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What Games Are Good At
The 7-11 Talk
Jesse Schell
Serious Play 2013
Some Thoughts On Education (1692)
John Locke
“I have always had a fancy
that learning might be
made a play and
recreation to children…”
What is a game?
A game is
something you
play.
But what is play?
Play is
manipulation
Play is
manipulation
that
indulges
curiosity.
But what makes a
game a game?
But what makes a
game a game?
Games have goals.
But what makes a
game a game?
Games have goals.
Every game is a
problem to be solved.
A game is a
problem solving
activity
A game is a
problem solving
activity
approached
playfully.
Our Dictionary
• play (pla), v. Manipulation that indulges
curiosity.
• game (gam), n. A problem solving activity
approached playfully.
7/11
Games Are Bad At…
1) Being Cheap
Games Are Bad At…
1) Being Cheap
2) Tricking Students Into
Learning
Games Are Bad At…
1) Being Cheap
2) Tricking Students Into
Learning
3) Limitless Exploration
Games Are Bad At…
1) Being Cheap
2) Tricking Students Into
Learning
3) Limitless Exploration
4) Adhering to Time
Limits
Games Are Bad At…
1) Being Cheap
2) Tricking Students Into
Learning
3) Limitless Exploration
4) Adhering to Time
Limits
5) Understanding
Mistakes
Games Are Bad At…
1) Being Cheap
2) Tricking Students Into
Learning
3) Limitless Exploration
4) Adhering to Time
Limits
5) Understanding
Mistakes
6) Long Shelf Lives
Games Are Bad At…
1) Being Cheap
2) Tricking Students Into
Learning
3) Limitless Exploration
4) Adhering to Time Limits
5) Understanding Mistakes
6) Long Shelf Lives
7) Staying Interesting
Forever
7/11
Games Are Good At…
1) Giving the Brain What
it Wants
a) Visible Progress
b) Abstract -> Concrete
c) Full Engagement
http://www.the-scientist.com/?articles.view/articleNo/34550/title/Playing-for-Words/
Games Are Good At…
1) Giving the Brain What
it Wants
a) Visible Progress
b) Abstract -> Concrete
c) Full Engagement
d) Fantasy Motivations
Betty’s Brain – Vanderbilt University
“These kids know these characters aren’t alive, but they
get engaged with the narrative, and play pretend, and
it brings out a lot of good behaviors.”
Games Are Good At…
1) Giving the Brain What
it Wants
2) Illustrating Complex
Systems
Games Are Good At…
1) Giving the Brain What
it Wants
2) Illustrating Complex
Systems
3) Keeping You in Flow
Games Are Good At…
1) Giving the Brain What
it Wants
2) Illustrating Complex
Systems
3) Keeping You in Flow
4) Showing New POV
Games Are Good At…
1) Giving the Brain What
it Wants
2) Illustrating Complex
Systems
3) Keeping You in Flow
4) Showing New POV
5) Being Authentic
Games Are Good At…
1) Giving the Brain What
it Wants
2) Illustrating Complex
Systems
3) Keeping You in Flow
4) Showing New POV
5) Being Authentic
6) Raising Questions
Games Are Good At…
1) Giving the Brain What
it Wants
2) Illustrating Complex
Systems
3) Keeping You in Flow
4) Showing New POV
5) Being Authentic
6) Raising Questions
7) Creating Shared
Experiences
Games Are Good At…
2) Illustrating Complex
Systems
3) Keeping You in Flow
4) Showing New POV
5) Being Authentic
6) Raising Questions
7) Creating Shared
Experiences
8) Allowing Independent
Exploration
Games Are Good At…
3) Keeping You in Flow
4) Showing New POV
5) Being Authentic
6) Raising Questions
7) Creating Shared
Experience
8) Allowing Independent
Exploration
9) Practice for Dangerous
Situations
Games Are Good At…
4) Showing New POV
5) Being Authentic
6) Raising Questions
7) Creating Shared
Experiences
8) Allowing Independent
Exploration
9) Practice for Dangerous
Situations
10) Creation of Teachable
Moments
Games Are Good At…
5) Being Authentic
6) Raising Questions
7) Creating Shared
Experiences
8) Allowing Independent
Exploration
9) Practice for Dangerous
Situations
10) Creation of Teachable
Moments
11) Giving Students
Ownership
I can learn anything myself.
School is a tool,
but who I become
is up to me, and no one else.
Thanks!
Slides: slideshare.net/jesseschell
Twitter: @jesseschell
Email: jesse@schellgames.com
 
1) Being Cheap
2) Tricking Students Into
Learning
3) Limitless Exploration
4) Adhering to Time Limits
5) Understanding Mistakes
6) Long Shelf Lives
7) Staying Interesting Forever
1. Giving the Brain What it
Wants
2. Illustrating Complex Systems
3. Keeping You in Flow
4. Showing New POV
5. Being Authentic
6. Raising Questions
7. Creating Shared Experiences
8. Allowing Independent
Exploration
9. Practice for Dangerous
Situations
10. Creation of Teachable
Moments
11. Giving Students Ownership

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What Games Are Good At

  • 1. What Games Are Good At The 7-11 Talk Jesse Schell Serious Play 2013
  • 2. Some Thoughts On Education (1692) John Locke “I have always had a fancy that learning might be made a play and recreation to children…”
  • 3. What is a game?
  • 5. But what is play?
  • 8. But what makes a game a game?
  • 9. But what makes a game a game? Games have goals.
  • 10. But what makes a game a game? Games have goals. Every game is a problem to be solved.
  • 11. A game is a problem solving activity
  • 12. A game is a problem solving activity approached playfully.
  • 13. Our Dictionary • play (pla), v. Manipulation that indulges curiosity. • game (gam), n. A problem solving activity approached playfully.
  • 14.
  • 15.
  • 16. 7/11
  • 17. Games Are Bad At… 1) Being Cheap
  • 18. Games Are Bad At… 1) Being Cheap 2) Tricking Students Into Learning
  • 19.
  • 20. Games Are Bad At… 1) Being Cheap 2) Tricking Students Into Learning 3) Limitless Exploration
  • 21. Games Are Bad At… 1) Being Cheap 2) Tricking Students Into Learning 3) Limitless Exploration 4) Adhering to Time Limits
  • 22. Games Are Bad At… 1) Being Cheap 2) Tricking Students Into Learning 3) Limitless Exploration 4) Adhering to Time Limits 5) Understanding Mistakes
  • 23. Games Are Bad At… 1) Being Cheap 2) Tricking Students Into Learning 3) Limitless Exploration 4) Adhering to Time Limits 5) Understanding Mistakes 6) Long Shelf Lives
  • 24. Games Are Bad At… 1) Being Cheap 2) Tricking Students Into Learning 3) Limitless Exploration 4) Adhering to Time Limits 5) Understanding Mistakes 6) Long Shelf Lives 7) Staying Interesting Forever
  • 25. 7/11
  • 26. Games Are Good At… 1) Giving the Brain What it Wants a) Visible Progress b) Abstract -> Concrete c) Full Engagement
  • 27.
  • 29. Games Are Good At… 1) Giving the Brain What it Wants a) Visible Progress b) Abstract -> Concrete c) Full Engagement d) Fantasy Motivations
  • 30.
  • 31. Betty’s Brain – Vanderbilt University “These kids know these characters aren’t alive, but they get engaged with the narrative, and play pretend, and it brings out a lot of good behaviors.”
  • 32.
  • 33. Games Are Good At… 1) Giving the Brain What it Wants 2) Illustrating Complex Systems
  • 34. Games Are Good At… 1) Giving the Brain What it Wants 2) Illustrating Complex Systems 3) Keeping You in Flow
  • 35. Games Are Good At… 1) Giving the Brain What it Wants 2) Illustrating Complex Systems 3) Keeping You in Flow 4) Showing New POV
  • 36.
  • 37. Games Are Good At… 1) Giving the Brain What it Wants 2) Illustrating Complex Systems 3) Keeping You in Flow 4) Showing New POV 5) Being Authentic
  • 38. Games Are Good At… 1) Giving the Brain What it Wants 2) Illustrating Complex Systems 3) Keeping You in Flow 4) Showing New POV 5) Being Authentic 6) Raising Questions
  • 39. Games Are Good At… 1) Giving the Brain What it Wants 2) Illustrating Complex Systems 3) Keeping You in Flow 4) Showing New POV 5) Being Authentic 6) Raising Questions 7) Creating Shared Experiences
  • 40. Games Are Good At… 2) Illustrating Complex Systems 3) Keeping You in Flow 4) Showing New POV 5) Being Authentic 6) Raising Questions 7) Creating Shared Experiences 8) Allowing Independent Exploration
  • 41. Games Are Good At… 3) Keeping You in Flow 4) Showing New POV 5) Being Authentic 6) Raising Questions 7) Creating Shared Experience 8) Allowing Independent Exploration 9) Practice for Dangerous Situations
  • 42. Games Are Good At… 4) Showing New POV 5) Being Authentic 6) Raising Questions 7) Creating Shared Experiences 8) Allowing Independent Exploration 9) Practice for Dangerous Situations 10) Creation of Teachable Moments
  • 43. Games Are Good At… 5) Being Authentic 6) Raising Questions 7) Creating Shared Experiences 8) Allowing Independent Exploration 9) Practice for Dangerous Situations 10) Creation of Teachable Moments 11) Giving Students Ownership
  • 44. I can learn anything myself. School is a tool, but who I become is up to me, and no one else.
  • 46.   1) Being Cheap 2) Tricking Students Into Learning 3) Limitless Exploration 4) Adhering to Time Limits 5) Understanding Mistakes 6) Long Shelf Lives 7) Staying Interesting Forever 1. Giving the Brain What it Wants 2. Illustrating Complex Systems 3. Keeping You in Flow 4. Showing New POV 5. Being Authentic 6. Raising Questions 7. Creating Shared Experiences 8. Allowing Independent Exploration 9. Practice for Dangerous Situations 10. Creation of Teachable Moments 11. Giving Students Ownership