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Your Learners ARE Mobile:
Is Your Learning?




                            Judy Brown
                            Symposium on
                             Teaching and
                               Learning
                            11 March 2010
Let’s Get Acquainted




         2
ARS – polleverywhere.com
ARS – polleverywhere.com
ARS – polleverywhere.com
  Ask
ARS – polleverywhere.com
  Ask   Vote
ARS – polleverywhere.com
  Ask   Vote   Results
ARS – polleverywhere.com
  Ask   Vote   Results   Report
Let’s Discuss...
• Definitions
• Examples
• Resources
• Future




                4
CEO Eric Schmidt
In his Mobile World
Congress keynote
address, Google CEO
Eric Schmidt describes
the mobile ecosystem
as a confluence of
computing power,
connectivity and
cloud computing, and
proclaims a new focus
for the industry:
putting mobile first.

                         5
Tomi Ahonen Almanac 2010
  • 4.6 billion subscriptions - 68% of planet
  • 3.4 billion unique users - half the planet
  • 1.2 billion PCs (including notebooks)
  • 3x as many camera phones in use today
    than any kind of stand-alone camera, digital
    or film-based - ever manufactured
  • 1.13 billion handsets sold last year
    compared to 270 million new PCs
  • More internet users on mobile than on
    personal computers
                         6
Capabilities Today
• 100% able to
  receive SMS text
  messages

• 95% have some
  kind of browser

• 93% have a color
  screen

• 73% of all phones
  in use are              Photograph: Alamy
  cameraphones
                      7
Misnamed?
“Mobile phones are
misnamed. They
should be called
‘gateways to all
human knowledge’.”

Handheld Learning 09



                           Ray Kurzweil, Futurist

                       8
9
10
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
12
Five Moments of Learning Needs
• When learning for the first
  time
• When wanting to learn more
• When trying to remember
• When things change
                                Dr. Conrad Gottfredson
• When something goes wrong




                        13
Wikipedia Definition
        “Learning that happens
        across locations, or that
        takes advantage of
        learning opportunities
        offered by portable
        technologies.”




          14
Different than e-Learning
• More personal
• Networked
• Fun
• More interactive
• Spontaneous
• Shorter in duration
• To the point
• For instant use
• Engaging users to contribute and share
                                   Sami Leppänen
                        15
16
Mobile Learning Opportunities
         ion                                                      Poll          Just-in-time
  L ocat       Field guide
          ic                  Quiz
   specif
                                                                            ing
                                         Lea                    Micro learn             Feedback
                                             r
               Review/remember           mo ning                Video recordings
                                           dul
   Alerts                                      es                                         Note
                         Survey                                        tion               taking
       Geo-blogging                                         Tra nscrip
                                                                                 Test
                            gs
            Audi o recordin                                G eo-explorat
                                                                         ion
                                                                                        Reminders
                  s
       a nd acces                                                   Capture/share/document
On-dem                    ce
     Reporting    Referen                                Procedur                 Updates
                                                                  es
                                                                Game-based learning
      at ion   Conferencing
Simul                                                             o    ring
                      list                          Coaching/ment                Organization
       Jo b aid/check
                          Assignm                         Translat
                                                                   ion        Augmented reality
  Decision support                ents   Presentations



                                             17
Examples
• Courses

• Performance
  Support

• Remembering

• Collaborating




                  18
Merrill Lynch GoLearn
• Learn when can
• 7 week pilot
• Results 1%
  higher
• 45% less time
• 100% want
  more
• 99% felt format
  supports
  learning
                    19
Accenture
• SCORM compliance
  courses
• User satisfaction
  ratings averaging 4.4
  on a 5.0 scale —
  compared to a 4.0
  learner satisfaction
  rating for the
  computer-based
  versions of the same
  compliance courses
                          20
Mobile ESL




http://eslau.ca

           21
Welcome to Hairdressing Training
Voted Britain's
best example of
handheld
learning




http://htmob.mobi/
       demo/


                     22
Welcome to Hairdressing Training
Voted Britain's
best example of
handheld
learning




http://htmob.mobi/
       demo/


                     22
Mapping the African American Past
             (MAAP)
• Columbia University
  podcasts
• New York City
• Images, videos,
  maps
• Lesson plans




                             http://maap.columbia.edu
                        23
Augmented Reality Scientific Role Play
          Environments
• Game Engine
  decoupled from
  Game Content
• Desktop PC-
  based AR content
  editor
• Significant
  collaboration,
  teamwork, and
  inquiry-based
  learning
                     24
Virginia Mobile Learning Apps
       Development Challenge
• 93% of 6-to-9 year
  olds live in a home
  with a cell phone
• 30% have a personal
  cell phone




                        25
text4baby.org
• Free mobile information service

• Promote maternal and child health

• Texting BABY (or BEBE for
  Spanish) to 511411

• Free SMS text messages each
  week, timed to their due date or
  baby’s date of birth

• Government, corporations,
  academic institutions, professional
  associations, tribal agencies and
  non-profit organizations
                           26
Orientation or Events
• Location-based
  mobile games,
  tours and
  conferences

• All platforms

• Text messaging
  or mobile web



                   27
Abilene Christian University
 •   Syllabus
 •   “Clicker”
 •   Resources - dictionary,
     thesaurus, calculator,
     etc.
 •   Classroom
     communicator
 •   Podcasting client
 •   eBook
 •   Internet
     communicator
 •   Course information
 •   Notetaking
 •   Gradebook/attendance


http://m.acu.edu               28
Abilene Christian University
 •   Syllabus
 •   “Clicker”
 •   Resources - dictionary,
     thesaurus, calculator,
     etc.
 •   Classroom
     communicator
 •   Podcasting client
 •   eBook
 •   Internet
     communicator
 •   Course information
 •   Notetaking
 •   Gradebook/attendance


http://m.acu.edu               28
Abilene Christian University
 •   Syllabus
 •   “Clicker”
 •   Resources - dictionary,
     thesaurus, calculator,
     etc.
 •   Classroom
     communicator
 •   Podcasting client
 •   eBook
 •   Internet
     communicator
 •   Course information
 •   Notetaking
 •   Gradebook/attendance


http://m.acu.edu               28
Mobile Site Check

http://validator.w3.org/mobile/    http://ready.mobi




                              29
CrisisResponse.mobi
• Pilot demo project
• Existing content
• mobiSiteGalore
• 3 hours development
• 32 pages




                       30
Seven Simple Rules for Mobile
  Rule #1: Forget what you think you know
  Rule #2: Believe what you see, not what you
  read.
  Rule #3: Don’t start with constraints.
  Rule #4: Focus on context, goals, and needs.
  Rule #5: You can’t support everything.
  Rule #6: Don’t convert, create!
  Rule #7: Keep it simple.

    from “Mobile Design and Development: Practical Concepts and Techniques for Creating
    Mobile Sites and Web Apps” by Brian Fling
                                      31
Hardware
• It’s not about
  devices, but
  capabilities

• It’s about the
  experience — not
  the technology




                     32
33
Winner of the MID Design Competition




                 34
Windows Phone 7 Series "hubs"




              35
iPad




 36
Future Directions
• Location
• Augmented Reality
• Mobile broadband
• Recognition
• Accelerometers
• Context aware
• Machine to machine
• Personalization
                       37
Interactivity




      38
Interactivity




      38
Interactivity




      38
Interactivity




      38
Interactivity




      38
Interactivity




      38
Interactivity




      38
Point & Learn




      39
Transparent Devices




         40
Location Information




         41
Next Generation Solutions
• Context aware
• Location Services
• Sensors
• Accelerometers
• Orientation sensors
• Heart rate
• Blood glucose


                        42   http://fullpower.com
For More Information...
 • http://elifocus.ning.com
  • Scavenger hunt
  • Resources


 • Mobile Learning Conferences include
  • mLearnCon.com
  • glsconference.org


                     43
44
Questions / Discussion

           Judy Brown
        judy@judybrown.com
       www.mlearnopedia.com
        cc.mlearnopedia.com
             twitter: judyb
          txt judyb to 50500



           45

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Your Learners ARE Mobile. Is Your Learning?

  • 1. Your Learners ARE Mobile: Is Your Learning? Judy Brown Symposium on Teaching and Learning 11 March 2010
  • 7. ARS – polleverywhere.com Ask Vote Results
  • 8. ARS – polleverywhere.com Ask Vote Results Report
  • 9. Let’s Discuss... • Definitions • Examples • Resources • Future 4
  • 10. CEO Eric Schmidt In his Mobile World Congress keynote address, Google CEO Eric Schmidt describes the mobile ecosystem as a confluence of computing power, connectivity and cloud computing, and proclaims a new focus for the industry: putting mobile first. 5
  • 11. Tomi Ahonen Almanac 2010 • 4.6 billion subscriptions - 68% of planet • 3.4 billion unique users - half the planet • 1.2 billion PCs (including notebooks) • 3x as many camera phones in use today than any kind of stand-alone camera, digital or film-based - ever manufactured • 1.13 billion handsets sold last year compared to 270 million new PCs • More internet users on mobile than on personal computers 6
  • 12. Capabilities Today • 100% able to receive SMS text messages • 95% have some kind of browser • 93% have a color screen • 73% of all phones in use are Photograph: Alamy cameraphones 7
  • 13. Misnamed? “Mobile phones are misnamed. They should be called ‘gateways to all human knowledge’.” Handheld Learning 09 Ray Kurzweil, Futurist 8
  • 14. 9
  • 15. 10
  • 16. 11
  • 17. 11
  • 18. 11
  • 19. 11
  • 20. 11
  • 21. 11
  • 22. 11
  • 23. 11
  • 24. 11
  • 25. 11
  • 26. 11
  • 27. 11
  • 28. 11
  • 29. 11
  • 30. 11
  • 31. 11
  • 32. 11
  • 33. 11
  • 34. 12
  • 35. Five Moments of Learning Needs • When learning for the first time • When wanting to learn more • When trying to remember • When things change Dr. Conrad Gottfredson • When something goes wrong 13
  • 36. Wikipedia Definition “Learning that happens across locations, or that takes advantage of learning opportunities offered by portable technologies.” 14
  • 37. Different than e-Learning • More personal • Networked • Fun • More interactive • Spontaneous • Shorter in duration • To the point • For instant use • Engaging users to contribute and share Sami Leppänen 15
  • 38. 16
  • 39. Mobile Learning Opportunities ion Poll Just-in-time L ocat Field guide ic Quiz specif ing Lea Micro learn Feedback r Review/remember mo ning Video recordings dul Alerts es Note Survey tion taking Geo-blogging Tra nscrip Test gs Audi o recordin G eo-explorat ion Reminders s a nd acces Capture/share/document On-dem ce Reporting Referen Procedur Updates es Game-based learning at ion Conferencing Simul o ring list Coaching/ment Organization Jo b aid/check Assignm Translat ion Augmented reality Decision support ents Presentations 17
  • 40. Examples • Courses • Performance Support • Remembering • Collaborating 18
  • 41. Merrill Lynch GoLearn • Learn when can • 7 week pilot • Results 1% higher • 45% less time • 100% want more • 99% felt format supports learning 19
  • 42. Accenture • SCORM compliance courses • User satisfaction ratings averaging 4.4 on a 5.0 scale — compared to a 4.0 learner satisfaction rating for the computer-based versions of the same compliance courses 20
  • 44. Welcome to Hairdressing Training Voted Britain's best example of handheld learning http://htmob.mobi/ demo/ 22
  • 45. Welcome to Hairdressing Training Voted Britain's best example of handheld learning http://htmob.mobi/ demo/ 22
  • 46. Mapping the African American Past (MAAP) • Columbia University podcasts • New York City • Images, videos, maps • Lesson plans http://maap.columbia.edu 23
  • 47. Augmented Reality Scientific Role Play Environments • Game Engine decoupled from Game Content • Desktop PC- based AR content editor • Significant collaboration, teamwork, and inquiry-based learning 24
  • 48. Virginia Mobile Learning Apps Development Challenge • 93% of 6-to-9 year olds live in a home with a cell phone • 30% have a personal cell phone 25
  • 49. text4baby.org • Free mobile information service • Promote maternal and child health • Texting BABY (or BEBE for Spanish) to 511411 • Free SMS text messages each week, timed to their due date or baby’s date of birth • Government, corporations, academic institutions, professional associations, tribal agencies and non-profit organizations 26
  • 50. Orientation or Events • Location-based mobile games, tours and conferences • All platforms • Text messaging or mobile web 27
  • 51. Abilene Christian University • Syllabus • “Clicker” • Resources - dictionary, thesaurus, calculator, etc. • Classroom communicator • Podcasting client • eBook • Internet communicator • Course information • Notetaking • Gradebook/attendance http://m.acu.edu 28
  • 52. Abilene Christian University • Syllabus • “Clicker” • Resources - dictionary, thesaurus, calculator, etc. • Classroom communicator • Podcasting client • eBook • Internet communicator • Course information • Notetaking • Gradebook/attendance http://m.acu.edu 28
  • 53. Abilene Christian University • Syllabus • “Clicker” • Resources - dictionary, thesaurus, calculator, etc. • Classroom communicator • Podcasting client • eBook • Internet communicator • Course information • Notetaking • Gradebook/attendance http://m.acu.edu 28
  • 55. CrisisResponse.mobi • Pilot demo project • Existing content • mobiSiteGalore • 3 hours development • 32 pages 30
  • 56. Seven Simple Rules for Mobile Rule #1: Forget what you think you know Rule #2: Believe what you see, not what you read. Rule #3: Don’t start with constraints. Rule #4: Focus on context, goals, and needs. Rule #5: You can’t support everything. Rule #6: Don’t convert, create! Rule #7: Keep it simple. from “Mobile Design and Development: Practical Concepts and Techniques for Creating Mobile Sites and Web Apps” by Brian Fling 31
  • 57. Hardware • It’s not about devices, but capabilities • It’s about the experience — not the technology 32
  • 58. 33
  • 59. Winner of the MID Design Competition 34
  • 60. Windows Phone 7 Series "hubs" 35
  • 62. Future Directions • Location • Augmented Reality • Mobile broadband • Recognition • Accelerometers • Context aware • Machine to machine • Personalization 37
  • 73. Next Generation Solutions • Context aware • Location Services • Sensors • Accelerometers • Orientation sensors • Heart rate • Blood glucose 42 http://fullpower.com
  • 74. For More Information... • http://elifocus.ning.com • Scavenger hunt • Resources • Mobile Learning Conferences include • mLearnCon.com • glsconference.org 43
  • 75. 44
  • 76. Questions / Discussion Judy Brown judy@judybrown.com www.mlearnopedia.com cc.mlearnopedia.com twitter: judyb txt judyb to 50500 45

Hinweis der Redaktion

  1. Slides for SREB - Feb. 24 Your Learners ARE Mobile: Is Your Learning? Friday 11 - 6:45 - 7:30
  2. Becoming a world much more dependent upon mobile "it's your alter ego - it's fundamental to everything you do."
  3. 6.8 billion population of planet average replacement systole is 17 months For young employed adults in Japan the replacement cycle is 6 months. the American market has evolved a lot last year with the iPhone, but the rest of the world did not sit still, and thus the USA is probably 4 years behind the mainstream Industrialized World and 6 years behind the leading countries.
  4. Mobile Internet Usage Is and Will Be Bigger than Most Think.
  5. Keypad Touch screen Camera including video 2D barcode scanner Microphone Motion sensor Network input to GPS positioning
  6. review refresh reinforce
  7. e-Learning Lite Performance Support On the job support Access to information, education and reference Podcasts Updates and alerts Forms and checklists Collaboration Coaching Mentoring Social Networking Learning Quizzes Tests Surveys and polls Certification Innovation Games and simulation Location-based Augmented Reality User Generated Content
  8. Big Mobile on Campus
  9. comScore, Inc. (NASDAQ: SCOR), a leader in measuring the digital world, today released a study of touchscreen  mobile phone adoption in the U.S., which showed a significant 159-percent growth rate during the past year to 23.8 million users in August 2009. The growth in touchscreen device adoption substantially outpaced the already strong 63-percent growth in U.S. adoption of smartphones.
  10. http://www.gizmowatch.com/entry/foldable-mid-intel-with-touchscreen-is-only-of-a-cellphone-s-size/ Petr k.-designed MID can be folded into a device as small as the size of a standard cellphone, yet running all the applications, thanks to the screen placed on the exterior of the device.
  11. The meat of the phone is organized around a set of hubs: People, Pictures, Games, Music + Video, Marketplace, and Office. The OEMs that Microsoft's announcing they're working with at launch are: Qualcomm, LG, Samsung, Garmin Asus, HTC, HP, Dell, Sony Ericsson, and Toshiba. Won’t work with Macs
  12. linear (UPC) or matrix (2D)
  13. http://www.youtube.com/watch?v=aMoesX4POfk