We explore how to create a virtual learning environment and plan course activities for teaching in Second Life. See examples from twelve university classes taught in Second Life, plus ideas from Ramapo on the Teen Grid. A case study with content from 2008 is also included.
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Using Second Life in Your Online and Campus Classes
1. Using Second Life in Your Online and Campus Classes Dr. Cynthia Calongne Lyr Lobo in Second Life Colorado Technical University Second Life Education Support Faire January 25-30, 2009 Licensed under a Creative Commons Share Alike with Attribution License
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3. Presence and Identity Lyr, Joanna, Pathfinder Linden & Nye Enjoying the Meet-n-Greet at the Second Life Education Support Faire
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5. Virtual Office Hours Meetings in an underwater office. Come on in! The water’s fine!
8. Communicating with students in Second Life Left to right Teleport Group Notice 2nd row Voice Chat (*) Instant Message URLs embedded
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10. Interactivities Human barometer activity Futuring and Innovation students take a stand CTU students shop for academic regalia at the NMC Orientation island
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13. Colorado Tech Island Virtual learning spaces Collaborative classes and live music festivals at Colorado Tech Student projects are displayed on the Boardwalk and on Lyr Lobo’s class islands An NMC Virtual Worlds design
14. Student and instructor robots on a public class space A 3-week course activity with real world, virtual and 2D robots designed Amusement park of student projects on a private space Students choose the preferred class location
15. Field trips to science sites National Physics Laboratory presentation on nanotechnology innovations Lyr explores the Nanotechnology Lab Interactive objects demonstrate the procedure and give info on notecards
16. Immersive Literature Roleplay and conflict, an immersive literature experience on the Teen grid. Suffern Middle School students at Ramapo portrayed the roles from the book, Of Mice and Men by John Steinbeck. A juror hollers “Boo!” when Curley takes the stand
17. Teen Creates Cool Technology Ryl mentors an 8th Grade student on the Teen grid as he applies a script to a keyboard override he created with futuristic display textures. It appears when he types and disappears when he is silent. At Ramapo on the Teen Grid
18. CS 672 First day in class Student Projects CS 383 Game maze & scoreboard Ferris wheel rotation problem & duck shoot Duck shoot
19. Underwater fun house First day in world - created particle star CTU Student Projects
20. CS 820 Winter 2008 Case Study Newsstand for low vision users, Electronic Voting Machine Refrigerator for wheelchair use From early ideas to testable projects Students collaborate and work independently
23. Modeling in Second Life A self-guided tutorial for building a 20-minute project
24. Students new to a virtual world create low fidelity interface designs and conduct usability tests in a virtual world
25. Project Prototypes Newsstand for the low vision users; selecting option 4 to hear Refrigerator for wheelchair users; shelves move out and down
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28. Community Collaboration Guests from other schools perform usability tests on student projects TCC Online Worldwide Conference attendees visit to examine student work
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30. Experimental Design Classrooms Bardic circle for storytelling Open spaces where students experiment, explore ideas and get messy What is your ideal virtual world classroom?
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40. Using Second Life in Online and Campus Classes Dr. Cynthia Calongne Lyr Lobo in Second Life http://ctusoftware.blogspot.com www.slideshare.net/lyrlobo Twitter Lyrlobo For more information Lyr Lobo http://wiki.secondlife.com/wiki/Education_Support_Faire or http://www.slideshare.net/lyrlobo For a copy of these slides, visit: