3. Feedback Loops of User Experience
http://www.slideshare.net/tmo/designing-for-an-internet-of-things
4. Expressions of IOT Experience
“So these levels of user experience:
Tangible and embodied
Connection and sharing
Visualisation and reflection
“Can be seen as feedback loops that take place over
time.”
“From the immediate usage of a product through to the
longer term. We have the beginnings of a way to look at
the experience of these products, and to see how we
might design them.” –T. Arnall
11. One Thing Over Cloud
2.Computation 1.Sensors
Cloud
Space/Time
4.Actuators
3.Network
12. The complexity of multiple things over time/space
2.Computation 1.Sensors
Cloud
Space/Time
3.Network 4.Actuators
13. Fill out this form
sensors computati network actuators
on
Over space
Over time
Over
space+time
14. Interactive Things through Cloud
A Thing becomes a “mashup” of sensors/computation/network/actuators
Experience could be interwoven to a great extent
Interaction should be designed as space+time coupled embodiment
15. Three Types of Interaction
• HTH (Human to Human)
– Not discussed here
• HTT (Human to Thing)
– Distance of human and things
• TTT (Thing to Thing)
– Embodiment of Things
16. Embodiment of Things
• Full/Nearby/Environment/Distant:
– A vector (F, N, E, D)
• A thing could have multiple embodiments
eg. (Full + Environment)