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Second Site
engaging with landscape through
computer games
Keith Challis
IBM Vista, University of Birmingham
www.vista.bham.ac.uk/games
secondsiteresearch.blogspot.com
an alternative
to serious games?
an alternative to serious games?
• use of FP games has a long
pedigree in cultural heritage
research
an alternative to serious games?
Bob Stone
• games as mediums of training and communication
• scientific visualisation
• simulation
an alternative to serious games?
Dan Pinchbeck
• games as research artifacts
• rejection of rules
• subversion of form
• exploration of narrative structure/made meanings
Eddo Stern
• fusion of games, installation art and
performance
• challenges to perception and engagement
• breaking the medium
an alternative to serious games?
an alternative to serious games?
Robert Overweg
• games as the subject for artistic
representation
an approach
VISTA
• Working in CryENGINE,
CityScape, Source and Unity
• Workflows to leverage remote
sensing and survey data into
game-based visualisation
• In-game use of GIS-derived
landscape data/analysis
• Experiments in landscape
texturing derived from remote
sensing
an approach
• Visualise and explore the
wealth of high-density digital
landscape data
• Create sensory engagement
with landscape and heritage
• Invite active exploration of
data and meaning
an approach
an approach
an archaeology of landscape
• "the real work [in the study of landscape] is
accomplished by the men and women with muddy
boots..." (WG Hoskins)
• like Hoskins we "explore England on foot"
an approach
uniting quantitative/qualitative
• a virtual phenomenological approach?
• quantitative data driven visualisation
• qualitative, sensory exploration of data/meaning
an approach
GIS beyond the map
• games extend GIS analysis
• explore hypothetical scenarios
• interactivity invites engagement not voyeurism
ambitions
• can use of games
facilitate a novel
approach to landscape?
• fusion of digital
heritage, story and
artistic representation
• abandon rules of time
and linearity
• mapping a new landscape
of engagement
ambitions
ambitions
• community-focused digital
heritage
• open-source digital data
creation
• community history, stories
and folklore
• collected and mediated within
an open-ended game
environment
• focus on a major historic
city and river valley
http://www.vista.bham.ac.uk/Divisions/Games.htm
http://secondsiteresearch.blogspot.com/

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Second Site

  • 1. Second Site engaging with landscape through computer games Keith Challis IBM Vista, University of Birmingham www.vista.bham.ac.uk/games secondsiteresearch.blogspot.com
  • 3. an alternative to serious games? • use of FP games has a long pedigree in cultural heritage research
  • 4. an alternative to serious games? Bob Stone • games as mediums of training and communication • scientific visualisation • simulation
  • 5. an alternative to serious games? Dan Pinchbeck • games as research artifacts • rejection of rules • subversion of form • exploration of narrative structure/made meanings
  • 6. Eddo Stern • fusion of games, installation art and performance • challenges to perception and engagement • breaking the medium an alternative to serious games?
  • 7. an alternative to serious games? Robert Overweg • games as the subject for artistic representation
  • 9. VISTA • Working in CryENGINE, CityScape, Source and Unity • Workflows to leverage remote sensing and survey data into game-based visualisation • In-game use of GIS-derived landscape data/analysis • Experiments in landscape texturing derived from remote sensing an approach
  • 10. • Visualise and explore the wealth of high-density digital landscape data • Create sensory engagement with landscape and heritage • Invite active exploration of data and meaning an approach
  • 11. an approach an archaeology of landscape • "the real work [in the study of landscape] is accomplished by the men and women with muddy boots..." (WG Hoskins) • like Hoskins we "explore England on foot"
  • 12. an approach uniting quantitative/qualitative • a virtual phenomenological approach? • quantitative data driven visualisation • qualitative, sensory exploration of data/meaning
  • 13. an approach GIS beyond the map • games extend GIS analysis • explore hypothetical scenarios • interactivity invites engagement not voyeurism
  • 15. • can use of games facilitate a novel approach to landscape? • fusion of digital heritage, story and artistic representation • abandon rules of time and linearity • mapping a new landscape of engagement ambitions
  • 16. ambitions • community-focused digital heritage • open-source digital data creation • community history, stories and folklore • collected and mediated within an open-ended game environment • focus on a major historic city and river valley