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lrn2play
rachel smith
the new media consortium
Zoelle has defeated Arex in a duel.
[Arex]: dang! pwnt!
(Congratulations! That was impressive!)
[Zoelle]: that was close. vanish ftw
(You were very good too. I only triumphed because I had a
slight technological edge.)
[Arex]: I hate rogues /cry
(No, no, your technique was clearly superior.)
[Zoelle]: lol lrn2play noob
(Keep trying -- practice makes perfect!)
how does this topic make you feel?
© Photospin.com Used with permission. Reproduction prohibited.
© Cartoonbank.com Used with permission. Reproduction prohibited.
so where do we start?
google: sudoku
google: miniclip, escapa
what they have in common
•  games set up a situation by having rules
•  players work within those rules to accomplish
a goal or goals
•  each game requires a certain amount of
focus to succeed
…the previous examples are all entertainment
games.
live long and prosper
google: MIT live long prosper
google: nmc campus
compare to comic books & manga
from My Cat Loki (Tokyopop.com)
google: educational comic books
remember learning objects?
AFRICA
what I’m not talking about
•  unguided learning
•  replacing teachers with games
•  using games in places where they don’t make sense
•  cramming education into entertainment-based
games
study: students repeatedly said that it’s the teacher
who makes the course – not the technology
looking deeper
google: horizon report, esa essential facts
www.nickyee.com/daedalus
research
how many people?
www.mmogchart.com
where the money is
www.mmogchart.com
game design degree programs
• Houston Community College – Southwest
• UC Santa Cruz
• Michigan State University
• University of Advancing Technology (UAT)
• Online programs (Kaplan University)
• George Brown College
google: game design degree
games & girls
Michigan State University
aliengames.org
game theory
gametheory.net
for educators, students,
professionals…
and geeks.
what can we learn from games?
. . . from playing games
•  with any game, you learn the rules to play it
•  understanding of strategy comes later
•  cooperation for multi-player games; concentration
for solo games
•  physical coordination for sports, hand-eye
coordination for games involving manual dexterity
•  quick decision-making for fast-paced video games
•  hand-eye coordination & reflexes for “twitch”
games
games are more complicated than they used to be
are these useful leadership skills?
•  role assignment
•  task delegation
•  crisis management
•  logistical planning
•  determining how to share rewards among group
members
•  motivating group members
•  dealing with negative attitudes
•  dealing with group conflicts
•  encouraging group loyalty and cohesion
Yee, 2006
engagement
•  learning is assisted by engagement in the
topic on the part of the learner
•  games are engaging (good ones, anyway)
–  storytelling
–  flexibility
–  problem-solving
•  games in the workplace
–  repetitive tasks
–  learning that involves repetition and practice
google: games2train, monkey wrench consipiracy, gaming workplace
accidentally educational
•  music (Guitar Hero)
•  business & economics (SimCity, Roller Coaster
Tycoon, Rich Man Game)
•  evolution & culture (Spore, Civilization)
•  ecology (that one with the eagles and the mice)
•  history (Call of Duty 2)
•  physical skills (Dance Dance Revolution)
•  cooperation, leadership, interpersonal skills
(Everquest, Neverwinter Nights, World of Warcraft)
intentionally educational
google: arden, educational MOO, nmc campus
•  Arden
•  Simulations in Second Life
•  Remember MOOs?
–  Meridian
–  MediaMOO
–  Language MOOs
learning occurs in and
around these spaces
the community of MMOs
source: www.worldofwarcraft.com
new art forms:
machinima
Billy McClure by Terran “Liadov” Gregory
The Ballad of the Noob by Jun Falkenstein
source: www.youtube.com
Big Blue Dress
by Cranius
. . . from designing games
•  designing puzzles – researching answers, coming
up with questions; teaching is a good way to learn
•  designing simple games – game theory, rules,
strategy
•  designing paper-based worlds and adventures (like
D&D) – geography, history, language, politics
•  designing an online game – art & illustration;
computer science; 3D modeling; working with
game engines
new interfaces
google: wii, guitar hero, dance pad
the flip side
what’s problematic about games?
•  understanding when they are appropriate
•  making them
•  creating good content (educational and fun)
•  assessing progress and learning
•  getting people to take them seriously
looking ahead
•  more research & development
•  more studies, pilots, anecdotes
•  authoring tools
–  game-editor.com (2D games for PCs and mobiles)
–  Neverwinter Nights modding tools
–  game engines (Multiverse, Croquet)
•  more experimentation in online environments
•  more games
•  more people talking about, thinking about, writing
about educational gaming
new worlds, new possibilities…
• exploration of identity
• relationship-building
• global communities
33 years | 40 years | 89%
source: Essential Facts about Games and Youth Violence, ESA, 2006
mmorpgs (MMOs)
virtual worlds: nmc campus
stay tuned . . .
we’re playing with the future.

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Lrn2play

  • 1. lrn2play rachel smith the new media consortium
  • 2. Zoelle has defeated Arex in a duel. [Arex]: dang! pwnt! (Congratulations! That was impressive!) [Zoelle]: that was close. vanish ftw (You were very good too. I only triumphed because I had a slight technological edge.) [Arex]: I hate rogues /cry (No, no, your technique was clearly superior.) [Zoelle]: lol lrn2play noob (Keep trying -- practice makes perfect!)
  • 3. how does this topic make you feel?
  • 4. © Photospin.com Used with permission. Reproduction prohibited.
  • 5. © Cartoonbank.com Used with permission. Reproduction prohibited.
  • 6. so where do we start?
  • 9.
  • 10. what they have in common •  games set up a situation by having rules •  players work within those rules to accomplish a goal or goals •  each game requires a certain amount of focus to succeed …the previous examples are all entertainment games.
  • 11. live long and prosper google: MIT live long prosper
  • 13. compare to comic books & manga from My Cat Loki (Tokyopop.com) google: educational comic books
  • 16. what I’m not talking about •  unguided learning •  replacing teachers with games •  using games in places where they don’t make sense •  cramming education into entertainment-based games study: students repeatedly said that it’s the teacher who makes the course – not the technology
  • 17. looking deeper google: horizon report, esa essential facts
  • 20. where the money is www.mmogchart.com
  • 21. game design degree programs • Houston Community College – Southwest • UC Santa Cruz • Michigan State University • University of Advancing Technology (UAT) • Online programs (Kaplan University) • George Brown College google: game design degree
  • 22.
  • 23. games & girls Michigan State University aliengames.org
  • 24. game theory gametheory.net for educators, students, professionals… and geeks.
  • 25. what can we learn from games?
  • 26. . . . from playing games •  with any game, you learn the rules to play it •  understanding of strategy comes later •  cooperation for multi-player games; concentration for solo games •  physical coordination for sports, hand-eye coordination for games involving manual dexterity •  quick decision-making for fast-paced video games •  hand-eye coordination & reflexes for “twitch” games games are more complicated than they used to be
  • 27. are these useful leadership skills? •  role assignment •  task delegation •  crisis management •  logistical planning •  determining how to share rewards among group members •  motivating group members •  dealing with negative attitudes •  dealing with group conflicts •  encouraging group loyalty and cohesion Yee, 2006
  • 28. engagement •  learning is assisted by engagement in the topic on the part of the learner •  games are engaging (good ones, anyway) –  storytelling –  flexibility –  problem-solving •  games in the workplace –  repetitive tasks –  learning that involves repetition and practice google: games2train, monkey wrench consipiracy, gaming workplace
  • 29. accidentally educational •  music (Guitar Hero) •  business & economics (SimCity, Roller Coaster Tycoon, Rich Man Game) •  evolution & culture (Spore, Civilization) •  ecology (that one with the eagles and the mice) •  history (Call of Duty 2) •  physical skills (Dance Dance Revolution) •  cooperation, leadership, interpersonal skills (Everquest, Neverwinter Nights, World of Warcraft)
  • 30. intentionally educational google: arden, educational MOO, nmc campus •  Arden •  Simulations in Second Life •  Remember MOOs? –  Meridian –  MediaMOO –  Language MOOs learning occurs in and around these spaces
  • 31. the community of MMOs source: www.worldofwarcraft.com
  • 32. new art forms: machinima Billy McClure by Terran “Liadov” Gregory The Ballad of the Noob by Jun Falkenstein source: www.youtube.com Big Blue Dress by Cranius
  • 33. . . . from designing games •  designing puzzles – researching answers, coming up with questions; teaching is a good way to learn •  designing simple games – game theory, rules, strategy •  designing paper-based worlds and adventures (like D&D) – geography, history, language, politics •  designing an online game – art & illustration; computer science; 3D modeling; working with game engines
  • 34. new interfaces google: wii, guitar hero, dance pad
  • 36. what’s problematic about games? •  understanding when they are appropriate •  making them •  creating good content (educational and fun) •  assessing progress and learning •  getting people to take them seriously
  • 37. looking ahead •  more research & development •  more studies, pilots, anecdotes •  authoring tools –  game-editor.com (2D games for PCs and mobiles) –  Neverwinter Nights modding tools –  game engines (Multiverse, Croquet) •  more experimentation in online environments •  more games •  more people talking about, thinking about, writing about educational gaming
  • 38. new worlds, new possibilities… • exploration of identity • relationship-building • global communities 33 years | 40 years | 89% source: Essential Facts about Games and Youth Violence, ESA, 2006
  • 40.
  • 42. stay tuned . . . we’re playing with the future.

Hinweis der Redaktion

  1. where the title came from – a conversation with translation
  2. Puzzled Sheep is a quick little game from Miniclip Games. From miniclip.com: “Miniclip games are incredibly popular because they are fun, free and easy to use. They are small enough to be sent via email, and easily viewed both online and offline on desktops.” You have to get your little sheep across the screen, using the arrows, avoiding obstacles like rocks, water, and wolves. There are a whole slew of games that take a few seconds to play, that let your brain recharge by focusing on a small task that has no major consequences. Escapa! is a game you can play in under twelve seconds…
  3. www.daedalus.com
  4. http://www.atari.com/rollercoastertycoon/ http://www.callofduty.com http://www.spore.com http://www.civ3.com http://www.redoctane.com http://www.blogger.com/comment.g?blogID=28204648&postID=114779513286365997