2. From Playstation to Page Maggie Hommel University of Illinois at Urbana-Champaign Christie Chandler-Stahl Evanston Public Library Amber Creger Chicago Public Library
3. Appeal Characteristics Pacing Characterization Story Line Frame Saricks, Joyce. Reader’s Advisory Service in the Public Library, 2005.
9. Genres: Action-Adventure Pacing: Fast Characterization: First-person perspective Story Line:Fairly developed, involves mission, quest, war Frame: Fantasy world, impending danger Star Wars: Force Unleashed
10. Genres: Action-Adventure Broadest category Often most popular with males Can be violent Sub genres: Survival Horror Platform First Person Shooters Fighting Games
15. Genres: RPGs Pacing: Slower, 100 hours of play Characterization:Player assumes identity, character develops over time Story Line:Series of challenges or quest leading to a goal Frame: Fantasy and magic, sometimes medieval, elaborate world
16. Genres: RPGs Elaborate world-building Character development over time Epic – long term storytelling Sub genres: MMORPGs Action RPGs Tabletop RPGs
17. RPG Book Selections Epic Fantasy Series Strong characters and world building
21. Genres: Simulation Pacing: Slow, exploration, non-linear Characterization:Social aspect, player manipulates game from outside Story Line: Achievement is goal, story created by player Frame: Realistic, sometimes historic
22. Simulation Book Suggestions Informational or realistic books Romance / relationships Military history and strategy
26. Genres: Sports Pacing: Fast-paced, competition driven Characterization: Little to none Story Line: Game is storyline Frame: Simulates real people and teams, as realistic as possible
30. Genres: Puzzle / Rhythm Pacing: Fast or slow depending on game, skill level Characterization: Usually none; player plays as self Story Line: Little story – chain of puzzles rather than larger goal Frame: simple graphics, setting
31. Puzzle / Rhythm Book Suggestions Mysteries Books with puzzle elements