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www.innovationgames.com
Lean Startups
& Innovation Games
Michael Tarnowski
Plays-In-Business.com
Xing Lean Startup Circle Rhein-Main,
29.10.2012
www.plays-in-business.com
www.innovationgames.com
www.innovationgames.com
Basics of LEAN
Lean: Focus on the business as a
whole and what brings value
Muda − Wasteful Activities
Non-Value-Generating: Process steps
that either the customer is not willing
to pay for or are not critical to the creation of value for the customer.
Lean Principles − NO MUDA!
Basic principles of lean: reduce waste, maintain quality,
and accelerate productivity.
“Optimize the whole“ – “Eliminate waste“
“Build quality in“– “Deliver fast“
MUDA
www.plays-in-business.com
www.innovationgames.com
www.innovationgames.com
Non Value Adding:
• Waste
• No Customer Focus!
www.plays-in-business.com
www.innovationgames.com
www.innovationgames.com
Waste #1: Defects / Scrap / Rework
Waste #2: Over Processing
Waste #3: Waiting
Waste #4: New Ideas / Employee Knowledge
Waste #5: Transportation
Waste #6: Inventory
Waste #7: Motion
Waste #8: Excess Production
7 (or 8) Ways of Muda
www.plays-in-business.com
www.innovationgames.com
www.innovationgames.com
Waste #1 – Defects, Rework,
Scraps
Defects in end product add no value – they
often require fixing and attract significant
costs to the organization. – Loss of corporate
image not included.
www.plays-in-business.com
www.innovationgames.com
www.innovationgames.com
Waste #2 – Over Processing
Additional features or process steps the customer is unwilling to pay for
or doesn’t find them to be valuable add no value.
www.plays-in-business.com
www.innovationgames.com
www.innovationgames.com
Waste #3 – Waiting
Waiting around for the next step in production add
no value.
www.plays-in-business.com
www.innovationgames.com
www.innovationgames.com
Waste #4 – New Ideas / Employer
Knowledge
Not utilizing the ideas generated by those people who
actually use the processes themselves add no value.
www.plays-in-business.com
www.innovationgames.com
www.innovationgames.com
Waste #5 – Transportation
Wasting time and resources for picking up/moving/ dropping
off of raw materials or finished product, as well as moving
materials/product over long distances, outside of the actual
process itself, add no value.
www.plays-in-business.com
www.innovationgames.com
www.innovationgames.com
Waste #6 – Inventory
Consists of either all components, the work in progress, and the
finished product not being processed
www.plays-in-business.com
www.innovationgames.com
www.innovationgames.com
Waste #7 – Motion
People moving or walking or equipment
moving more than they actually have to in
order to the processing to be performed
add no value.
www.plays-in-business.com
www.innovationgames.com
www.innovationgames.com
Waste #8 – Excess Production
More production than there is actually demand
www.plays-in-business.com
www.innovationgames.com
www.innovationgames.com
D – Defects / Scrap / Rework
O – Over Processing
W – Waiting
N – Non-utilized Employee
Ideas / Creativity
T – Transportation
I – Inventory
M – Motion
E – Excess Production
(“stolen” from Chad Walters/LeanBlitz.Net)
No Innovation (Waste)
= Down Time
www.plays-in-business.com
www.innovationgames.com
www.innovationgames.com
U – be Unforgettable
P – be Productive
T – be Transparent
I – be Innovative
M – be Motivated
E – be Experimental
Be instead
Up Time
www.plays-in-business.com
www.innovationgames.com
www.innovationgames.com
Up Time !
Time Is UP!!
Do IT!
Innovation Games
…Gamestorming
…Agile Games
www.plays-in-business.com
www.innovationgames.com
Innovation Games ‒ The Seriously Fun Way to
Do Work!
Innovation Games:
 a set of originally market research oriented,
facilitated and directed games, developed
by Luke Hohmann. *)
 13 core games at the beginning; now more
than 20 games.
Innovation Games are in context of Game Storming, a
similar game-oriented approach initiated by Sunny Brown,
David Gray.
*) Free account to play online: http://innovationgames.com/resources/instant-play-games/
www.plays-in-business.com
www.innovationgames.com
Why Games?
World is a Complex System:
 made up of many complex systems,
 all of them interacting with each other
 in complex, dynamic and unpredictable ways.
Games:
 involves people,
 have structure and goals,
 operates more like a real-world system,
 results are unpredictable,
 small changes in variables generate
dramatic differences in the result.
www.plays-in-business.com
www.innovationgames.com
Games *)
 Games are alternatives to
standard business meetings.
 Games are structured activities.
A facilitator leads a group
towards some goal by way of a
game, that provides scope for
thinking freely, even playfully.
 Games require a few props such
as sticky notes, poster paper,
markers, random pictures from
magazines, or other thought
provoking objects ― “Fluffy Stuff”.
New Ideas
Agreement
Problem Solving
Planning
Deep Understanding
Unraveling
complexity
*) Innovation Games, Agiles Games, LEGO Serious Play
www.plays-in-business.com
www.innovationgames.com
Innovation Games ‒ The Seriously Fun Way to
Do Work!
Innovation Games:
Focussed on real-time collaborative games to engage customers and
stakeholders to reveal what really matters to them and to get
breakthrough ideas.
www.plays-in-business.com
www.innovationgames.com
Innovation Games ‒ The Seriously Fun Way to
Do Work!
Ways of
 customer feedback about a product or service
 prioritising issues, features, meanings, options,
possibilities, ...etc.
 Serious games to solve a wide range of
product strategy and management issues
across the whole market lifecycle.
www.plays-in-business.com
www.innovationgames.com
Innovation Games ‒ Fields of Application
Not only applicable for market research and product design,
but also for
 Portfolio management,
 Requirements management,
 Project management
 .....
...any number of tasks of
 Innovative Thinking
 Brainstorming
 Collaboration / Team building
 ...
www.plays-in-business.com
www.innovationgames.com
Core Set of Innovation Games: 13 Games
Product Box Spider Web
Make My Day Speed Boat
Buy a Feature
20/20 Vision
Me and My
Shadow
Hot Tub
The Apprentice Remember the
Future
Show and Tell Prune the Product Tree My Worst Nightmare
www.plays-in-business.com
www.innovationgames.com
Innovation Games 1/5
Product Box: customers work individually or in
small teams to create and sell their ideal product.
Me and My Shadow: discover hidden needs
by carefully observing what customers
actually do with your products.
Buy a Feature: customers work together to
purchase their most desired features.
www.plays-in-business.com
www.innovationgames.com
Innovation Games 2/5
Give Them a Hot Tub: customers provide
feedback on outrageous features to establish
what is truly essential.
Remember the Future: understand your
customers’ definition of success by seeing how
they shape their future. (This game is related
with Future Perfect from Agile Coaching)
Spider Web: participants work individually or in
small teams to create vivid pictures of how your
products and services fit into their world.
www.plays-in-business.com
www.innovationgames.com
Innovation Games 3/5
Start Your Day: participants collaboratively
describe when, how, and where they use your
product(s). Participants describe their daily,
weekly, monthly, and yearly events related to
their use of a product.
Show and Tell: customers describe the most
important artifacts produced by your system to
you and other customers.
The Apprentice: an engineer or product
developer uses the product as an end-user.
www.plays-in-business.com
www.innovationgames.com
Innovation Games 4/5
20/20 Vision: customers negotiate the relative
importance of such things as product features,
market requirements, and product benefits.
Prune the Product Tree: customers work in
small teams to shape the evolution of your
products and services.
Speed Boat: customers identify their biggest
pain points with your products and services.
www.plays-in-business.com
www.innovationgames.com
Innovation Games 5/5
My Worst Nightmare: Discover hidden and/or
unconsidered worst-case scenarios to develop
better understanding and planning.
Participants imagine and draw a caricature of
their “worst nightmare” related to the product or
service that you’re researching.
www.plays-in-business.com
www.innovationgames.com
www.innovationgames.com
www.plays-in-business.com
www.innovationgames.com
Innovation Games ‒ 3 Prominent Applications in Lean
Identify Chances to
Reduce Waste
Identify your Minimum
Viable Product (MVP)
Value Stream
Mapping
www.plays-in-business.com
www.innovationgames.com
Innovation Games ‒ Value Stream Mapping,
Streamlining the Value Stream
Value Stream / Value Stream Mapping (VSM):
identifies and analyses flow of materials and information
required to bring a product or service to the customer.
 Identify major sources of non-value added time in a
value stream;
 Envision a less wasteful future state; and
 Develop an implementation plan for future Lean
activities.
Most Useful Innovation Games:
20/20
Vision
Prune the
Product Tree
Speedboat Show and Tell
www.plays-in-business.com
www.innovationgames.com
Innovation Games ‒ Identify Chances to Reduce Waste
Waste: Non-Value-Generating Activities.
Build Current State Value Stream Map
 Identify waste
 Identify bottlenecks
Most Useful Innovation Games:
20/20
Vision
Prune the
Product Tree
Speedboat Show and Tell
www.plays-in-business.com
www.innovationgames.com
Innovation Games ‒ Identify your Minimum Viable
Product
Minimum Viable Product (MVP): has just those
features that allow the product to be deployed, and
no more.
MVP provides the minimum set of features needed
to learn usage from earlyvangelist – early adopters.
Eric Ries, StartupLessonsLearned.com
Using MVP:
+ Avoid building products nobody wants
+ Maximize learning per dollar spent
− Hard Work: much more minimum than
you think
 Define feature set being as most
minimum and most compelling as
possible
 Gather user feedback for product
development constantly
Most Useful Innovation Games :
20/20
Vision
Prune the
Product Tree
Speedboat Show and Tell
www.plays-in-business.com
www.innovationgames.com
Books
 Luke Hohmann: Innovation Games. Creating Breakthrough
Products Through Collaborative Play. Addison-Wesley, 2006.
 Dave Gray, Sunni Brown, James Macanufo: Gamestorming.
O'Reilly, 2010.
Web Links
 Innovation Games: www.innovationgames.com
 Gamestorming: http://www.gogamestorm.com/
 Plays-in-Business (Artikel) http://plays-in-business.com/2011/09/innovation-games
 http://tastycupcakes.org/
Further Reading
www.plays-in-business.com
www.innovationgames.com
Competencies:
 Trained Innovation Games Facilitator & Trained LEGO Serious Play Facilitator
 Certifed Scrum Master, Agile Coaching
 ISO 15504/Automotive SPiCE Prov. Assessor
 Requirements Engineering & Management consultancy
 Quality Assurance & Management consultancy
 Project Management & Configuration Management consultancy
ISO 15504
Assessor
Industrial Sectors:
 Automotive, Finance
 Logistics & Public Transport
 Defence , Aerospace
 Aviation & Air Traffic Management
Plays-In-Business.com
www.plays-in-business.com
www.innovationgames.com
 http://www.ftd.de
 www.innovationgames.com
 Izahorsky, http://www.flickr.com/photos/ingmar/3934077939/
 http://farm2.static.flickr.com/1164/5125476119_2cdf57722e.jpg
 oschene, http://www.flickr.com/photos/oschene/3016792272/
 Ravi Pinisetti, http://www.flickr.com/photos/rk_p/6913697731/
 LX_ZX, http://www.flickr.com/photos/lx_photo/7439564388/
 Kamomemushi, http://www.flickr.com/photos/shinjinakai/6080589831/
 RayVanEng, http://www.flickr.com/photos/rayvaneng/4675892563/
 Mang PK, http://www.flickr.com/photos/42682894@N05/3939957339/
 Steven H Scott, http://www.flickr.com/photos/stevenscott/6779454656/
 Budderflyman, http://www.flickr.com/photos/21686909@N07/3458700677
 musklick, http://www.flickr.com/photos/mouse-click-media/5597883913/#
 Mr Andrew Murray, http://www.flickr.com/photos/mrandrewmurray/5826411174/
 DownOnEarth, http://www.flickr.com/photos/16173624@N03/4147638363/in/faves-58564123@N05/
 Daniel Rennen / pixelio.de, http://image.pixelio.de/000/612/512//player/1--612512-Stra%26szlig%3Benkehrer%20reinigt%20Stra%26szlig%3Be-pixelio.jpg
Graphics Acknowledgements
www.plays-in-business.com
www.innovationgames.com
Plays-In-Business.com
Website: plays-in-business.com, info@plays-in-business.com
Twitter: twitter.com/playsinbusiness twitter.com/m_tarnowski
Xing: xing.com/profile/Michael_Tarnowski
LinkedIn: linkedin.com/pub/michael-tarnowski/52/b62/a98

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Lean Startups & Innovation Games Guide

Hinweis der Redaktion

  1. Defects/Scrap/Rework This is the creation of products that are either defective or not what the customer requested. Perhaps the customer asked for products that were 25” in diameter and the process delivered products that were 23” in diameter instead, or a press operator bent copper bars to the wrong angle. How often have you asked for a Diet Coke at a concession stand and you receive a regular Coke instead? As a result, material and effort was wasted on parts that will either never be used or require additional manpower to correct. By making the product correctly the first time, scrap and rework opportunities can be avoided. http://leanblitz.net/2011/11/the-eight-wastes-a-primer/ http://leanblitz.net/lean-wastes/
  2. Overprocessing The typical process you follow when manufacturing your parts might be stamp, paint, assemble, inspect, wrap part in foam, place neatly in crate, move full crates to storage. What if the customer doesn’t want the part painted, yet you do so anyway? Maybe the parts are durable and the customer thinks the foam is unnecessary, but foam is included as well. How about baristas at Starbucks putting lids on coffees when more than half of their customers immediately remove the lids to add more flavors or sweeteners? If the customer is unwilling to pay for the additional process steps or doesn’t find them to be valuable, those steps should be skipped. We like to go above and beyond in the name of customer service, but what if it’s cost prohibitive to do so and the value received doesn’t justify it? http://leanblitz.net/2011/11/the-eight-wastes-a-primer/ http://leanblitz.net/lean-wastes/
  3. Waiting The opposite of overproduction and inventory would be stocking out, or running out of products/components. If you aren’t able to complete your process or perform your job because someone/something has not been able to provide you with the necessary items, there’s little you can do with your time but wait. Maybe a customer has not provided you with the necessary details for order completion and you can’t move forward until they do. Perhaps someone is standing at the copier making presentation documents while you’re standing behind them waiting to duplicate order forms. It’s important to know how to properly balance production scheduling between causing stockouts and creating excess inventory. http://leanblitz.net/2011/11/the-eight-wastes-a-primer/ http://leanblitz.net/lean-wastes/
  4. Non-Utilized Employee Creativity/Ideas The most-recently “discovered” waste is not utilizing the ideas generated by those who actually use the processes themselves. Operators of a manufacturing process are typically going to be the most knowledgeable about the ins-and-outs of the process, and by not considering their opinions about how they can do their job better would be a disservice to them. If they identify a problem and their proposed solution falls upon deaf ears, they’ll certainly become discouraged in providing additional ideas in the future. When solving problems, it’s important to collect and consider all possible answers, no matter the source. Empower your employees to make the processes they use better. If a ticket office operator identifies some ways to prevent excess walking or processing so they can serve customers faster, wouldn’t you be inclined to listen to those ideas? http://leanblitz.net/2011/11/the-eight-wastes-a-primer/ http://leanblitz.net/lean-wastes/
  5. Transportation Using time and resources for picking up/moving/dropping off of raw materials or finished product, as well as moving materials/product over long distances, outside of the actual process itself is wasteful. For example, storing frozen hot dogs, buns, and condiments far away from a concession stand requires more transportation and travel back and forth from storage than might be necessary. http://leanblitz.net/2011/11/the-eight-wastes-a-primer/ http://leanblitz.net/lean-wastes/
  6. Inventory A process may have made good product, but if too much is made or made faster than which it’s needed the product will have to be stored. Storage takes up valuable floor space and requires use of wasteful transportation to move product out of the way. Many companies are addicted to inventory buildup because by keeping so much good product on site they’ll never run short of necessary product and can flex to the customers’ ever-changing needs. But sometimes inventory becomes obsolete or goes bad and all that effort was wasted on building product that wasn’t going to be needed. In addition, having lots of inventory around can be a safety concern. What if inventory buildup forces operators to step around bins or parts, potentially putting them in harm’s way in unsafe areas or becoming trip hazards? http://leanblitz.net/2011/11/the-eight-wastes-a-primer/ http://leanblitz.net/lean-wastes/
  7. Excess motion Following a recipe in a kitchen as an example, the cook has to find utensils and dishes, gather ingredients, move partially-created dishes around, maybe set the table, put used dishes in the sink, etc. Many times they’re going back and forth between the utensils drawer, the dish cabinets, the stove, the trash can, and the table. That’s a lot of movement! What if better preparation made sure all utensils were not only available but within a short reach? What if the trash can wasn’t so far away? Reducing motion means saving time and energy…and maybe that meal gets cooked faster. http://leanblitz.net/2011/11/the-eight-wastes-a-primer/ http://leanblitz.net/lean-wastes/
  8. Excess Production This is the production of more product than what the process customer requires, or making it much earlier than necessary. Overproduction can be the most expensive type of waste because it leads to other kinds of waste. If a stamping process stamps more steel sheets or delivers them faster than the painting process following it requires, the stamped steel will just collect between the process steps, building up inventory and possibly taking up space. If the buildup gets too big, forklifts can move the unpainted steel to storage, requiring excess transportation. A minor league baseball team might purchase twice as many paper team schedules as needed simply because the per-unit cost was lower but then not use all of them. At the end of the season, those schedules are expired and unusable, so they become scrap. Overproduction can be reduced by making exactly what the customer/next process requires in the right quantities at the right time. http://leanblitz.net/2011/11/the-eight-wastes-a-primer/ http://leanblitz.net/lean-wastes/
  9. The minimum viable product is that version of a new product which allows a team to collect the maximum amount of validated learning about customers with the least effort. Eric Ries, StartupLessonsLearned.com
  10. Improve the workflow at a macro level. Use cellular concepts. Design around monuments. Use raw material entry and shipping exit points to select process flow locations Don't forget to incorporate support functions into the cells. Design effective work stations at the micro level Characteristics of a Lean Value Stream: Smooth and continuous flow without detours Shortest lead time and fast changeovers/set-ups Highest quality and Lowest cost No inventory piles Operations in close proximity to each other Short cycle times Reliable processes http://www.qualitytrainingportal.com/resources/lean_manufacturing/streamlining_value_stream.htm
  11. http://epa.gov/lean/environment/toolkits/environment/ch3.htm
  12. Wer kennt sie nicht, die Gründerteams, die monatelang nichts anderes machen als an ihrem Produkt zu tüfteln, um es zu perfektionieren. Wenn sie sich dann endlich entscheiden, an den Markt zu gehen, scheitert häufig schon der erste Markttest und die ganze Mühe war umsonst. Dropbox http://www.deutsche-startups.de/2012/08/20/minimum-viable-product/ http://lumma.de/2012/05/22/das-minimum-viable-product-ist-anstrengend/ In product development, the Minimum Viable Product or MVP is a strategy used for fast and quantitative market testing of a product or product feature, The product is typically deployed to a subset of possible customers, such as early adopters that are thought to be more forgiving, more likely to give feedback, and able to grasp a product vision from an early prototype or marketing information. An MVP is not a minimal product, it is a strategy and process directed toward making and selling a product to customers. It is an iterative process of idea generation, prototyping, presentation, data collection, analysis and learning. One seeks to minimize the total time spent on an iteration. The process is iterated until a desirable product-market fit is obtained, or until the product is deemed to be non-viable. “The minimum viable product (MVP) is that version of a new product which allows a team to collect the maximum amount of validated learning about customers with the least effort.” Eric Ries, StartupLessonsLearned.com