–  crisis of capitalism,
–  slowness of bureaucratic engine,
–  waste of financial systems,
–  high unemployment at all levels of professional.
•  Memetics helps us to see ourselves as “observable entities” in a eco-
cultural system. We can think about the evolution of human being as
the evolution of the solutions we put in place in the past and we will
try to implement in the future, looking to distinguish the toxic memes
and encouraging the spread of useful memes.
27!
Thank you!
28!

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E leader Conference 2013 Ljubljana

  • 1. Disruptive Innovation and Memetics! how to accelerate change and transformation in business modeling, organization and development! E-Leader Conference 2013 Ljubljana, 3-5 June
  • 2. Outline! •  Part One – Overview of Theories –  Disruptive Innovation: scope, definition, examples. –  Memetics: scope, definition, examples. –  Why do we create an interdependence between these two disciplines? •  Part Two – Evidence of Practices –  What kind of benefits for business ‘to use’ memetics? –  Disruptive projects: what kind of innovations? •  Summary 2!
  • 4. Disruptive Innovation! 4! Source: http://www.claytonchristensen.com/key-concepts/ Disruptive innovation, is a term coined by Clayton Christensen, and describes a process by which a product or service takes root initially in simple applications at the bottom of a market and then moves up market, eventually displacing established competitors. As companies tend to innovate faster than their customers’ needs evolve, most organizations end up producing products or services that are too sophisticated, too expensive, and too complicated for many customers in their market. Market Customers: products & services needs Companies: products & services features the gap between demand and offering is widening when innovation drives the market changes.
  • 5. Disruptive Innovation! 5! Companies pursue these “sustaining innovations” at the higher tiers of their markets because this is what has historically helped them succeed. By charging the highest prices to their most demanding and sophisticated customers at the top of the market, companies will achieve the greatest profitability. Source: http://www.claytonchristensen.com/key-concepts/
  • 6. Disruptive Innovation! 6! However, by doing so, companies open the door to “disruptive innovations” at the bottom of the market. An innovation that is disruptive allows a whole new population of consumers at the bottom of a market access to a product or service that was historically only accessible to consumers with a lot of money or a lot of skills. Source: http://www.claytonchristensen.com/key-concepts/ Market Customers: products & services needs Companies: products & services features Disruptive Innovations Greatest Profitability
  • 7. Disruptive Innovation! 7! Characteristics of disruptive businesses, at least in their initial stages, can include: lower gross margins, smaller target markets, and simpler products and services that may not appear as attractive as existing solutions when compared against traditional performance metrics. Source: http://www.claytonchristensen.com/key-concepts/ Because these lower tiers of the market offer lower gross margins, they are unattractive to other firms moving upward in the market, creating space at the bottom of the market for new disruptive competitors to emerge. Profitability (traditional performance metrics) Sustaining Innovations Disruptive Innovations Disruptive Innovations Sofisticated Customers CustomersCustomers… …
  • 8. Disruptive Innovation! •  When and Where is possible to see disruptive innovation? 8! Source: http://www.provenmodels.com/595 If we look at innovations’ trend in time and space (i.e. penetration in given and/or new markets) we can see that the growth opportunities for disruptive innovations are greater than for sustaining innovations. Sustaining innovations are closed in a customers range: rich, skilled and sophisticated ones. Disruptive innovations can expand themselves in new markets and suggest new measures of performances.
  • 9. Disruptive Innovation! 9! Source: http://www.claytonchristensen.com/key-concepts/ Disruptive Innovation in Products Disruptive Innovation in Services’ Access H A R D W A R E
  • 10. 10! The structure of objects that we use and the structure of the places that we frequent have been changed in a disruptive way... does it influence our thoughts, our behaviors and our actions? we will try to answer this question introducing Memetics…
  • 11. What is Memetics! •  Memetics can be simply understood as a method for scientific analysis of cultural evolution. •  Proponents of memetics suggest that memetics has the potential to be an important and promising analysis of culture using the framework of evolutionary concepts. 11! Source: Journal of Memetics – Evolutionary Models of Information Transmission
  • 12. Memetics! Richard Dawkins (1976, The Selfish Gene): “…Examples of memes are tunes, ideas, catch-phrases, clothes fashions, ways of making pots or of building arches. Just as genes propagate themselves in the gene pool by leaping from body to body via sperms or eggs, so memes propagate themselves in the meme pool by leaping from brain to brain via a process which, in the broad sense, can be called imitation”… 12! Source: http://www.phoenix5.org/glossary/gene.html Brain Neurons Memeplex Memes Pool Meme by analogy
  • 13. Memetics! Richard Dawkins (1976, The Selfish Gene): “If a scientist hears, or reads about, a good idea, he passed it on to his colleagues and students. He mentions it in his articles and his lectures. If the idea catches on, it can be said to propagate itself, spreading from brain to brain… When you plant a fertile meme in my mind you literally parasitize my brain, turning it into a vehicle for the meme's propagation in just the way that a virus may parasitize the genetic mechanism of a host cell…” 13!
  • 14. Memetics! Susan Blackmore (1999, The Meme Machine): “Memetics has been used to provide new explanations of human evolution, including theories of altruism, the origins of language and consciousness, and the evolution of the large human brain. The Internet can be seen as a vast realm of memes, growing rapidly by the process of memetic evolution and not under human control…” 14! Source: http://www.susanblackmore.co.uk/memetics/about%20memes.htm http://www.youtube.com/watch?v=zLp-edwiGUU The memes in my mind The worldwide memes
  • 15. Memetics! Susan Blackmore (1999, The Meme Machine): “Our minds and cultures are designed by natural selection acting on memes, just as organisms are designed by natural selection acting on genes. A central question for memetics is therefore ‘why has this meme survived?’. Some succeed because they are genuinely useful to us, while others use a variety of tricks to get themselves copied. From the point of view of the “selfish memes” all that matters is replication, regardless of the effect on either us or our genes”… 15! Source: http://www.susanblackmore.co.uk/memetics/about%20memes.htm http://freethinkerperspective.blogspot.it/2012/07/how-natural-selection-selects.html As well as the genes need of 'vehicles' to survive and evolve, so even memes need of 'vehicles' to survive and evolve... The Cells are the genes' vehicles, the Solutions are the memes’ vehicles.
  • 16. Why do we create a interdependence between these two disciplines?! •  Because “disruptive innovation” in the “market” has the same characteristics of a “disruptive evolution” in the “business eco-system”. •  Because we can apply memetics & D.I. rules and models to give an acceleration to the change and transformation solutions in many fields of human activities. •  At school •  In business •  In politics •  In lifestyle 16!
  • 18. What kind of benefits for business ‘to use’ memetics?! 18! “Let's turn our gaze to the everyday practices and we will demonstrate that the Memetic Time is much faster than Genetic Time. When a practice takes place every day (like brushing your teeth or going to work), the time of a generation of each daily practice is 1 day. In this range this practice is born, lives, dies… it can change, and can test its effectiveness, and therefore, ensures its descendants…” Memetic Timescale 1day 1day 1day 1day 1day 1day Source: http://prezi.com/luqxz4kcofve/catalysez-la-metamorphose/ Pascal Jouxtel (2012, Effectiveness of Living):
  • 19. What kind of benefits for business ‘to use’ memetics?! 19! “The average length between human generations is 10,000 days (≈ 27 years). We can therefore say that memetic evolution is 10,000 times faster than the genetic evolution of a human being. This means that in 3 years we have gone through more than 1,000 generations of daily practices… and 3yrs to achieve the evolution of a company starts to become a reasonable time…” Genetic Timescale 27 yrs 27 yrs 27 yrs 27 yrs 27 yrs 27 yrs Source: http://prezi.com/luqxz4kcofve/catalysez-la-metamorphose/ Pascal Jouxtel (2012, Effectiveness of Living): 3 yrs
  • 20. 20! •  We analyzed the following Solutions: –  Kickstarter, My Morpholio, Rolling Jubilee, Connected the Film. •  In these practices we can see different ways to achieve changes and transformations in modeling, organization and development. •  These projects requested from 1 to 3 years to “disrupt” their market boundaries… and innovate the customers’ relationship with products and services. The evidences!
  • 21. 21! “Kickstarter is a new way to fund creative projects. The filmmakers, musicians, artists, and designers you see on Kickstarter have complete control over and responsibility for their projects. Kickstarter is a platform and a resource: anyone can launch a project on Kickstarter as long as it meets the guidelines.” Market: Fund Rising, Start-Ups Services, Product Development Customers: Designers, Musicians, … Companies: Law Firms, Banks of Investments, etc. Customers: entrepreneurs Customers: investors Sustaining innovations are too expensive. Available for customers with a lot of money. savers craftsmen unemployees DISRUPTION OF START-UP AND FUND RAISING MARKET: Since launch in 2009 till 2012, more than 4.1 million people have pledged over $625 million, funding more than 41,000 creative projects.
  • 22. 22! “The Morpholio Project is a group of applications that reinvent creative processes for designers, artists, photographers and any imaginative individual… The Morpholio Project is both a set of utilities as well as a vibrant community.” Market: Platforms and Services for DESIGN & DEVELOPMENT Customers: Designers, Architects, … Companies: Firms in CAD/CAM/ PDM software, Firms in HW and Services for Design and Development Customers: Sw developers Customers: Engineers Innovative packages and services are too expensive, available for sophisticated and rich customers. New talents Community members DISRUPTION of TOOLS and SERVICES for DESIGN & DEVELOPMENT: From the market bottom line the new ideas, new prototypes can emerge… young artists, designers and developers have a free chance to show their abilities, through: - free APPs for drawing and reviewing projects; - free cloud services for share technical solutions and suggestions with a skilled community. Crowd sourcing
  • 23. 23! Market: Debts & Loans. “The Rolling Jubilee intervenes by buying debt, keeping it out of the hands of collectors, and then abolishing it. They are going into this market not to make a profit but to help each other out and highlight how the predatory debt system affects our families and communities. Think of it as a bailout of the 99% by the 99%.” DISRUPTION of TOOLS and SERVICES for DEBTS & LOANS: Started in November 2012, Rolling Jubilee abolished more than $1,119,209.20 of medical debts, making free 1064 Debtors… people by people bailout is spreading, in order to abolish the other debts pending on students and houses. Insurance Companies Banks Companies: Customers: Citizens Innovative services aren’t available to abolish debts and give non repayable credits.
  • 24. 24! “Connected is not just a movie, it's a community that grows around the concept of interconnection between people and things ... through cloud computing, mobile device, it involves users in generating contents, based on collaboration and knowledge sharing. It moves people imagination and brings a chance to independent movies production and distribution.” Market: “Movies” Production houses Distributors Majors DISRUPTION of MOVIES PRODUCTION & DISTRIBUTION: In just a few clicks, you can share the film through your networks (Twitter, FB, site, blog, email) and if someone downloads it, you earn ten percent of the revenue. It could be the future of independent film… UGC Cloud film making Independent artists Sustaining innovations are available for skilled and rich customers only. Customers: Actors Directors Producers Writers Companies:
  • 26. Summary! •  Making disruptive innovation means widening the scope of our products and services and thus explore new needs and new demands from market and society. Staying in our box we cannot see and then adapt our box to environment. •  Not all the disruptive actions are innovative, but their solutions pose a basis in order to rework theories and practices in a memetic perspective. If we think about our box like a living entity, it will seem easier to guess that its mutations are closely linked to the surrounding environment. 26!
  • 27. Summary! •  Disruptive Innovation is like a new reference system to convey energy and skills to adapt our eco-cultural system (schools, companies, public offices) to following disruptions: –  crisis of capitalism, –  slowness of bureaucratic engine, –  waste of financial systems, –  high unemployment at all levels of professional. •  Memetics helps us to see ourselves as “observable entities” in a eco- cultural system. We can think about the evolution of human being as the evolution of the solutions we put in place in the past and we will try to implement in the future, looking to distinguish the toxic memes and encouraging the spread of useful memes. 27!