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Virtual our Reality
 What  is Virtual Reality?
 History of Virtual Reality.
 Types Of Virtual Reality.
 Virtual Reality Hardware.
 Applications Of Virtual Reality.
 Future Of Virtual Reality.
   What is Virtual Reality(VR)?

    Virtual Reality refers to a high-end user
    interface that involves real-time simulation
    and interactions through multiple sensorial
    channels.
in other words,

 Virtual reality is a computer generated world
 with which the user can interact

 Interaction can vary from looking around to
 interactively modifying the world.
1950’s visionary cinematographer
 Morton H Eilig built a single user console
called Sensorama . This enabled the user
watch television in three dimensional ways.
 In 1961, Philco Corporation engineers developed the
  first HMD known as the Headsight.
 Itwas in 1965 IVAN SUTHERLAND envisioned
  what he called the “Ultimate Display.”
 In 1988, commercial development of VR began.
 In 1991, first commercial entertainment VR
  system "Virtuality" was released.
 Immersive Virtual Reality
 Augmented Virtual Reality
 Desktop (Window on a World) Virtual
  Reality
 Video Mapping Virtual Reality
 Itis basically a feeling of involvement of
  the user in the virtual world .
 The user has no visual contact with the
  physical word.
 Often equipped with a Head Mounted
  Display (HMD).
 This unique combinations where the user
  can immerse as well interact with the
  simulations is known as Telepresence
•   AR integrate the computer-generated virtual
    objects into the physical world.
•   This involves literally augmenting reality with
    virtual information.
 Desktop-based  virtual reality involves
 displaying a 3-dimensional virtual world on a
 regular desktop display without use of any
 specialized movement-tracking equipment.
 Modern computer games can be used as an
 example
 The user watches a monitor that shows his
  body's interaction with the world.
 The element of interaction depends on a
  number of factors like speed, range and
  mapping.
 HMD’s




 CAVE
Data Glove:




Stereoscopic Displays:
 VR   Simulators:
E-Commerce And Business:

 Virtual reality is being used in a number of
  ways by the business community which
  include:
 Virtual tours of a business environment.
 Training of new employees.
 A 360 view of a product.
   Virtual reality environments have been
  used for training simulators.
 Examples include flight simulators,battlefield
  simulators for soldiers,paratrooping.
 VR  is widely used in engineering and
  designing process.
 It gives better understanding of the design
  and facilitates changes wherever necessary
 It helps to reduce the time and cost factor.
Examples: Building construction,car designing
                railway construction…
 Healthcare   is one of the biggest adopters
  of virtual reality which encompasses surgery
  simulation, phobia treatment, robotic
  surgery and skills training.
 VR finds its application nursing, dentistry,
  autism,health issues and for the disabled.
 The
    entertainment industry is one of the
 most enthusiastic advocates of virtual reality,
 most noticeably in games and virtual worlds.

 Virtual Museum, e.g. interactive exhibitions
 Gaming
 Film and theaters
 Virtual theme parks
 Most exciting is the ongoing development of
  VRML on the World Wide Web.
 VRML provides three-dimensional worlds with
  integrated hyperlinks on the Web. Home
  pages become home spaces.
 Not a programming language like c++ or java


 Descriptive   (rather than procedural) like
  HTML

 Fileformats contains human readable and
  editable ASCII text
 1999-  10% of the world's computing power
  was non-human.
 2029- 99% of the world’s computing capacity
  will be non-human.
 And it is estimated that by 2037 we will be
  having a computer powerful enough to run
  immersive VR programs.
Virtual reality
Virtual reality

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Virtual reality

  • 2.  What is Virtual Reality?  History of Virtual Reality.  Types Of Virtual Reality.  Virtual Reality Hardware.  Applications Of Virtual Reality.  Future Of Virtual Reality.
  • 3. What is Virtual Reality(VR)? Virtual Reality refers to a high-end user interface that involves real-time simulation and interactions through multiple sensorial channels.
  • 4. in other words, Virtual reality is a computer generated world with which the user can interact Interaction can vary from looking around to interactively modifying the world.
  • 5.
  • 6. 1950’s visionary cinematographer Morton H Eilig built a single user console called Sensorama . This enabled the user watch television in three dimensional ways.
  • 7.
  • 8.  In 1961, Philco Corporation engineers developed the first HMD known as the Headsight.
  • 9.  Itwas in 1965 IVAN SUTHERLAND envisioned what he called the “Ultimate Display.”  In 1988, commercial development of VR began.  In 1991, first commercial entertainment VR system "Virtuality" was released.
  • 10.  Immersive Virtual Reality  Augmented Virtual Reality  Desktop (Window on a World) Virtual Reality  Video Mapping Virtual Reality
  • 11.  Itis basically a feeling of involvement of the user in the virtual world .  The user has no visual contact with the physical word.  Often equipped with a Head Mounted Display (HMD).  This unique combinations where the user can immerse as well interact with the simulations is known as Telepresence
  • 12.
  • 13. AR integrate the computer-generated virtual objects into the physical world. • This involves literally augmenting reality with virtual information.
  • 14.  Desktop-based virtual reality involves displaying a 3-dimensional virtual world on a regular desktop display without use of any specialized movement-tracking equipment.  Modern computer games can be used as an example
  • 15.  The user watches a monitor that shows his body's interaction with the world.  The element of interaction depends on a number of factors like speed, range and mapping.
  • 16.
  • 19.  VR Simulators:
  • 20. E-Commerce And Business:  Virtual reality is being used in a number of ways by the business community which include:  Virtual tours of a business environment.  Training of new employees.  A 360 view of a product.
  • 21. Virtual reality environments have been used for training simulators.  Examples include flight simulators,battlefield simulators for soldiers,paratrooping.
  • 22.  VR is widely used in engineering and designing process.  It gives better understanding of the design and facilitates changes wherever necessary  It helps to reduce the time and cost factor. Examples: Building construction,car designing railway construction…
  • 23.
  • 24.  Healthcare is one of the biggest adopters of virtual reality which encompasses surgery simulation, phobia treatment, robotic surgery and skills training.  VR finds its application nursing, dentistry, autism,health issues and for the disabled.
  • 25.
  • 26.  The entertainment industry is one of the most enthusiastic advocates of virtual reality, most noticeably in games and virtual worlds.  Virtual Museum, e.g. interactive exhibitions  Gaming  Film and theaters  Virtual theme parks
  • 27.
  • 28.  Most exciting is the ongoing development of VRML on the World Wide Web.  VRML provides three-dimensional worlds with integrated hyperlinks on the Web. Home pages become home spaces.  Not a programming language like c++ or java  Descriptive (rather than procedural) like HTML  Fileformats contains human readable and editable ASCII text
  • 29.  1999- 10% of the world's computing power was non-human.  2029- 99% of the world’s computing capacity will be non-human.  And it is estimated that by 2037 we will be having a computer powerful enough to run immersive VR programs.