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Digital Media Production
Research and Development +/- 22 experts Member of international associations EBU  (P/SCAIE, P/MAG, P/NP, P/HDTV,…) AMWA, SMPTE, IPTC, W3C Deliverables Expertise Proof of Concept Technology transfer VRT-medialab http://medialab.vrt.be
3 Overview ,[object Object]
 File Based Media Production
 Media Asset Management
Future Internet,[object Object]
Future Media - Assumptions 5 Non-linear Distribution IP(<> FM, DAB, DVB) enables seamless integration of live and on-demand Software-based Receivers API’s and application frameworks enable independant software development  3rd party integration increasses application intelligence Versatile Content From mobile, standard-def and high-definition to scalable content http://labs.vrt.be/myradio
6 ‘IP-ICT Acceptance’ Time Line SuperNet I In production SuperNet II In production SuperNet II 10 Gb In production Start project SuperNet I Concept SuperNet II VRT Tapeless VRT 2005 2001 2000 2002 2003 2004 2010 IBC 2003 A’dam (NL) IBC 2002 A’dam (NL) EBU Geneva (CH) TV World- forum Montreux (CH) BBC TV  Production = “tapeless” Media world NAB 2004 Las Vegas (US) Olympic Games 2008 (China) AVID Boston (US) ,[object Object]
 2001: Excuse me, I’m from IT … (checkpoint)
 2002: IP will be the ‘future’ network technology for TV production
 2003: TV production will be ICT-architecture based !!!
 2003: BBC states ‘TV production to be “tapeless” in 2010 (->2008) !!!’
 2004: Tapeless-, server- and file- based TV production generally accepted as model,[object Object]
2004...
9 Digital Media Production Suprastructure – Metadata management Production and distribution Production and distribution Editing Mastering Media AssetMgnt System Ingest Playout Infrastructure - Networks and Storage Production Platform
10 Challenge 1 - Infrastructure Suprastructure – Metadata management Production and distribution Editing Mastering Media Asset Mgnt Ingest Playout Infrastructure - Networks and Storage Production Platform
11 Challenge 2 – Digital Asset Management Meta Data Meta Data Communication (Information) Suprastructure – Metadata management Production and distribution Infrastructure - Networks and Storage Production Platform
12 Challenge 2 - Digital AssetManagement Suprastructure – MetadataMgnt Production and distribution Infrastructure - Networks and Storage Production Platform
13 Challenge 2 – Digital Asset Management ?
14 Overview ,[object Object]
File-based Media Production
 Media Asset Management
Future Internet
 Design requirements – Facts and Figures
 The network
 The Hard Disc
 The File System,[object Object]
16 Principles OSI 7 layer model Application Layer Application Layer ? Presentation Layer Presentation Layer Session Layer Session Layer Transport Layer Transport Layer Network Layer Network Layer Data Link Layer Data Link Layer Physical Layer Physical Layer Virtual connection ,[object Object]
By using generic technology, the central media infrastructure and the local media specific work-centres should be integrated agnostically from each others technical implementations.
The basic technology components or technologicallayers of the architectural model should be deployed in a modular way such that they can be exchanged/ replaced by future technological components without compromising the basic architectural model. (Cfr. OSI model),[object Object]
 Uncompressed video (SDI):  270 Mbps
 Compressed video (Contribution Q.) (HQ): 50 Mbps
 Compressed video (Contribution Q.) (news): 8 Mbps
 Compressed video (Distribution Q.): 5-6 Mbps
 Browse video (low resolution): 1.5-4 MbpsProfessional audio quality: ( 256 kbps – 1.5 Mbps) ,[object Object]
 Compressed audio : ~ 256 kbps    audio editing: simultaneous 4 streams=> 1 Mbps,[object Object]
19 ~ 200 // H-Res  video clients simultaneous access   at 500 Mbit/s / client (H-Res video: 50 Mbit/s)   (= 10 x 50 Mbit/s / client) ~ 3000 // L-Res   video clients Simultaneous access + // Throughput ~ 10 GB/s Ingest:  >= 10 feeds simultaneous     10 x faster than real time     transcoding -> browse 	             key-frame Playout # hrs H-Res video:  ~150.000 hrs On disk Total storage: 4 PetaB (net) on-line = on disk Hiërarchical storage mgmt. (on-line/near-line/off-line) near-line = on data-tape off-line = on data-tape (shelf) Design Requirements Media Asset Management File-based / (video)tape-less media environment High Availability
20 Target architectural model: ~ 200 // H-Res  video clients simultaneous access   at 500 Mbit/s / client (H-Res video: 50 Mbit/s)   (= 10 x 50 Mbit/s / client) Media Application Behaviour ~ 3000 // L-Res   video clients Simultaneous access + // Throughput ~ 10 GB/s Ingest:  >= 10 feeds simultaneous     10 x faster than real time     transcoding -> browse 	             key-frame Playout # hrs H-Res video:  ~150.000 hrs On disk Total storage: 4 PetaB (net) on-line = on disk 0% 100% Load Hiërarchical storage mgmt. (on-line/near-line/off-line) near-line = on data-tape off-line = on data-tape (shelf) Media Asset Management File-based / (video)tape-less media environment High Availability Design Requirements
High Definition Media Production Infrastructure Media File System  ( GPFS, AVID-ISIS, Isilon, Omneon Media Grid, XSAN, … ) Network ( Disk network, SAN ) Hard Disk  Storage Architecture: 3 Key Components:   100 % Efficiency Geisha results IBC 2009
22 Overview ,[object Object]
 File-based Media Production
 Media Asset Management
Future Internet
 Design requirements – Facts and Figures
The network
 The Hard Disc
 The File System,[object Object]
 Slow
 Packet loss
 No Quality of Service
 Interruptions are generally accepted
 Not fault-tolerantAnd not ,[object Object]
Always available !
No loss of data !
Perfect quality guaranteed!IP is “Best Effort” Internet  a most poor implementation of IP
24 Ethernet - Carrier Sense/Collision Detect
25 Carrier Sense - Multiple Access / with Collision Detection Carrier ,[object Object]
 Half Duplex (exclusively directional)
 CSMA/CD (collision mechanism)Ethernet - Carrier Sense/Collision Detect
26 > 60 % load ,[object Object],60 % load #p ,[object Object]
 Best fit = equilibrium between  nett troughput and #collisionst 30 % load #p t collision #p ,[object Object],5 % load t #p t “ Anyone gets fair access to the network ” by CSMA/CD (collision mechanism) Ethernet - Carrier Sense/Collision Detect
27 100 % load > 60 % load 95 % load 60 % load 50 % load 30 % load 5 % load 5 % load Conventional IT network Ideal network Network Behavior
28 or is this behavior typicalto the way it is  implemented? > 60 % load Is this behavior inherent to IP  60 % load 30 % load 5 % load Conventional IT network Network Behavior
29 Point-to-point switched ethernet (L2) ,[object Object],L2 Switch ,[object Object],shared ethernet (L2) “ Anyone gets fair access to the network ” by CSMA/CD (collision mechanism) But: introduction of delays, visibility of the network, packet loss ,[object Object],Point-to-point switched ethernet
30 ,[object Object],L2 Switch ,[object Object]
 Collisions !!!!!! Full-Dupplex !!!100 % efficiency ! 100 % load 95 % load 50 % load ,[object Object],5 % load Point-to-point switched ethernet
31 Switch Switch Switch Switch Switch Switch Switch Switch L2 Switch Switch Switch Switch Switch Switch Switch If properly configured: ,[object Object]
 Unvisible
 No pakket loss
 100 % efficiencyRoot Switch Switch Switch Switch Switch Switch Switch Switch Switch Switch Root Switch Switch Switch Switch Switch Switch Switch Switch Root Switch Switch Switch Switch Switch Switch Switch Switch shared ethernet (L2) L2 Resilience mechanism= SPANNING TREE !!!  => Failures propagate through the network !!!+ substantial failover+ inefficient use of network paths ,[object Object]
 Visible
 Pakket loss
 Max 30%    efficiencyError resilience – Spanning Tree
32 L2 Switch L3 Routing Switch Correct Configuration: ,[object Object]
 Invisible
 No packet loss
 100 % efficiencyL3 /L3 L3 L3 L3 L3 L3 L3 L3 L3 L3 L3 shared ethernet (L2) L3 resilience mechanisme= OSPF Routing Protocol !!!  => Failure is repaired locally in the network !!!+ short failover (< 5s) + all paths are being used ,[object Object]
 Visible
 Pakket loss
 Max 30%    efficiencyError resilience - OSPF
33 L2 Switch Correct Configuration: ,[object Object]
 Invisible
 No packet loss
 100 % efficiency
 Limited resilienceCorrect Configuration: ,[object Object]
 Invisible

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Digital Media Production - Future Internet

  • 2. Research and Development +/- 22 experts Member of international associations EBU (P/SCAIE, P/MAG, P/NP, P/HDTV,…) AMWA, SMPTE, IPTC, W3C Deliverables Expertise Proof of Concept Technology transfer VRT-medialab http://medialab.vrt.be
  • 3.
  • 4. File Based Media Production
  • 5. Media Asset Management
  • 6.
  • 7. Future Media - Assumptions 5 Non-linear Distribution IP(<> FM, DAB, DVB) enables seamless integration of live and on-demand Software-based Receivers API’s and application frameworks enable independant software development 3rd party integration increasses application intelligence Versatile Content From mobile, standard-def and high-definition to scalable content http://labs.vrt.be/myradio
  • 8.
  • 9. 2001: Excuse me, I’m from IT … (checkpoint)
  • 10. 2002: IP will be the ‘future’ network technology for TV production
  • 11. 2003: TV production will be ICT-architecture based !!!
  • 12. 2003: BBC states ‘TV production to be “tapeless” in 2010 (->2008) !!!’
  • 13.
  • 15. 9 Digital Media Production Suprastructure – Metadata management Production and distribution Production and distribution Editing Mastering Media AssetMgnt System Ingest Playout Infrastructure - Networks and Storage Production Platform
  • 16. 10 Challenge 1 - Infrastructure Suprastructure – Metadata management Production and distribution Editing Mastering Media Asset Mgnt Ingest Playout Infrastructure - Networks and Storage Production Platform
  • 17. 11 Challenge 2 – Digital Asset Management Meta Data Meta Data Communication (Information) Suprastructure – Metadata management Production and distribution Infrastructure - Networks and Storage Production Platform
  • 18. 12 Challenge 2 - Digital AssetManagement Suprastructure – MetadataMgnt Production and distribution Infrastructure - Networks and Storage Production Platform
  • 19. 13 Challenge 2 – Digital Asset Management ?
  • 20.
  • 22. Media Asset Management
  • 24. Design requirements – Facts and Figures
  • 26. The Hard Disc
  • 27.
  • 28.
  • 29. By using generic technology, the central media infrastructure and the local media specific work-centres should be integrated agnostically from each others technical implementations.
  • 30.
  • 31. Uncompressed video (SDI): 270 Mbps
  • 32. Compressed video (Contribution Q.) (HQ): 50 Mbps
  • 33. Compressed video (Contribution Q.) (news): 8 Mbps
  • 34. Compressed video (Distribution Q.): 5-6 Mbps
  • 35.
  • 36.
  • 37. 19 ~ 200 // H-Res video clients simultaneous access at 500 Mbit/s / client (H-Res video: 50 Mbit/s) (= 10 x 50 Mbit/s / client) ~ 3000 // L-Res video clients Simultaneous access + // Throughput ~ 10 GB/s Ingest: >= 10 feeds simultaneous 10 x faster than real time transcoding -> browse key-frame Playout # hrs H-Res video: ~150.000 hrs On disk Total storage: 4 PetaB (net) on-line = on disk Hiërarchical storage mgmt. (on-line/near-line/off-line) near-line = on data-tape off-line = on data-tape (shelf) Design Requirements Media Asset Management File-based / (video)tape-less media environment High Availability
  • 38. 20 Target architectural model: ~ 200 // H-Res video clients simultaneous access at 500 Mbit/s / client (H-Res video: 50 Mbit/s) (= 10 x 50 Mbit/s / client) Media Application Behaviour ~ 3000 // L-Res video clients Simultaneous access + // Throughput ~ 10 GB/s Ingest: >= 10 feeds simultaneous 10 x faster than real time transcoding -> browse key-frame Playout # hrs H-Res video: ~150.000 hrs On disk Total storage: 4 PetaB (net) on-line = on disk 0% 100% Load Hiërarchical storage mgmt. (on-line/near-line/off-line) near-line = on data-tape off-line = on data-tape (shelf) Media Asset Management File-based / (video)tape-less media environment High Availability Design Requirements
  • 39. High Definition Media Production Infrastructure Media File System ( GPFS, AVID-ISIS, Isilon, Omneon Media Grid, XSAN, … ) Network ( Disk network, SAN ) Hard Disk Storage Architecture: 3 Key Components: 100 % Efficiency Geisha results IBC 2009
  • 40.
  • 41. File-based Media Production
  • 42. Media Asset Management
  • 44. Design requirements – Facts and Figures
  • 46. The Hard Disc
  • 47.
  • 50. No Quality of Service
  • 51. Interruptions are generally accepted
  • 52.
  • 54. No loss of data !
  • 55. Perfect quality guaranteed!IP is “Best Effort” Internet  a most poor implementation of IP
  • 56. 24 Ethernet - Carrier Sense/Collision Detect
  • 57.
  • 58. Half Duplex (exclusively directional)
  • 59. CSMA/CD (collision mechanism)Ethernet - Carrier Sense/Collision Detect
  • 60.
  • 61.
  • 62. 27 100 % load > 60 % load 95 % load 60 % load 50 % load 30 % load 5 % load 5 % load Conventional IT network Ideal network Network Behavior
  • 63. 28 or is this behavior typicalto the way it is implemented? > 60 % load Is this behavior inherent to IP 60 % load 30 % load 5 % load Conventional IT network Network Behavior
  • 64.
  • 65.
  • 66.
  • 67.
  • 70.
  • 73. Max 30% efficiencyError resilience – Spanning Tree
  • 74.
  • 77.
  • 80. Max 30% efficiencyError resilience - OSPF
  • 81.
  • 84. 100 % efficiency
  • 85.
  • 88. 100 % efficiency
  • 89.
  • 92. Max 30% efficiencyMedia network – L2 switching and L3 routing
  • 93. 34 Classical IT (IP) Network -> Media IP Network 100 % load > 60 % load ≈ 60 % load 50 % load 30 % load 5 % load 5 % load Media IP network Classical IT (IP) network #p t #p t collision #p t #p t
  • 94.
  • 96.
  • 100. L2
  • 101.
  • 102. File-based Media Production
  • 103. Media Asset Management
  • 105. Design requirements – Facts and Figures
  • 108.
  • 109. 39 Hard Disk model Disk Throughput 15 Krpm calculated results 10 Krpm calculated results 128 KB segments 8 KB segments Testresults 78.2 MB/s 72.9 MB/s 71.5 MB/s 70 MB/s 66.7 MB/s 50 MB/s 50.9 MB/s 47.6 MB/s 39.4 MB/s 35.4 MB/s 30 MB/s 16.8 MB/s 14.8 MB/s 12.8 MB/s 12.2 MB/s 10 MB/s 9.1 MB/s 8.9 MB/s 0.91 MB/s 0.65 MB/s 0.92 MB/s 0.62 MB/s 15Krpm – 10 K rpm 15Krpm – 10 K rpm 15Krpm – 10 K rpm 15Krpm – 10 K rpm Read load types (1) Sequential Read Outer tracks (2) Sequential Read Inner tracks (3) Random Read Tot. Fragmented disk 128 KB / 8KB segments (4) Worst case Read Tot. Fragmented disk 128 KB / 8KB segments
  • 110.
  • 111. 41 Hard Disk model Disk Throughput 15 Krpm calculated results 10 Krpm calculated results 128 KB segments 8 KB segments Testresults 78.2 MB/s 72.9 MB/s 71.5 MB/s 70 MB/s 66.7 MB/s 50 MB/s 50.9 MB/s 47.6 MB/s 39.4 MB/s 35.4 MB/s 30 MB/s 16.8 MB/s 14.8 MB/s 12.8 MB/s 12.2 MB/s 10 MB/s 9.1 MB/s 8.9 MB/s 0.91 MB/s 0.65 MB/s 0.92 MB/s 0.62 MB/s 15Krpm – 10 K rpm 15Krpm – 10 K rpm 15Krpm – 10 K rpm 15Krpm – 10 K rpm Read load types (1) Sequential Read Outer tracks (2) Sequential Read Inner tracks (3) Random Read Tot. Fragmented disk 128 KB / 8KB segments (4) Worst case Read Tot. Fragmented disk 128 KB / 8KB segments
  • 112.
  • 113.
  • 114. File-based Media Production
  • 115. Media Asset Management
  • 117. Design requirements – Facts and Figures
  • 119. The Hard Disc
  • 120.
  • 121. 45 Essence Media essence Media Applications Media Clients Media Essence Files OSI 7 layer model File File System Protocol (FTP,NFS,SMB) Data network File I/O Requests Application Layer Application Layer File System File Presentation Layer Presentation Layer Session Layer Session Layer LUN I/O blocks Storage Network Transport Layer Transport Layer SCSI Protocol Block I/O Requests Network Layer Network Layer Data Link Layer Data Link Layer Storage Controller LUN Physical Layer Physical Layer Physisal Disk Logical segments Virtual connection Disk Network SCSI Protocol Segment I/O Requests Hard Disk Physical Disk Physical sectors Bytes Layered Model for Storage Infrastructure
  • 122. 46 FC-client Based File servers Clients FC Network Avid-Unity / Quantel / SGI-CXFS / Thomson GV / … Video Proprietaire oplossingen Schaalbaarheid??? Media Infrastructure File System
  • 123. 47 FC-client Based IP-client based Clients Clients Clients File servers Clients Media IP Network IBM-GPFS / SGI-CXFS / HP-Lustre / ADIC-Stornext / Nexsan / … FC Network File servers cluster Parallel access file system Avid-Unity / Quantel / SGI-CXFS / Thomson GV / … Video SAN Proprietaire oplossingen Schaalbaarheid??? MXF-AAF video/audio file Media Infrastructure File System
  • 124.
  • 125. ReliabilityMXF-AAF video/audio file Media Infrastructure File System
  • 126. 49 3 x Pinnacle chrome connected to GPFS 1 x AVID connected to local storage NLE NLE NLE NLE ARDCAP Playout server XP 2004 - Proof Of Concept - (VRT/IBM) VTR Admin Clients (XP) PC clients (XP) Dart/Easycut/Ardlog/… SDI -> VTR -> VTR File -> Application server + Web server +DB2 ARDCAP Ingest system XP 1 Gbit/s per client SuSE SuSE -> SDI SUPERNET II Media Gb Back End 2x OS8800 10 Gbit/s 4x 1 Gbit/s per server IP ARDENC Transcoding system 4 x GPFS i-node x365 (Intel/Linux) EDL Conform SuSE SuSE 4 CPU 2 CPU 2 CPU 2 CPU Tivoli TSM+Client x365 (Intel/Linux) FC network 2x MDS9216 2x 200 MB/s per server FC FC 4x 200 MB/s per storage array media-file LTO-2 taperobot 72 slots (14 TB) FAStT 900 84 x 146 GB RAID 5 FAStT 900 84 x 146 GB RAID 5 GPFS Soft mirror 10 TB net (400 hrs)
  • 127. 50 Media Applications Essence Media essence Files Protocol Efficiency Over IP network File System Capability I/O blocks FC Oversubscription Flow Control I/O block size vs. segment size + CPU limit Controllers Logical segments Segment size vs. Efficiency of FC-AL Physical sectors Disk Segment size vs. Disk efficiency Media Essence Media Clients File IP network (SUPERNET II) File I/O Requests File GPFS File System LUN FC Storage Network Block I/O Requests LUN DS4500 Physical Disk FC-AL Loops DiskNetwork Segment I/O Requests Physical Disk FC Hard Disk Bytes Original Proof of Concept – Standard IT Systems
  • 128. 51 Media Applications Essence Media essence MPx3 PoC Media Clients Files Media IP Network IP network GPFS File System GPFS I/O blocks FC SAN DS4500 Standard IT Storage System Standard IT Storage System Logical segments FC-AL Hard Disk Model 10 MB/s FC- Hard Disk Physical sectors Original Proof of Concept – Standard IT Systems Media Essence Media Clients File File System Protocol (FTP,NFS,SMB) Data network Optimised File I/O Requests File File System Optimised LUN SCSI Protocol Storage Network Optimised Block I/O Requests LUN Storage Controller Physical Disk SCSI Protocol Disk Network Optimised Segment I/O Requests Physical Disk Hard Disk Bytes
  • 129. 17 juni 2007 – Go Live
  • 130.
  • 131. File-based Media Production
  • 133.
  • 134. File-based Media Production
  • 135. Media Asset Management
  • 139.
  • 140. 56 Problem 1 - Digital AssetManagement Suprastructure – Metadata Mgnt Production and distribution Infrastructure - Networks and Storage Production Platform
  • 141. 57 The Solution - Media Asset Management System archiefnummer : ALG 20010813 1 fragmentnummer : 1 reeks : 1000 ZONNEN EN GARNALEN bandnummer : E03024404 formaat : DBCM fragmenttitel : 1000 ZONNEN & GARNALEN beeld : KL/PALPLUS fragmentduur : 18 20 tekst : 0'00" TOERISTISCH REPORTAGEMAGAZINE OVERZICHT ONDERWERPEN GENERIEK TOERISTISCH REPORTAGEMAGAZINE, OVERZICHT ONDERWERPEN 0'50" VANDAAG : KUNSTENAAR LUC HOFKENS ONTWIERP EEN OASE OP ZIJN DAKTERRAS IN BORGERHOUT DIE DOET DENKEN AAN DE GRAND CANYON INTERVIEW MET LUC EN ZIJN VROUW MARILOU BUITENBEELD DAK MET OMGEVING BUITENKANT ARBEIDERSWONING, PANO OVER ROTSWANDEN, KRATEN MET WATER, BEPANTING, FOTOALBUM MET VERLOOP WERKEN 4'00" JUNIOR : KLAARTJE ALAERTS, 13 JAAR WIL ASTRONAUTEN WORDEN ZE BEZOEKT HETEUROSPACE CENTER METRUIMTEVEREN, RAKETTEN SIMULATIE IN RUIMTEVEER, INTERVIEW, HEEFT EEN UFO GEZIEN MAAKT ZELF KLEIN RAKETJE, SCHIET HET AF 7'50" DE SCHEURKALENDER : ARCHIEF RECLAMEFILM IBM INTERVIEW MAURICE DE WILDE, EERSTE PERSOONLIJKECOMPUTER trefwoorden : BELGIE; BORGERHOUT; ARTIEST; OASE; KUNST; GRAND CANYON (NATUURGEBIED); DAK; TERRAS; INTERVIEW; EURO SPACE CENTER; RUIMTEVAART; PC; BOOTTOCHT; RIJKDOM; PASSAGIER; GASTRONOMIE; RESTAURANT; PERSONEEL; VAKANTIE; BINNENBEELD; SCHIP; BECKERS LEEN; VRT; LOTTO; RADIOOMROEPSTER; KLANKSTUDIO; UITVINDING; BARBECUE; BETONMOLEN; IBM; RECLAMESPOT rechthebbende : VRT Opzoekscherm FILM Set: 16 Aantal: 1 blz 1 van 3 trefwoorden: ibm and vrt archiefnummer: - uitzendjaar: maand: dag: fragmentnummer: fragmentduur: reeks: formaat: bandnummer: aflevering: afleveringsnummer: programma: uitzenddatum: fragmenttitel: tekst: kategorie: opnamedatum: opnamenummer: journalist: rechthebbende: SETS The strings required for the operation are not defined F11 F12 F13 F14 F17 F18 F19 F20 Ent Eindigen Sets Refset Toon Vorige Volg/Leeg Thesaurus Commando Opzoeken
  • 142. Solution 2 - The SearchEngine! 58
  • 143.
  • 144. Re-use of material assumes a central Media Asset Mgntsystem
  • 145. The system is aware of the production processes
  • 146. APIs supporting metadata standards enable smooth integration
  • 147. A workflow engine manages overall consistency
  • 148. Commercial Media Asset Management systems don’t match these requirements
  • 149. Ad hoc plumbing (“best of breed”) compromises stability and quality of the product
  • 150. The worst-case scenario is ad hoc plumbing by using an Enterprise Service BusMedia Asset Mgnt
  • 151.
  • 152. “The ESB should replace all application specific interfaces by an general purpose abstract interface”(IBM). At the contrary, it should implement some major interfaces without further custom development (NewsML-G2, TVAnytime, Mpeg7,…);
  • 153. It is assumed that “the SOA and the ESB simplify your service portfolio” (e.g. a single video transcoder), but leads to massive overconsumption of IT infrastructure(!);Supply Chain Engine More, better and structuredmetadataenable the evolutionfrombare system integration to information integration and supplychain optimisation.
  • 154.
  • 156. Lack of awareness of potentially relevant itemsNews Production System
  • 157.
  • 158. Parallel sources cause dupplicates;
  • 159.
  • 160.
  • 161. One Set of Numbers - A Media Asset Management System enables(!) information integrity
  • 162. Metadata Standards enable(!) interoperability
  • 163. Information integration has priority on application integration(!!!). Semantic technology will enable(!) normalisation of semi-structured information.An architecture based on an extensible data-model and a consistent application framework (≠ Digitizing analogue and disintegrated information flows)
  • 164. Lessons Learned – Principles of System Integration Everything should be made as simple as possible, but not one bit simpler.
  • 165.
  • 166. File-based Media Production
  • 167. Media Asset Management
  • 171.
  • 172. APICS (www.apics.org) is een industrieassociatie die het logistiek vocabularium standaardiseert.
  • 173. Implementatie - Logistieke informatie vormt de basis van een ERP systeemen wordt meestel gecommuniceerd als inhoud van een document.Sales and Operations Planning
  • 174.
  • 175. Per industrie en per type product zijn er vaak verschillende methodes met bijhorende documentatiestandaarden:
  • 176. Nieuws maakt gebruik van NewsML(www.iptc.org/newsml)
  • 177. Movie Script Markup Language (MSML) is in ontwikkeling
  • 178.
  • 179. Wanneer feature extraction algoritmes worden gebruikt om diverse visuele, aurale of conceptuele entiteiten te herkennen, maken we bij voorkeur gebruik van ISO/IEC Mpeg7 (http://en.wikipedia.org/wiki/mpeg7).
  • 180.
  • 181.
  • 182. De EPG informatie wordt meestal gecentraliseerd in een distribution scheduling systeem, en dit publiceert op haar beurt het zendschema naar diverse platformen. We kunnen bijvoorbeeld P/META (www.ebu.ch) recupereren om deze interface te implementeren.
  • 183.
  • 184. File-based Media Production
  • 185. Media Asset Management
  • 189.
  • 192. Intuitive and structured presentation of results
  • 193. Timestamped metadata enables direct random access to audiovisual materialSearch Client (Custom Development) Legacy Video Library (Basisplus) Raw Material (EBU Superpop) Media Asset Management System (Ardome) Search Engine (Lucene/SOLR) Actual news items (Ardome)
  • 194. 74 Proof of Concept - The Search Engine
  • 195. 75 Shot Segmentation and Scene Recognition
  • 196. 76 Computer Assisted Analysis
  • 197.
  • 198. File-based Media Production
  • 199. Media Asset Management
  • 200.
  • 201.
  • 202.
  • 203. Product Catalogue - Electronic Programme Guide
  • 204.
  • 205. Seamless integration of live and on demand
  • 206. Metadata and APIs – 3rd party content enhancement
  • 208. In Italy for 30 years under the Borgias they had warfare, terror, murder and bloodshed but they enabled Michelangelo, Leonardo da Vinci and eventually the Renaissance. In Switzerland they ‘ve had brotherly love and piece for 500 years and they’ve been able to produce…
  • 209.
  • 212.
  • 213. Currently over 80.000 installations
  • 215.
  • 216. 86 From « metadata » to CAD/CAM ?
  • 218. 88 Proof of Concept – Model Driven Development Demo
  • 219. 89 http://medialab.vrt.be http://www.limecraft.com http://twitter.com/limecraft Maarten.verwaest@limecraft.com

Hinweis der Redaktion

  1. SMPTE: Society of Motion Picture and Television Engineers.SMPTE serves its members with the latest technology information and education on a rapidly changing industry. SMPTE also is an accredited and globally-respected industry standards-setting body.
  2. In principe: - Automatisch verwerking metadata- Automatisch generatie metadata- Beter indexering en zoeken in (bestaande) meta- &amp; mediadata