1. New Media Consumption: What You Need to Know By: Jay Davis Adam Feldman Robin Nelson Alexander Platonov 1 1) http://cache.gawker.com/assets/images/valleywag/2008/06/teen_internet_connectivity_electronics.jpg
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7. Computer Addiction Computer Addiction – obsessive playing of off-line computer games, such as Solitaire or Minesweeper, or obsessive computer programming. Components of Computer Addiction: 1) excessive use, often associated with a loss of sense of time or a neglect of basic drives , 2) withdrawal, including feelings of anger, tension, and/or depression when the computer is inaccessible , 3) tolerance, including the need for better computer equipment, more software, or more hours of use, and 4) negative repercussions, including arguments, lying, poor achievement, social isolation, and fatigue . Block, J.J. (2009) Issues for DSM-V: Internet Addiction
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9. Diversity in Access and Use Diverse populations are producing differing usage patterns of the Internet and associated technologies 1. http://pewinternet.org/Trend-Data/Whos-Online.aspx
10. Diversity in Access and Use Diverse populations are producing differing usage patterns of the Internet and associated technologies 1. http://www.marisatapia.com/wp-content/uploads/2010/01/Bridging-the-Digital-Divide-for-Latina-Girls-Analysis-doc.pdf The digital divide is a concept used to describe the gap between those who have effective access to information and communication technologies (ICT) and their related online skill sets and those who do not. 1
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12. Interpersonal Effects When used responsibly, the Internet can be a great place to interact socially, meet new people, and even start romantic relationships. However, online relationships can often be more intense than those in real life. Our fantasies are given free reign and the idea of being with our online love can exceed all realistic expectations. Since few real-life relationships can compete with these wild, fantasy relationships, the Internet addict will prefer to spend more and more time with their online friends. Another problem is that about 50% of people online lie about their age, weight, job, marital status, or gender. When online friends meet and the real-life person fails to match the online persona, it can create profound emotional disappointment. http://helpguide.org/mental/internet_cybersex_addiction.htm
13. Growing Up in an Age of New Media 2400 mothers surveyed: 73% said TV was their children's favorite pastime 1 Kaiser Foundation Study: media consumption can lead to poor grades and lower levels of contentment 2 Between 2004 and 2009, young people increased their average daily media consumption by an hour and 17 minutes, going from 6:21 to 7:38. That's almost as much time as adults spend at a full time job, except that kids are doing it seven days a week. 3 1) Singer, Dorothy, Children’s Pastimes and Play in Sixteen Nations: Is Free Play Declining? 2) Rideout, Victoria et. al. Generation M2: Media in the Lives of 8- to 18-year-olds 3) Id.
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21. Information Resources Online references for trends, data and curriculum regarding new media use Common Sense Media "Common Sense Media is dedicated to improving the lives of kids and families by providing the trustworthy information, education, and independent voice they need to thrive in a world of media and technology." Center for Media Literacy "Dedicated to promoting and supporting media literacy education as a framework for accessing, analyzing, evaluating, creating and participating with media content, CML works to help citizens, especially the young, develop critical thinking and media production skills needed to live fully in the 21st century media culture." The Pew Internet & American Life Project "The Project produces reports exploring the impact of the internet on families, communities, work and home, daily life, education, health care, and civic and political life."
22. Information Resources Online references for trends, data and curriculum regarding new media use NetCetera - Onguard Online "OnGuardOnline.gov's Net Cetera campaign provides information and resources about helping kids make safe, responsible decisions when they're online." NetCetera - Additional Resources Google Fast Flip "Google Fast Flip is a web application that lets users discover and share news articles. It combines qualities of print and the Web, with the ability to 'flip' through pages online as quickly as flipping through a magazine." Media Arts at LAUSD "This site is in development towards representing this dynamic arts content discipline, which we are seeking to formally establish in Los Angeles Unified School District in complement to the four 'traditional' arts disciplines. Stay tuned for major developments as we move forward towards recognition and connection."