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The Opportunity of Microsoft
Creating Inspiring Curriculum
Lee Stott
Technical Evangelist, Microsoft
@Lee_Stott
LeeStott@Microsoft.com
http://www.Microsoft.com/uk/faculty
Student
Educators Start-Up Partner
Supporting Innovation
DreamSpark
Imagine Cup
Microsoft UK
Students”
on Facebook
Linkedin Group for
Educators
MSDN
BizSpark Community
Innovation Academy
BizSpark One
Microsoft
Empower
Microsoft Action
Packs
Cloud Essentials
Industry
associations
Investors
Research
Centers
Technical
associations
http://www.microsoft.com/uk/faculty
In the new world of work,
unemployment is high, yet
skilled and talented people
are in short supply
The Economist
Future Employability
77% More than 50% of
today’s jobs require
some technology skills, and experts
say that percentage will increase to
77% in the next decade.
60%
Within 10 years, 60%
of the jobs that
will be available are ones that don’t
even exist today.
IDC
Education
System
Change
Innovative
Teaching
Practices
Individuals with
skills for life and
work today
Whole System
Renewal
School
Leadership
and Culture
Individuals with
skills for life and
work today
Skills for life and work today
What are Innovative teaching practices?
Student
Centered
Pedagogies
Extending
Learning
CS
Integration
Personalised
Collaborative
Knowledge building
Self-regulation
Problem Solving
24/7 learning
opportunities
Global and
cultural
understanding
By educators
By students
Basic usage vs.
Higher-level usage
(for knowledge
building and
creativity)
ITIL research Mixed methods used
Methods Published at: www.itlresearch.com
Across
159 survey schools
24 site visit schools
Teacher & School
Leader Interviews
Teacher & School
Leader Surveys
Classroom
Observations
Learning Activity
Analysis
Student Work
Analysis
Student Focus
Groups
86 teachers
18 school leaders
4,038 teachers
159 school leaders
81 classrooms
967 learning activities
3,367 student work
33 focus groups
Education
System Change
School
Leadership
and Culture
Innovative
Teaching
Practices
25%
14%
12%
10%
8%
7%
7%
6%
5%
4%
3%
2%
Lack computers for students
Insufficient time to prepare
Not enough professional devel
Lack computers for teachers
Internet not reliable
Outdated technology
Difficult to access computers
Lack ICT-supported resources
Weak ICT infrastructure
Not enough technical support
Computers vandalized
ICT not supported by leadership
Source: ITL teacher survey, 2011
Based on analysis by SRI InternationalPercent Teachers Citing Most Significant Barrier
Why is CS integration hard? Teachers say …
36%
26%
17%
15%
15%
12%
9%
6%
5%
5%
3%
Find information on the Internet
Practice routine skills and procedures
Take tests or turn in homework
Write or edit stories, reports, or essays
Analyze data or information
Access class resources or online…
Collaborate with peers on learning…
Create multimedia presentations
Use simulations or animations
Work with others from outside class
Develop simulations or animations
And Students Use ICT…
Basic uses
of ICT
High level
uses of ICT
Source: ITL teacher survey, 2011
Based on analysis by SRI International
Smart Device Usage
Use of Social media
Despite students limited ability to access
social media in schools
Strong analysing, cataloging and sharing their
Experiences, insights, opinions and feelings
with a community in a highly timely manner.
Key goals of Personalised learning
Mobile Learning Requirements
The Ultimate School
Effective use of technology
Fragmented practices
Missing pedagogical elements of innovation
Student
Centered
Pedagogies
Extending
Learning
ICT Integration
Innovative
Teaching
Practices
System disconnected From innovative teaching practices
“My success is judged
by examiners, by Ofsted,
by parental choice… and
what parents want, what
children want is not
necessarily what I would
judge as innovation.”
School leader, England
“Innovative practices
remain individual
initiatives of motivated
teachers. Being an
innovative teacher has
no direct and explicit
impact on one’s career.”
School and
Teacher
Performance
Student
Assessments
Professional
Development
Enrich learning: Ubiquitous student ICT access
Nurture adoption: Professional development that
provides teachers collaborative opportunities to design
and research innovative teaching
Cultivate innovation: Leaders who develop integrated and
shared visions of innovation
Connect Systems: Assessments and appraisals aligned with
innovative teaching and learning goals
Ubiquitous student ICT access:
Shape the Future Program
DreamSpark.com
YouthSpark.com
Teacher Professional development
(Microsoft Expert Educator Programme)
Shared visions of school innovation:
Partners in Learning School Research (PILSR)
Access to Tools and Resources (Partner in Learning) (DreamSpark.com)
MOVING FROM RESEARCH TO ACTION
Shape the Future: Through creative public-private partnerships, we help governments
extend digital access to their citizens, many of whom are young people seeking to develop
knowledge and skills for the 21
st
century workplace.
Office365 for EDU: O365 is free for all students and teachers around the world and
provides ready access to technology tools that power learning and collaboration: email,
instant messaging, group video and voice chat, and online document viewing and editing.
Partners in Learning: This long-standing program provides professional development to
government officials, school leaders, and educators to help them with new approaches to
teaching and learning, using technology to help students develop 21
st
century skills.
Skype in the Classroom: Skype in the classroom is a free, global community for teachers to
connect their students with other students and guest speakers from around the world for
amazing shared learning experiences and bringing a world of new ideas into classrooms
everywhere
Microsoft IT Academy: Moving beyond high school, this college- and career-ready
education program is available to all accredited academic institutions and provides
students with the 21
st
century technology skills necessary to acquire technical certification
for today’s rapidly evolving workplace.
Faculty Connection: Technical resources, training, and software tools are provided to
faculty to help with teaching computing and technical classes.
Kodu Game Lab & Cup: Leveraging kids’ love for computer games, this free
game-design tool enables them to easily build their own video games within
minutes by dragging and dropping images and simple icons, thus tapping
into their natural creativity and exciting them about the potential of computer
engineering.
DreamSpark: Free access to Microsoft designer and developer tools for
students and educators around the world helps advance the learning and
teaching of key technical skills at a critical time in a student’s development
during the high school and college years.
DigiGirlz: Addressing the need to keep young women excited about tech,
these camps give high school girls a chance to learn about careers in
technology, connect with Microsoft employees, and participate in hands-on
computer and technology workshops.
Imagine Cup: The world’s premier youth technology competition provides an
opportunity for high school and university students to learn new skills and
apply their knowledge and passion to develop technical solutions for some of
the world’s toughest problems.
Microsoft Student Partners: University student partners are engaged to
drive awareness and enthusiasm for Microsoft technologies on their
campus. As they conduct demos, host events, and connect with other
students and faculty, they gain experience and create networks that
directly enhance their job prospects upon graduation.
Students2Business: A direct path between university students and
Microsoft partners, this program matches qualified students with jobs or
internships in the technology industry.
Imagine Cup Grants: A direct output of the Imagine Cup competition,
these grants are given to a select number of winning student teams to help
them take their project to the next level through a comprehensive grant of
cash, software and mentoring support.
BizSpark: Access for software startups to Microsoft software development
tools and connections with key industry players, including investors, help
young entrepreneurs starting a new business.
Microsoft Innovation Centers: State-of-the-art technology facilities,
located in 44 countries, are open to students, software developers, IT pros,
entrepreneurs and academic researchers for collaboration and skills
development, thus fostering greater technology-based entrepreneurship
and employability among youth in their communities.
Access to software and resources
for learning, teaching and
research
Easy-to-manage program to
outfit software labs, and provide
the latest professional software
at no charge to students and
faculty
Reduced IT
training and
teaching
budget
Enable faculty with the latest
technology to engage students
and prepare them to achieve
their career goals
What is DreamSpark.com
Microsoft and Computing at School (CAS) have worked together to provide a free 3 year subscription
to DreamSpark Standard for all CAS Schools.
See http://community.computingatschool.org.uk/resources/475
Global community
Providing Examples Of
Innovative Learning
Activities
FREE professional
development support
for Teachers and
Schools
Partners in Learning Network
Develop and share
best practice in the use
of technology to
support teaching and
learning
‘Absolutely, without doubt the best CPD I
have ever had’ – Gareth Ritter – Head of
Creative Arts – Willows High School
• www.pil-network.com
• David Renton
• Reid Kerr College, Scotland
• Lecturer in Computer Games Development
• Microsoft Partners in Learning - The K-Team
• @drenton72
• games4learning.co.uk
touchdevelop
bringing the joy of programming
from early computers
to modern touch devices
mobile devices have more
features to access
touch screen, media,
high-res camera(s),
WiFi, cellular, bluetooth,
GPS, accelerometer, gyroscope,
compass, ambient light sensor,
proximity sensor, FM tuner, NFC, etc.
touchdevelop
• Create apps on mobile devices for mobile devices
• Create and run apps instantly on any HTML5 enabled device
(PC, Laptop, Phone, Tablet)
• Syncs to the cloud (no need to save to internal or external devices)
• Create an app once & it’s instantly available on all your devices
• Create apps purely using touch or click (keyboard is optional)
• Game board template comes with built in physics (gravity & friction)
• Built in sprite support (you can set speed, rotation, check for collisions)
• Publish as a WebApp or a Facebook App
• Extensible - Converts to JavaScript for editing in Visual Studio and can
be published directly on Windows 8 or WP stores
Progression
• Kodu
• Scratch
• TouchDevelop
• C# (XNA / MonoGame)
• C++
demo
touchdevelop
http://touchdevelop.com/
http://touchdevelop.com/learn
• David Renton (Reid Kerr College soon to be West College Scotland)
• drenton@reidkerr.ac.uk
• @drenton72
• http://games4learning.co.uk
• TOUCHDEVELOP BOOK FROM REGISTRATION
• Questions?

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Computing at School Microsoft Opportunity with Touchdevelop

  • 1. The Opportunity of Microsoft Creating Inspiring Curriculum Lee Stott Technical Evangelist, Microsoft @Lee_Stott LeeStott@Microsoft.com http://www.Microsoft.com/uk/faculty
  • 2. Student Educators Start-Up Partner Supporting Innovation DreamSpark Imagine Cup Microsoft UK Students” on Facebook Linkedin Group for Educators MSDN BizSpark Community Innovation Academy BizSpark One Microsoft Empower Microsoft Action Packs Cloud Essentials Industry associations Investors Research Centers Technical associations http://www.microsoft.com/uk/faculty
  • 3. In the new world of work, unemployment is high, yet skilled and talented people are in short supply The Economist
  • 4. Future Employability 77% More than 50% of today’s jobs require some technology skills, and experts say that percentage will increase to 77% in the next decade. 60% Within 10 years, 60% of the jobs that will be available are ones that don’t even exist today. IDC
  • 5. Education System Change Innovative Teaching Practices Individuals with skills for life and work today Whole System Renewal School Leadership and Culture Individuals with skills for life and work today
  • 6. Skills for life and work today
  • 7. What are Innovative teaching practices? Student Centered Pedagogies Extending Learning CS Integration Personalised Collaborative Knowledge building Self-regulation Problem Solving 24/7 learning opportunities Global and cultural understanding By educators By students Basic usage vs. Higher-level usage (for knowledge building and creativity)
  • 8. ITIL research Mixed methods used Methods Published at: www.itlresearch.com Across 159 survey schools 24 site visit schools Teacher & School Leader Interviews Teacher & School Leader Surveys Classroom Observations Learning Activity Analysis Student Work Analysis Student Focus Groups 86 teachers 18 school leaders 4,038 teachers 159 school leaders 81 classrooms 967 learning activities 3,367 student work 33 focus groups Education System Change School Leadership and Culture Innovative Teaching Practices
  • 9. 25% 14% 12% 10% 8% 7% 7% 6% 5% 4% 3% 2% Lack computers for students Insufficient time to prepare Not enough professional devel Lack computers for teachers Internet not reliable Outdated technology Difficult to access computers Lack ICT-supported resources Weak ICT infrastructure Not enough technical support Computers vandalized ICT not supported by leadership Source: ITL teacher survey, 2011 Based on analysis by SRI InternationalPercent Teachers Citing Most Significant Barrier Why is CS integration hard? Teachers say …
  • 10. 36% 26% 17% 15% 15% 12% 9% 6% 5% 5% 3% Find information on the Internet Practice routine skills and procedures Take tests or turn in homework Write or edit stories, reports, or essays Analyze data or information Access class resources or online… Collaborate with peers on learning… Create multimedia presentations Use simulations or animations Work with others from outside class Develop simulations or animations And Students Use ICT… Basic uses of ICT High level uses of ICT Source: ITL teacher survey, 2011 Based on analysis by SRI International
  • 11.
  • 12.
  • 14. Use of Social media Despite students limited ability to access social media in schools Strong analysing, cataloging and sharing their Experiences, insights, opinions and feelings with a community in a highly timely manner.
  • 15. Key goals of Personalised learning
  • 18. Effective use of technology
  • 19. Fragmented practices Missing pedagogical elements of innovation Student Centered Pedagogies Extending Learning ICT Integration Innovative Teaching Practices
  • 20. System disconnected From innovative teaching practices “My success is judged by examiners, by Ofsted, by parental choice… and what parents want, what children want is not necessarily what I would judge as innovation.” School leader, England “Innovative practices remain individual initiatives of motivated teachers. Being an innovative teacher has no direct and explicit impact on one’s career.” School and Teacher Performance Student Assessments Professional Development
  • 21. Enrich learning: Ubiquitous student ICT access Nurture adoption: Professional development that provides teachers collaborative opportunities to design and research innovative teaching Cultivate innovation: Leaders who develop integrated and shared visions of innovation Connect Systems: Assessments and appraisals aligned with innovative teaching and learning goals
  • 22. Ubiquitous student ICT access: Shape the Future Program DreamSpark.com YouthSpark.com Teacher Professional development (Microsoft Expert Educator Programme) Shared visions of school innovation: Partners in Learning School Research (PILSR) Access to Tools and Resources (Partner in Learning) (DreamSpark.com) MOVING FROM RESEARCH TO ACTION
  • 23. Shape the Future: Through creative public-private partnerships, we help governments extend digital access to their citizens, many of whom are young people seeking to develop knowledge and skills for the 21 st century workplace. Office365 for EDU: O365 is free for all students and teachers around the world and provides ready access to technology tools that power learning and collaboration: email, instant messaging, group video and voice chat, and online document viewing and editing. Partners in Learning: This long-standing program provides professional development to government officials, school leaders, and educators to help them with new approaches to teaching and learning, using technology to help students develop 21 st century skills. Skype in the Classroom: Skype in the classroom is a free, global community for teachers to connect their students with other students and guest speakers from around the world for amazing shared learning experiences and bringing a world of new ideas into classrooms everywhere Microsoft IT Academy: Moving beyond high school, this college- and career-ready education program is available to all accredited academic institutions and provides students with the 21 st century technology skills necessary to acquire technical certification for today’s rapidly evolving workplace. Faculty Connection: Technical resources, training, and software tools are provided to faculty to help with teaching computing and technical classes.
  • 24. Kodu Game Lab & Cup: Leveraging kids’ love for computer games, this free game-design tool enables them to easily build their own video games within minutes by dragging and dropping images and simple icons, thus tapping into their natural creativity and exciting them about the potential of computer engineering. DreamSpark: Free access to Microsoft designer and developer tools for students and educators around the world helps advance the learning and teaching of key technical skills at a critical time in a student’s development during the high school and college years. DigiGirlz: Addressing the need to keep young women excited about tech, these camps give high school girls a chance to learn about careers in technology, connect with Microsoft employees, and participate in hands-on computer and technology workshops. Imagine Cup: The world’s premier youth technology competition provides an opportunity for high school and university students to learn new skills and apply their knowledge and passion to develop technical solutions for some of the world’s toughest problems.
  • 25. Microsoft Student Partners: University student partners are engaged to drive awareness and enthusiasm for Microsoft technologies on their campus. As they conduct demos, host events, and connect with other students and faculty, they gain experience and create networks that directly enhance their job prospects upon graduation. Students2Business: A direct path between university students and Microsoft partners, this program matches qualified students with jobs or internships in the technology industry. Imagine Cup Grants: A direct output of the Imagine Cup competition, these grants are given to a select number of winning student teams to help them take their project to the next level through a comprehensive grant of cash, software and mentoring support. BizSpark: Access for software startups to Microsoft software development tools and connections with key industry players, including investors, help young entrepreneurs starting a new business. Microsoft Innovation Centers: State-of-the-art technology facilities, located in 44 countries, are open to students, software developers, IT pros, entrepreneurs and academic researchers for collaboration and skills development, thus fostering greater technology-based entrepreneurship and employability among youth in their communities.
  • 26. Access to software and resources for learning, teaching and research Easy-to-manage program to outfit software labs, and provide the latest professional software at no charge to students and faculty Reduced IT training and teaching budget Enable faculty with the latest technology to engage students and prepare them to achieve their career goals What is DreamSpark.com Microsoft and Computing at School (CAS) have worked together to provide a free 3 year subscription to DreamSpark Standard for all CAS Schools. See http://community.computingatschool.org.uk/resources/475
  • 27. Global community Providing Examples Of Innovative Learning Activities FREE professional development support for Teachers and Schools Partners in Learning Network Develop and share best practice in the use of technology to support teaching and learning ‘Absolutely, without doubt the best CPD I have ever had’ – Gareth Ritter – Head of Creative Arts – Willows High School • www.pil-network.com
  • 28.
  • 29.
  • 30. • David Renton • Reid Kerr College, Scotland • Lecturer in Computer Games Development • Microsoft Partners in Learning - The K-Team • @drenton72 • games4learning.co.uk
  • 31. touchdevelop bringing the joy of programming from early computers to modern touch devices
  • 32.
  • 33.
  • 34. mobile devices have more features to access touch screen, media, high-res camera(s), WiFi, cellular, bluetooth, GPS, accelerometer, gyroscope, compass, ambient light sensor, proximity sensor, FM tuner, NFC, etc.
  • 35. touchdevelop • Create apps on mobile devices for mobile devices • Create and run apps instantly on any HTML5 enabled device (PC, Laptop, Phone, Tablet) • Syncs to the cloud (no need to save to internal or external devices) • Create an app once & it’s instantly available on all your devices • Create apps purely using touch or click (keyboard is optional) • Game board template comes with built in physics (gravity & friction) • Built in sprite support (you can set speed, rotation, check for collisions) • Publish as a WebApp or a Facebook App • Extensible - Converts to JavaScript for editing in Visual Studio and can be published directly on Windows 8 or WP stores
  • 36. Progression • Kodu • Scratch • TouchDevelop • C# (XNA / MonoGame) • C++
  • 37.
  • 39.
  • 41. • David Renton (Reid Kerr College soon to be West College Scotland) • drenton@reidkerr.ac.uk • @drenton72 • http://games4learning.co.uk • TOUCHDEVELOP BOOK FROM REGISTRATION • Questions?