SlideShare ist ein Scribd-Unternehmen logo
1 von 33
Downloaden Sie, um offline zu lesen
Make Your Life Easier.
Start with Constraints!
Nicole Leffel
@devilherdue
Hi! I’m Nicole.
This time last year, I went from:
~10 Employees
Hi! I’m Nicole.
This time last year, I went from:
~10 Employees ...more than 1000 times that.
Hi! I’m Nicole.
This time last year, I went from:
~10 Employees ...more than 1000 times that.
Well, sort of.
Hi! I’m Nicole.
This time last year, I went from:
~10 Employees ...more than 1000 times that.
Well, sort of.Thanks Naomi!
2013: Six New Games
QUANTITY
2013: Six New Games
QUANTITY
SCOPE
1) Goal Constraint
What do you want the game to do?
1) Goal Constraint
What do you want the game to do?
• Make money?
1) Goal Constraint
What do you want the game to do?
• Make money?
• Teach the player something?
1) Goal Constraint
What do you want the game to do?
• Make money?
• Teach the player something?
• Change a player’s behavior?
1) Goal Constraint
What do you want the game to do?
• Make money?
• Teach the player something?
• Change a player’s behavior?
• Just be fun?
1) Goal Constraint
What do you want the game to do?
• Make money?
• Teach the player something?
• Change a player’s behavior?
• Just be fun?
Our Goal: Build a game that encourages
players to engage with the brand.
2) Audience Constraint
Who do you want to play your game?
2) Audience Constraint
Who do you want to play your game?
Conventional “wisdom”...
• Women: Casual Puzzle Games
• Men: Casino Card Games
2) Audience Constraint
Who do you want to play your game?
Conventional “wisdom”...
• Women: Casual Puzzle Games
• Men: Casino Card Games
DO NOT GET TRAPPED HERE.
2) Audience Constraint
Who do you want to play your game?
Conventional “wisdom”...
• Women: Casual Puzzle Games
• Men: Casino Card Games
Our Audience: Changes with brands, but
generally more female skewed.
DO NOT GET TRAPPED HERE.
3) Feature Constraint
What can’t your game live without?
3) Feature Constraint
What can’t your game live without?
• Location-based Play
• Sync Multiplayer
• Accelerometer Controls
• Branching Narrative
• Realistic Physics
• Procedural Generation
3) Feature Constraint
What can’t your game live without?
• Location-based Play
• Sync Multiplayer
• Accelerometer Controls
• Branching Narrative
• Realistic Physics
• Procedural GenerationMake a big ole list. Then pick a couple.
3) Feature Constraint
What can’t your game live without?
• Location-based Play
• Sync Multiplayer
• Accelerometer Controls
• Branching Narrative
• Realistic Physics
• Procedural GenerationMake a big ole list. Then pick a couple.
Our Features: We wanted a player vs player
game that could be easily re-skinned.
4) Platform Constraint
What platform does your game need to be
on?
4) Platform Constraint
What platform does your game need to be
on?
• Web-based
• Tabletop
• Mobile
• Console and PC
• Physical Space
4) Platform Constraint
What platform does your game need to be
on?
• Web-based
• Tabletop
• Mobile
• Console and PC
• Physical Space
Our Platform: We wanted a mobile game and
felt confident going with iOS only.
4) Platform Constraint
What platform does your game need to be
on?
• Web-based
• Tabletop
•Mobile!!!
• Console and PC
• Physical Space
Our Platform: We wanted a mobile game and
felt confident going with iOS only.
Our Constraints
Goal: Have players engage with USA brand.
Audience: Female skewing, but not too gendered.
Features: Multiplayer and easily reskinnable.
Platform: Mobile.
Our Constraints
Goal: Have players engage with USA brand.
> Solution: Card decks for each show.
Audience: Female skewing, but not too gendered.
Features: Multiplayer and easily reskinnable.
Platform: Mobile.
Our Constraints
Goal: Have players engage with USA brand.
> Solution: Card decks for each show.
Audience: Female skewing, but not too gendered.
> Solution: Familiar casino-like game without casino-like
graphics.
Features: Multiplayer and easily reskinnable.
Platform: Mobile.
Our Constraints
Goal: Have players engage with USA brand.
> Solution: Card decks for each show.
Audience: Female skewing, but not too gendered.
> Solution: Familiar casino-like game without casino-like
graphics.
Features: Multiplayer and easily reskinnable.
> Solution: Game only playable with other people.
Card assets are super easy to swap.
Platform: Mobile.
Our Constraints
Goal: Have players engage with USA brand.
> Solution: Card decks for each show.
Audience: Female skewing, but not too gendered.
> Solution: Familiar casino-like game without casino-like
graphics.
Features: Multiplayer and easily reskinnable.
> Solution: Game only playable with other people.
Card assets are super easy to swap.
Platform: Mobile.
> Solution: We went iOS only to focus on animations.
Our Team Created...
USA Character Cards
(available in the App Store!)
Four Main Constraints
1) Goal
2) Audience
3) Feature(s)
4) Platform
Four Main Constraints
1) Goal
2) Audience
3) Feature(s)
4) Platform
Questions? :)
Nicole Leffel
@devilherdue

Weitere ähnliche Inhalte

Was ist angesagt?

Ppt outline-1ztacwj
Ppt outline-1ztacwjPpt outline-1ztacwj
Ppt outline-1ztacwjcallclass
 
The Basics of Building Games
The Basics of Building GamesThe Basics of Building Games
The Basics of Building GamesSusan Edwards
 
Game AI For the Masses
Game AI For the MassesGame AI For the Masses
Game AI For the MassesLuke Dicken
 
3. research (1)
3. research (1)3. research (1)
3. research (1)ItzFaith
 
7. evaluation (interactive)
7. evaluation (interactive)7. evaluation (interactive)
7. evaluation (interactive)Rockybatman22004
 
7. evaluation VG
7. evaluation VG7. evaluation VG
7. evaluation VGBaileyDyble
 
7. evaluation VG
7. evaluation VG7. evaluation VG
7. evaluation VGBaileyDyble
 
6. production reflection (interactive)
6. production reflection (interactive)6. production reflection (interactive)
6. production reflection (interactive)Rockybatman22004
 
Play (innovation) games to gain clarity - Austin Agile Product SIG
Play (innovation) games to gain clarity - Austin Agile Product SIGPlay (innovation) games to gain clarity - Austin Agile Product SIG
Play (innovation) games to gain clarity - Austin Agile Product SIGJeff Brantley
 
The Making of PopCap's Plants vs Zombies
The Making of PopCap's Plants vs ZombiesThe Making of PopCap's Plants vs Zombies
The Making of PopCap's Plants vs ZombiesJames Gwertzman
 
3. research (1)
3. research (1)3. research (1)
3. research (1)ItzFaith
 
2. research [comp] copy
2. research [comp] copy2. research [comp] copy
2. research [comp] copyAllison Hewitt
 
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)mochimedia
 
research for game dave
 research for game dave  research for game dave
research for game dave DanMorland
 

Was ist angesagt? (19)

Ppt outline-1ztacwj
Ppt outline-1ztacwjPpt outline-1ztacwj
Ppt outline-1ztacwj
 
The Basics of Building Games
The Basics of Building GamesThe Basics of Building Games
The Basics of Building Games
 
Video game plan
Video game planVideo game plan
Video game plan
 
Agario
AgarioAgario
Agario
 
Game AI For the Masses
Game AI For the MassesGame AI For the Masses
Game AI For the Masses
 
3. research (1)
3. research (1)3. research (1)
3. research (1)
 
1. initial plans
1. initial plans1. initial plans
1. initial plans
 
7. evaluation (interactive)
7. evaluation (interactive)7. evaluation (interactive)
7. evaluation (interactive)
 
7. evaluation VG
7. evaluation VG7. evaluation VG
7. evaluation VG
 
7. evaluation VG
7. evaluation VG7. evaluation VG
7. evaluation VG
 
6. production reflection (interactive)
6. production reflection (interactive)6. production reflection (interactive)
6. production reflection (interactive)
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
Play (innovation) games to gain clarity - Austin Agile Product SIG
Play (innovation) games to gain clarity - Austin Agile Product SIGPlay (innovation) games to gain clarity - Austin Agile Product SIG
Play (innovation) games to gain clarity - Austin Agile Product SIG
 
The Making of PopCap's Plants vs Zombies
The Making of PopCap's Plants vs ZombiesThe Making of PopCap's Plants vs Zombies
The Making of PopCap's Plants vs Zombies
 
3. research (1)
3. research (1)3. research (1)
3. research (1)
 
Indies ´Premieres
Indies ´PremieresIndies ´Premieres
Indies ´Premieres
 
2. research [comp] copy
2. research [comp] copy2. research [comp] copy
2. research [comp] copy
 
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
 
research for game dave
 research for game dave  research for game dave
research for game dave
 

Ähnlich wie Making a Game: Start with Constraints

Game mechanics-puzzles (NielsQuinten)
Game mechanics-puzzles (NielsQuinten)Game mechanics-puzzles (NielsQuinten)
Game mechanics-puzzles (NielsQuinten)lieveachten
 
Final Major Project Task 2
Final Major Project Task 2Final Major Project Task 2
Final Major Project Task 2munroAnimations
 
Playful design workshop ferrara - uxlx 2014
Playful design workshop   ferrara - uxlx 2014Playful design workshop   ferrara - uxlx 2014
Playful design workshop ferrara - uxlx 2014ferrarajc
 
Presentation sanlab workshops
Presentation sanlab workshopsPresentation sanlab workshops
Presentation sanlab workshopsArtur Roszczyk
 
Artificial Intelligence in Computer and Video Games
Artificial Intelligence in Computer and Video GamesArtificial Intelligence in Computer and Video Games
Artificial Intelligence in Computer and Video GamesLuke Dicken
 
Emily Greer at GDC 2018: Data-Driven or Data-Blinded?
Emily Greer at GDC 2018: Data-Driven or Data-Blinded?Emily Greer at GDC 2018: Data-Driven or Data-Blinded?
Emily Greer at GDC 2018: Data-Driven or Data-Blinded?Kongregate
 
Game AI 101 - NPCs and Agents and Algorithms... Oh My!
Game AI 101 - NPCs and Agents and Algorithms... Oh My!Game AI 101 - NPCs and Agents and Algorithms... Oh My!
Game AI 101 - NPCs and Agents and Algorithms... Oh My!Luke Dicken
 
20131028 Techniques of Addictive Games
20131028 Techniques of Addictive Games20131028 Techniques of Addictive Games
20131028 Techniques of Addictive GamesPathomchon Sriwilairit
 
Bica Studios Game Design Document and the Importance of Testing
Bica Studios Game Design Document and the Importance of TestingBica Studios Game Design Document and the Importance of Testing
Bica Studios Game Design Document and the Importance of TestingBica Studios
 
Writing about your Favorite Activity
Writing about your Favorite ActivityWriting about your Favorite Activity
Writing about your Favorite Activityhiliayelet
 
The Rise and Rise of Idle Games
The Rise and Rise of Idle GamesThe Rise and Rise of Idle Games
The Rise and Rise of Idle GamesAnthony Pecorella
 
BSA Game Design Merit Badge
BSA Game Design Merit BadgeBSA Game Design Merit Badge
BSA Game Design Merit BadgeDavid Mullich
 
Ais Mobile Apps
Ais Mobile Apps Ais Mobile Apps
Ais Mobile Apps Sneha Jain
 
Where the Whales live: the pyramid model of F2P design
Where the Whales live: the pyramid model of F2P designWhere the Whales live: the pyramid model of F2P design
Where the Whales live: the pyramid model of F2P designNicholas Lovell
 
Knowing When to Hold 'Em, When to Fold 'Em and When to Blow 'Em Up
Knowing When to Hold 'Em, When to Fold 'Em and When to Blow 'Em UpKnowing When to Hold 'Em, When to Fold 'Em and When to Blow 'Em Up
Knowing When to Hold 'Em, When to Fold 'Em and When to Blow 'Em UpLuke Dicken
 
GDC 2014 - Jeremy Ehrhardt, KIXEYE - Building Customer Support and Loyalty
GDC 2014 - Jeremy Ehrhardt, KIXEYE - Building Customer Support and LoyaltyGDC 2014 - Jeremy Ehrhardt, KIXEYE - Building Customer Support and Loyalty
GDC 2014 - Jeremy Ehrhardt, KIXEYE - Building Customer Support and LoyaltySteelPangolin
 
Casinos: The New Gold Rush For Developers? | Darion Lowenstein
Casinos: The New Gold Rush For Developers? | Darion LowensteinCasinos: The New Gold Rush For Developers? | Darion Lowenstein
Casinos: The New Gold Rush For Developers? | Darion LowensteinJessica Tams
 

Ähnlich wie Making a Game: Start with Constraints (20)

Game mechanics-puzzles (NielsQuinten)
Game mechanics-puzzles (NielsQuinten)Game mechanics-puzzles (NielsQuinten)
Game mechanics-puzzles (NielsQuinten)
 
Final Major Project Task 2
Final Major Project Task 2Final Major Project Task 2
Final Major Project Task 2
 
Playful design workshop ferrara - uxlx 2014
Playful design workshop   ferrara - uxlx 2014Playful design workshop   ferrara - uxlx 2014
Playful design workshop ferrara - uxlx 2014
 
Presentation sanlab workshops
Presentation sanlab workshopsPresentation sanlab workshops
Presentation sanlab workshops
 
Artificial Intelligence in Computer and Video Games
Artificial Intelligence in Computer and Video GamesArtificial Intelligence in Computer and Video Games
Artificial Intelligence in Computer and Video Games
 
Emily Greer at GDC 2018: Data-Driven or Data-Blinded?
Emily Greer at GDC 2018: Data-Driven or Data-Blinded?Emily Greer at GDC 2018: Data-Driven or Data-Blinded?
Emily Greer at GDC 2018: Data-Driven or Data-Blinded?
 
Game AI 101 - NPCs and Agents and Algorithms... Oh My!
Game AI 101 - NPCs and Agents and Algorithms... Oh My!Game AI 101 - NPCs and Agents and Algorithms... Oh My!
Game AI 101 - NPCs and Agents and Algorithms... Oh My!
 
20131028 Techniques of Addictive Games
20131028 Techniques of Addictive Games20131028 Techniques of Addictive Games
20131028 Techniques of Addictive Games
 
Bica Studios Game Design Document and the Importance of Testing
Bica Studios Game Design Document and the Importance of TestingBica Studios Game Design Document and the Importance of Testing
Bica Studios Game Design Document and the Importance of Testing
 
Video game plan
Video game planVideo game plan
Video game plan
 
Writing about your Favorite Activity
Writing about your Favorite ActivityWriting about your Favorite Activity
Writing about your Favorite Activity
 
The Rise and Rise of Idle Games
The Rise and Rise of Idle GamesThe Rise and Rise of Idle Games
The Rise and Rise of Idle Games
 
BSA Game Design Merit Badge
BSA Game Design Merit BadgeBSA Game Design Merit Badge
BSA Game Design Merit Badge
 
GameFraming
GameFramingGameFraming
GameFraming
 
Ais Mobile Apps
Ais Mobile Apps Ais Mobile Apps
Ais Mobile Apps
 
Where the Whales live: the pyramid model of F2P design
Where the Whales live: the pyramid model of F2P designWhere the Whales live: the pyramid model of F2P design
Where the Whales live: the pyramid model of F2P design
 
Knowing When to Hold 'Em, When to Fold 'Em and When to Blow 'Em Up
Knowing When to Hold 'Em, When to Fold 'Em and When to Blow 'Em UpKnowing When to Hold 'Em, When to Fold 'Em and When to Blow 'Em Up
Knowing When to Hold 'Em, When to Fold 'Em and When to Blow 'Em Up
 
GDC 2014 - Jeremy Ehrhardt, KIXEYE - Building Customer Support and Loyalty
GDC 2014 - Jeremy Ehrhardt, KIXEYE - Building Customer Support and LoyaltyGDC 2014 - Jeremy Ehrhardt, KIXEYE - Building Customer Support and Loyalty
GDC 2014 - Jeremy Ehrhardt, KIXEYE - Building Customer Support and Loyalty
 
Casinos: The New Gold Rush For Developers? | Darion Lowenstein
Casinos: The New Gold Rush For Developers? | Darion LowensteinCasinos: The New Gold Rush For Developers? | Darion Lowenstein
Casinos: The New Gold Rush For Developers? | Darion Lowenstein
 
FMP Research
FMP ResearchFMP Research
FMP Research
 

Kürzlich hochgeladen

WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure serviceWhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure servicePooja Nehwal
 
Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...
Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...
Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...gurkirankumar98700
 
Handwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsHandwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsMaria Levchenko
 
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...Igalia
 
IAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsIAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsEnterprise Knowledge
 
GenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day PresentationGenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day PresentationMichael W. Hawkins
 
🐬 The future of MySQL is Postgres 🐘
🐬  The future of MySQL is Postgres   🐘🐬  The future of MySQL is Postgres   🐘
🐬 The future of MySQL is Postgres 🐘RTylerCroy
 
Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slidevu2urc
 
Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024The Digital Insurer
 
CNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of ServiceCNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of Servicegiselly40
 
Injustice - Developers Among Us (SciFiDevCon 2024)
Injustice - Developers Among Us (SciFiDevCon 2024)Injustice - Developers Among Us (SciFiDevCon 2024)
Injustice - Developers Among Us (SciFiDevCon 2024)Allon Mureinik
 
Scaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationScaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationRadu Cotescu
 
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law DevelopmentsTrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law DevelopmentsTrustArc
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationSafe Software
 
Boost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityBoost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityPrincipled Technologies
 
Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...Enterprise Knowledge
 
08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking MenDelhi Call girls
 
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking MenDelhi Call girls
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxMalak Abu Hammad
 
[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdfhans926745
 

Kürzlich hochgeladen (20)

WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure serviceWhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
 
Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...
Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...
Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...
 
Handwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsHandwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed texts
 
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
 
IAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsIAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI Solutions
 
GenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day PresentationGenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day Presentation
 
🐬 The future of MySQL is Postgres 🐘
🐬  The future of MySQL is Postgres   🐘🐬  The future of MySQL is Postgres   🐘
🐬 The future of MySQL is Postgres 🐘
 
Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slide
 
Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024
 
CNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of ServiceCNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of Service
 
Injustice - Developers Among Us (SciFiDevCon 2024)
Injustice - Developers Among Us (SciFiDevCon 2024)Injustice - Developers Among Us (SciFiDevCon 2024)
Injustice - Developers Among Us (SciFiDevCon 2024)
 
Scaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationScaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organization
 
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law DevelopmentsTrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
 
Boost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityBoost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivity
 
Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...
 
08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men
 
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptx
 
[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf
 

Making a Game: Start with Constraints

  • 1. Make Your Life Easier. Start with Constraints! Nicole Leffel @devilherdue
  • 2. Hi! I’m Nicole. This time last year, I went from: ~10 Employees
  • 3. Hi! I’m Nicole. This time last year, I went from: ~10 Employees ...more than 1000 times that.
  • 4. Hi! I’m Nicole. This time last year, I went from: ~10 Employees ...more than 1000 times that. Well, sort of.
  • 5. Hi! I’m Nicole. This time last year, I went from: ~10 Employees ...more than 1000 times that. Well, sort of.Thanks Naomi!
  • 6. 2013: Six New Games QUANTITY
  • 7. 2013: Six New Games QUANTITY SCOPE
  • 8. 1) Goal Constraint What do you want the game to do?
  • 9. 1) Goal Constraint What do you want the game to do? • Make money?
  • 10. 1) Goal Constraint What do you want the game to do? • Make money? • Teach the player something?
  • 11. 1) Goal Constraint What do you want the game to do? • Make money? • Teach the player something? • Change a player’s behavior?
  • 12. 1) Goal Constraint What do you want the game to do? • Make money? • Teach the player something? • Change a player’s behavior? • Just be fun?
  • 13. 1) Goal Constraint What do you want the game to do? • Make money? • Teach the player something? • Change a player’s behavior? • Just be fun? Our Goal: Build a game that encourages players to engage with the brand.
  • 14. 2) Audience Constraint Who do you want to play your game?
  • 15. 2) Audience Constraint Who do you want to play your game? Conventional “wisdom”... • Women: Casual Puzzle Games • Men: Casino Card Games
  • 16. 2) Audience Constraint Who do you want to play your game? Conventional “wisdom”... • Women: Casual Puzzle Games • Men: Casino Card Games DO NOT GET TRAPPED HERE.
  • 17. 2) Audience Constraint Who do you want to play your game? Conventional “wisdom”... • Women: Casual Puzzle Games • Men: Casino Card Games Our Audience: Changes with brands, but generally more female skewed. DO NOT GET TRAPPED HERE.
  • 18. 3) Feature Constraint What can’t your game live without?
  • 19. 3) Feature Constraint What can’t your game live without? • Location-based Play • Sync Multiplayer • Accelerometer Controls • Branching Narrative • Realistic Physics • Procedural Generation
  • 20. 3) Feature Constraint What can’t your game live without? • Location-based Play • Sync Multiplayer • Accelerometer Controls • Branching Narrative • Realistic Physics • Procedural GenerationMake a big ole list. Then pick a couple.
  • 21. 3) Feature Constraint What can’t your game live without? • Location-based Play • Sync Multiplayer • Accelerometer Controls • Branching Narrative • Realistic Physics • Procedural GenerationMake a big ole list. Then pick a couple. Our Features: We wanted a player vs player game that could be easily re-skinned.
  • 22. 4) Platform Constraint What platform does your game need to be on?
  • 23. 4) Platform Constraint What platform does your game need to be on? • Web-based • Tabletop • Mobile • Console and PC • Physical Space
  • 24. 4) Platform Constraint What platform does your game need to be on? • Web-based • Tabletop • Mobile • Console and PC • Physical Space Our Platform: We wanted a mobile game and felt confident going with iOS only.
  • 25. 4) Platform Constraint What platform does your game need to be on? • Web-based • Tabletop •Mobile!!! • Console and PC • Physical Space Our Platform: We wanted a mobile game and felt confident going with iOS only.
  • 26. Our Constraints Goal: Have players engage with USA brand. Audience: Female skewing, but not too gendered. Features: Multiplayer and easily reskinnable. Platform: Mobile.
  • 27. Our Constraints Goal: Have players engage with USA brand. > Solution: Card decks for each show. Audience: Female skewing, but not too gendered. Features: Multiplayer and easily reskinnable. Platform: Mobile.
  • 28. Our Constraints Goal: Have players engage with USA brand. > Solution: Card decks for each show. Audience: Female skewing, but not too gendered. > Solution: Familiar casino-like game without casino-like graphics. Features: Multiplayer and easily reskinnable. Platform: Mobile.
  • 29. Our Constraints Goal: Have players engage with USA brand. > Solution: Card decks for each show. Audience: Female skewing, but not too gendered. > Solution: Familiar casino-like game without casino-like graphics. Features: Multiplayer and easily reskinnable. > Solution: Game only playable with other people. Card assets are super easy to swap. Platform: Mobile.
  • 30. Our Constraints Goal: Have players engage with USA brand. > Solution: Card decks for each show. Audience: Female skewing, but not too gendered. > Solution: Familiar casino-like game without casino-like graphics. Features: Multiplayer and easily reskinnable. > Solution: Game only playable with other people. Card assets are super easy to swap. Platform: Mobile. > Solution: We went iOS only to focus on animations.
  • 31. Our Team Created... USA Character Cards (available in the App Store!)
  • 32. Four Main Constraints 1) Goal 2) Audience 3) Feature(s) 4) Platform
  • 33. Four Main Constraints 1) Goal 2) Audience 3) Feature(s) 4) Platform Questions? :) Nicole Leffel @devilherdue