9. Blended Synchronous and Asynchonous Play Instant gratification = NO VIRALITY Thus⊠Asynchronous play is for marketing/virality Synchronous play is for monetization You need both!
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14. Asymetical Play vs Symetrical play Quantum Economics Lesson 1: Quantum Teleportation of Value Reward those who canât be monetized for entertaining those who can⊠Hint: They donât have to be playing the same gameâŠ
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17. $0 How Commerce Works Iâll pay $$$ I wonât pay Pay me money NOW! Pay me money NOW!
18. How Ads in Commerce Work Iâll pay $$$ Would you like to pay us money? -OR- Get this for free? Would you like to pay us money? -OR- Get this for free? I wonât pay
19. How SocioPay Works Iâll pay $$$ SocioPay knows the user will pay $25 SocioPay knows the user will not pay I wonât pay
20. How Does this Work for Me? Willingness to pay Number of gamers Commerce only Ads in commerce SocioPay 2x revenue >3x revenue Ă Ă Ă Ă Ă Ă Ă Ă Ă â” â” â” â” $ $ $ $$ â” $$ Ă $$$
21. SOCIO PAY DYNAMIC MONETIZATION HI5 PRICING HI5 PURCHASE HI5 MONETIZATION SMART PRICING Sell to any player anywhere in the world â in local currency. CONVERSION Best converting payment methods. World-wide. HYBRIDIZATION Monetize every player. Increase revenue and engagement.
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23. Gifts sent +400% +30% The Results Commerce revenue -25% Commerce revenue Total revenue