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Examining Reflective Awareness in Gaming Experience Thomas Fennewald, David Phelps, Gabriel Recchia, Ellen Jameson, Brenden Sewell, Thomas Parmer, & Edward Castronova
Awareness games – Indiana University Research, Development, & Education
Passion for Introspection…
A love for Games…
Addiction to research… ?
Melded in Game design Experience…
A tool for Reflection? ?
Games supporting… Awareness of concepts Reflection on assumptions Testing of hypotheses
Awareness +Reflection +testing Reflective Awareness in Gaming experience
Mission: support Reflective experience  gather Feedback from Players
Mission: support  Reflective experience  gather  Feedback from Players
Mission: support  Reflective experience  And  stay  Fun! gather Feedback from players
Mission:
Mission: Moon
Mission: Moon 9 years…
Mission: Moon 9 years… Live ON TV!
Strategy: NASA
Strategy: Design reflection to be a fun experience NASA
Strategy: Design reflection to be a fun experience use the game as a researchinstrument NASA
Strategy: Design reflection to be a fun experience use the game as a research instrument Use feedback for systematic refinement NASA
happiness mindfulness personality
engagement impact
engagement
engagement
engagement
impact
impact
Embedded writing in educational games
Embedded Writing Whyville whyville.net Numedeon, Inc
Embedded Writing
Embedded Writing PAPER JOURNALS
Embedded Writing
Embedded Writing
Embedded Writing ,[object Object]
Chat
Mail,[object Object]
Embedded Writing Social Private motivation, reputation, introspection
Embedded Writing
Questions? Please contact us at www.transformativegames.com
Examining Reflective Awareness in Gaming Experience

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