This presentation discusses a new portable and easy-to-use solution for capturing 360-degree spherical video using a single camera. The solution aims to make capturing 360 video more cost effective and accessible to early adopters than existing hardware by addressing problems with current technologies being too large, heavy, expensive and difficult to use. It will provide market validation opportunities through a Kickstarter campaign and plans to offer an API and SDK for developers as well as capabilities for live streaming 360 video.