Python Notes for mca i year students osmania university.docx
Caledonian University -Next Steps with Technology Enhanced Learning - Nov 2014
1. 12/11/2014 Next Steps with Technology Enhanced Learning
Joan Walker - Jisc RSC Scotland
2. Next steps with technology enhanced learning 2
What’s on the Horizon
2012
»One Year or Less
› Mobile Apps
› Tablet Computing
»Two to Three Years
›Game-based Learning
› Learning Analytics
»Four to Five Years
› Gesture Based Computing
› Internet of Things
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3. Next steps with technology enhanced learning 3
What’s on the Horizon
2013
»One Year or Less
›MOOCs
› Tablet Computing
»Two to Three Years
› Games & Gamification
› Learning Analytics
»Four to Five Years
› 3D Printing
›Wearable Technology
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4. Next steps with technology enhanced learning 4
What’s on the Horizon
2014
»One Year or Less
› Flipped Classroom
› Learning Analytics
»Two to Three Years
› 3D Printing
› Games & Gamification
»Four to Five Years
›Quantified Self
› Virtual Assistants
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5. Next steps with technology enhanced learning
The Gartner Cycle
6. Next steps with technology enhanced learning
Current Hot Topics in post 16
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Cloud Services
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Social
Media
WiFi Access
& BYOD
Mobile Learning & Using Apps
7. Next steps with technology enhanced learning 7
Technical Support for a range of mobile devices & software
network security
Provision of mobile friendly resources
New Skills Sets for staff & students
Plagiarism
Authentication
Accessibility considerations
eSafety & Safeguarding
Challenges
9. Next steps with technology enhanced learning
Key Drivers of Change
»Pedagogies to engage students supported by
technologies
»Open Education
»Digital Literacies for Digital Learning
10. Next steps with technology enhanced learning
Pedagogies to engage students supported by
technologies
»Assessment & Feedback
»Collaborative Activities
»Peer Review
»Self Reflection
»Self Regulation
How am I
doing?
What is really
making me think?
Where do I
have to focus
my revision?
What are my
targets?
What are my
strengths and
weaknesses?
Is this the best
way for me to
learn?
11. REAP principles
Next steps with technology enhanced learning
»Encourage time and effort on challenging learning tasks
»Facilitate the development of self-assessment and reflection in learning
»Involve learners indecision-making about assessments policy and practice
»Give choice in the topic, method and criteria or timing of assessments
»Clarify what good performance is
»Deliver high quality feedback to help learners self-correct
»Provide opportunities to act on feedback
»Encourage interaction and dialogue around learning
»Support the development of learning communities
»Encourage positive motivational beliefs and self-esteem
»Provide information to teachers that can be used to help shape the teaching
»Ensure summative assessment has a positive impact on learning
Feedback Assessment
12. Next steps with technology enhanced learning
Questions to ask yourself about your assessment
an feedback practices
»Do learners actively engage with assessment criteria and standards?
»Are there formal/informal opportunities for self and peer assessment
processes?
»What kind of feedback is provided – does it help students to self-assess
or self-correct?
»Are there opportunities for dialogue around assessment tasks?
»Does feedback focus students on learning not just on their marks?
»Is feedback attended to and acted upon by students?
»How is feedback used to inform and shape teaching?
13. Next steps with technology enhanced learning
Open Education Practice
»Open Standards
»Open Source
»Open Education Resources
(OERs)
»Open Courses
»Open Data
»Open Badges
14. Next steps with technology enhanced learning 14
An academic’s perspective on OERs
15. Open Badges: Jisc RSC Y&H Moodle User Group 15/5/14
Open Badges
Information infused digital images
Image by Kyle Bowen
16. Next steps with technology enhanced learning 16
Digital Literacies for Digital Learning
Access / Skills / Practice
techno-literacy choosing and using technologies, ICT & Web skills,
personalising the learning environment ....
techno-social practice communication, collaboration, participating in networks,
sharing, tagging, peer review ....
information literacy finding, accessing, evaluating, reviewing, using,
analysing, managing, applying information ....
media literacy critical evaluation, creative production, data visualisation,
expressing & sharing ideas ....
academic practice critical thinking, research, problem solving, academic
writing, analysis, synthesis, experimentation ....
17. Next steps with technology enhanced learning 17
Digital Literacies – Digital Natives?
»Learners’ ICT skills are less advanced that educators think
(Nicholas et al. 2008, JISC 2008-9)
»Learners’ experience many difficulties transposing
practices from social context into formal learning
(Cranmer 2006)
»Some aspects of learners’ everyday practice with
technology are at odds with practices valued in traditional
academic teaching (Beetham 2009)
18. Next steps with technology enhanced learning 18
Digital Literacies – Supporting Learners
»Effective integration of digital literacies in Learning and
Teaching Strategy
»Tutor skills and confidence with technology is critical to
learners’ development
»Support in migrating to more ICT based study practices
»Digital literacies need to be supported as learners engage
in academic and authentic tasks
Thriving in the 21st Century: Learning Literacies for the Digital Age (LLiDA project) 2009. (phase 1)
19. Next steps with technology enhanced learning 12/11/2014 19
Find out more…
Joan Walker
Jisc RSC Scotland
advisor learning & teaching and
deputy manager
joan.walker@rsc-scotland.ac.uk
Except where otherwise noted, this
work is licensed under CC-BY-NC-ND
Hinweis der Redaktion
A hype cycle in can be broken down into five phases:
"Technology Trigger" — The first phase of a hype cycle is the "technology trigger" or breakthrough, product launch or other event that generates significant press and interest.
"Peak of Inflated Expectations" — In the next phase, a frenzy of publicity typically generates over-enthusiasm and unrealistic expectations. There may be some successful applications of a technology, but there are typically more failures.
"Trough of Disillusionment" — Technologies enter the "trough of disillusionment" because they fail to meet expectations and quickly become unfashionable. Consequently, the press usually abandons the topic and the technology.
"Slope of Enlightenment" — Although the press may have stopped covering the technology, some businesses continue through the "slope of enlightenment" and experiment to understand the benefits and practical application of the technology.
"Plateau of Productivity" — A technology reaches the "plateau of productivity" as the benefits of it become widely demonstrated and accepted.
Mobile learning is about the mobility of the learner
Mobile learning is about context – what can mobile learning do that desk-bound computing can’t?
Mobile learning can provide solutions to personalising learning
Any number of technologies can support these – Turnitin / Peerwise / Moodle workshops / ePortfolios / Blogs / Wikis / different Social Media & Apps
7 - The impact of new and ubiquitous technologies enable new paradigms of learning & teaching to be developed which increase the possibilities for Personalised Learning and improve Learner Engagement. Although online instructional materials are widely available and make use of digital images, video animation and are great for understanding and replaying processes – they are still in my opinion rather passive so it’s more about learning activities that engage learners to process & assimilate information in new and more exciting ways.
Discovery learning and enquiry based approaches / like structured web quests using eResources (e.g. simple activity sheets with hyperlinks to rich resources – means that the onus shifts from being given information to learners finding out information & sharing it with peers – a much more proactive activity)
Collaborative learning / with collective outputs that exploit new technologies (e.g. planning an event or constructing a and information resource using software features that enable co-editing that results in tangible output of the collaborative process – WIKI, Google doc)
Reflective activities using online tools which measures distance travelled and learning taking place rather than assessment of knowledge or skill and demonstrates to learners their own progress. (using Blogs or ePortfolio to record diary type journal entries)
Using multimedia creatively and for assessment purposes. Internet access is all that’s required to access, record, store and stream video and audio to the desktop. (e.g. Digital images may provide a mechanism for students to demonstrate and record skills acquisition, using audio may be a vehicle which would allow learners to provide a much richer account of what they have learnt than a written account )
Peer Review – a formal term to describe the process of commenting or adding to others’ contributions (tools that enable comment , discussion or enable a star rating for example)
eAssessment / both formative and summative which can provide quick and relevant feedback to learners and support personalisation of the learning experience. (designing e-assessments – especially those that address higher order skills a critical area for staff development)
Learning technologies are collectively becoming known as “learning platforms” and there are more alternatives now to choose from and I guess that’s making strategic decisions even more difficult. If you add to that the move towards open source software & the range of free web based applications that are available now its not hard to see how difficult it is for an institution to accommodate individual preferences.
over the last 10 years or so the trend for open has become ever more prevalent
Open Educational Practices (OEP) have been defined in various ways. Although, there is no one definition, they may be summarised as follows: Open Educational Practices can be described are teaching techniques that draw upon open technologies and high-quality Open Educational Resources (OER) in order to facilitate collaborative and flexible learning.[1][2]
Other open movements are Open source, so coders and programmers are a huge community that are probably the best example of reusing and sharing their work to create and develop new services and technologies with other likeminded people
Open data, the ability of organisations to make datasets available on many different topics to be mashed up with other sets of data to create new services , data.gov.uk is the governments answer to releasing public data in one searchable website to enable other to create data mashups and create new services and bring together information in different ways has some examples such as
Open access publishing… the hot topic in the information sector right now the practice of providing unrestricted access to peer reviewed scholarly research green and gold open access being the two main offers
Green open access[7][8] authors publish in any journal and self-archive a version of the article for gratis public use in their institutional repository,[9] in a central repository (such as PubMed Central), or on some other open access website.[10] Open access journals[11] provide immediate open access to all of their articles on the publisher's website.[10] Hybrid open access journals provide Gold open access only for those individual articles for which their authors (or their author's institution or funder) pay an open access publishing fee
Open courseware – services such as khan academy, MIT courseware are good examples of this, MIT made their course materials and structure open to everyone, over 200 courses that have had, to date, 125 million visitors
Techno - literacies characteristic - rapid change with economic and social drivers
Academic literacies typically slow change with cultural and institutional inhibitors
Key skills required by learners learning in the cloud / future:
Digital Natives - because learners have grown up with computers that there ‘s an expectation that they would in turn have excellent digital literacy skills but research has not corroborated this theory: -
As well as the educators perceptions perhaps being inaccurate, learners have little awareness that their information literacies are relatively weak - their skills are focused on a ‘need to know’ or ‘interest’ basis – maybe gaming / communicating but not articulating or reflecting necessarily.
Learners’ experience many difficulties transposing practices from social context into formal learning
And there is a clash of academic/internet knowledge cultures, particularly around plagiarism, assessment and originality in student writing
Some of the issues around digital literacies
1 - A lack of ownership at institutional level means that learning literacies and digital literacies are rarely the basis of an integrated strategy / staff working in the areas that traditionally support information literacy / academic scholarship and ICT still operate in relative isolation from one another
2 - Tutors still insufficiently competent and confident with digital technologies for learning despite evidence that learners are strongly influenced by their example
3 - Still quite poor support for learners to develop strategies to make effective use of technologies for learning - some institutional barriers still exist in terms of the use of personal technologies and social networks
4 - e.g. Be specific about what kinds of collaboration might be appropriate, establish peer review processes and setting group assignments. - in some subjects literacies are so embedded in subject teaching that its not recognised - e.g. visual / media literacies in art and it might be a first step to identify these within programmes