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Computer-Supported Collaborative
                         Learning with Mind-Maps*

                               Dmitrij Koznov1 and Michel Pliskin2
              1
                  Saint-Petersburg State University, Software Engineering Department,
                         Universiteskij pr. 28, 198504, St. Petersburg, Russia
                                       dkoznov@yandex.ru
                   2
                     Comapping, Blaagaardstraede 8FDK-4000, Roskilde, Denmark
                                           pl@tepkom.ru



         Abstract. Collaborative learning is a set of various approaches in education that
         involve joint intellectual effort by students or students and teachers. It opposed
         to the traditional 'direct transmission' model, in which learners are assumed to
         be passive, receptive, isolated receivers of knowledge and skills delivered by an
         external source. Today Computer-Supported Collaborative Learning (CSCL) is
         actively developed to support collaborative learning process with the help of
         modern information and communication technologies. Mindmaps is one of
         the wide-known learning technique which can be used in CSCL. In this paper
         we present new mindmaps Web-based tool Comapping, which provides a wide
         variety of ways to organize collaborative processes in education. We also de-
         scribe our experiments with applying the CSLC-paradigm using Comapping
         while teaching Software Engineering in Saint Petersburg State University.

         Keywords: Computer-Supported Collaborative Learning, Collaborative Learn-
         ing, Mind maps, SADT, Author/Commenter Cycle Review Process.



1 Introduction
Mind maps [1] are a popular technique having been widely used in the education area
for several decades by now. It is used both on its own and as a part of other method-
ologies like active learning [2] and others. Mind maps are extremely efficient when
working individually on learning material as they emphasize human creative skills,
improve memory and are generally proved useful in all kinds of intellectual activities.
There are a number of software mindmapping solutions on the market now (please
refer to [3] for a complete listing). However, use of a mindmapping in collaborative
learning is not too widely recognized at the moment. At the same time, mind maps are
proved to be a great tool for different kinds of collaborative work between both the
teacher and the student and inside a group of students.
   Computer-supported mind maps are efficient in organizing all kinds of collabora-
tive processes in various areas: business, education, science and more. A mind map
*
    Educational experiments with Comapping tools described in this paper were partially funded
    by Hewllett-Packard and RFFI (grant 08-01-08342).

T. Margaria and B. Steffen (Eds.): ISoLA 2008, CCIS 17, pp. 478–489, 2008.
© Springer-Verlag Berlin Heidelberg 2008
Computer-Supported Collaborative Learning with Mind-Maps   479


can easily be sent by email to friends and colleagues and revise it later according to
their comments. Some of mindmapping tools: MindMeister, mind42 and others have
lots of extra advanced collaboration features. However, all of them lack the ability to
handle large diagrams efficiently and visually clearly, which is an essential thing for
most educational uses.
   This article is focused on how to apply mind maps in Computer-Supported Col-
laborative Learning (CSCL) [4]. We are going to introduce a software application
named Comapping1, being a pure online mindmapping application. Comapping has
numerous advanced collaboration features like real-time collaborative editing, live
indication of other users’ position, and efficient support for large maps. We are also
presenting the results of our experiments to use Comapping-based mind maps to set
up efficient collaborative learning processes in Software Engineering Department of
Mathematics and Mechanics Faculty of Saint-Petersburg State University.

2 Background
2.1 Computer-Supported Collaborative Learning

Briefly, CSCL is focused on how collaborative learning supported by technology can
enhance peer interaction and work in groups, and how collaboration and technology
facilitate sharing and distributing of knowledge and expertise among community
members [4]. Collaborative learning is in an education process when two or more
people learn or attempt to learn something together [5]. There are many interpretation
of this concept and it now mostly seen as a general framework unifying lots of differ-
ent educational methods, approaches and techniques.
   It is not easy to decide when and where to start CSCL history. Collaborative learn-
ing is the subject of study in a wide variety of disciplines such as developmental
psychology (e.g., sociocognitive conflict), social psychology (person perception,
motivation, group processes), sociology (status, power and authority), cognitive psy-
chology (how learning occurs, learning outcomes) and sociocultural perspectives
(cultural influence on interaction, mediation of learning) [6].

2.2 Mind Maps
The approach was suggested by Tony Buzan in 1970 as an efficient way to work with
arbitrary information. The idea is to use a very simple diagramming notation: the
central (primary) object is drawn in the middle, and secondary and further objects
clarifying the meaning of the central one are put around it and connected together.
This makes a radial structure suitable to analyze and understand large amounts of
data. The approach is widely used in education, business, psychology and other areas.
There are also a number of software tools implementing the approach. More informa-
tion can be found in [1, 3].

2.3 Mindmapping Tools
In this section we are going to give a brief overview of current online mindmapping
solutions and will try analyze them a bit from collaboration learning perspective. This
1
    www.comapping.com
480      D. Koznov and M. Pliskin


overview is not supposed to be 100% comprehensive as there are more and more
applications appearing nearly every day, and it does not seem feasible to cover all of
them, but we are going to cover the basic trends and most often used examples.
   First, let us list the features we consider most important for collaboration.
   Pure online application in a modern highly-heterogeneous cross-platform world,
the only reasonable way to communicate is to use online applications. Desktop appli-
cations are just not the way to go anymore because the complexity they bring makes
the real learning and communication complicated up to useless.
   Live collaboration is the key feature for collaboration. It allows people to edit a
single map simultaneously in real time, to share maps, and therefore to communicate
efficiently.
   Export & import to/from other formats allows convert move the data quickly
between applications (both online and desktop), providing easy ways to back up, store
and integrate data.
   Automatic intelligent layout of different kinds as shared maps tends to become
large, users need an efficient way to work with these large maps efficiently. As screen
space is always limited, applications need efficient ways to handle the problem, lead-
ing to different kinds of automatic map layout engines.
   Smart printing paper copies are still very important in academic world, and intel-
ligent printing seems to be one of key features.
   Based on these criteria we can summarize the popular online mindmapping solu-
tions in the Table 1. We consider the following online applications: MindMeister,
Mindomo, Mind422, comparing them with Comapping3.

                            Table 1. Online mindmapping solutions

        Feature/Tools           MindMeister   Mindomo      Mind42 Comapping
        Pure online applica-    YES           YES         YES       YES
        tion
        Live collaboration      YES           NO          YES       YES
        Export/Import           YES           YES         YES       YES
        Intelligent     auto-   Partial       Partial     Partial   YES
        layout
        Smart printing          NO            NO          NO        YES

   As we can see, most tools are quite similar in terms of basic functionality. We can
only mention Mindomo not having online collaboration and Comapping’s unique
auto-layout and smart printing features.

2.4 Author/Commenter Cycle Review Process SADT/IDEF
In this section we describe wide-known collaborative technique to elaborate visual
models which we use for collaborative mindmapping development. This is au-
thor/Commenter cycle review process SADT/IDEF [7] in 70s, which was introduced
in SADT and after that formalized in EDEF-standards [8] in 90s.
2
    MindMeister – www.mindmeister.com, Mindomo – www.mindomo.com, Mind42 –
    www.mind42.com
3
    For more information concerning mindmapping tools we would recommend [3].
Computer-Supported Collaborative Learning with Mind-Maps      481


   SADT (Structural Analysis and Design Technique) method is to perform structural
analysis of a software system allowing to reduce the number of expensive errors by
structuring the knowledge about the system as well as improving the communication
between developers and users or customers. SADT was used in ICAM (Integrated
Computer-Aided Manufacturing) of US AirForce leading to adopting some part of it
as IDEF0 standard and wide adoption of this standard in the US military industry.
SADT is not used in software development now, but it is still in active use for busi-
ness process modeling.
   Author/Commenter cycle review process is one of SADT/EDEF. In order to build
a usable description of a system in question, we need to evaluate the models quickly
by experts and future users. The two primary roles here are author and commenter -
the second one being the domain expert. Author is interviewing the commenter to get
the necessary information. He is then fixing commenter’s comments in the model.
The models are thus created in an iterative way until considered ready by the experts.


3 Comapping

3.1 Overview

Comapping (www.comapping.com) is a next-generation collaborative online mind-
mapping application. Its basic purpose is to allow users to create, edit and share mind
maps. Comapping introduces features like easy drag’n’drop, smooth animation, sup-
port for large maps with smart auto-focusing feature, and more. Tree-like notation
(left-to-right mindmapping) is proved better for computer-based mindmapping when




                           Fig. 1. Example mind map diagram
482       D. Koznov and M. Pliskin


combined with auto-layout algorithm as it is easier to read and understand than the
center-based one, and the intuitive power of the center-based approach goes away
when map is no longer static as it is on paper. An example mind map in Comapping is
presented in Fig. 1.
   Comapping has the following extra features to ease collaboration and active learning:
1.    Pure online application. This allows users to avoid the hassle of installing the
      application locally and taking care of mind maps stored as local files as they are
      kept on the server instead. The application also has built-in communication tools
      eliminating the need to use external e-mail and/or chat software like Microsoft
      Outlook or Skype. Users can also work offline for a while if the connection goes
      down as all their data will be automatically copied to server once it is up again.
2.    Real-time collaborative map editing. The system allows sharing maps to any
      number of users, as well as notifying users about map changes. These changes are
      then highlighted on a map with the detailed information about who and when made
      each individual change. Other users can they review the changes and leave com-
      ments making Comapping a great tool for professors to review their students’ work.
3.    Smart, convenient and flexible printing. Allows a professor to print a number
      of maps quickly and then review them offline. Multiple printing options (such as
      fit to page, fit to multiple pages, print parts of map) makes it possible to review
      even large maps and models with just a sheet of paper.
4.    User-friendliness and ease of use. People (especially students) do not normally
      need a user manual or any other documentation everything is intuitive and self-
      explanatory.
5.    Export/import features. Ability to insert mind maps into PowerPoint presenta-
      tions and interoperability with other popular software is a key thing for collabora-
      tion as well4.

3.2 Implementation Details

Technically, Comapping is implemented as an Adobe Flash application on the client
and as a Apache/Neko5 application on the server. The client is built using the Model-
View-Controller design pattern and is coded using haXe6 programming language. Due
to the nature of Flash virtual machine, the client is using functional programming
concepts like high-order functions and pattern-matching pretty extensively, allowing
for simple code performing the complicated tasks. The server is a relatively simple
stateless HTTP request processor (providing therefore an excellent scalability), cou-
pled with a database engine.

3.3 Usage Examples

In this section we present several projects done by students using the Comapping tool.
These projects include:

4
  Reader can try Comapping for free to evaluate it herself. The service has an one month free
  trial.
5
  http://www.nekovm.org
6
  http://www.haxe.org
Computer-Supported Collaborative Learning with Mind-Maps        483


 • An UML quiz designed by students
 • A plan of an article to be written by PhD student and his supervisor.
   As you can see from the screenshots below, the tool helps to structure the problem,
split it into subproblems, and go on with this process for as long as needed. At the
same time, other peers can review/augment/comment the work done, and thus per-
form the task together efficiently.
   In case of UML quiz Comapping was used to present a lot of information in a nice
group discussion-friendly way. A high-level overview of the quiz is presented on Fig. 2.
You can see the first level completely and three more levels of the main branch. The
quiz itself appeared to be large and deeply structured, and therefore we needed a tool to
create an outline for it and then navigate, change and review this outline easily.
   Fig. 3 shows how Comapping can display large models: you can see one of deep
levels “focused” allowing the user to concentrate on it and its details, and the left grey
area shows the context preventing the reviewer from getting lost in a large diagram.




                          Fig. 2. UML Usage/experience survey

   The second example (see Fig. 4) solves a different task. A student has written an
article which contained all the necessary information, but the structure was not ade-
quate and sometimes it was not focused properly. The supervisor then restructured the
article using a paper-based mind map, and then the student was offered to re-do this
mind map in Comapping. The original paper-based mind map was intentionally not
very accurate, and some parts were even made unreadable. The supervisor wanted to
make the student understand the plan better while converting, actually to make her
own new plan using the original one only as inspiration. The obvious reason is that
student will need to write a new article according to the plan, and working on your
own plan is a lot more efficient compared to working on someone else’s plan. The
result has been reviewed several times and was finally successfully converted to a
484     D. Koznov and M. Pliskin


ultimately published good article. The definite conclusion is that the traditional paper-
based review loop would take a lot more time and effort for the both parties, and es-
pecially for the supervisor, as explaining your position about a heavily detailed and
complicated problem to someone else without the right tool is a very difficult task.




                               Fig. 3. Details of UML quiz




                                Fig. 4. Planning an article
Computer-Supported Collaborative Learning with Mind-Maps      485


   Fig. 5 shows the real-time collaboration on the mind map of article along with the
share dialog used to invite more people to collaborate. You can see also how the tool
indicates what other users are doing on a map currently, allowing for even more effi-
cient collaboration and group work (mark «Dmitrij Koznov» near the node «Imple-
mentation documentation»).




                         Fig. 5. Collaboration on the article plan


4 Education Experiments with Comapping

4.1 Starting Points

The basic purpose of our experiments was to make collaborative learning processes in
Software Engineering Department of Saint-Petersburg State University more efficient
and make students more active, involved and committed. This basically applies to
seminars, lectures and writing papers of all kinds (term papers, Bachelor, Master and
PhD thesis). We realized that the current learning processes are mainly focused on
teachers, while students are mostly playing a passive role.
   Having looked deeper on the problem, it is easy to realize that most teaching
courses consist of two levels. The first level is focused on basic concepts, notions and
facts, and requires student mostly to remember some amount of information. The
second level is a next step and is focused on understanding, analyzing and (later)
practical usage of the knowledge given. This essentially means that while the first
level is pretty similar for all students and is perfectly measurable using traditional
tools like tests, exams, and simple assignments. The second level, if passed for a stu-
dent, leads to very student-specific results which are far more difficult to measure
using traditional tools. After passing the second level, student comes with her own
486        D. Koznov and M. Pliskin


understanding and point of view on the area, which might differ significantly from
what was given on the lectures and how the teaches thinks about it. This is an essen-
tial thing for practical application of knowledge given, and thus is especially impor-
tant in highly practical areas like for instance Software Engineering.
    The problem we are facing then is how to induce and then evaluate student
achievements on the second level. We found the mind maps in general and Comap-
ping tool in particular are of a great help here.

4.2 Issues and Solutions

Comapping allowed us to organize learning process more efficiently. The following is
a quick summary of the most important things we tried.

      1. Get a measurable result quickly. This applies to both understanding the
         lectures and talking to the supervisor. It occurred that a mind map created af-
         ter a lecture or a talk is a very good measure of what does student actually
         understand about the subject. Oral communication which is normally used
         often merely creates an illusion of understanding, and the real picture might
         reveal only much later. As opposed to that, mind maps created on the spot al-
         low teachers to measure the understanding fast and easily and to explain in
         detail what exactly is wrong and where to improve. Carefully designed mind
         map-based assignments not only need students to remember and reproduce
         the information, but they are much more focused on demonstrating how they
         understand the material. It is a good practice to focus on relations between
         different topics or concepts, preferably the ones that are implied from the
         course material but were not explicitly mentioned. Mind maps then allow to
         check students on a number of topics much quicker than an oral examination
         could take (of course sacrificing the quality compared to oral exam). We use
         this approach for regular tests at the beginning of a lecture to check how the
         last lecture is understood and in exams. The exam itself worked more like an
         intensive seminar in this case and could last for several hours, and the best
         thing was to run a group process, when everybody were working on the same
         task, but with completely different results.
      2. Organize the iterative collaboration between teacher and students. There
         are a lot of situations (on seminars, exams, etc.) when teacher and student in-
         tensively communicate with each other. And very often this communication
         occurs in iterative manner: student gets some information from supervisor
         and should think over it. In this case mind maps are a good mean for student
         to reflect her current level of understanding of a subject and for supervisor to
         check this level and make corrections or comments. Comapping collabora-
         tive features allowed us to organize this work into iterations with intermedi-
         ate reviews by teacher. We used Author/Commenter cycle review process
         SADT/IDEF by adopting the iterative author-commenter collaboration im-
         proving the same mind map. Student is normally acting as author, and
         teacher is normally a commenter. And thanks to online nature of Comapping
         we were able to perform this communication over the Internet easily.
Computer-Supported Collaborative Learning with Mind-Maps           487


       3. Improve paper writing efficiency. Many students experience considerable
          difficulties creating there term papers and all kinds of thesis. On the other
          hand, it is often a time-consuming work for a supervisor to review the papers
          multiple times during their preparation. Comapping allowed to go from itera-
          tive reviews to iterative planning: instead of rewriting the real text many
          times, a student together with his supervisor is working on a detailed plan of
          paper. Tree-like expandable structure of Comapping Mind maps with text
          nodes allows focusing and discussing individual aspects or abstraction layers
          of a paper while still keeping the overall concept in mind. Online collabora-
          tive features allow to use the Internet to share results and notes. As a practi-
          cal note, mind map-based plans of articles and other writings work best if
          kept small to fit in just 1 page. This allows for viewing them as a whole and
          at once without checking the details on different pages. It is similar to One
          Page Method [9] which is used business meetings (in project management,
          research areas etc.) to focus one a given topic. Ability to the problem as a
          whole is a must when dealing with complicated information7.
             The best way to apply mind maps and Comapping is not from the very
          beginning but when some part of real work is already done and the author
          now has to understand its meaning and write the text. At this point, the in-
          formation is usually abundant, not scarce, and thus the author needs to real-
          ize what she is focusing on and what has to be left aside. Mind maps are of
          great help here, but the most important things are not the maps themselves
          but the thoughts and understanding they in fact induce.
       4. Organize a student groupwork. Someone just creates a map and shares
          with everybody including the teacher. Other people are then making changes
          (all at once or one-by-one as agreed beforehand). The teacher can easily see
          how actively each individual student is working by looking at her changes,
          and she can also make her own changes into the shared map. We also use
          Author/Commenter cycle review process SADT/IDEF. Students are rotating
          as authors, and teacher and other students are commenters. Each next author
          has to improve the work of the previous ones, not to start everything from
          scratch. In order to achieve that the group aligned itself and developed a
          shared vision before make the initial mind map.
       5. Make the results of students’ work publicly available. Assignments and
          results made in Comapping appear to be a great material for further teaching.
          We have the whole libraries of mind maps on different subjects.

4.3 Problems

However, we’ve also met some problems while using mind maps and Comapping.
       1.   We have found out that we have to teach our students how to make good
            maps (not how to use Comapping).


7
    Reducing a complicated phenomenon to a compact rule is the basic principle of western sci-
    ence. It is also applied in using drawings in construction and engineering, visual modeling,
    (SADT [7], UML [10], etc.), in software engineering.
488        D. Koznov and M. Pliskin


      2.   Sometimes it is more efficient to make maps on paper instead of Comapping.
           Moreover, we have also used other diagrams (for instance, UML [10]).
           These changes are often necessary to adapt to specific requirements of some
           students or courses. For instance, as we are teaching Software Engineering, it
           was often making sense to use the classical diagramming notations of this
           domain.
      3.   Another problem we observed sometimes is that students and teachers often
           tend to focus on designing and improving the maps themselves (in multiple
           review-comment-fix cycles). The problem here is to keep focusing on the
           content, not the form. Sometimes we found ourselves spent a great deal of
           time making a great map which does not make any sense at all.


5 Conclusions
Our experiments involved about 200 students totally during one academic year. We
taught two courses and several seminars using mind maps with Comapping. There are
about 30 students that used Comapping to create their term papers and Bache-
lors/Masters/PhD thesis. We’ve noticed booming efficiency of collaborative learning
processes and student activity, and the entire education process seems to have become
more creative and interesting. We are going to continue this experiment, and we do
believe that the key thing here is not only to create and facilitate the common approach
to use mind maps in Computer-Supported Collaborative Learning, but to stimulate the
creative work of both students and teachers. Each course, each lecture, each student
can be taught in a highly customized way based on these basic ideas and principles.
   We’re also going to improve and develop Comapping further to make it better for
educators. This includes a bunch of new features (like better notes, support for equa-
tions and maths, and many more) as well as co-operating with major educational insti-
tutions and industry leaders to promote Comapping usage actively in education area.


References
 1. Buzan, T.: The mind map book, 2nd edn. BBC Books, London (1995)
 2. Willis, C.L., Miertschin, S.L.: Mind maps as active learning tools. Journal of Computing
    Sciences in Colleges 21(4), 266–272 (2006)
 3. http://mindmapping.typepad.com/
 4. Lehtinen, E., Hakkarainen, K., Lipponen, L., Rahikainen, M., Muukkonen, H.: Computer-
    supported collaborative learning: A review of research and development (The J.H.G.I
    Giesbers Reports on Education, 10). University of Nijmegen, Department of Educational
    Sciences, Netherlands (1999)
 5. Dillenbourg, P.: Introduction: What do you mean by collaborative learning? In: Dillen-
    bourg, P. (ed.) Collaborative Learning: Cognitive and computational approaches, pp. 1–19.
    Elsevier Science, Amsterdam (1999)
 6. O’Donnell, A.M., Hmelo-Silver, C.E., Erkens, G. (eds.): Collaborative learning, reasoning,
    and technology. Erlbaum, Mahwah (2006)
 7. Marca, D.A., McGowan, C.L.: SADT Structured Analysis and Design Technique.
    McGraw-Hill, New York (1988)
Computer-Supported Collaborative Learning with Mind-Maps         489


 8. Integration Definition For Function Modeling (IDEF0). Draft Federal Information Process-
    ing Standards Publication 183, 79 p. (1993)
 9. Koznov, D.V.: Visual Modeling and Software Project Management. In: Krivulin, N. (ed.)
    Proceedings of 2nd International Workshop New Models of Business: Managerial Aspects
    and Enabling Technology, Saint-Petersburg, pp. 161–169 (2002)
10. UML 2.0 Infrastructure Specification (September, 2004), http://www.omg.org/

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Computer-Supported Collaborative Learning with Mind-Maps

  • 1. Computer-Supported Collaborative Learning with Mind-Maps* Dmitrij Koznov1 and Michel Pliskin2 1 Saint-Petersburg State University, Software Engineering Department, Universiteskij pr. 28, 198504, St. Petersburg, Russia dkoznov@yandex.ru 2 Comapping, Blaagaardstraede 8FDK-4000, Roskilde, Denmark pl@tepkom.ru Abstract. Collaborative learning is a set of various approaches in education that involve joint intellectual effort by students or students and teachers. It opposed to the traditional 'direct transmission' model, in which learners are assumed to be passive, receptive, isolated receivers of knowledge and skills delivered by an external source. Today Computer-Supported Collaborative Learning (CSCL) is actively developed to support collaborative learning process with the help of modern information and communication technologies. Mindmaps is one of the wide-known learning technique which can be used in CSCL. In this paper we present new mindmaps Web-based tool Comapping, which provides a wide variety of ways to organize collaborative processes in education. We also de- scribe our experiments with applying the CSLC-paradigm using Comapping while teaching Software Engineering in Saint Petersburg State University. Keywords: Computer-Supported Collaborative Learning, Collaborative Learn- ing, Mind maps, SADT, Author/Commenter Cycle Review Process. 1 Introduction Mind maps [1] are a popular technique having been widely used in the education area for several decades by now. It is used both on its own and as a part of other method- ologies like active learning [2] and others. Mind maps are extremely efficient when working individually on learning material as they emphasize human creative skills, improve memory and are generally proved useful in all kinds of intellectual activities. There are a number of software mindmapping solutions on the market now (please refer to [3] for a complete listing). However, use of a mindmapping in collaborative learning is not too widely recognized at the moment. At the same time, mind maps are proved to be a great tool for different kinds of collaborative work between both the teacher and the student and inside a group of students. Computer-supported mind maps are efficient in organizing all kinds of collabora- tive processes in various areas: business, education, science and more. A mind map * Educational experiments with Comapping tools described in this paper were partially funded by Hewllett-Packard and RFFI (grant 08-01-08342). T. Margaria and B. Steffen (Eds.): ISoLA 2008, CCIS 17, pp. 478–489, 2008. © Springer-Verlag Berlin Heidelberg 2008
  • 2. Computer-Supported Collaborative Learning with Mind-Maps 479 can easily be sent by email to friends and colleagues and revise it later according to their comments. Some of mindmapping tools: MindMeister, mind42 and others have lots of extra advanced collaboration features. However, all of them lack the ability to handle large diagrams efficiently and visually clearly, which is an essential thing for most educational uses. This article is focused on how to apply mind maps in Computer-Supported Col- laborative Learning (CSCL) [4]. We are going to introduce a software application named Comapping1, being a pure online mindmapping application. Comapping has numerous advanced collaboration features like real-time collaborative editing, live indication of other users’ position, and efficient support for large maps. We are also presenting the results of our experiments to use Comapping-based mind maps to set up efficient collaborative learning processes in Software Engineering Department of Mathematics and Mechanics Faculty of Saint-Petersburg State University. 2 Background 2.1 Computer-Supported Collaborative Learning Briefly, CSCL is focused on how collaborative learning supported by technology can enhance peer interaction and work in groups, and how collaboration and technology facilitate sharing and distributing of knowledge and expertise among community members [4]. Collaborative learning is in an education process when two or more people learn or attempt to learn something together [5]. There are many interpretation of this concept and it now mostly seen as a general framework unifying lots of differ- ent educational methods, approaches and techniques. It is not easy to decide when and where to start CSCL history. Collaborative learn- ing is the subject of study in a wide variety of disciplines such as developmental psychology (e.g., sociocognitive conflict), social psychology (person perception, motivation, group processes), sociology (status, power and authority), cognitive psy- chology (how learning occurs, learning outcomes) and sociocultural perspectives (cultural influence on interaction, mediation of learning) [6]. 2.2 Mind Maps The approach was suggested by Tony Buzan in 1970 as an efficient way to work with arbitrary information. The idea is to use a very simple diagramming notation: the central (primary) object is drawn in the middle, and secondary and further objects clarifying the meaning of the central one are put around it and connected together. This makes a radial structure suitable to analyze and understand large amounts of data. The approach is widely used in education, business, psychology and other areas. There are also a number of software tools implementing the approach. More informa- tion can be found in [1, 3]. 2.3 Mindmapping Tools In this section we are going to give a brief overview of current online mindmapping solutions and will try analyze them a bit from collaboration learning perspective. This 1 www.comapping.com
  • 3. 480 D. Koznov and M. Pliskin overview is not supposed to be 100% comprehensive as there are more and more applications appearing nearly every day, and it does not seem feasible to cover all of them, but we are going to cover the basic trends and most often used examples. First, let us list the features we consider most important for collaboration. Pure online application in a modern highly-heterogeneous cross-platform world, the only reasonable way to communicate is to use online applications. Desktop appli- cations are just not the way to go anymore because the complexity they bring makes the real learning and communication complicated up to useless. Live collaboration is the key feature for collaboration. It allows people to edit a single map simultaneously in real time, to share maps, and therefore to communicate efficiently. Export & import to/from other formats allows convert move the data quickly between applications (both online and desktop), providing easy ways to back up, store and integrate data. Automatic intelligent layout of different kinds as shared maps tends to become large, users need an efficient way to work with these large maps efficiently. As screen space is always limited, applications need efficient ways to handle the problem, lead- ing to different kinds of automatic map layout engines. Smart printing paper copies are still very important in academic world, and intel- ligent printing seems to be one of key features. Based on these criteria we can summarize the popular online mindmapping solu- tions in the Table 1. We consider the following online applications: MindMeister, Mindomo, Mind422, comparing them with Comapping3. Table 1. Online mindmapping solutions Feature/Tools MindMeister Mindomo Mind42 Comapping Pure online applica- YES YES YES YES tion Live collaboration YES NO YES YES Export/Import YES YES YES YES Intelligent auto- Partial Partial Partial YES layout Smart printing NO NO NO YES As we can see, most tools are quite similar in terms of basic functionality. We can only mention Mindomo not having online collaboration and Comapping’s unique auto-layout and smart printing features. 2.4 Author/Commenter Cycle Review Process SADT/IDEF In this section we describe wide-known collaborative technique to elaborate visual models which we use for collaborative mindmapping development. This is au- thor/Commenter cycle review process SADT/IDEF [7] in 70s, which was introduced in SADT and after that formalized in EDEF-standards [8] in 90s. 2 MindMeister – www.mindmeister.com, Mindomo – www.mindomo.com, Mind42 – www.mind42.com 3 For more information concerning mindmapping tools we would recommend [3].
  • 4. Computer-Supported Collaborative Learning with Mind-Maps 481 SADT (Structural Analysis and Design Technique) method is to perform structural analysis of a software system allowing to reduce the number of expensive errors by structuring the knowledge about the system as well as improving the communication between developers and users or customers. SADT was used in ICAM (Integrated Computer-Aided Manufacturing) of US AirForce leading to adopting some part of it as IDEF0 standard and wide adoption of this standard in the US military industry. SADT is not used in software development now, but it is still in active use for busi- ness process modeling. Author/Commenter cycle review process is one of SADT/EDEF. In order to build a usable description of a system in question, we need to evaluate the models quickly by experts and future users. The two primary roles here are author and commenter - the second one being the domain expert. Author is interviewing the commenter to get the necessary information. He is then fixing commenter’s comments in the model. The models are thus created in an iterative way until considered ready by the experts. 3 Comapping 3.1 Overview Comapping (www.comapping.com) is a next-generation collaborative online mind- mapping application. Its basic purpose is to allow users to create, edit and share mind maps. Comapping introduces features like easy drag’n’drop, smooth animation, sup- port for large maps with smart auto-focusing feature, and more. Tree-like notation (left-to-right mindmapping) is proved better for computer-based mindmapping when Fig. 1. Example mind map diagram
  • 5. 482 D. Koznov and M. Pliskin combined with auto-layout algorithm as it is easier to read and understand than the center-based one, and the intuitive power of the center-based approach goes away when map is no longer static as it is on paper. An example mind map in Comapping is presented in Fig. 1. Comapping has the following extra features to ease collaboration and active learning: 1. Pure online application. This allows users to avoid the hassle of installing the application locally and taking care of mind maps stored as local files as they are kept on the server instead. The application also has built-in communication tools eliminating the need to use external e-mail and/or chat software like Microsoft Outlook or Skype. Users can also work offline for a while if the connection goes down as all their data will be automatically copied to server once it is up again. 2. Real-time collaborative map editing. The system allows sharing maps to any number of users, as well as notifying users about map changes. These changes are then highlighted on a map with the detailed information about who and when made each individual change. Other users can they review the changes and leave com- ments making Comapping a great tool for professors to review their students’ work. 3. Smart, convenient and flexible printing. Allows a professor to print a number of maps quickly and then review them offline. Multiple printing options (such as fit to page, fit to multiple pages, print parts of map) makes it possible to review even large maps and models with just a sheet of paper. 4. User-friendliness and ease of use. People (especially students) do not normally need a user manual or any other documentation everything is intuitive and self- explanatory. 5. Export/import features. Ability to insert mind maps into PowerPoint presenta- tions and interoperability with other popular software is a key thing for collabora- tion as well4. 3.2 Implementation Details Technically, Comapping is implemented as an Adobe Flash application on the client and as a Apache/Neko5 application on the server. The client is built using the Model- View-Controller design pattern and is coded using haXe6 programming language. Due to the nature of Flash virtual machine, the client is using functional programming concepts like high-order functions and pattern-matching pretty extensively, allowing for simple code performing the complicated tasks. The server is a relatively simple stateless HTTP request processor (providing therefore an excellent scalability), cou- pled with a database engine. 3.3 Usage Examples In this section we present several projects done by students using the Comapping tool. These projects include: 4 Reader can try Comapping for free to evaluate it herself. The service has an one month free trial. 5 http://www.nekovm.org 6 http://www.haxe.org
  • 6. Computer-Supported Collaborative Learning with Mind-Maps 483 • An UML quiz designed by students • A plan of an article to be written by PhD student and his supervisor. As you can see from the screenshots below, the tool helps to structure the problem, split it into subproblems, and go on with this process for as long as needed. At the same time, other peers can review/augment/comment the work done, and thus per- form the task together efficiently. In case of UML quiz Comapping was used to present a lot of information in a nice group discussion-friendly way. A high-level overview of the quiz is presented on Fig. 2. You can see the first level completely and three more levels of the main branch. The quiz itself appeared to be large and deeply structured, and therefore we needed a tool to create an outline for it and then navigate, change and review this outline easily. Fig. 3 shows how Comapping can display large models: you can see one of deep levels “focused” allowing the user to concentrate on it and its details, and the left grey area shows the context preventing the reviewer from getting lost in a large diagram. Fig. 2. UML Usage/experience survey The second example (see Fig. 4) solves a different task. A student has written an article which contained all the necessary information, but the structure was not ade- quate and sometimes it was not focused properly. The supervisor then restructured the article using a paper-based mind map, and then the student was offered to re-do this mind map in Comapping. The original paper-based mind map was intentionally not very accurate, and some parts were even made unreadable. The supervisor wanted to make the student understand the plan better while converting, actually to make her own new plan using the original one only as inspiration. The obvious reason is that student will need to write a new article according to the plan, and working on your own plan is a lot more efficient compared to working on someone else’s plan. The result has been reviewed several times and was finally successfully converted to a
  • 7. 484 D. Koznov and M. Pliskin ultimately published good article. The definite conclusion is that the traditional paper- based review loop would take a lot more time and effort for the both parties, and es- pecially for the supervisor, as explaining your position about a heavily detailed and complicated problem to someone else without the right tool is a very difficult task. Fig. 3. Details of UML quiz Fig. 4. Planning an article
  • 8. Computer-Supported Collaborative Learning with Mind-Maps 485 Fig. 5 shows the real-time collaboration on the mind map of article along with the share dialog used to invite more people to collaborate. You can see also how the tool indicates what other users are doing on a map currently, allowing for even more effi- cient collaboration and group work (mark «Dmitrij Koznov» near the node «Imple- mentation documentation»). Fig. 5. Collaboration on the article plan 4 Education Experiments with Comapping 4.1 Starting Points The basic purpose of our experiments was to make collaborative learning processes in Software Engineering Department of Saint-Petersburg State University more efficient and make students more active, involved and committed. This basically applies to seminars, lectures and writing papers of all kinds (term papers, Bachelor, Master and PhD thesis). We realized that the current learning processes are mainly focused on teachers, while students are mostly playing a passive role. Having looked deeper on the problem, it is easy to realize that most teaching courses consist of two levels. The first level is focused on basic concepts, notions and facts, and requires student mostly to remember some amount of information. The second level is a next step and is focused on understanding, analyzing and (later) practical usage of the knowledge given. This essentially means that while the first level is pretty similar for all students and is perfectly measurable using traditional tools like tests, exams, and simple assignments. The second level, if passed for a stu- dent, leads to very student-specific results which are far more difficult to measure using traditional tools. After passing the second level, student comes with her own
  • 9. 486 D. Koznov and M. Pliskin understanding and point of view on the area, which might differ significantly from what was given on the lectures and how the teaches thinks about it. This is an essen- tial thing for practical application of knowledge given, and thus is especially impor- tant in highly practical areas like for instance Software Engineering. The problem we are facing then is how to induce and then evaluate student achievements on the second level. We found the mind maps in general and Comap- ping tool in particular are of a great help here. 4.2 Issues and Solutions Comapping allowed us to organize learning process more efficiently. The following is a quick summary of the most important things we tried. 1. Get a measurable result quickly. This applies to both understanding the lectures and talking to the supervisor. It occurred that a mind map created af- ter a lecture or a talk is a very good measure of what does student actually understand about the subject. Oral communication which is normally used often merely creates an illusion of understanding, and the real picture might reveal only much later. As opposed to that, mind maps created on the spot al- low teachers to measure the understanding fast and easily and to explain in detail what exactly is wrong and where to improve. Carefully designed mind map-based assignments not only need students to remember and reproduce the information, but they are much more focused on demonstrating how they understand the material. It is a good practice to focus on relations between different topics or concepts, preferably the ones that are implied from the course material but were not explicitly mentioned. Mind maps then allow to check students on a number of topics much quicker than an oral examination could take (of course sacrificing the quality compared to oral exam). We use this approach for regular tests at the beginning of a lecture to check how the last lecture is understood and in exams. The exam itself worked more like an intensive seminar in this case and could last for several hours, and the best thing was to run a group process, when everybody were working on the same task, but with completely different results. 2. Organize the iterative collaboration between teacher and students. There are a lot of situations (on seminars, exams, etc.) when teacher and student in- tensively communicate with each other. And very often this communication occurs in iterative manner: student gets some information from supervisor and should think over it. In this case mind maps are a good mean for student to reflect her current level of understanding of a subject and for supervisor to check this level and make corrections or comments. Comapping collabora- tive features allowed us to organize this work into iterations with intermedi- ate reviews by teacher. We used Author/Commenter cycle review process SADT/IDEF by adopting the iterative author-commenter collaboration im- proving the same mind map. Student is normally acting as author, and teacher is normally a commenter. And thanks to online nature of Comapping we were able to perform this communication over the Internet easily.
  • 10. Computer-Supported Collaborative Learning with Mind-Maps 487 3. Improve paper writing efficiency. Many students experience considerable difficulties creating there term papers and all kinds of thesis. On the other hand, it is often a time-consuming work for a supervisor to review the papers multiple times during their preparation. Comapping allowed to go from itera- tive reviews to iterative planning: instead of rewriting the real text many times, a student together with his supervisor is working on a detailed plan of paper. Tree-like expandable structure of Comapping Mind maps with text nodes allows focusing and discussing individual aspects or abstraction layers of a paper while still keeping the overall concept in mind. Online collabora- tive features allow to use the Internet to share results and notes. As a practi- cal note, mind map-based plans of articles and other writings work best if kept small to fit in just 1 page. This allows for viewing them as a whole and at once without checking the details on different pages. It is similar to One Page Method [9] which is used business meetings (in project management, research areas etc.) to focus one a given topic. Ability to the problem as a whole is a must when dealing with complicated information7. The best way to apply mind maps and Comapping is not from the very beginning but when some part of real work is already done and the author now has to understand its meaning and write the text. At this point, the in- formation is usually abundant, not scarce, and thus the author needs to real- ize what she is focusing on and what has to be left aside. Mind maps are of great help here, but the most important things are not the maps themselves but the thoughts and understanding they in fact induce. 4. Organize a student groupwork. Someone just creates a map and shares with everybody including the teacher. Other people are then making changes (all at once or one-by-one as agreed beforehand). The teacher can easily see how actively each individual student is working by looking at her changes, and she can also make her own changes into the shared map. We also use Author/Commenter cycle review process SADT/IDEF. Students are rotating as authors, and teacher and other students are commenters. Each next author has to improve the work of the previous ones, not to start everything from scratch. In order to achieve that the group aligned itself and developed a shared vision before make the initial mind map. 5. Make the results of students’ work publicly available. Assignments and results made in Comapping appear to be a great material for further teaching. We have the whole libraries of mind maps on different subjects. 4.3 Problems However, we’ve also met some problems while using mind maps and Comapping. 1. We have found out that we have to teach our students how to make good maps (not how to use Comapping). 7 Reducing a complicated phenomenon to a compact rule is the basic principle of western sci- ence. It is also applied in using drawings in construction and engineering, visual modeling, (SADT [7], UML [10], etc.), in software engineering.
  • 11. 488 D. Koznov and M. Pliskin 2. Sometimes it is more efficient to make maps on paper instead of Comapping. Moreover, we have also used other diagrams (for instance, UML [10]). These changes are often necessary to adapt to specific requirements of some students or courses. For instance, as we are teaching Software Engineering, it was often making sense to use the classical diagramming notations of this domain. 3. Another problem we observed sometimes is that students and teachers often tend to focus on designing and improving the maps themselves (in multiple review-comment-fix cycles). The problem here is to keep focusing on the content, not the form. Sometimes we found ourselves spent a great deal of time making a great map which does not make any sense at all. 5 Conclusions Our experiments involved about 200 students totally during one academic year. We taught two courses and several seminars using mind maps with Comapping. There are about 30 students that used Comapping to create their term papers and Bache- lors/Masters/PhD thesis. We’ve noticed booming efficiency of collaborative learning processes and student activity, and the entire education process seems to have become more creative and interesting. We are going to continue this experiment, and we do believe that the key thing here is not only to create and facilitate the common approach to use mind maps in Computer-Supported Collaborative Learning, but to stimulate the creative work of both students and teachers. Each course, each lecture, each student can be taught in a highly customized way based on these basic ideas and principles. We’re also going to improve and develop Comapping further to make it better for educators. This includes a bunch of new features (like better notes, support for equa- tions and maths, and many more) as well as co-operating with major educational insti- tutions and industry leaders to promote Comapping usage actively in education area. References 1. Buzan, T.: The mind map book, 2nd edn. BBC Books, London (1995) 2. Willis, C.L., Miertschin, S.L.: Mind maps as active learning tools. Journal of Computing Sciences in Colleges 21(4), 266–272 (2006) 3. http://mindmapping.typepad.com/ 4. Lehtinen, E., Hakkarainen, K., Lipponen, L., Rahikainen, M., Muukkonen, H.: Computer- supported collaborative learning: A review of research and development (The J.H.G.I Giesbers Reports on Education, 10). University of Nijmegen, Department of Educational Sciences, Netherlands (1999) 5. Dillenbourg, P.: Introduction: What do you mean by collaborative learning? In: Dillen- bourg, P. (ed.) Collaborative Learning: Cognitive and computational approaches, pp. 1–19. Elsevier Science, Amsterdam (1999) 6. O’Donnell, A.M., Hmelo-Silver, C.E., Erkens, G. (eds.): Collaborative learning, reasoning, and technology. Erlbaum, Mahwah (2006) 7. Marca, D.A., McGowan, C.L.: SADT Structured Analysis and Design Technique. McGraw-Hill, New York (1988)
  • 12. Computer-Supported Collaborative Learning with Mind-Maps 489 8. Integration Definition For Function Modeling (IDEF0). Draft Federal Information Process- ing Standards Publication 183, 79 p. (1993) 9. Koznov, D.V.: Visual Modeling and Software Project Management. In: Krivulin, N. (ed.) Proceedings of 2nd International Workshop New Models of Business: Managerial Aspects and Enabling Technology, Saint-Petersburg, pp. 161–169 (2002) 10. UML 2.0 Infrastructure Specification (September, 2004), http://www.omg.org/