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Smashing Creative Road Blocks Presented by Alexander Shen Mochi Media
INTRODUCTIONS – MOCHI MEDIA ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
INTRODUCTIONS – MOCHI MEDIA ,[object Object],[object Object],www.mochimedia.com/fund/
MOCHI GAME Fund Examples
WHAT IS CREATIVITY? ,[object Object],[object Object],[object Object]
WHAT IS CREATIVITY? ,[object Object],[object Object],[object Object]
WHAT IS CREATIVITY? ,[object Object],[object Object],[object Object]
CREATIVITY = SUCCESS? ,[object Object],[object Object]
G.E.E.K.
G is for Game ,[object Object],[object Object],[object Object],[object Object]
E is for Experiment ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
E is for Encourage ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
K is for Kill ,[object Object],[object Object],[object Object]
K is for Kill ,[object Object]
G.E.E.K. in Review
Other resources… books with words! ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Contact Information ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Smashing Creative Road Blocks

Hinweis der Redaktion

  1. Alexander Shen, Business Development Manager at Mochi Media
  2. Creative roadblock = I have no ideas. I am a poor designer.
  3. While it is noted that creative ideas (that make sense to some degree) offer exposure, it does not necessarily equate to monetary success. The goal, however, of this presentation is to keep the mind fresh and to spark ideas, not necessarily to make the next CityFarmVilleHappyTown.
  4. Method of which I proceed to smash creative roadblocks and get the ball rolling. Remember that the goal here is the innovative and be creative in either theme or game mechanic, so when going through this process, it is to innovate in either one or both of those fields.
  5. A key thing to remember in these places is that it’s not simply a tool to advertise your 100+ team game. The goal here is to design further, not to make a sale.
  6. The very worst thing is that you’ve come up with an idea, developed something playable, increased experience in one of many development environments and strengthened ties inside the indie game development community.
  7. Game, Experiment, Encourage, Kill