5. The Mission
“We are Hyper Island. Hyper Island designs
learning experiences that enables companies
and individuals to develop, grow, and rise to
the challenges of tomorrow’s transformative
technology. Our mission is to spark a passion
for learning that lasts for life.”
Saturday, November 10, 2012
6. Executive Programs Student Programs
Tailored Classes Interactive Art Director
Master Classes Digital Media (ME)
Mobile Design & Development
Motion Graphics
Digital Data Strategist
Learning Designer & Facilitator
eCommerce Business
MA Digital Media Management
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7. LEARN BY DOING
PROBLEM SOLVING
FAILING IS GOOD!
REAL CLIENTS
COLLABORATION
CREATE THE FUTURE
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11. Problem solving
Group dynamics
Learning
organizations Idea generation
How
Design thinking
Feedback
Reflection Prototyping
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12. Real briefs
What
Latest digital technology
Industry leaders
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16. Checkin
What did you do yesterday?
What will you do today?
Is there something you need help with
from the group?
How do you feel today?
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17. So who are you?
One paper, your name, 3 drawings of things
that defined you througout your life, and the
reason why you are
attending this workshop
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19. Johari Window
During the 1950s two psychologists (Joseph
Luft and Harry Ingham) at the University of
California developed the model.
It is a model that can be used to clarify
different aspects of human relations and
communication.
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24. Draw apples
Divide a paper in boxes by drawing lines
Fill all the boxes with variations of apples
One pen per team that you pass around
10 min and NO talking
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25. What do you think
happened
and why?
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33. 5. YES AND!
Build on each others ideas
No is a big NO NO!
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34. HOW TO CREATE A
CONCEPT IN LESS THAN
ONE HOUR
- a team exercise
10
10
Saturday, November 10, 2012
min
min
35. 1. Find a problem to solve
Find a partner and ask them to tell you three things
they find annoying on a daily basis
something annoying, or something that you want to improve
Pick your favourite, then switch roles
~2 min
10
10
Saturday, November 10, 2012
min
min
36. 2. Dig a little deeper
Ask your partner to describe their most recent
encounter with the annoyance. Take notes:
Stuck? Try asking “how?” or “why?”, then switch roles
~4 min
10
10
Saturday, November 10, 2012
min
min
37. 3. Define the problem
Now distill what you’ve learnt from your partner by
completing the following sentence:
your partner’s name
whatever it is to be fixed or made better
the desired outcome (what improvement or change does it bring about?)
an insight into your partner’s life that could help you solve the problem, it should be
interestingly / amusingly / ironically,
~1 min
10
10
Saturday, November 10, 2012
min
min
38. 4. Sketch a solution
Draw an ambitious solution to your partnerʼs problem,
then give it a name
~5 min
10
10
Saturday, November 10, 2012
min
min
39. 5. Present back & choose
Present
Take the problems and solutions youʼve defined,
sketched and named and present these back to your
group (1 minute each).
Vote
As a group, vote for the individual problem/solution
you now want to take forward to solve as a group.
Weʼre looking for one to develop further as a
group within a sketch brainstorm
10
10
Saturday, November 10, 2012
min
min
40. 6. Sketch brainstorm
Sit in silence and sketch as many propositions
that might solve the problem.
When you have sketched something, hold it up
and explain it to the group before placing it in the middle and
sketching another one.
Sketch the way these propositions might work as:
• A web application on a desktop, in a browser
• Mobile/portable products or services on a phone or tablet
• Something else - donʼt feel limited by ʻdevicesʼ or
ʻplatformsʼ. Perhaps your idea exists across the digital
and physical world (e.g. as a book as well as a digital
service; as an installation, wall or screen)
~20 min
10
10
Saturday, November 10, 2012
min
min
41. 7. Review & create a
Minimum Viable Product
Lay out all of the propositions you just sketched and decide
which one is the strongest.
For the solution write down:
core feature 1
core feature 2
core feature 3
~15 min
10
10
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min
min
42. 8. PRESENTATION
Prepare:
Challenge + Solution
Name of digital service
Technical device
Target grooup
5 min
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43. Homework
Think of what you would do next.
What simple tests, prototypes, interviews would you create/
carry out to iterate the product youʼve designed?
How else can you prove people will use it
before you start building?
10
10
Saturday, November 10, 2012
min
min
44. Checkout
What did you do today?
What will you need to do tomorrow?
Is there something you need help with
from the group?
How did today make me feel?
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45. PRESENTATION DEVELOPED IN COLLABORATION WITH:
Ulrik Gotsche
Anders Teigene
WWW.PROJECTOFHOW.COM
Saturday, November 10, 2012
46. LINKS:
@THERIVERTWEET
WWW.PROJECTOFHOW.COM
http://www.slideshare.net/emiliaastromadvertising
Saturday, November 10, 2012