Computing at School Microsoft Opportunity with Touchdevelop
1. The Opportunity of Microsoft
Creating Inspiring Curriculum
Lee Stott
Technical Evangelist, Microsoft
@Lee_Stott
LeeStott@Microsoft.com
http://www.Microsoft.com/uk/faculty
2. Student
Educators Start-Up Partner
Supporting Innovation
DreamSpark
Imagine Cup
Microsoft UK
Students”
on Facebook
Linkedin Group for
Educators
MSDN
BizSpark Community
Innovation Academy
BizSpark One
Microsoft
Empower
Microsoft Action
Packs
Cloud Essentials
Industry
associations
Investors
Research
Centers
Technical
associations
http://www.microsoft.com/uk/faculty
3. In the new world of work,
unemployment is high, yet
skilled and talented people
are in short supply
The Economist
4. Future Employability
77% More than 50% of
today’s jobs require
some technology skills, and experts
say that percentage will increase to
77% in the next decade.
60%
Within 10 years, 60%
of the jobs that
will be available are ones that don’t
even exist today.
IDC
7. What are Innovative teaching practices?
Student
Centered
Pedagogies
Extending
Learning
CS
Integration
Personalised
Collaborative
Knowledge building
Self-regulation
Problem Solving
24/7 learning
opportunities
Global and
cultural
understanding
By educators
By students
Basic usage vs.
Higher-level usage
(for knowledge
building and
creativity)
8. ITIL research Mixed methods used
Methods Published at: www.itlresearch.com
Across
159 survey schools
24 site visit schools
Teacher & School
Leader Interviews
Teacher & School
Leader Surveys
Classroom
Observations
Learning Activity
Analysis
Student Work
Analysis
Student Focus
Groups
86 teachers
18 school leaders
4,038 teachers
159 school leaders
81 classrooms
967 learning activities
3,367 student work
33 focus groups
Education
System Change
School
Leadership
and Culture
Innovative
Teaching
Practices
9. 25%
14%
12%
10%
8%
7%
7%
6%
5%
4%
3%
2%
Lack computers for students
Insufficient time to prepare
Not enough professional devel
Lack computers for teachers
Internet not reliable
Outdated technology
Difficult to access computers
Lack ICT-supported resources
Weak ICT infrastructure
Not enough technical support
Computers vandalized
ICT not supported by leadership
Source: ITL teacher survey, 2011
Based on analysis by SRI InternationalPercent Teachers Citing Most Significant Barrier
Why is CS integration hard? Teachers say …
10. 36%
26%
17%
15%
15%
12%
9%
6%
5%
5%
3%
Find information on the Internet
Practice routine skills and procedures
Take tests or turn in homework
Write or edit stories, reports, or essays
Analyze data or information
Access class resources or online…
Collaborate with peers on learning…
Create multimedia presentations
Use simulations or animations
Work with others from outside class
Develop simulations or animations
And Students Use ICT…
Basic uses
of ICT
High level
uses of ICT
Source: ITL teacher survey, 2011
Based on analysis by SRI International
14. Use of Social media
Despite students limited ability to access
social media in schools
Strong analysing, cataloging and sharing their
Experiences, insights, opinions and feelings
with a community in a highly timely manner.
20. System disconnected From innovative teaching practices
“My success is judged
by examiners, by Ofsted,
by parental choice… and
what parents want, what
children want is not
necessarily what I would
judge as innovation.”
School leader, England
“Innovative practices
remain individual
initiatives of motivated
teachers. Being an
innovative teacher has
no direct and explicit
impact on one’s career.”
School and
Teacher
Performance
Student
Assessments
Professional
Development
21. Enrich learning: Ubiquitous student ICT access
Nurture adoption: Professional development that
provides teachers collaborative opportunities to design
and research innovative teaching
Cultivate innovation: Leaders who develop integrated and
shared visions of innovation
Connect Systems: Assessments and appraisals aligned with
innovative teaching and learning goals
22. Ubiquitous student ICT access:
Shape the Future Program
DreamSpark.com
YouthSpark.com
Teacher Professional development
(Microsoft Expert Educator Programme)
Shared visions of school innovation:
Partners in Learning School Research (PILSR)
Access to Tools and Resources (Partner in Learning) (DreamSpark.com)
MOVING FROM RESEARCH TO ACTION
23. Shape the Future: Through creative public-private partnerships, we help governments
extend digital access to their citizens, many of whom are young people seeking to develop
knowledge and skills for the 21
st
century workplace.
Office365 for EDU: O365 is free for all students and teachers around the world and
provides ready access to technology tools that power learning and collaboration: email,
instant messaging, group video and voice chat, and online document viewing and editing.
Partners in Learning: This long-standing program provides professional development to
government officials, school leaders, and educators to help them with new approaches to
teaching and learning, using technology to help students develop 21
st
century skills.
Skype in the Classroom: Skype in the classroom is a free, global community for teachers to
connect their students with other students and guest speakers from around the world for
amazing shared learning experiences and bringing a world of new ideas into classrooms
everywhere
Microsoft IT Academy: Moving beyond high school, this college- and career-ready
education program is available to all accredited academic institutions and provides
students with the 21
st
century technology skills necessary to acquire technical certification
for today’s rapidly evolving workplace.
Faculty Connection: Technical resources, training, and software tools are provided to
faculty to help with teaching computing and technical classes.
24. Kodu Game Lab & Cup: Leveraging kids’ love for computer games, this free
game-design tool enables them to easily build their own video games within
minutes by dragging and dropping images and simple icons, thus tapping
into their natural creativity and exciting them about the potential of computer
engineering.
DreamSpark: Free access to Microsoft designer and developer tools for
students and educators around the world helps advance the learning and
teaching of key technical skills at a critical time in a student’s development
during the high school and college years.
DigiGirlz: Addressing the need to keep young women excited about tech,
these camps give high school girls a chance to learn about careers in
technology, connect with Microsoft employees, and participate in hands-on
computer and technology workshops.
Imagine Cup: The world’s premier youth technology competition provides an
opportunity for high school and university students to learn new skills and
apply their knowledge and passion to develop technical solutions for some of
the world’s toughest problems.
25. Microsoft Student Partners: University student partners are engaged to
drive awareness and enthusiasm for Microsoft technologies on their
campus. As they conduct demos, host events, and connect with other
students and faculty, they gain experience and create networks that
directly enhance their job prospects upon graduation.
Students2Business: A direct path between university students and
Microsoft partners, this program matches qualified students with jobs or
internships in the technology industry.
Imagine Cup Grants: A direct output of the Imagine Cup competition,
these grants are given to a select number of winning student teams to help
them take their project to the next level through a comprehensive grant of
cash, software and mentoring support.
BizSpark: Access for software startups to Microsoft software development
tools and connections with key industry players, including investors, help
young entrepreneurs starting a new business.
Microsoft Innovation Centers: State-of-the-art technology facilities,
located in 44 countries, are open to students, software developers, IT pros,
entrepreneurs and academic researchers for collaboration and skills
development, thus fostering greater technology-based entrepreneurship
and employability among youth in their communities.
26. Access to software and resources
for learning, teaching and
research
Easy-to-manage program to
outfit software labs, and provide
the latest professional software
at no charge to students and
faculty
Reduced IT
training and
teaching
budget
Enable faculty with the latest
technology to engage students
and prepare them to achieve
their career goals
What is DreamSpark.com
Microsoft and Computing at School (CAS) have worked together to provide a free 3 year subscription
to DreamSpark Standard for all CAS Schools.
See http://community.computingatschool.org.uk/resources/475
27. Global community
Providing Examples Of
Innovative Learning
Activities
FREE professional
development support
for Teachers and
Schools
Partners in Learning Network
Develop and share
best practice in the use
of technology to
support teaching and
learning
‘Absolutely, without doubt the best CPD I
have ever had’ – Gareth Ritter – Head of
Creative Arts – Willows High School
• www.pil-network.com
28.
29.
30. • David Renton
• Reid Kerr College, Scotland
• Lecturer in Computer Games Development
• Microsoft Partners in Learning - The K-Team
• @drenton72
• games4learning.co.uk
34. mobile devices have more
features to access
touch screen, media,
high-res camera(s),
WiFi, cellular, bluetooth,
GPS, accelerometer, gyroscope,
compass, ambient light sensor,
proximity sensor, FM tuner, NFC, etc.
35. touchdevelop
• Create apps on mobile devices for mobile devices
• Create and run apps instantly on any HTML5 enabled device
(PC, Laptop, Phone, Tablet)
• Syncs to the cloud (no need to save to internal or external devices)
• Create an app once & it’s instantly available on all your devices
• Create apps purely using touch or click (keyboard is optional)
• Game board template comes with built in physics (gravity & friction)
• Built in sprite support (you can set speed, rotation, check for collisions)
• Publish as a WebApp or a Facebook App
• Extensible - Converts to JavaScript for editing in Visual Studio and can
be published directly on Windows 8 or WP stores
41. • David Renton (Reid Kerr College soon to be West College Scotland)
• drenton@reidkerr.ac.uk
• @drenton72
• http://games4learning.co.uk
• TOUCHDEVELOP BOOK FROM REGISTRATION
• Questions?