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Learning Theories and Serious Games Dr Aristidis Protopsaltis Serious Games Institute [email_address]
Overview ,[object Object],[object Object],[object Object],[object Object],[object Object]
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Background: definitions ,[object Object],[object Object],[object Object],[object Object]
Background: definitions ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Background ,[object Object],[object Object],[object Object],[object Object]
 
Serious Games and Pedagogy ,[object Object],[object Object],[object Object]
Serious Games and Pedagogy: behaviourism ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Behaviourism: Math Blaster
Serious Games and Pedagogy: cognitivism ,[object Object],[object Object],[object Object]
Serious Games and Pedagogy: multiple models for learning ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Multiple models for learning: Examples Experiential learning in a virtual environment
Multiple models for learning: Examples
Serious Games and Pedagogy: multiple models for learning ,[object Object],[object Object],[object Object]
Serious Games and Pedagogy: multiple models for learning ,[object Object]
Assessment ,[object Object],[object Object]
Assessment ,[object Object],[object Object]
Assessment ,[object Object],[object Object]
Assessment ,[object Object],[object Object],[object Object]
Examples ,[object Object]
Climate Health Impact
Roll over the area buttons to view the area's population and what diseases are epidemic. Click the Research and Diagnose button to view the Disease Research panel. Unknown diseases are added here when they appear on the globe as '???'. Click a '???' button to view the symptoms and diagnose the disease. When you get it correct, it is available to research.
When the time runs out you are given a breakdown of your score, including the amount of people you saved (or didn’t save), your diagnosis ability, the policies you chose, and the diseases you successfully researched. All you need to do now is play again and try and beat that score.
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Learning theories and Serious Games

  • 1. Learning Theories and Serious Games Dr Aristidis Protopsaltis Serious Games Institute [email_address]
  • 2.
  • 3.
  • 4.  
  • 5.
  • 6.
  • 7.
  • 8.  
  • 9.
  • 10.
  • 12.
  • 13.
  • 14. Multiple models for learning: Examples Experiential learning in a virtual environment
  • 15. Multiple models for learning: Examples
  • 16.
  • 17.
  • 18.
  • 19.
  • 20.
  • 21.
  • 22.
  • 24. Roll over the area buttons to view the area's population and what diseases are epidemic. Click the Research and Diagnose button to view the Disease Research panel. Unknown diseases are added here when they appear on the globe as '???'. Click a '???' button to view the symptoms and diagnose the disease. When you get it correct, it is available to research.
  • 25. When the time runs out you are given a breakdown of your score, including the amount of people you saved (or didn’t save), your diagnosis ability, the policies you chose, and the diseases you successfully researched. All you need to do now is play again and try and beat that score.
  • 26.
  • 27.

Hinweis der Redaktion

  1. When we compare those results with Edgar Dale’s cone of learning (1969), we can see a direct correlation. With most effective methods of learning constitute by doing the real thing. Using multimodes supports learning as it uses different sensory inputs(e.g. Audio and visual inputs). Active learning can be most effective for behavioural changes.
  2. Davison's Math Blaster has been around for over a decade. In its newest incarnation, the Trash Alien has stolen Blasternaut’s pal Spot and our hero is off on a loosely scripted mission to save him. To rescue Spot, the user must solve math problems to complete four steps: collect the trash that the Trash Alien dumped in space, turn the trash to fuel, follow the alien to his home planet, and finally rescue Spot.
  3. An experiential game, in which the learner is transplanted into the situations faced by the storyteller, and as such drawing heavily in situative pedagogy;
  4. An experiential game, where the player is transferred into the state of affairs faced by the narrator, and as such influenced by situative pedagogy;