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Providing Relationship Platform for
  Content Creation and Content Delivery


                              By :

                              Saiful Hidayat
                              Asst Vice President IT Service Strategy
                              IT Directorate
                              PT. Telekomunikasi Indonesia
                              IMOCA Conference and Exhibition 2008
                              quot;Creative Business On The Next Generation Networkquot;
                              26 - 28 November 2008, Discovery Kartika Plaza - Bali...
Games   Education   G E M A
Music   Animation   2008
Content




                              $   %#
                                   &


                                   !   quot;#




Games   Education   G E M A
Music   Animation   2008
Broadband is a major Driver of the Economy




   Source: Gerd Leonhard, (www.mediafuturist.com) Open is King
Games      Education     G E M A
Music      Animation      2008
A New Game for Everyone




   Source: Gerd Leonhard, (www.mediafuturist.com) Open is King

Games      Education     G E M A
Music      Animation      2008
Evolution towards Converged Network




        Source : Fokus Fraunhofer


Games   Education   G E M A
Music   Animation   2008
The Traditional Telco Value Chain is Changing




                                                              Source : Fokus Fraunhofer


         Key Point :
         • The Industry Structure was changed
         • New Players have successfully entered the scene
         • Equipment and Handset manufactures additionally drive the market


Games   Education   G E M A
Music   Animation   2008
Service Application Trend
The Past:                                           The Future:
    ) *        +           ,                                           ,

                     Was                                          Is

    '                (                                  #
                                                        Personal lifestyle
                                                        branding




    #-                                                  #


    Communication Information Entertainment



                      Evolution towards branding & lifestyle services
Games    Education   G E M A
Music    Animation    2008
Industry & Service Transition…
                            New Type of Provider

           Internet                                 Entertainment
        (Information)                               (Broadcasting)


                                Experience
                                 Provider




                                Telecommunication
                                 (Communication)

Games     Education   G E M A
Music     Animation   2008
Content




                              $   %#
                                   &



                                  !    quot;#




Games   Education   G E M A
Music   Animation   2008
Seamless Mobility - TIME
                     Location, Time and Device Agnostic
                                               Find Child’s GPS
                                               Location on TV

           Watch Shows
           on Demand,                                        Download the
           Answer Video                                      Latest Tunes
           Call on TV


    Work                                                            Watch TV on
    from Home                                                       Train, Program
                                                                    DVR for Tonight


        Make
        Wait Time                                                 Schedule a Meeting
        Productive


                     Conference                        Conduct Telepresence
                     Face-to-Face                      Meeting


Games    Education G EInformed,
         Keep YOU M A           Connected, Entertained and Secure as You Move
Music    Animation   2008
                       Through Life - at Home, at Work, and on the Go
Emerging Cultural Practice

                                                                            Peering

                                               Sharing

        Open




                                Power of Us
                              Make the world better through collaboration




Games   Education   G E M A
Music   Animation   2008
Customer Transition
                    Rise of the Empowered Consumer

Passive
Watch
Broadcast TV        Pick
                    Video On
                    Demand            Participate
                                      Community          Produce
                                      Services           Create/Remix
                                                         Content
 User to Provider

 Experience
 Provider to User
                                                         Empower
                                      Interact           Complete
                                      Personalization,   Customization
                     Transact         Socialization
Broadcast            Network
One Service          Responsiveness
Fits All

Games   Education   G E M A
Music   Animation   2008
Customer Expectations Transition
                                New Cultural Practices


          What                    When          Where             How
         They Want              They Want It   They Want It   They Want It




        Broad Choice            On Demand                        Flexible
                                               Everywhere
                                                                No Platform,
        Personalized             Available
                                  Always       “Follow Me”    Access or Bundle
          Simple                                                Restrictions




Games     Education   G E M A
Music     Animation   2008
Lifestyle Service Segmentation
                                            2003

Number                                                                       2006
of subs
per
service




         General lifestyle markets          Branded lifestyle markets   Specialized lifestyle markets   Segmentation




                             Encyclopedia



          Broadcasting
                                                     Mp3.com



 Games       Education   G E M A
 Music       Animation   2008
New Digital Native




                                               Will Grow




Games   Education   G E M A
Music   Animation   2008
Content




                              $   % #.
                                   &          /



                                  !      quot;#




Games   Education   G E M A
Music   Animation   2008
A New Definition of Content:
         Content must now be defined much broader




                  A lot of Content Producers will expand into becoming Context
                  Providers, Curators, Aggregators, Packagers…
Source :
 Games     Education   G E M A
 Music     Animation   2008
Customers See Services Through Their Device



   Content consumption
   is becoming


   Device
   Agnostic

Games   Education   G E M A
Music   Animation   2008
VAS (Content) : Rethink Strategy
                     from Technology based    to Consumer Need Based


                         SMS            LBS         Communication

                          IVR           MMS          Entertainment

                         P2A            A2P           Information

                              Mobile TV               Productivity

                             Mobile Ads              Participation

                          etc           etc             Saving



                   as Value Added Service     as Value Added to Subscriber
Adopted from : Frost & Sullivan

Games         Education       G E M A
 Music        Animation       2008
Understanding Service Stimulus

                                     Usage                           Usage
                                    Motivation                      Motivation
                                  Why should consumer             Fun while waiting, personality
                                  use this service ?

                                      Service                        Service
                                     Attributes                      Attributes
                                  What parameters                 Easy to subscribe, catchy
Value Added to                    Should delivery on ?      RBT
  Subscriber
                                   Comparison                      Comparison
                                  To alternatives                 To alternatives
                                  What the alternatives           None and transparent in pricing
                                  And relative pricing ?

                                      Usage                        Comparison
                                    Experience                    To alternatives
                                  How easy is the service         very easy
                                  To use ?                        , Just send sms
Adopted from : Frost & Sullivan

Games         Education       G E M A
 Music        Animation       2008
Clear Customer Target :
                                   Multi layer segmentation


           Device Based




                                        • Savants : Being knowledgeable about music is central to their identity (5-8% of base)
                                        • Enthusiasts : Music is a key part of life but is balanced by other interests (20-25% of
         Service Specific               base)
                                        • Casuals : Music plays a welcome role but other things are more important (35-40% of
                                        base)
                                        • Indifferents : Would not lose sleep if music does not exist (20-25% of base)

                                           High Income
       Purchasing Power                    Mid Income
            Based                          Low Income


                                           Youth
    Pyscho-Demographic                     Migrants
        Plus usage                         Silver

Adopted from : Frost & Sullivan

Games         Education       G E M A
 Music        Animation       2008
Smart Aggregation for new VAS (Content)

        Step 1 Revelation: understand connected consumption
              Discovering which content is valuable
              Information about customers and content

        Step 2 Smart Aggregation: rollout quickly
              Centralizing and storing the huge amounts of microcontent…

        Step 3 Plasticity: enable prosumer tweaking
              Creating value by modularizing, standardizing, or extending content
              So prosumers can remix, tweak, cut, merge, split it…
              …or cheaply produce complementary goods




Games     Education   G E M A
Music     Animation   2008
Content




                              $   %#
                                   &


                                   !   quot;#




Games   Education   G E M A
Music   Animation   2008
Integrated initiatives of Telkom Group to enable
        and encourage healthy creative content industries
        and communities in Indonesia
        Indigo (Indonesian Digital Community)
        Encourage “Valuetainment Creativity”


Games   Education   G E M A
Music   Animation   2008
Indigo Implementation
                              Giving People Freedom to…….




             ! quot;# $ %
        &




              '




  Pleasant2008 Environment
Games   Education   G E M A
MusicAnimation
Indigo Business Models




Games   Education   G E M A
   26
Music   Animation   2008
Indigo : Prosumer
        Facilitating consumer
        community

        Increase participation,
        loyalty, advocacy

        Colaboration and co-
        creation of new products
        and services

        Online and offline
        activities merge

Games    Education   G E M A
Music    Animation   2008
Indigo : Content Incubation




Games   Education   G E M A
Music   Animation   2008
SDP Background : Challenge
            From Simple Voice to Innovative Services Platform

            Many Services, Fast TTM
                                                                        Many Services, Short TTM
        High
          Few Viable Business Model
                                                                Viable service providers business models
             Besides advertisement
                                                                       The Prize
                                                                Not necessarily limited to Advertisement
        Service Proliferation




                                How to provide    How to foster a
                                “Carrier grade”   “step-change in
                                quality?          innovation”?

        Low
                                                      Few Services generating lots of (declining)
                                                      Revenue. Lack of many new services BUT
                                 Low                  Service Revenues                         High
                                                  Differentiators to achieve Viable business models
                                                            (e.g. access to bill, relationship
                                                                  to subscriber, QoS, …
Games                    Education     G E M A
Music                    Animation     2008
SDP : From Separate Networks to Converged
                             Networks




Games   Education   G E M A
Music   Animation   2008
What is a Service Delivery Platform ?

 &# .   # 0                     /                   0                                            PORTAL
   -                  0                     0-                                 IT/Applications   Content    Services
  – This layer allows Marketing, Network, and IT to create and
     implement new services faster, more efficiently and with                               SDP                       OSS
     lesser cost                                                                  Service Delivery Platform           BSS

  – Provides a unified service creation and control
     environment where integrated value added services can                     Wireline     Broadband      Wireless
     be defined, deployed and controlled

 SDP architecture provides an end-to-end control and enables
      Selection of a Product or a Service
        Placement of an Order
        Provisioning of a Service or a Product
        Activation of a Service or a Product
        Delivering a Service or a Product
        Billing for a Service or a Product
        Disconnecting a Service or a Product
 Benefit :
        New services can be rapidly added
        Meet business objectives for revenue growth
        Platform for service aggregation across networks and devices.
        Modular service-oriented architecture (SOA) allows for incremental investment as business grows.
        about the business drivers, about bundling services more efficiently

Games        Education   G E M A
Music        Animation   2008
SDP as Mashup Orchestration
                                                                Consumer Services



                                                 3rd Party Applications
                               SERVICE DELIVERY PLATFORM
                    ••Integrated single platform with open architecture for all services
                       Integrated single platform with open architecture for all services

                    ••Allows TELKOM to discover new business opportunities and models
                       Allows TELKOM to discover new business opportunities and models
 OSS
                    SERVICE DELIVERY PLATFORM Process Manager
                                               Service Bus
                    ••Simplifies planning of network and services
                       Simplifies planning of network and services
                                                                                            SID
                                                SOA Tier
                                               SOA Tier
                    ••Reduces urgency to move to all IP-core network
                       Reduces urgency to move to all IP-core network

 BSS                                        Network Tier
                                            Network Tier


                                  OCCS                           OCNG




Games   Education   G E M A      SMSC      MMSC       LBS       Parlay GW
                                         Network Elements
Music   Animation   2008                 Network Elements
TheDigital Content & Applications
                             Infrastructure

                        Digital Content & Applications
             Game      Education   Music   Animation    Schools   Govt       SMEs


                                       Digital Payment

                                   Digital Payment

                                      Service Platform
                              SDP
              copyright Digital Asset            media
                                               Management                portal
              protection                               server

                                   Broadband & Broadcast

                          Broadband & Broadcast
Games   Education   G E M A
Music   Animation   2008
My Profile
                                   )
                              $           !     %& !       '(%
                                      #

                                                       ! quot;




     : # 3 3
 2; 4
   ;    #   3             9!
  %- (%-8(---
                                  *                   +              ,
                                                                     -%%( . quot;/
                              0 12            3& 445 , #         !      /,
                                                                         -%%6
                              -%%(/
                                                 7+                  ,
                                                                     -%%8 -%%6/


Games   Education   G E M A
Music   Animation   2008
Russian

                                                                                                              Spanish
                                                                                      Japanese




                                   Brazilian Portuguese
                                                                             Terima Kasih




        Italian
                         Merci
                              French
                                                  Danke   German
                                                                                    Thank You                           Arabic
                                                                                                    English




                                                                                             Thai

                                                              Traditional Chinese




Games             Education       G E M A
Music             Animation       2008

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Providing Relationship Platform For Content Creation And Delivery By Saiful Hidayat For Imoca 25 26 11 2008

  • 1. Providing Relationship Platform for Content Creation and Content Delivery By : Saiful Hidayat Asst Vice President IT Service Strategy IT Directorate PT. Telekomunikasi Indonesia IMOCA Conference and Exhibition 2008 quot;Creative Business On The Next Generation Networkquot; 26 - 28 November 2008, Discovery Kartika Plaza - Bali... Games Education G E M A Music Animation 2008
  • 2. Content $ %# & ! quot;# Games Education G E M A Music Animation 2008
  • 3. Broadband is a major Driver of the Economy Source: Gerd Leonhard, (www.mediafuturist.com) Open is King Games Education G E M A Music Animation 2008
  • 4. A New Game for Everyone Source: Gerd Leonhard, (www.mediafuturist.com) Open is King Games Education G E M A Music Animation 2008
  • 5. Evolution towards Converged Network Source : Fokus Fraunhofer Games Education G E M A Music Animation 2008
  • 6. The Traditional Telco Value Chain is Changing Source : Fokus Fraunhofer Key Point : • The Industry Structure was changed • New Players have successfully entered the scene • Equipment and Handset manufactures additionally drive the market Games Education G E M A Music Animation 2008
  • 7. Service Application Trend The Past: The Future: ) * + , , Was Is ' ( # Personal lifestyle branding #- # Communication Information Entertainment Evolution towards branding & lifestyle services Games Education G E M A Music Animation 2008
  • 8. Industry & Service Transition… New Type of Provider Internet Entertainment (Information) (Broadcasting) Experience Provider Telecommunication (Communication) Games Education G E M A Music Animation 2008
  • 9. Content $ %# & ! quot;# Games Education G E M A Music Animation 2008
  • 10. Seamless Mobility - TIME Location, Time and Device Agnostic Find Child’s GPS Location on TV Watch Shows on Demand, Download the Answer Video Latest Tunes Call on TV Work Watch TV on from Home Train, Program DVR for Tonight Make Wait Time Schedule a Meeting Productive Conference Conduct Telepresence Face-to-Face Meeting Games Education G EInformed, Keep YOU M A Connected, Entertained and Secure as You Move Music Animation 2008 Through Life - at Home, at Work, and on the Go
  • 11. Emerging Cultural Practice Peering Sharing Open Power of Us Make the world better through collaboration Games Education G E M A Music Animation 2008
  • 12. Customer Transition Rise of the Empowered Consumer Passive Watch Broadcast TV Pick Video On Demand Participate Community Produce Services Create/Remix Content User to Provider Experience Provider to User Empower Interact Complete Personalization, Customization Transact Socialization Broadcast Network One Service Responsiveness Fits All Games Education G E M A Music Animation 2008
  • 13. Customer Expectations Transition New Cultural Practices What When Where How They Want They Want It They Want It They Want It Broad Choice On Demand Flexible Everywhere No Platform, Personalized Available Always “Follow Me” Access or Bundle Simple Restrictions Games Education G E M A Music Animation 2008
  • 14. Lifestyle Service Segmentation 2003 Number 2006 of subs per service General lifestyle markets Branded lifestyle markets Specialized lifestyle markets Segmentation Encyclopedia Broadcasting Mp3.com Games Education G E M A Music Animation 2008
  • 15. New Digital Native Will Grow Games Education G E M A Music Animation 2008
  • 16. Content $ % #. & / ! quot;# Games Education G E M A Music Animation 2008
  • 17. A New Definition of Content: Content must now be defined much broader A lot of Content Producers will expand into becoming Context Providers, Curators, Aggregators, Packagers… Source : Games Education G E M A Music Animation 2008
  • 18. Customers See Services Through Their Device Content consumption is becoming Device Agnostic Games Education G E M A Music Animation 2008
  • 19. VAS (Content) : Rethink Strategy from Technology based to Consumer Need Based SMS LBS Communication IVR MMS Entertainment P2A A2P Information Mobile TV Productivity Mobile Ads Participation etc etc Saving as Value Added Service as Value Added to Subscriber Adopted from : Frost & Sullivan Games Education G E M A Music Animation 2008
  • 20. Understanding Service Stimulus Usage Usage Motivation Motivation Why should consumer Fun while waiting, personality use this service ? Service Service Attributes Attributes What parameters Easy to subscribe, catchy Value Added to Should delivery on ? RBT Subscriber Comparison Comparison To alternatives To alternatives What the alternatives None and transparent in pricing And relative pricing ? Usage Comparison Experience To alternatives How easy is the service very easy To use ? , Just send sms Adopted from : Frost & Sullivan Games Education G E M A Music Animation 2008
  • 21. Clear Customer Target : Multi layer segmentation Device Based • Savants : Being knowledgeable about music is central to their identity (5-8% of base) • Enthusiasts : Music is a key part of life but is balanced by other interests (20-25% of Service Specific base) • Casuals : Music plays a welcome role but other things are more important (35-40% of base) • Indifferents : Would not lose sleep if music does not exist (20-25% of base) High Income Purchasing Power Mid Income Based Low Income Youth Pyscho-Demographic Migrants Plus usage Silver Adopted from : Frost & Sullivan Games Education G E M A Music Animation 2008
  • 22. Smart Aggregation for new VAS (Content) Step 1 Revelation: understand connected consumption Discovering which content is valuable Information about customers and content Step 2 Smart Aggregation: rollout quickly Centralizing and storing the huge amounts of microcontent… Step 3 Plasticity: enable prosumer tweaking Creating value by modularizing, standardizing, or extending content So prosumers can remix, tweak, cut, merge, split it… …or cheaply produce complementary goods Games Education G E M A Music Animation 2008
  • 23. Content $ %# & ! quot;# Games Education G E M A Music Animation 2008
  • 24. Integrated initiatives of Telkom Group to enable and encourage healthy creative content industries and communities in Indonesia Indigo (Indonesian Digital Community) Encourage “Valuetainment Creativity” Games Education G E M A Music Animation 2008
  • 25. Indigo Implementation Giving People Freedom to……. ! quot;# $ % & ' Pleasant2008 Environment Games Education G E M A MusicAnimation
  • 26. Indigo Business Models Games Education G E M A 26 Music Animation 2008
  • 27. Indigo : Prosumer Facilitating consumer community Increase participation, loyalty, advocacy Colaboration and co- creation of new products and services Online and offline activities merge Games Education G E M A Music Animation 2008
  • 28. Indigo : Content Incubation Games Education G E M A Music Animation 2008
  • 29. SDP Background : Challenge From Simple Voice to Innovative Services Platform Many Services, Fast TTM Many Services, Short TTM High Few Viable Business Model Viable service providers business models Besides advertisement The Prize Not necessarily limited to Advertisement Service Proliferation How to provide How to foster a “Carrier grade” “step-change in quality? innovation”? Low Few Services generating lots of (declining) Revenue. Lack of many new services BUT Low Service Revenues High Differentiators to achieve Viable business models (e.g. access to bill, relationship to subscriber, QoS, … Games Education G E M A Music Animation 2008
  • 30. SDP : From Separate Networks to Converged Networks Games Education G E M A Music Animation 2008
  • 31. What is a Service Delivery Platform ? &# . # 0 / 0 PORTAL - 0 0- IT/Applications Content Services – This layer allows Marketing, Network, and IT to create and implement new services faster, more efficiently and with SDP OSS lesser cost Service Delivery Platform BSS – Provides a unified service creation and control environment where integrated value added services can Wireline Broadband Wireless be defined, deployed and controlled SDP architecture provides an end-to-end control and enables Selection of a Product or a Service Placement of an Order Provisioning of a Service or a Product Activation of a Service or a Product Delivering a Service or a Product Billing for a Service or a Product Disconnecting a Service or a Product Benefit : New services can be rapidly added Meet business objectives for revenue growth Platform for service aggregation across networks and devices. Modular service-oriented architecture (SOA) allows for incremental investment as business grows. about the business drivers, about bundling services more efficiently Games Education G E M A Music Animation 2008
  • 32. SDP as Mashup Orchestration Consumer Services 3rd Party Applications SERVICE DELIVERY PLATFORM ••Integrated single platform with open architecture for all services Integrated single platform with open architecture for all services ••Allows TELKOM to discover new business opportunities and models Allows TELKOM to discover new business opportunities and models OSS SERVICE DELIVERY PLATFORM Process Manager Service Bus ••Simplifies planning of network and services Simplifies planning of network and services SID SOA Tier SOA Tier ••Reduces urgency to move to all IP-core network Reduces urgency to move to all IP-core network BSS Network Tier Network Tier OCCS OCNG Games Education G E M A SMSC MMSC LBS Parlay GW Network Elements Music Animation 2008 Network Elements
  • 33. TheDigital Content & Applications Infrastructure Digital Content & Applications Game Education Music Animation Schools Govt SMEs Digital Payment Digital Payment Service Platform SDP copyright Digital Asset media Management portal protection server Broadband & Broadcast Broadband & Broadcast Games Education G E M A Music Animation 2008
  • 34. My Profile ) $ ! %& ! '(% # ! quot; : # 3 3 2; 4 ; # 3 9! %- (%-8(--- * + , -%%( . quot;/ 0 12 3& 445 , # ! /, -%%6 -%%(/ 7+ , -%%8 -%%6/ Games Education G E M A Music Animation 2008
  • 35. Russian Spanish Japanese Brazilian Portuguese Terima Kasih Italian Merci French Danke German Thank You Arabic English Thai Traditional Chinese Games Education G E M A Music Animation 2008