This document describes a proposed story game called "Peep Yourself" that aims to educate people about how their digital data is collected and used without their awareness. The game would follow a day in the life of the player and their "digital twin" to show how personal information is revealed through daily decisions and online activities. By playing, users would learn how to take back control of their data and be provided a profile of their digital persona along with tailored tips. Screenshots of the game are included and it is suggested that the modular structure could allow different versions for different audiences.