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Understanding Expressions of
     Internet of Things
          Rung-Huei Liang
    National Taiwan University of
     Science and Technology
Timo Arnall




http://www.slideshare.net/tmo/designing-for-an-internet-of-things
Feedback Loops of User Experience




http://www.slideshare.net/tmo/designing-for-an-internet-of-things
Expressions of IOT Experience

“So these levels of user experience:
       Tangible and embodied
       Connection and sharing
       Visualisation and reflection

“Can be seen as feedback loops that take place over
time.”

“From the immediate usage of a product through to the
longer term. We have the beginnings of a way to look at
the experience of these products, and to see how we
might design them.” –T. Arnall
Booreiland Metaproducts




http://www.slideshare.net/booreiland/internet-of-things-3596775
Meta Architecure
Five Classes of Information Stream
B. Sterlin’s SPIMES
                  introduced by LEANDRO AGRO’




http://www.slideshare.net/leeander/introducing-the-internet-of-things-lecture-iulm-
university
SPIMEs
               sketched by Dave Gray




http://www.flickr.com/photos/davegray/5140417973/
Interactive and Networked Things


                                   1.Sensors

      1.Sensors
      2.Computation                2.Computation
      3.Network
      4.Acuators                   3.Network
                      Over space
                      and time
                                   4.Actuators
Over Cloud?

1.Sensors

2.Computation

3.Network

4.Actuators
One Thing Over Cloud

  2.Computation          1.Sensors




              Cloud
            Space/Time
                         4.Actuators




3.Network
The complexity of multiple things over time/space




           2.Computation                            1.Sensors




                       Cloud
                     Space/Time



         3.Network                                    4.Actuators
Fill out this form
             sensors   computati   network   actuators
                       on



Over space




Over time




Over
space+time
Interactive Things through Cloud


       A Thing becomes a “mashup” of sensors/computation/network/actuators


Experience could be interwoven to a great extent


          Interaction should be designed as space+time coupled embodiment
Three Types of Interaction
• HTH (Human to Human)
  – Not discussed here
• HTT (Human to Thing)
  – Distance of human and things
• TTT (Thing to Thing)
  – Embodiment of Things
Embodiment of Things
• Full/Nearby/Environment/Distant:
  – A vector (F, N, E, D)
• A thing could have multiple embodiments
  eg. (Full + Environment)
Embodiments of Things



                (F, N, E, D)




Full   Nearby              Environment   Distant
Full
          The output device is the input device
Full




   Sony Gummi                        Platypus Amoeba
Nearby
The output takes place near the input object
Environmental
The output is around the user, usually audio, scent…
Distant
The output is over there, another room, remote…
16 possible embodiments of a thing
Interaction of Two Things




(F, N, E, D)                        (F, N, E, D)


               16X16=256 combinations
Nabaztag




(F, N, E, D)=(0,0,0,0)   (F, N, E, D)=(1,0,1,1)
Book (tagged object)          Nabaztag
Poken




Plug afterward   (F, N, E, D)=(1,0,0,0)   (F, N, E, D)=(1,0,0,0)   Plug afterward
Distance of Human and Things




 wearable   portable   appliance   installation
Matrix of Distance and Embodiment
(to be filled out)…
Full                      Nearby   Environmental   Distant




Wearable       Responsive wearable
               objects, clothes, sport
               trackers, bracelet,
               necklace.




Portable       iPhone,




Appliance      Nabaztag                           Nabaztag        Nabaztag
                                                                  Ambient Orb




Installation   Kiosk                                              London Bridge twitter
7 Design Patterns of IOT
•   1. Collective activities
•   2. Connectedness
•   3. Tracking & Logging
•   4. Awareness
•   5. Social interaction
•   6. Near Field Communication
•   7. Bookcrossing
1. Collective Activities
Wattson
NIKE+
Social Clock/social radio




                   Olinda
Kindle: sharing/social
Toaster Prints Text, Photos From the Internet
                     onto Your Bread




http://forums.techarena.in/portable-devices/1036906.htm
2. Connectedness
SnowGlobe




http://studiolab.io.tudelft.nl/static/gems/vastenburg/DISsnowglobefinal.pdf
Prensence Lamp




http://portal.acm.org/citation.cfm?id=383749
Lover Cup
Memory Bricolage Table
3. Tracking and Logging
Nokia Sprots Tracker




   http://www.sports-tracker.com/
FedEx SenseAware
Tower Bridge Twitter
4. Awareness
Ambient Devices
TomTom Go
Chumby
5. Social Interaction
POKEN
Bodybug




http://www.bodybug.se/
Social Mutator
6. Near Field Communication
Nabaztag
Mir:ror
Touchatag
Skal media player
7. Bookcrossing
Bookcrossing.com

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