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Mobile storytelling
                            in adult education
            Promoting self-representation
                      skills for job search
University of Florence in collaboration with the Italian Association of Media Education (MED)
Maria Ranieri (Aggregate professor) and Isabella Bruni (PhD student, Media Educator of Med)
Via Laura 48 │ 50121 Florence │ Italy
Tel +39 055 275 61 80
Mailto maria.ranieri@unifi.it │ isabella_bruni@yahoo.it
Website www.scform.unifi.it/lte │ Blog http://multimediacv.wordpress.com
Preliminary remarks


Mobile storytelling

Is a subset of 'digital storytelling' conducted through mobile
devices and adopted for educational purposes as a tecnique to
produce multimedia self-presentations.



Mobile device affordances

Basic mobile phones - can be used as digital cameras and
archives, drawing on multimedia materials stored in them,
particularly images for the creation of personal narratives.

Smartphones – can be used also to record and edit digital
narratives with some specific apps and to share productions
on the web.
Targets and contexts


Young adults, i.e. graduate students, from 20 to 30 years old,
in search of a first job after completing their academic career.
Intermediate level of digital competence and skills.

The context is characterised by a strong cooperation with
University and their job placement services, that may provide
support in the provision of infrastructures and equipment,
advertising and target group involvement.

Disadvantaged adults from 40 to 60 years old with difficulties
in finding a new job, in particular immigrants looking for new
opportunities in the marketplace.
Low level of digital competence and skills.

The context is characterised by a strong cooperation with local
bodies operating in the field of adult education, and
particularly with job centers that may provide support in the
provision of infrastructures and equipment, advertising and
target group involvement.
Focus and expected results


Young adults
The focus of this scenario is to support young adults’ identity
formation and to develop their capacity to express and
represent themselves by using digital media.

The expected results refer to different dimensions:

  the development of technical skills;

  to support young adults’ identity formation

  the development of strategies for self-representation

Disadvantaged adults
The main idea of this activity is to increase professional
 awareness and visibility for job searching through the
 production of a multimedia CV.

The expected results refer to different dimensions:

  the development of technical skills;

  the increase of professional awareness;

  the development of strategies for self-promotion.
Design principles


Young adults

To activate participants’ pre-existing knowledge and abilities
about media, narrative techniques and job search
To engage participants in a full immersion with practical

tasks in order to exploit their familiarity with media;
To organize participants in small groups promoting peer

learning and exchange of information and knowledge.



Disadvantaged adults

 To adopt a strategy of gradual appropriation of tools to
manage the cognitive load and to develop self-confidence in
the use of the available tools;
A learning by doing approach is suggested, in order to always

integrate theory into practice;
Individual work to maximize personal involvement.

.
Procedures
                  Young adults
                  Full immersion workshop during a weekend, with 8 hours of
                  sessions per day for an overall amount of 16 hours.

                    Getting                                     Implementing
                  started with                   Designing a
Activation of                    Brainstorming                       and
                    personal                      multimedia
pre-existing                        on self-                    disseminating
                     digital                         self-
 knowledge                        presentation                   mobile self-
                  storytelling                   presentation
                                                                 presentation



                    Getting                                     Implementing
Technological                    Brainstorming   Designing a
                  started with                                       and
familiarization                   on personal    multimedia
                  multimedia                                    disseminating
                                      CV             CV
                       CV                                       multimedia CV


                  Disadvantaged adults
                  Workshop of two months, with one 2-hour session per week
                  for an overall amount of 16 hours.
Examples of products from the workshops


Mobile self presentation
Examples of products from the workshops


Multimedia CV
Thank you!



University of Florence in collaboration with the Italian Association of Media Education (MED)
Maria Ranieri (Aggregate professor) and Isabella Bruni (PhD student, Media Educator of Med)
Via Laura 48 │ 50121 Florence │ Italy
Tel +39 055 275 61 80
Mailto maria.ranieri@unifi.it │ isabella_bruni@yahoo.it
Website www.scform.unifi.it/lte │ Blog http://multimediacv.wordpress.com

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Maria Ranieri and Isabella Bruni Mobile Storytelling

  • 1. Mobile storytelling in adult education Promoting self-representation skills for job search University of Florence in collaboration with the Italian Association of Media Education (MED) Maria Ranieri (Aggregate professor) and Isabella Bruni (PhD student, Media Educator of Med) Via Laura 48 │ 50121 Florence │ Italy Tel +39 055 275 61 80 Mailto maria.ranieri@unifi.it │ isabella_bruni@yahoo.it Website www.scform.unifi.it/lte │ Blog http://multimediacv.wordpress.com
  • 2. Preliminary remarks Mobile storytelling Is a subset of 'digital storytelling' conducted through mobile devices and adopted for educational purposes as a tecnique to produce multimedia self-presentations. Mobile device affordances Basic mobile phones - can be used as digital cameras and archives, drawing on multimedia materials stored in them, particularly images for the creation of personal narratives. Smartphones – can be used also to record and edit digital narratives with some specific apps and to share productions on the web.
  • 3. Targets and contexts Young adults, i.e. graduate students, from 20 to 30 years old, in search of a first job after completing their academic career. Intermediate level of digital competence and skills. The context is characterised by a strong cooperation with University and their job placement services, that may provide support in the provision of infrastructures and equipment, advertising and target group involvement. Disadvantaged adults from 40 to 60 years old with difficulties in finding a new job, in particular immigrants looking for new opportunities in the marketplace. Low level of digital competence and skills. The context is characterised by a strong cooperation with local bodies operating in the field of adult education, and particularly with job centers that may provide support in the provision of infrastructures and equipment, advertising and target group involvement.
  • 4. Focus and expected results Young adults The focus of this scenario is to support young adults’ identity formation and to develop their capacity to express and represent themselves by using digital media. The expected results refer to different dimensions:  the development of technical skills;  to support young adults’ identity formation  the development of strategies for self-representation Disadvantaged adults The main idea of this activity is to increase professional awareness and visibility for job searching through the production of a multimedia CV. The expected results refer to different dimensions:  the development of technical skills;  the increase of professional awareness;  the development of strategies for self-promotion.
  • 5. Design principles Young adults To activate participants’ pre-existing knowledge and abilities about media, narrative techniques and job search To engage participants in a full immersion with practical tasks in order to exploit their familiarity with media; To organize participants in small groups promoting peer learning and exchange of information and knowledge. Disadvantaged adults  To adopt a strategy of gradual appropriation of tools to manage the cognitive load and to develop self-confidence in the use of the available tools; A learning by doing approach is suggested, in order to always integrate theory into practice; Individual work to maximize personal involvement. .
  • 6. Procedures Young adults Full immersion workshop during a weekend, with 8 hours of sessions per day for an overall amount of 16 hours. Getting Implementing started with Designing a Activation of Brainstorming and personal multimedia pre-existing on self- disseminating digital self- knowledge presentation mobile self- storytelling presentation presentation Getting Implementing Technological Brainstorming Designing a started with and familiarization on personal multimedia multimedia disseminating CV CV CV multimedia CV Disadvantaged adults Workshop of two months, with one 2-hour session per week for an overall amount of 16 hours.
  • 7. Examples of products from the workshops Mobile self presentation
  • 8. Examples of products from the workshops Multimedia CV
  • 9. Thank you! University of Florence in collaboration with the Italian Association of Media Education (MED) Maria Ranieri (Aggregate professor) and Isabella Bruni (PhD student, Media Educator of Med) Via Laura 48 │ 50121 Florence │ Italy Tel +39 055 275 61 80 Mailto maria.ranieri@unifi.it │ isabella_bruni@yahoo.it Website www.scform.unifi.it/lte │ Blog http://multimediacv.wordpress.com