The document discusses using 3D virtual worlds to capture learning experiences for asynchronous access. It describes how virtual worlds provide low-cost, safe environments for interaction and presence. Synchronous classes can be recorded in 3D within the virtual world vAcademia. These recordings then serve as asynchronous course content, allowing learners to replay, skip parts, or augment the recordings. Current uses include IT and language courses, with plans to improve accessibility and develop new learning scenarios.
Educational Time Machine: Capturing Learning in 3D Virtual worlds
1. Educational Time Machine
Capturing Learning in 3D Virtual worlds
Mikhail Fominykh
Norwegian University of Science and Technology, Norway
Mikhail Morozov and Alexey Gerasimov
Mari State Technical University, Russia
The Virtual Worlds Research Network Inaugural Conference
16–18 May 2012. University of Edinburgh, UK
2. Virtual worlds
as learning environments
• Low cost and high safety
• Three-dimensional representation of learners
and objects
• Interaction in simulated contexts
• Sense of presence
• Variety of tools
3. Synchronous - Asynchronous
Synchronous Asynchronous
Types of learning
(online) (offline)
Text books
Traditional
Face-to-face classes Video recorded
Learning
classes
2D e-Learning Webinars Recorded webinars
Classes in virtual
3D e-Learning
worlds ?
5. 2D e-Learning
live/online
Synchronous class
Face to face class
Webinar
content
Asynchronous class
CMS/LMS
6. 3D e-Learning
live/online
Synchronous class
Face to face class
content
Asynchronous class
7. Synchronous - Asynchronous
Synchronous Asynchronous
Types of learning
(online) (offline)
Text books
Traditional
Face-to-face classes Video recorded
Learning
classes
2D e-Learning Webinars Recorded webinars
3D e-Learning vAcademia
14. Teaching tools
Real world vAcademia
Interactive
Chalk and board
white boards
Pointer Pointer for each
user
Slide show Slide show
presentations presentations
Web camera Web camera
sharing
Desktop Desktop sharing
27. Scenarios of use
• Visiting a 3D recording
• by a group of learners
• actively working inside
• with almost the same presence effect
• Creating a new 3D recording being inside one
• guiding learners only through some parts of
the original class
• enhancing a class with additional discussions,
questions and comments
• using text, graphic, and sound notes
28. Visiting a 3D recording
Live class
t
R1 – 3D recordings of the class
R1
29. 3D recording without some of the
parts
R1 – 3D recordings of the class
t
x x x R1
R2
R2 – shorter 3D recording based on R1
30. 3D recording with additional and
replaced parts
R1 – 3D recordings of the class
t
x x R1
R3
R3 – longer 3D recording based on R1
31. 3D recording with enhanced with
notes
R1 – 3D recordings of the class
t
x x R1
R4
R4 – 3D recording based on R1