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Chapter 3
Internet Consumers and
    Market Research


        © Prentice Hall, 2000   1
Learning Objectives
Describe the essentials of consumer behavior
Describe the characteristics of Internet surfers and
EC purchasers
Understand the process of consumer purchasing
decision making
Describe the way companies are building
relationships with customers
Explain the implementation of customer service
Describe the consumer market research in EC
Experience the role of intelligent agents in consumer
applications
Describe the organizational buyer behavior model
                  © Prentice Hall, 2000                 2
The Importance of Customers

The major pressures are labeled the 3Cs
  Competition
    “fighting” on customers
    to succeed : control the 3Cs
  Customers
    customers becomes a King/Queen
    to succeed : finding and retaining customers
  Change
    EC is a new distribution channel
    to succeed : convince customers to go online and
    then to choose your company over the online
    competitors © Prentice Hall, 2000                  3
A Model of EC Consumer Behavior
                             Individual                     Environment
Purchasing                 Characteristics                 Characteristics
                       Age, gender, ethnicity,
decision                 education, lift style,            Social, family,
                      psychological, knowledge,             communities
begins with              values, personality
customer’s
                                                                           Buyers’ Decisions
reaction to         Stimuli
                                                                           Buy or not
              Marketing   Others             Decision
stimuli         Price   Economical
                                             Making
                                                                          What to buy
                                                                         Where (vendor)
              Promotion Technology
               Product   Political           Process                         When
               Quality   Cultural                                      How much to spend
                                                                        Repeat purchases

                                     Vendors’ controlled System
                               Logistic     Technical      Customer
                                                           service
                               Support      Support        FAQ,
                               Payments,    Web design,    e-mail,
                               Delivery     Intelligent-   Call centers,
                                            agents         One-to-one


                       © Prentice Hall, 2000                                                   4
A Model of EC Consumer Behavior (cont.)
Consumer Types
  Individual consumers: get much of the media attention
  Organizational buyers: do most of the shopping in cyberspace
Purchasing Types
  Impulsive buyers: purchase products quickly
  Patient buyers: purchase products after making some
  comparisons
  Analytical buyers: do substantial research before making the
  decision to purchase products or services
Purchasing Experiences
  Utilitarian: shopping “to achieve a goal” or “complete a task”
  Hedonic: shopping because “it is fun and I love it”
                         © Prentice Hall, 2000                     5
Variables Influencing
     Decision Making Process
Environmental Variables
  Social variables
    people influenced by family members, friends, co-
    workers, “what’s in fashion this year”, Internet
    communities and discussion groups
  Cultural variables
  Psychology variables
  Other environmental variables
    available information, government regulations,
    legal constraints, and situational factors
                                                        6
Consumer Demographics
      Gender (61% male user & 39% female user)
           WOMEN’S PURCHASES BY CATEGORY (1998)
                          % of Total Category % of Total Respondents
Purchases Category         Purchases (299)         Buying (166)
Computer Software                15%                 39%
Books                            14%                 35%
Music                            11%                 28%
Magazines                        11%                 28%
Flowers                          11%                 28%
Women’s Clothing                  7%                 19%
Computer Hardware                 5%                 12%
Games                             5%                 11%
Videos                            4%                 10%
Crafts & Craft Supplier           4%                 10%
Toys                              3%                  9%
Home Furnishings                  2%                  6%
Children’s Clothing               2%                  4%
Men’s Clothing                    2%                  4%
Art                               2%                  4%
Jewelry                           1%                  3%
Furniture                         1%                  2%
TOTAL                           100%
                            © Prentice Hall, 2000                      7
Variables Influencing Decision
     Making Process (cont.)
Consumer Demographics (1998)
 Age (mostly 21-30 year-old)
 Marital status (41% married & 39% single)
 Educational level (81% with at least some college
 education & 50% obtained at least baccalaureate
 degree)
 Ethnicity (87% white in America)
 Occupation (26% educational-related field, 22%
 computers & 22% other professionals)
                 © Prentice Hall, 2000               8
Variables Influencing Decision
     Making Process (cont.)
Consumer Demographics
 Household income (46% at least $50,000/year)
 Internet usage profile (Internet access option, length
 and frequency of web use & access cost)
 Internet access option (63% primarily form home &
 58% primarily from work or school)
 Length and frequency of use (88% access daily & 33%
 access 10-20 hours a week)
 Access cost (67% pay for their own Internet access &
 31% paid for by their employers)

                   © Prentice Hall, 2000                  9
Consumer Buying Patterns
In last six months of 1998:
                                                                                   Experience:
  76% filling out a form on the Web                      50                          < 1 Year
                                                                                     1 - 3 Years
  Online purchases are more than                                                     > 4 Years

  paper catalog purchases for Net                        40

  buyers
                                                         30




                                             Pe rce nt
  32% spent between $100.00-
  $500.00
                                                         20
  Spending of less than $50.00
  decreases steadily as shoppers                         10
  gain experience
  Women are more likely to                                0
  purchase more in the under $50.00                           less
                                                              than
                                                                     $50- $100-
                                                                     $100 $500
                                                                                  $500 Don't
                                                                                   or  know
  level, and less likely to purchase at                        $50                more

  the above $500.00 level                                       Amount Spent on We b
                                                               in Last 6 M onths of 1998
                          © Prentice Hall, 2000                                                    10
Consumer Purchasing Decision-Making

Roles that people play in the decision making
process
  Initiator : the person who first suggests or thinks of
  the idea of buying a particular product or service
  Influencer : a person whose advice or views carry
  some weight in making a final buying decision
  Decider : the person who ultimately makes a buying
  decision or any part of it - whether to buy, what to buy,
  how to buy, or where to buy
  Buyer : the person who makes an actual purchase
  User : the person who consumes or uses a product or
  service
                     © Prentice Hall, 2000                    11
Consumer Purchasing Decision-Making
                              (cont.)

 The Purchasing Decision-Making Model
  Need identification
    (Recognition)

            Information search
           (What? From whom?)

                         Alternative evaluation,
                        negotiation and selection

                                       Purchase and delivery

                                                  After purchase service
                                                      and evaluation

                          © Prentice Hall, 2000                            12
Model of Internet Consumer Satisfaction

                                                           3rd Party
                                                        Seal of Approval            Vendor
                                                                                   Reputation
                                 Logistics Support               Trust in
                              Customer Service                 Web-shopping

                       Pricing Attractiveness

                                                       Customer              Repeat Web Purchase
                     Web-site Store Front             Satisfaction             (Brand Loyalty)


                  Security
                                    System       Speed of      Ease of       Content,
   Privacy       Transaction       Reliability   Operation      Use          Quality
                   Safety
                                                         Format
                                                                                        Timeliness
                                                               Reliability
Authentication    Integrity     Non-repudiation
                                                                                Completeness
                                       © Prentice Hall, 2000                                         13
One-to-One Marketing

Relationship marketing
  “Overt attempt of exchange partners to build a
  long term association, characterized by purposeful
  cooperation and mutual dependence on the
  development of social, as well as structural,
  bonds”
“Treat different customers differently”
  Able to change the manner its products are
  configured or its service is delivered, based on the
  individual needs of individual customers

                  © Prentice Hall, 2000                  14
One-to-One Marketing (cont.)

Customer loyalty
  Purchase behavior
  One of the most significant contributors to profitability
  Increase profits; strengthen market position; become
  less sensitive to price competition; increase cross-
  selling success; save cost, etc.
  Real world examples
    1-800-FLOWERS
    Amazon.com
    Federal Express (FedEx)

                    © Prentice Hall, 2000                     15
One-to-One Marketing (cont.)

Building and maintaining customer loyalty
  Maintain continuous interactions between
  consumers and business
  Make a commitment to provide all aspects of the
  business online
  Build different sites for different levels of
  customers
  Willing to invest capital, both human and
  financial, in the information systems, to insure
  continuous improvement in the supporting
  technology as it becomes available
                  © Prentice Hall, 2000              16
One-to-One Marketing (cont.)

Building and maintaining customer loyalty
  Make a commitment to use the information
  collected about customers in an ethical manner
  Realistic managerial expectations in the payback
  period and cost recovery
  Set acceptable standards for response time in
  customer service (24-48 hours); Use intelligent
  agents to expedite and standardize responses
  whenever possible
  Ability to change and customize information and
  services quickly and inexpensively is a must
                   © Prentice Hall, 2000             17
One-to-One Marketing (cont.)

 Customer Service
    A new look and feel

                                               Install Web servers
 Put the burden on the                          which allow each
   customer to treat a                          customer to create
problem or inquiry and                        individual web pages
  receive information                        that can be customized
        bit by bit                             to record purchases
                                                 and preferences

                     © Prentice Hall, 2000                            18
ISFLAVIA:
 ISFLAVIA:

             One-to-One Marketing (cont.)

   Customer Service
       Information can be directed to the customer efficiently
       Creation of a database which records purchases,
       problems and requests is facilitated
       Information can now be traced and analyzed for
       immediate response
       If customer service options and solutions do not maintain
       the same level of excitement and interaction as the
       advertising and sales presentations, the level of intensity
       declines and the vendor runs the risk of losing customers

                           © Prentice Hall, 2000                     19
Implementing Customer Service in
          Cyberspace

Product Life Cycle
  Phase 1. Requirements : assisting the customer
                          to determine needs
  Phase 2. Acquisition :  helping the customer to
                          acquire a product or
                                 service
  Phase 3. Ownership :    supporting the customer on
                          an ongoing basis
  Phase 4. Retirement :   helping the client to
                          dispose of a service or
                          product
                  © Prentice Hall, 2000                20
Implementing Customer Service in
       Cyberspace (cont.)

Types of Customer Service Functions

  Answering customer inquires
  Providing technical and other information
  Letting customers track accounts or order
  status
  Allowing customers to customize and
  order online

                © Prentice Hall, 2000         21
Implementing Customer Service in
       Cyberspace (cont.)

Addressing Individual Customer Needs
                 Companies
              understand their
              customers’ needs
              and buying habits
                   better

                                          Companies
   Doing
                                        customize their
  business
                                       future marketing
  via Web
                                            efforts
               © Prentice Hall, 2000                      22
Tools of Customer Service
Personalized Web Pages
  used to record purchases and preference
  direct customized information to customers efficiently
Chat Room
  discuss issues with company experts; with other
  customers
E-mail
  used to disseminate information, send product
  information and conduct correspondence regarding any
  topic, but mostly inquiries from customers
FAQs
  not customized, no personalized feeling and contribution
  to relationship marketing
                    © Prentice Hall, 2000                    23
Tools of Customer Service (cont.)
Help Desks and Call Centers
 A comprehensive customer service entity
 EC vendors take care of customer service issues
 communicated through various contact channels
 Telewebs
    combines Web channels, such as automated e-mail
    reply, Web knowledge bases and portal-like self service
    with call center agents or field service personnel
 Internet
    a medium of instant gratification
    demand for both prompt replies and proactive alerts


                   © Prentice Hall, 2000                      24
Market Research for EC
    Aims
        Finding relationship between consumers, products,
        marketing methods, and marketers through
        information in order to discover marketing
        opportunities and issues, to establish marketing
        plans, to better understand the purchasing process,
        and to evaluate marketing performance

   Problem         Research
definition and   methodology,                Data            Results,
  Research       Data collection          collection,    Recommendations,
  objectives          plan               Data analysis    Implementation


                          © Prentice Hall, 2000                         25
Market Research for EC (cont.)

Market Segmentation
 Market segmentation is the process of dividing a
 consumer market into meaningful groups for
 decision-making.
 In the past, most marketing approaches have
 focused on group-based targeted markets, not
 on a personal way to identify individual
 consumers who actually purchased and used the
 products.



                  © Prentice Hall, 2000             26
Market Research for EC (cont.)
Market Segmentation
 Improved methods of marketing research based
 on information technologies allow marketers to
 collect, store, and analyze detailed and personal
 information in a cost-efficient way.
 Example : Wal-Mart
 Consumer life styles shape psychographic
 segmentation of the market.
 Lifestyles are typically established by consumers
 filling out questionnaires about their activities
 such as work and family, interests and opinions,
 etc.
                 © Prentice Hall, 2000               27
Market Research for EC (cont.)
       Consumer Market Segmentation Tasks in the US
Segmentation
Bases/Descriptors          Possible Categories

Geographic                 Pacific; Mountains; West North Central;
Region                     West South Central; East North Central;
                           East south Central; South Atlantic;
                           Middle Atlantic; New England
Size of city, county,      Under 5,000; 5,000 – 19,999; 20,000 –
or standard                49,999; 50,000 – 99,999; 100,000 –
metropolitan statistical   249,999; 250,000 – 499,999; 500,000 –
area (SMSA)                999,999; 1,000,000 – 3,999,999; 4,000,000
                           or over
Population density         Urban; suburban; rural
Climate                    Warm; cold
                           © Prentice Hall, 2000                   28
Market Research for EC (cont.)
Online Market Research
 Using online technology to conduct surveys
 More efficient, faster, and cheaper data collection, and
 a more geographically diverse audience than those
 found in off-line surveys
 Ability to incorporate radio buttons, data-entry fields
 and check boxes in the surveys
 Eliminating the data reentry errors (from questionnaires
 to the computer, for analysis)
 Not suitable for every customer or product — it is
 skewed toward highly educated males with high
 disposal income


                    © Prentice Hall, 2000                   29
Market Research for EC (cont.)
Online Market Research
 Risk of losing people who sign off if they had
 difficulty in logging on or communicating with
 researchers
 Companies such as E-valuations or Northstar can
 conduct the research for your company
 VALS 2 (values and lifestyles) is a well-known
 segmentation dividing consumers in the U.S.
 (developed at SRI International in California)




                  © Prentice Hall, 2000            30
Market Research for EC (cont.)
Online Market Research Methods
 Process of conducting the research
   Define the research issue and the target market
   Identify newsgroups and Internet communities to study
   Identify specific topics for discussion
   Subscribe to pertinent groups, register in communities
   Search discussion group topics and content lists to find the
   target market
   Search e-mail discussion groups lists
   Subscribe to filtering services that monitor groups
   Read FAQ’s and instructions of your competitor
   Enter chat rooms, whenever possible

                     © Prentice Hall, 2000                        31
Market Research for EC (cont.)
Online Market Research Method
 Content of the research instrument
   Post strategic queries to news groups
   Post surveys on your Web site
   Offer rewards for participation
   Post strategic queries on your Web site
   Post relevant content to groups with a pointer to your
   Web site survey
   Post a detailed survey in special e-mail questionnaires
   Create a chat room and try to build a community of
   consumers


                  © Prentice Hall, 2000                      32
Market Research for EC (cont.)

Online Market Research Methods

 Target Audience of the Study
   Compare your audience to the target population
   Determine your editorial focus
   Determine your content
   Determine what Web services to create for each
   type of audience




                  © Prentice Hall, 2000             33
Market Research for EC (cont.)
Consumer Market Research
 Methods of conducting a survey: personal
 interviews; telephone survey and mail survey
 Online market research done on the Net,
 ranges from client-specific moderated focus
 groups conducted via chat rooms; to
 interactive surveys placed on Web sites
 The Internet is providing an efficient channel
 for faster, cheaper and more reliable
 collection and transmission of marketing
 information even in multimedia form
                © Prentice Hall, 2000             34
Market Research for EC (cont.)

Consumer Market Research
 Mass marketing research
                       Process orientation
   Two perspectives
                       Content orientation
   Concept testing
 Tracking
   Keep track of consumers’ Web movements
   using cookies—files attached to a user’s
   browser     © Prentice Hall, 2000          35
Intelligent Agents for Consumers
Search Engines
  Computer programs that can automatically
  contact other network resources on the
  Internet, searching for specific information
  or key words, and reporting the results
Intelligent Agents
  Computer programs that help the users to
  conduct routine tasks, to search and
  retrieve information, to support decision
  making and to act as domain experts
  Do more than just “search and match”
                © Prentice Hall, 2000            36
Intelligent Agents for Consumers (cont.)
  Intelligent Agents for Information Search and
  Filtering
    Help to determine what to buy to satisfy a specific need by
    looking for specific products’ information and critically
    evaluate them

    Example : Firefly
      uses a collaborative filtering process that can be described as “word
      of mouth” to build the profile
      asks a consumer to rate a number of products, then matches his
      ratings with the ratings of other consumers and, relying on the
      ratings of other consumers with similar tastes, recommend him
      products that he has not yet rated


                         © Prentice Hall, 2000                            37
Intelligent Agents for Consumers (cont.)
  Intelligent Agents for Product and Vendor Finding
   Bargainfinder form Andersen Consulting (a pointer)
     queries the price of a specific CD from a number of on-line vendors
     and returns a list of prices (unsuccessful)
   Jango from NetBot/Excite
     originates the requests from the user’s site instead of from
     Jango’s ⇒ vendors have no way to determine whether the request
     is from a real customer or from the agent
     provides product reviews
   Kasbah from MIT Lab
     users wanting to sell or to buy a product, assign the task to an
     agent who is then sent out to proactively seek buyers or sellers




                         © Prentice Hall, 2000                          38
Intelligent Agents for Consumers (cont.)
  Negotiation Agents
   Price and other terms of transactions are determined
   Kasbah
     multiple agents; classified as system where users create agents
     for the purpose of selling or buying goods
     3 strategies : anxious, cool-headed and frugal
   Tete-@-tete
     considering a number of different parameters: price, warranty,
     delivery time, service contracts, return policy, loan option and
     other value added services
     being argumentative (use information acquired during the first two
     stages of the purchasing decision model to evaluate each single
     offer)


                        © Prentice Hall, 2000                          39
Intelligent Agents for Consumers (cont.)

  Learning Agents
    Be capable of learning individuals’ preferences and make
    suggestions
    Memory Agent from IBM & Learn Sesame from Open
    Sesame
      use learning theory by monitoring customers’ interactions
      learns customers’ interests, preferences and behavior and
      delivers to them customized service accordingly
    Groaphens form Netperceptions
      personalizes content and creates customer loyalty programs
      with learning agent technology



                       © Prentice Hall, 2000                       40
Organizational Buyer’s Behavior
     Consumer Types
        Individual customers Vs. Organizational buyers
Characteristic               Retail Buyers           Organizational Buyers
Demand                       Individual              Organizational
Purchase volume              Smaller                 Larger
Number of customers          Many                    Fewer
Location of buyers           Dispersed               Geographically concentrated
Distribution structure       More indirect           More direct
Nature of buying             More personal           More professional
Nature of buying influence   Single                  Multiple
Type of negotiations         Simpler                 More complex
Use of reciprocity           No                      Yes
Use of leasing               Lesser                  Greater
Primary promotional          Advertising             Personal selling
method                       © Prentice Hall, 2000                            41
Organizational Buyer’s Behavior (cont.)
                 Individual                    Interpersonal                     Organizational
                 Influences                      Influences                        Influences
             Age; gender; ethnicity;            Authority; status;            Policies and procedures;
              education, lift style;             persuasiveness                organization structure;
           psychological; knowledge;                                         centralized/decentralized;
               values; personality                                            systems used; contracts

                Stimuli                                                          Buyers’
         Marketing    Others                   Decision Making                   Decisions
                                               Process (Group           Buy or not; What to buy;
             Price       Economical             or Individual)
           Promotion     Technology                                     Where (vendor);
            Product       Political                                     When; Delivery terms
            Quality       Cultural                                      Payments

                                       Vendors’ Controlled Systems
      Behavioral                Logistic        Technical            Customer
      Model                     support
                                Payments,
                                                support
                                                Web design,
                                                                     service
                                                                 FAQ,E-mail,
                                delivery        Intelligent-     Call Centers,
© Prentice Hall, 2000                      © Prentice Hall, 2000 One-to-one
                                                agents                                                    42
Management Issues

Reasons for customers visiting a web site:
  Benefit from lots of graphics (negative too,
  slows interaction)
  Easy linking when browsing for products and
  information
  Easy entry into specific product lines or service
  areas
  Foolproof experience to keep the customer
  focused on the immediate need and not get
  lost or placed off track

                  © Prentice Hall, 2000               43

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Ecommerce Chap 03

  • 1. Chapter 3 Internet Consumers and Market Research © Prentice Hall, 2000 1
  • 2. Learning Objectives Describe the essentials of consumer behavior Describe the characteristics of Internet surfers and EC purchasers Understand the process of consumer purchasing decision making Describe the way companies are building relationships with customers Explain the implementation of customer service Describe the consumer market research in EC Experience the role of intelligent agents in consumer applications Describe the organizational buyer behavior model © Prentice Hall, 2000 2
  • 3. The Importance of Customers The major pressures are labeled the 3Cs Competition “fighting” on customers to succeed : control the 3Cs Customers customers becomes a King/Queen to succeed : finding and retaining customers Change EC is a new distribution channel to succeed : convince customers to go online and then to choose your company over the online competitors © Prentice Hall, 2000 3
  • 4. A Model of EC Consumer Behavior Individual Environment Purchasing Characteristics Characteristics Age, gender, ethnicity, decision education, lift style, Social, family, psychological, knowledge, communities begins with values, personality customer’s Buyers’ Decisions reaction to Stimuli Buy or not Marketing Others Decision stimuli Price Economical Making What to buy Where (vendor) Promotion Technology Product Political Process When Quality Cultural How much to spend Repeat purchases Vendors’ controlled System Logistic Technical Customer service Support Support FAQ, Payments, Web design, e-mail, Delivery Intelligent- Call centers, agents One-to-one © Prentice Hall, 2000 4
  • 5. A Model of EC Consumer Behavior (cont.) Consumer Types Individual consumers: get much of the media attention Organizational buyers: do most of the shopping in cyberspace Purchasing Types Impulsive buyers: purchase products quickly Patient buyers: purchase products after making some comparisons Analytical buyers: do substantial research before making the decision to purchase products or services Purchasing Experiences Utilitarian: shopping “to achieve a goal” or “complete a task” Hedonic: shopping because “it is fun and I love it” © Prentice Hall, 2000 5
  • 6. Variables Influencing Decision Making Process Environmental Variables Social variables people influenced by family members, friends, co- workers, “what’s in fashion this year”, Internet communities and discussion groups Cultural variables Psychology variables Other environmental variables available information, government regulations, legal constraints, and situational factors 6
  • 7. Consumer Demographics Gender (61% male user & 39% female user) WOMEN’S PURCHASES BY CATEGORY (1998) % of Total Category % of Total Respondents Purchases Category Purchases (299) Buying (166) Computer Software 15% 39% Books 14% 35% Music 11% 28% Magazines 11% 28% Flowers 11% 28% Women’s Clothing 7% 19% Computer Hardware 5% 12% Games 5% 11% Videos 4% 10% Crafts & Craft Supplier 4% 10% Toys 3% 9% Home Furnishings 2% 6% Children’s Clothing 2% 4% Men’s Clothing 2% 4% Art 2% 4% Jewelry 1% 3% Furniture 1% 2% TOTAL 100% © Prentice Hall, 2000 7
  • 8. Variables Influencing Decision Making Process (cont.) Consumer Demographics (1998) Age (mostly 21-30 year-old) Marital status (41% married & 39% single) Educational level (81% with at least some college education & 50% obtained at least baccalaureate degree) Ethnicity (87% white in America) Occupation (26% educational-related field, 22% computers & 22% other professionals) © Prentice Hall, 2000 8
  • 9. Variables Influencing Decision Making Process (cont.) Consumer Demographics Household income (46% at least $50,000/year) Internet usage profile (Internet access option, length and frequency of web use & access cost) Internet access option (63% primarily form home & 58% primarily from work or school) Length and frequency of use (88% access daily & 33% access 10-20 hours a week) Access cost (67% pay for their own Internet access & 31% paid for by their employers) © Prentice Hall, 2000 9
  • 10. Consumer Buying Patterns In last six months of 1998: Experience: 76% filling out a form on the Web 50 < 1 Year 1 - 3 Years Online purchases are more than > 4 Years paper catalog purchases for Net 40 buyers 30 Pe rce nt 32% spent between $100.00- $500.00 20 Spending of less than $50.00 decreases steadily as shoppers 10 gain experience Women are more likely to 0 purchase more in the under $50.00 less than $50- $100- $100 $500 $500 Don't or know level, and less likely to purchase at $50 more the above $500.00 level Amount Spent on We b in Last 6 M onths of 1998 © Prentice Hall, 2000 10
  • 11. Consumer Purchasing Decision-Making Roles that people play in the decision making process Initiator : the person who first suggests or thinks of the idea of buying a particular product or service Influencer : a person whose advice or views carry some weight in making a final buying decision Decider : the person who ultimately makes a buying decision or any part of it - whether to buy, what to buy, how to buy, or where to buy Buyer : the person who makes an actual purchase User : the person who consumes or uses a product or service © Prentice Hall, 2000 11
  • 12. Consumer Purchasing Decision-Making (cont.) The Purchasing Decision-Making Model Need identification (Recognition) Information search (What? From whom?) Alternative evaluation, negotiation and selection Purchase and delivery After purchase service and evaluation © Prentice Hall, 2000 12
  • 13. Model of Internet Consumer Satisfaction 3rd Party Seal of Approval Vendor Reputation Logistics Support Trust in Customer Service Web-shopping Pricing Attractiveness Customer Repeat Web Purchase Web-site Store Front Satisfaction (Brand Loyalty) Security System Speed of Ease of Content, Privacy Transaction Reliability Operation Use Quality Safety Format Timeliness Reliability Authentication Integrity Non-repudiation Completeness © Prentice Hall, 2000 13
  • 14. One-to-One Marketing Relationship marketing “Overt attempt of exchange partners to build a long term association, characterized by purposeful cooperation and mutual dependence on the development of social, as well as structural, bonds” “Treat different customers differently” Able to change the manner its products are configured or its service is delivered, based on the individual needs of individual customers © Prentice Hall, 2000 14
  • 15. One-to-One Marketing (cont.) Customer loyalty Purchase behavior One of the most significant contributors to profitability Increase profits; strengthen market position; become less sensitive to price competition; increase cross- selling success; save cost, etc. Real world examples 1-800-FLOWERS Amazon.com Federal Express (FedEx) © Prentice Hall, 2000 15
  • 16. One-to-One Marketing (cont.) Building and maintaining customer loyalty Maintain continuous interactions between consumers and business Make a commitment to provide all aspects of the business online Build different sites for different levels of customers Willing to invest capital, both human and financial, in the information systems, to insure continuous improvement in the supporting technology as it becomes available © Prentice Hall, 2000 16
  • 17. One-to-One Marketing (cont.) Building and maintaining customer loyalty Make a commitment to use the information collected about customers in an ethical manner Realistic managerial expectations in the payback period and cost recovery Set acceptable standards for response time in customer service (24-48 hours); Use intelligent agents to expedite and standardize responses whenever possible Ability to change and customize information and services quickly and inexpensively is a must © Prentice Hall, 2000 17
  • 18. One-to-One Marketing (cont.) Customer Service A new look and feel Install Web servers Put the burden on the which allow each customer to treat a customer to create problem or inquiry and individual web pages receive information that can be customized bit by bit to record purchases and preferences © Prentice Hall, 2000 18
  • 19. ISFLAVIA: ISFLAVIA: One-to-One Marketing (cont.) Customer Service Information can be directed to the customer efficiently Creation of a database which records purchases, problems and requests is facilitated Information can now be traced and analyzed for immediate response If customer service options and solutions do not maintain the same level of excitement and interaction as the advertising and sales presentations, the level of intensity declines and the vendor runs the risk of losing customers © Prentice Hall, 2000 19
  • 20. Implementing Customer Service in Cyberspace Product Life Cycle Phase 1. Requirements : assisting the customer to determine needs Phase 2. Acquisition : helping the customer to acquire a product or service Phase 3. Ownership : supporting the customer on an ongoing basis Phase 4. Retirement : helping the client to dispose of a service or product © Prentice Hall, 2000 20
  • 21. Implementing Customer Service in Cyberspace (cont.) Types of Customer Service Functions Answering customer inquires Providing technical and other information Letting customers track accounts or order status Allowing customers to customize and order online © Prentice Hall, 2000 21
  • 22. Implementing Customer Service in Cyberspace (cont.) Addressing Individual Customer Needs Companies understand their customers’ needs and buying habits better Companies Doing customize their business future marketing via Web efforts © Prentice Hall, 2000 22
  • 23. Tools of Customer Service Personalized Web Pages used to record purchases and preference direct customized information to customers efficiently Chat Room discuss issues with company experts; with other customers E-mail used to disseminate information, send product information and conduct correspondence regarding any topic, but mostly inquiries from customers FAQs not customized, no personalized feeling and contribution to relationship marketing © Prentice Hall, 2000 23
  • 24. Tools of Customer Service (cont.) Help Desks and Call Centers A comprehensive customer service entity EC vendors take care of customer service issues communicated through various contact channels Telewebs combines Web channels, such as automated e-mail reply, Web knowledge bases and portal-like self service with call center agents or field service personnel Internet a medium of instant gratification demand for both prompt replies and proactive alerts © Prentice Hall, 2000 24
  • 25. Market Research for EC Aims Finding relationship between consumers, products, marketing methods, and marketers through information in order to discover marketing opportunities and issues, to establish marketing plans, to better understand the purchasing process, and to evaluate marketing performance Problem Research definition and methodology, Data Results, Research Data collection collection, Recommendations, objectives plan Data analysis Implementation © Prentice Hall, 2000 25
  • 26. Market Research for EC (cont.) Market Segmentation Market segmentation is the process of dividing a consumer market into meaningful groups for decision-making. In the past, most marketing approaches have focused on group-based targeted markets, not on a personal way to identify individual consumers who actually purchased and used the products. © Prentice Hall, 2000 26
  • 27. Market Research for EC (cont.) Market Segmentation Improved methods of marketing research based on information technologies allow marketers to collect, store, and analyze detailed and personal information in a cost-efficient way. Example : Wal-Mart Consumer life styles shape psychographic segmentation of the market. Lifestyles are typically established by consumers filling out questionnaires about their activities such as work and family, interests and opinions, etc. © Prentice Hall, 2000 27
  • 28. Market Research for EC (cont.) Consumer Market Segmentation Tasks in the US Segmentation Bases/Descriptors Possible Categories Geographic Pacific; Mountains; West North Central; Region West South Central; East North Central; East south Central; South Atlantic; Middle Atlantic; New England Size of city, county, Under 5,000; 5,000 – 19,999; 20,000 – or standard 49,999; 50,000 – 99,999; 100,000 – metropolitan statistical 249,999; 250,000 – 499,999; 500,000 – area (SMSA) 999,999; 1,000,000 – 3,999,999; 4,000,000 or over Population density Urban; suburban; rural Climate Warm; cold © Prentice Hall, 2000 28
  • 29. Market Research for EC (cont.) Online Market Research Using online technology to conduct surveys More efficient, faster, and cheaper data collection, and a more geographically diverse audience than those found in off-line surveys Ability to incorporate radio buttons, data-entry fields and check boxes in the surveys Eliminating the data reentry errors (from questionnaires to the computer, for analysis) Not suitable for every customer or product — it is skewed toward highly educated males with high disposal income © Prentice Hall, 2000 29
  • 30. Market Research for EC (cont.) Online Market Research Risk of losing people who sign off if they had difficulty in logging on or communicating with researchers Companies such as E-valuations or Northstar can conduct the research for your company VALS 2 (values and lifestyles) is a well-known segmentation dividing consumers in the U.S. (developed at SRI International in California) © Prentice Hall, 2000 30
  • 31. Market Research for EC (cont.) Online Market Research Methods Process of conducting the research Define the research issue and the target market Identify newsgroups and Internet communities to study Identify specific topics for discussion Subscribe to pertinent groups, register in communities Search discussion group topics and content lists to find the target market Search e-mail discussion groups lists Subscribe to filtering services that monitor groups Read FAQ’s and instructions of your competitor Enter chat rooms, whenever possible © Prentice Hall, 2000 31
  • 32. Market Research for EC (cont.) Online Market Research Method Content of the research instrument Post strategic queries to news groups Post surveys on your Web site Offer rewards for participation Post strategic queries on your Web site Post relevant content to groups with a pointer to your Web site survey Post a detailed survey in special e-mail questionnaires Create a chat room and try to build a community of consumers © Prentice Hall, 2000 32
  • 33. Market Research for EC (cont.) Online Market Research Methods Target Audience of the Study Compare your audience to the target population Determine your editorial focus Determine your content Determine what Web services to create for each type of audience © Prentice Hall, 2000 33
  • 34. Market Research for EC (cont.) Consumer Market Research Methods of conducting a survey: personal interviews; telephone survey and mail survey Online market research done on the Net, ranges from client-specific moderated focus groups conducted via chat rooms; to interactive surveys placed on Web sites The Internet is providing an efficient channel for faster, cheaper and more reliable collection and transmission of marketing information even in multimedia form © Prentice Hall, 2000 34
  • 35. Market Research for EC (cont.) Consumer Market Research Mass marketing research Process orientation Two perspectives Content orientation Concept testing Tracking Keep track of consumers’ Web movements using cookies—files attached to a user’s browser © Prentice Hall, 2000 35
  • 36. Intelligent Agents for Consumers Search Engines Computer programs that can automatically contact other network resources on the Internet, searching for specific information or key words, and reporting the results Intelligent Agents Computer programs that help the users to conduct routine tasks, to search and retrieve information, to support decision making and to act as domain experts Do more than just “search and match” © Prentice Hall, 2000 36
  • 37. Intelligent Agents for Consumers (cont.) Intelligent Agents for Information Search and Filtering Help to determine what to buy to satisfy a specific need by looking for specific products’ information and critically evaluate them Example : Firefly uses a collaborative filtering process that can be described as “word of mouth” to build the profile asks a consumer to rate a number of products, then matches his ratings with the ratings of other consumers and, relying on the ratings of other consumers with similar tastes, recommend him products that he has not yet rated © Prentice Hall, 2000 37
  • 38. Intelligent Agents for Consumers (cont.) Intelligent Agents for Product and Vendor Finding Bargainfinder form Andersen Consulting (a pointer) queries the price of a specific CD from a number of on-line vendors and returns a list of prices (unsuccessful) Jango from NetBot/Excite originates the requests from the user’s site instead of from Jango’s ⇒ vendors have no way to determine whether the request is from a real customer or from the agent provides product reviews Kasbah from MIT Lab users wanting to sell or to buy a product, assign the task to an agent who is then sent out to proactively seek buyers or sellers © Prentice Hall, 2000 38
  • 39. Intelligent Agents for Consumers (cont.) Negotiation Agents Price and other terms of transactions are determined Kasbah multiple agents; classified as system where users create agents for the purpose of selling or buying goods 3 strategies : anxious, cool-headed and frugal Tete-@-tete considering a number of different parameters: price, warranty, delivery time, service contracts, return policy, loan option and other value added services being argumentative (use information acquired during the first two stages of the purchasing decision model to evaluate each single offer) © Prentice Hall, 2000 39
  • 40. Intelligent Agents for Consumers (cont.) Learning Agents Be capable of learning individuals’ preferences and make suggestions Memory Agent from IBM & Learn Sesame from Open Sesame use learning theory by monitoring customers’ interactions learns customers’ interests, preferences and behavior and delivers to them customized service accordingly Groaphens form Netperceptions personalizes content and creates customer loyalty programs with learning agent technology © Prentice Hall, 2000 40
  • 41. Organizational Buyer’s Behavior Consumer Types Individual customers Vs. Organizational buyers Characteristic Retail Buyers Organizational Buyers Demand Individual Organizational Purchase volume Smaller Larger Number of customers Many Fewer Location of buyers Dispersed Geographically concentrated Distribution structure More indirect More direct Nature of buying More personal More professional Nature of buying influence Single Multiple Type of negotiations Simpler More complex Use of reciprocity No Yes Use of leasing Lesser Greater Primary promotional Advertising Personal selling method © Prentice Hall, 2000 41
  • 42. Organizational Buyer’s Behavior (cont.) Individual Interpersonal Organizational Influences Influences Influences Age; gender; ethnicity; Authority; status; Policies and procedures; education, lift style; persuasiveness organization structure; psychological; knowledge; centralized/decentralized; values; personality systems used; contracts Stimuli Buyers’ Marketing Others Decision Making Decisions Process (Group Buy or not; What to buy; Price Economical or Individual) Promotion Technology Where (vendor); Product Political When; Delivery terms Quality Cultural Payments Vendors’ Controlled Systems Behavioral Logistic Technical Customer Model support Payments, support Web design, service FAQ,E-mail, delivery Intelligent- Call Centers, © Prentice Hall, 2000 © Prentice Hall, 2000 One-to-one agents 42
  • 43. Management Issues Reasons for customers visiting a web site: Benefit from lots of graphics (negative too, slows interaction) Easy linking when browsing for products and information Easy entry into specific product lines or service areas Foolproof experience to keep the customer focused on the immediate need and not get lost or placed off track © Prentice Hall, 2000 43