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Bringing TV to Life, Issue II

The race to dominate
the future of TV
Accenture’s Point of View series “Bringing TV to Life” focuses on the fast developing world
of Over-the-Top TV (OTT-TV). The convergence of the Internet and TV is revolutionizing the
broadcasting industry and has the potential to transform the market for every player—both
established and those that are just emerging into this exciting and dynamic environment.

In creating this series, our goal is to analyze the dynamics driving OTT-TV’s rapid evolution.
We aim to build an understanding of the market drivers and the technology and business
trends that are radically reshaping the video industry. Our perspective reflects the
experience matured with different players at all points of the OTT-TV eco-system.
We also make extensive use of Accenture’s primary industry research and surveys
that offer vital insights into fast changing consumer behavior, wants and preferences.

In this second Point of View in the series we focus on outlining the new competitive
environment that is forming around OTT-TV. We examine some possible scenarios that may
emerge as a result of the competitive trends we see in the market. And to complete the
picture, we draw on dedicated OTT-TV research to understand how consumer behavior is
exerting a powerful influence, reformulating traditional thinking and industry approaches
to shape a new and very different world of TV, full of opportunities and challenges.

Our series aims to help all the players in this rapidly evolving space to get fully up-to-speed.
Watch this space.


                                                                                                   Bringing TV to Life 1
Dispersion2 = 2.70

Introduction                                                                                                                                           6.0                                                                                                                                                                                                                                                             Netflix, 5.92




How Over-the-Top TV is                                                                                                                                 5.0




reshaping the video industry                                                                                                                           4.0




                                                                                                                                  TRS Monthly Values
The “box” in the corner of the room is breaking out. The impact                                                                                                                                                                                                                                                                                                                                                        CBS, 3.61
                                                                                                                                                                                                                                                                                                                                                                                                                       Sun TV, 3.07
                                                                                                                                                       3.0
of the Internet on TV is only the beginning—but it’s already
                                                                                                                                                                                                                                                                                                                                                                                                                       ITV, 2.83
                                                                                                                                                                                                                                                                                                                                                                                                                       TWC, 2.75
                                                                                                                                                                                                                                                                                                                                                                                                                       RTL, 2.71

changing everything. Consumers are taking control of their own                                                                                         2.0
                                                                                                                                                                                                                                                                                                                                                                                                                       Antena 3, 2.22
                                                                                                                                                                                                                                                                                                                                                                                                                       DirecTV, 1.93
                                                                                                                                                                                                                                                                                                                                                                                                                       TIF1, 1.84
viewing, creating personal schedules and using different devices                                                                                                                                                                                                                                                                                                                                                       Dish TV, 1.80
                                                                                                                                                                                                                                                                                                                                                                                                                       BSkyB, 1.62

to dip into video when and where they want. The Internet has                                                                                           1.0
                                                                                                                                                                                                                                                                                                                                                                                                                       Comcast, 1.61
                                                                                                                                                                                                                                                                                                                                                                                                                       Televisa, 1.49
                                                                                                                                                                                                                                                                                                                                                                                                                       Nippon, 1.45

grabbed the remote to control a whole new world of TV viewing.                                                                                                                                                                                                                                                                                                                                                         Mediaset, 1.41
                                                                                                                                                                                                                                                                                                                                                                                                                       Canal Plus, 1.33

And everyone in the industry needs to tune in.
                                                                                                                                                                                                                                                                                                                                                                                                                       Tokyo Br, 0.91

                                                                                                                                                       0.0




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                                                                                                                                                                                                                                                                                                                                                                                                                       Pay TV Segment
                                                                                                                                                               Figure 1 Accenture Shareholder Value analysis: the broadcasting industry                                                                                                                                                                                Free-to-Air Segment



The broadcast sector (both pay and free)    IPTV and Internet TV are often confused     We have entered a new era, an era                                      Some of the sources of competitive                                                                          In the first Point of View in the                                                                               outlining the increased competitive
is emerging from one of the toughest        with one another, but in fact they are      where even if TV remains the primary                                   advantage of the traditional broadcast                                                                      “Bringing TV to Life” series, issued in                                                                        pressure brought to the broadcast
periods in its history. During the recent   quite different. IPTV has matured (in the   screen for video consumption, the                                      model are being questioned: Proprietary                                                                     2010, we focused on defining the                                                                                sector by Internet TV with players
recession macroeconomic forces              few countries where it has been able to     long-term fragmentation of the                                         and vertically integrated distribution                                                                      Over-the-Top TV (OTT-TV) phenomenon                                                                            from different backgrounds attracted
combined to provoke panic within the        grow) into another form of pay TV, and      audience will challenge traditional TV                                 networks are being challenged by open                                                                       and understanding its differences with                                                                         by a multibillion dollar industry
industry and drain investors’ confidence.    involves the delivery of high quality       business models in yet another example                                 broadband distribution and linear “top                                                                      IPTV and its relationships with the                                                                            segment with high price earnings
While the upturn in the economy has         video content to a captive consumer         of media meltdown. Deep convergence                                    down” programming (complemented                                                                             online video space.                                                                                            ratios; and
given traditional broadcasters some         device over a managed network.              between television and Internet has                                    by catch-up and video-on-demand).
                                                                                                                                                                                                                                                                                                                                                                                          presenting some potential end state
financial stability, the current bounce      Internet TV (or Over-the-Top TV),           finally arrived and as a result media                                   Moreover, the traditional rights                                                                            In this latest installment of the series
                                                                                                                                                                                                                                                                                                                                                                                          scenarios for the industry and the key
should not obscure some of the more         defined as the distribution of video         companies can no longer ignore                                         windows, which gave broadcasters                                                                            we will focus on:
                                                                                                                                                                                                                                                                                                                                                                                          capabilities that successful Over-the-
structural trends and issues that still     content to a wide range of IP-enabled       fundamental differences in the underly-                                almost monopoly over quality content,
                                                                                                                                                                                                                                                                                understanding the drivers behind                                                                          Top providers need to build.
threaten to overwhelm media busi-           devices (TVs, PCs, mobile phones and        ing business models and in the enabling                                have multiplied, and business-to-
                                                                                                                                                                                                                                                                                the acceleration of Internet TV and
nesses that do not embrace and speed        tablets) over the unmanaged Internet,       technologies’ design principles.                                       business revenue models are now being
                                                                                                                                                                                                                                                                                identifying some of the enablers and
up their digital transformation journey     has the potential to shift the existing                                                                            questioned by potentially superior
                                                                                                                                                                                                                                                                                challenges that could facilitate or
towards a multiplatform digital era.        balance of power within the broadcast                                                                              business models that are based on a
                                                                                                                                                                                                                                                                                limit its mass adoption;
The performance of Netflix versus the        sector and the wider communications                                                                                deeper and more direct relationship
more traditional pay and free-to-air        industry. Back in the late ‘70s a very                                                                             with the end consumer.
broadcasters clearly highlights the         popular song celebrated the golden age
different expectations that financial        of a radio industry that was then on
markets have about the sustainability       the brink of demise at the hands of TV.
of traditional broadcasting business        “Internet Killed the TV Star” could be a
models, and the potential of truly          potential hit in the charts of 2015.
“interconnected” business to consumer
models to gain traction and generate
value at scale.




2 Bringing TV to Life                                                                                                                                                                                                                                                                                                                                                                                                         Bringing TV to Life 3
Vision and reality
The once pristine vision of convergence between broadcast
and broadband technologies is being overtaken by the messy
reality of conflict and volatility with little clarity about what
lies ahead. The outcome of this volatility is uncertain at
best and will clearly vary across geographies and different
regulatory frameworks.




The TV screen is both a gold mine and     seamless integration across linear       Clearly the threat of new players
a mirror in which broadcasters can        and non-linear TV, broadcast and         entering the broadcasting space
take stock on a daily basis of the need   broadband;                               by leveraging Internet TV is real, is
for change in their business models. A                                             happening now and is a major issue.
                                          the ability to partner with other
direct attack on that screen by players                                            But we argue that if Google can
                                          industry players rather than attempt-
coming from outside the TV industry                                                become a “broadcaster” then the new
                                          ing to rebuild vertical integration in
(electronics companies, Internet                                                   order could also see a broadcaster
                                          the industry value chain;
aggregators, telcos, and so on) will                                               becoming a Google.
raise and is raising, attention levels    a true multi-screen approach;
and driving reactions. In this paper we                                            Amid all this uncertainty, however, one
will argue that these reactions will      not just content (which could            thing is sure: today’s video consumers
need to be built not on the traditional   become a “king without a crown”)         have never had it so good!
sources of broadcasting competitive       but consumer content services that
advantage but instead on new ele-         leverage the effective use of
ments that are derived from the           different screens to build consumer
Internet experience, and will include     stickiness and loyalty; and
the need to ensure:                       large, established players having
  standards and ubiquity across           the humility to recognize that they
  platforms rather than “walled           need to invest in new capabilities
  gardens” built on proprietary           (such as consumer insight,
  devices and networks;                   service creation, and application
                                          development).




4 Bringing TV to Life                                                                                                        Bringing TV to Life 5
The winds of change are blowing                                                                                                                                                                                                         Average USA:
                                                                                                                                                                                                                                        31 min

The Internet has become a mainstream news and entertainment                                                                                     Germany
                                                                                                                                                                                                                                                        35 min               86.5%
                                                                                                                                                                                                                                                                                          Total:
                                                                                                                                                                                                                                                                                         258 min   13.5%

medium, but its path to such scale has been far from smooth. On
the way it has met resistance and disrupted many long standing                                                                                  UK
                                                                                                                                                                                                                                                  33 min                       88%
                                                                                                                                                                                                                                                                                          Total:
                                                                                                                                                                                                                                                                                         275 min   12%

media businesses, publishing being one of its first victims.
                                                                                                                                                Spain
                                                                                                                                                                                                                                                                                          Total:
                                                                                                                                                                                                                                           31 min                            88.2%       265 min   11.8%



                                                                                                                                                France
                                                                                                                                                                                                                                                                                          Total:
                                                                                                                                                                                                                   24 min                                                      90%       236 min   10%



                                                                                                                                                Italy
                                                                                                                                                                                                                                                                                          Total:
                                                                                                                                                                                                       20 min                                                                92.4%       266 min   7.6%



                                                                                                                                                   Linear TV (2010 avg)      Online Video (Dec. 2010)

                                                                                                                                                Figure 2 Average daily online video consumption in EU-5 and United States


Generally speaking, the Internet                          The current reigning champion of           But there are a number of strong forces    Patterns of video consumption are          Time spent watching TV is still rising,                    Last, but by no means of least
disrupts media businesses in three                        Media—television—has thus far              driving unprecedented change in            changing fast and the new video            even among the younger generations,                        importance, Gartner estimates that
ways:                                                     remained relatively unaffected by          the broadcast industry. Broadband          consumer has become a complex,             and live TV is by far the largest                          by 2014 manufacturers will produce
                                                          the rise of the Internet. Three pieces     penetration is on the rise across          multifaceted user whose needs and          component of video consumption,                            over 70 million broadband connected
It removes barriers to distribution,
                                                          of evidence offer proof that:              the world. In the EU, the five most        wants require a customized approach.       especially in Europe. According to                         TV sets worldwide.6 If we add to this
which previously provided the basis for
                                                                                                     connected countries have an average        The “active vs. passive” differentiation   Forrester research, even in the most                       the number of Internet-enabled gaming
monetization. It provides an abundance                       Television broadcast rights continue
                                                                                                     broadband penetration of 50 percent,       has become less relevant only because      sophisticated digital markets such as                      consoles and set-top boxes it soon
of free content that shapes consumers’                       to command world class price
                                                                                                     and 80 percent of those connections        active consumption has become more         Sweden and the UK, more than 70                            becomes clear that we are close to
expectations that content should                             tags (NBC recently agreed to pay
                                                                                                     are of sufficiently high bandwidth to      mainstream and has spilled from young      percent of the total hours spent                           seeing mass adoption.
always be free and therefore under-                          US$2billion for 2010 and 2012
                                                                                                     support OTT-TV consumption.2 Gartner       people to other demographic segments.      watching TV each week are devoted
mines models based on scarcity. And                          Olympics);
                                                                                                     predicts that by 2014 broadband            Consumers are increasingly used to         to live broadcasts. But the multi-
it grabs a larger share of the time that
                                                             Consumer paid programming on            connections globally will number           viewing content on their terms and         screen audience is growing and the
consumers devote to other media.
                                                             cable and satellite has recently        644m.3                                     not by appointment. This means that        share of the European consumers who
                                                             provided some of the only bright                                                   loyalty is increasingly directed towards   exclusively watch TV on a TV screen
                                                             spots for recession-battered TV         And all this connectivity means online     content brands rather than channel         is decreasing fast. In 2009, only
                                                             companies;                              video consumption is on the rise.          brands. Understanding how consumers        63 percent of European internet users
                                                                                                     In the United States in December 2010      find and access content is becoming        watched TV only on TV, down from
                                                             Although skyrocketing, online video     there were 88.6m unique daily online       critically important. On-demand            80 percent in 2007.5
                                                             consumption seems not to be at the      video consumers and almost 179m in         services, catch-up TV, recommendations
                                                             expense of linear TV but instead is     an average month in 2010.4 Usage is        rather than electronic program guides,
                                                             incremental and additive.               also increasing considerably as figure 2   social networking applications,
                                                                                                     shows, although, and this is very          convergent services, which follow the
                                                                                                     important since it reinforces the need     consumer across devices (watch on
                                                                                                     for seamless integration between the       PC, continue on TV, receive advertising
1 Gartner Industry Research, “Two Roads to TV 2.0,” March 24, 2009.                                  two worlds, this is not at the expense     and extras on iPad) are all key to
2 Source: e-Media Institute Web-TV Intelligence & Strategies, March 3, 2011.                         of linear programming.                     remaining relevant in this new and          5 Forrester Research, “The European Three-Screen Audience Is Growing, But TV Still Reigns,”
3 Gartner, “Emerging Technology Analysis: Broadband-Connected Televisions, Consumer Technologies,”                                              rapidly evolving space.                       April 22, 2010.
  September 23, 2010.                                                                                                                                                                       6 Gartner, “Emerging Technology Analysis: Broadband-Connected Televisions, Consumer Technologies,”
4 Source: e-Media Institute Web-TV Intelligence & Strategies, February 22, 2011.                                                                                                              September 23, 2010.


6 Bringing TV to Life                                                                                                                                                                                                                                                          Bringing TV to Life 7
A battlefield or a chessboard?




Even though it is still only in its         others do not take over their position.   and widgets on which to host or
formative stage, the emerging world         In recent years, broadcasters have seen   provide on-demand services. On one
of Internet TV already has a fairly         their monopoly over auto-produced         hand they clearly have great consumer
well-defined set of players. We see a       content eroded. Rights holders (such      traction and the ability as global
number of distinct groupings of these       as the football leagues) and the major    players to negotiate global content
players emerging, each with their own       studios hold the vast majority of the     acquisition deals, but on the other it is
distinctive sources of competitive          much needed on-demand content             hard to envision a world of proprietary
advantage to deliver video content to       and could themselves have the same        standards in which consumers decide
consumers from outside the traditional      ambitions as traditional broadcasters.    which TV set to buy based on the
paths of linear programming (terrestrial,                                             content it carries. (However, it should
satellite and cable). These players can     Service power                             not be forgotten that one of the lead-
be grouped around four main sources                                                   ing manufacturers, Sony, is also one of
                                            Represented by the telecommunication
of power: content, service, device and                                                the largest original content producers
                                            companies who act as consumer and
cloud.                                                                                and distributors in the world.)
                                            service provider aggregators (triple
                                            play/four play). These companies
Content power                               serve as single point of contact and
                                                                                      Cloud power
Represented by the traditional              a common user interface to the            This group introduces a new concept,
broadcasters (free and pay) that see        consumer over any device and in           encapsulating the ability to deliver
Internet TV as a way of delivering          most cases owning a content delivery      cloud-based infrastructure and services
new consumer experiences directly to        network (CDN), which can guarantee        for management and distribution of
consumers without being intermediated       the much needed quality of service.       video to any Internet connected device.
by telecommunication companies and                                                    While this group may lack the needed
IPTV providers. While they see Internet     Device power                              media market expertise to strike
TV as a great opportunity to evolve                                                   significant content deals, they have
                                            Manufacturers of TV sets, PCs, and
towards becoming consumer compa-                                                      developed a critical ability to intercept
                                            hybrid set-top boxes who have the
nies, they also need to take care that                                                and manage the needs and behaviors
                                            opportunity to become access gate-
                                                                                      of the online consumers.
                                            ways and develop their own platforms

8 Bringing TV to Life                                                                                                             Bringing TV to Life 9
er                                                        Clo
                                 ow                                                             ud
                                P




                                                                                                    Po
                         nt
                                                                                           Google
                      nte
                                 Sports Leagues/




                                                                                                      we
                                 Rights Holders




                                                                                                        r
                    Co

                                     Studios                                         Hulu

                                          FTA                              Amazon.com
                                          Broadcasters                                      Netflix
                                                               Video
                                                             Consumers
                                              Cable/IPTV
                                              Operators                         STB Manufacturers

                                                                          Electronic
                                                                          Manufacturers




                                                                                                          r
                                                                                                          we
                         Se




                                     Telecommunication                       TV set




                                                                                                      Po
                         r vi




                                                                             Manufacturers
                                Po                                                                    i
                          ce




                                                                                                 ce
                                                                                                  v
                                     we
                                          r                                                    De

Figure 3 A competition framework


Now, what are the key success factors             The need to provide seamless                The experience and insight to shape
and the new capabilities that will                integration across linear and non-          and successfully deliver partnerships
be required to succeed in this new                linear services on hybrid broadcast         across the industry value chain in a
competitive environment? There is a               and broadband devices. As mentioned         context where traditionally vertically
wide range of both adapted and wholly             before, linear TV remains the largest       integrated value chains are
new forms of behavior and abilities               component of video consumption and          fragmenting and exploding.
that players will need to acquire in              VoD and catch-up services become
                                                                                              The ability to attract and aggregate
order to be successful. These include:            even more indispensable on the
                                                                                              content and value-add services from
                                                  back of a strong linear and live
 The ability to create the future                                                             a multitude of sources in a way that
                                                  programming.
 platform for content consumption.                                                            consumers find easy to use, and
 The video market is the evolution of             The ability to understand CDN-based         identify and present them with
 a platform that connects content                 and cloud-based content distribution        relevant, personalized content.
 creators, advertisers and consumers.             mechanisms and platforms.
 Successful players in the past
                                                  The capability to leverage consumer
 managed to define unique platforms
                                                  insights in order to develop tailored
 (NTSC, PAL, SECAM) and adapt the
                                                  and personalized video services
 ecosystem to it. The same thing will
                                                  across all IP-based platforms (vs.
 happen to online video consumption.
                                                  traditional top down programming
 This implies the need to be present
                                                  schedules) to build loyalty through-
 across non-proprietary devices and
                                                  out a 360-degree consumer experi-
 platforms, in particular connected
                                                  ence and, crucially, to monetize them.
 TVs and gaming platforms, the latter
 being the next big thing in terms of
 competing for the time and attention
 of users on the TV screen.




10 Bringing TV to Life                                                                                                                 Bringing TV to Life 11
Making the headlines
                                                                                                                                             n

     lue      ain                                                 s                                                              s       Users
                                            s                                       s   Operators       Providers
                                                                                                                         urers
                                                      Program
                                                      Packagers



           iption   Includes music, movies, news,                                                                                        t
                    sports, television programs,                                        distribution network
                    and video production and
                    adoption to web video (User
                    Generated and Professional)
                                                                                                E                          electronics


                    FOX, BBC, Disney, MGM,
                    Paramount, NFL, Warner            ESPN, ABC, NBC, Discovery,
    ends            Brothers, Sony BMG,               HBO, FOX, CBS, CNN, Vudu,
                    Universal                         Veoh, Google, BBC, iPlayer,
                                                      Hulu, Netflix

                                                                                        COX, Time Warner Cable,
                                                                                        Comcast, CableVision,
                                                                                                                         Cisco, Sharp, Apple, LG,
                                                                                        Verizon, AT&T, Dish
                                                                                                                         Samsung, Motorola, Roku,
                                                                                                                         Sony, Vizio, Intel, Tivo,
                                                                                                                         Microsoft, Panasonic

Figure 4 The emerging OTT-TV value chain


Since the birth of commercial                       remain a mystery to most of them.                          fluid and complex environment. We
television, TV broadcasting has been                Some of these players are truly global                     believe that rather than an ‘all against
dominated by a limited number of                    in nature, this means that for the                         all’ battlefield (which is what the
stakeholders (the networks, the TV                  first time competition is becoming                         competitive landscape looks like today)
manufacturers and the advertisers)                  extra-territorial, and with that change                    the situation will come to resemble a
and has been ostensibly local in nature.            comes a whole new mindset.                                 chessboard, where alliances, partner-
Today the future of TV is clouded by an                                                                        ships and commercial collaborations
overabundance of stakeholders, most                 Over the last twelve months we have                        across different players will become
of whom have a defensible position in               witnessed a wide array of public                           key imperatives for success. Speed to
television’s future. New stakeholders               announcements and a number of                              market and agility are must have quali-
such as telcos, web search engines,                 service launches. Every player in the                      ties in this space, but so increasingly is
portals, new media titans such as                   industry value chain is clearly marking                    the ability to assess and understand
Apple and Microsoft, and other                      their territory and planting a flag in                     the complementary capabilities of
electronic manufacturers are all                    the future landscape of television.                        “competitors” and reward them
looking for a significant stake in the              However, very few of these launches                        accordingly to ensure a larger slice
future of TV, even if revenue models                are real industry plays. Most of them                      of the overall pie.
for next generation broadcasting                    tend to be individual efforts in a very




12 Bringing TV to Life                                                                                                                                                             Bringing TV to Life 13
Center of Gravity
                                                                                                                                                                    Expanding                                           Dominating


Fast forward:                                                                                                                        Right Holders      Creators
                                                                                                                                                                      Right Dealers

                                                                                                                                                                      Program
                                                                                                                                                                      Packagers
                                                                                                                                                                                         Content
                                                                                                                                                                                         Aggregators
                                                                                                                                                                                                            Network             Access
                                                                                                                                                                                                                                                Device
                                                                                                                                                                                                                                                Manufacturers
                                                                                                                                                                                                                                                                   Users




What scenarios in the future?
                                                                                                                                                                                                                      Traditional Telco
                                                                                                                                    Scenario 1 Content is king

                                                                                                                                                                                                                                               Center of Gravity
                                                                                                                                                                         Dominating                                      Expanding
Rather than a clear future scenario in the medium term, we see                                                                                                        Right Dealers
                                                                                                                                                                                         Content                                                Device

the coexistence of several business models and value chains,
                                                                                                                                     Right Holders      Creators      Program                               Network             Access                             Users
                                                                                                                                                                                         Aggregators                                            Manufacturers
                                                                                                                                                                      Packagers


depending on local market conditions, industry structure and                                                                        Scenario 2 Devices drive users
                                                                                                                                                                                                                      Traditional Telco


regulatory frameworks.                                                                                                                                                                  Center of Gravity
                                                                                                                                                                                                                       Dominating
                                                                                                                                                                      Right Dealers
                                                                                                                                                                                         Content                                                Device
                                                                                                                                     Right Holders      Creators      Program                               Network             Access                             Users
                                                                                                                                                                                         Aggregators                                            Manufacturers
                                                                                                                                                                      Packagers

                                                                                                                                                                                                                      Traditional Telco
                                                                                                                                    Scenario 3 Aggregators rule


                                                                                                                                    No Explicit Center of Gravity
                                                                                                                                                                      Right Dealers
                                                                                                                                                                                         Content                                                Device
                                                                                                                                     Right Holders      Creators      Program                               Network             Access                             Users
                                                                                                                                                                                         Aggregators                                            Manufacturers
                                                                                                                                                                      Packagers

                                                                                                                                                                                                                      Traditional Telco
                                                                                                                                    Scenario 4 Scattered playing field


Besides the current all-against-all         option to negotiate a carriage fee,        2. Devices drive users                       3. Aggregators rule                               Aggregators: focused on content                     4. Scattered playing field
scenario (which is not sustainable in       trying to extend their role to locally                                                                                                    acquisition, best user experience,
the long term) we envisage four main        relevant functions such as content         This scenario sees users buying content      To some degree, this is the natural               commercial relationship with the                    In this scenario, participants across
scenarios:                                  delivery, content encoding and digital     through the walled gardens that device       extension of existing business models,            customer;                                           the entire ecosystem fail to create
                                            right management (DRM) settlements,        makers manage to establish (i.e. an          with a complication owing to the                                                                      partnerships and value chains remain
                                                                                       extension of the iTunes model to             fact that the platform to deliver video           Platforms: focused on service                       highly fragmented across geographies
                                            local front end/shop management, local
1. Content is still king                    support, and digital home integration.     devices and operating systems),              services may not be unique (as currently          enablement, technology complexity,
                                                                                                                                                                                      device support, content lifecycle,
                                                                                                                                                                                                                                          and types of content. Unresolved
                                            Over the years, broadcasters have          with content rights holders sharing          happens with broadcasting). In this                                                                   conflicts of interest between industry
In this case, content rights owners                                                    revenues with the device makers. There       case users still prefer specific shops to         security (this role may be taken by                 participants mean few major deals and
                                            progressively lost a significant degree
manage to create a unique platform                                                     is a substantial failure to build a unique   consume content, with the difference              both aggregators and carriers); and                 the opportunities from OTT-TV are not
                                            of control over content and increasingly
for content consumption that                                                           platform (as is presently the case in        that jumping from shop to shop does                                                                   fully realized. A lack of standardization
                                            rely on specialized/independent produc-                                                                                                   Carriers: focused on content delivery,
seamlessly supports most devices.                                                      the gaming business), and the role for       not require cord cutting. This is more                                                                across devices and content formats
                                            ers. If they do not act swiftly in the                                                                                                    user support, digital home enablement.
Disintermediation is pushed to the limit,                                              broadcasters and carriers changes:           like the mall model, where the success                                                                means consumers have to engage with
                                            Over-the-Top space by developing
letting users establish a direct link to                                                                                            of retailers is determined by their               This scenario sees broadcasters fighting            different content providers and create
                                            compelling multi-screen strategies,
the major shops, and the leading brand                                                   Broadcasters could try and build                                                             for relevance and position against
                                            they could face a considerable loss                                                     ability to provide the best personal                                                                  multiple, overlapping relationships.
is the content brand. User choices are                                                   strong customer relationships                                                                the Internet aggregators, such as
                                            of relevance in the on-demand world,                                                    user experience, shielding the user from
driven by content rather than other                                                      leveraging better customer insight                                                           Netflix and Google TV. Hybrid devices,
                                            succumbing to the fast growing content                                                  complexities derived from technology,                                                                 In this fragmented scenario (which
factors, and business models are                                                         and providing a more localized user                                                          seamless integration with linear
                                            brands and being disintermediated by                                                    devices, and payment models. In this                                                                  most closely resembles where the
extremely shortened. In this scenario,                                                   experience. This would require the                                                           programming, ubiquity in terms of
                                            them in relationships with consumers.                                                   scenario, there is a role for most of the                                                             market finds itself today) there are no
traditional aggregators have a reduced                                                   support of all devices, so that users                                                        platforms and the ability to provide
                                                                                                                                    players in the ecosystem:                                                                             clear ‘winners’ with content from many
role in the best case (i.e. the cord-cut-                                                can access the same branded                                                                  multi-device services with specific                 sources on many different devices.
ting nightmare), and carriers have the                                                   experience across all of them.                                                               value proposition, rather than just                 Telecommunication companies could
                                                                                         Carriers should try to build the                                                             replicas of the original TV service,                play an enabling role, helping consumers
                                                                                         underlying platform that unifies                                                             become key capabilities in order                    to connect up all the services, devices
                                                                                         the user experience across devices,                                                          to succeed.                                         and content they need.
                                                                                         addressing technological complexity
                                                                                         and supporting aggregators in the
                                                                                         multi-screen play.


14 Bringing TV to Life                                                                                                                                                                                                                                          Bringing TV to Life 15
The ultimate stakeholder:                                                                                                       50%


The consumer




                                                                                                                                      40%
                                                                                                                                40%

The era of broadband video is here, and it’s influencing the
viewing behaviors of more than just younger generations.                                                                        30%




                                                                                                                                                                   24%
According to new research from Accenture, high percentages
of consumers of all ages around the world are now watching                                                                      20%


video content over the Internet via a PC or TV.




                                                                                                                                                                                              14%




                                                                                                                                                                                                                            12%




                                                                                                                                                                                                                                                        11%
                                                                                                                                10%




                                                                                                                                0%
                                                                                                                                      Catch-up TV to pause         Personal Video Recorder     Surfing the web on           Ability to watch the        Having interactive/
                                                                                                                                      and watch at leisure         (ability to store and       your TV                      content on other            social networking
                                                                                                                                                                   watch whenever)                                          devices                     functionalities

                                                                                                                                            Total    US        Brazil         UK       Germany         Italy        Spain          Australia

                                                                                                                                      Figure 5 Most important video-over-internet service feature: total and by geography


In this environment of overwhelming        The results of Accenture’s “2011          watching TV, and with tablet penetra-
market potential it’s more important       Video-Over-Internet Consumer Usage        tion set to reach mass market levels,
than ever for all players in this space—   Survey” provide companies with a          this is clearly going to increase). They   70%
broadcasters and content providers as      view not only of current trends, but      are also looking for an anytime service
well as network operators and other        also of where those trends are leading,   on TV through catch-up rather than
                                                                                                                                60%
kinds of communications companies—         both in terms of video viewing habits     hardware based personal video
to have a better understanding of          and where revenue growth may most         recorders (PVRs). And they are very




                                                                                                                                      49%
changing consumer behaviors and            likely occur. Although traditional        clear about the role of each device        50%
interests, so that they can direct their   linear TV offerings still dominate        and how each of them connects
investments effectively.                   consumer viewing habits, that             together. They also see the PC as an
                                                                                                                                40%
                                           dominance is already open to              extension of the TV set to watch or
To give companies deeper insights into     question.                                 record programs via their laptop.




                                                                                                                                                                             27%
their target customers as they launch                                                                                           30%
or extend broadband TV and video           The results from the survey show          What’s more, these behavioral traits
capabilities, Accenture has conducted      how the new consumer is evolving:         are not specific to the Millennial
a global survey of more than 6,500         They are using multiple devices to        generation (the 18-24 age bracket)         20%




                                                                                                                                                                                                               14%
consumers around the world across          watch video content and they are          but are rapidly spilling over to older




                                                                                                                                                                                                                                                       11%
major geographies—the United States,       multitasking while watching video on      generations.                               10%
United Kingdom, Australia, Brazil,         a traditional TV set (over 48 percent
Germany, Italy and Spain.                  of respondents use a laptop while
                                                                                                                                 0%
                                                                                                                                      Quality of service (i.e.               HD (high-definition viewing)       User interface and ability             Quality of recommenda-
                                                                                                                                      clarity of the picture,                                                   to find and manage                     tions of videos/ shows I
                                                                                                                                      speed of content delivery)                                                video content                          might be interested in
                                                                                                                                                                                                                                                       viewing
                                                                                                                                            Total     Male          Female         18—24         25—34         35—44              45—54        55—64


                                                                                                                                      Figure 6 Most important video-over-internet technical feature by gender and age



16 Bringing TV to Life                                                                                                                                                                                                                                                    Bringing TV to Life 17
Consumers strongly indicate that they are ready for a true
multi-device experience—one that goes beyond simply                                                                                Core beliefs of Over-the-Top TV
replicating traditional TV on another device, and instead
                                                                                                                                                               Broadcasting Companies
creates a new experience where content is important,
quality is critical and personalization of the service is a must.
                                                                                                                                   TV set as primary             Web experience               Anytime before
Over-the-Top TV can succeed if companies understand and                                                                            screen                                                     anywhere
embrace these new consumer behaviors.
                                                                                                                                   The TV Set remains            The key value of bringing    Customers value time
                                                                                                                                   the primary screen to         the internet paradigm to     shifting over place
                                                                                                                                   generate revenue and          the TV is around content     shifting and three/four
                                                                                                                                   win the customer              discovery, recommendation,   screen delivery
                                                                                                                                                                 relevance and social—
                                                                                                                                   PCs, Tablets and Mobiles
                                                                                                                                                                 not browsing the web
                                                                                                                                   are additive, having a
                                                                                                                                   key role as “companion        Span linear and on-demand
                                                                                                                                   devices”                      content, immediacy of
                                                                                                                                                                 content experience,
                                                                                                                                                                 no deep menus


                                                                                                                                                           Telecommunication Companies
“Content is king” has been a standard       Different types of companies are           In general, openness is becoming an
phrase of the broadcast industry for        experimenting with video-over-Internet     important marketplace characteristic,
many years. The statement remains           services, and savvy players are learning   and also a key to success. Today, many
true but in addition the quality of         both from past mistakes and current        players are jockeying for position in the
technical delivery of that content is       stumbles. Original IPTV offerings, for     Over-the-Top space. New stakeholders—
now on the minds of many consumers.         example, did not meet expectations         telcos, web search engines, portals,        Access as key unique           Aggregation and             Closing window
Asked to name the most important            because they tried to imprison             device and software giants, and more—       selling proposition            indexing
technical feature of Internet TV, about     consumers in proprietary, walled           are looking to play a key role in how the
one half of the consumers we surveyed       gardens. Mobile video has struggled        industry evolves. This is now a wide                                                                   Window of opportunity to
around the world (slightly higher in        with overcoming the restrictions of        open and increasingly global playing
                                                                                                                                   To be successful in the        Any aggregation play
the UK and Australia) cited quality         smaller screens and devices.               field.                                      OTT-TV space, telcos need      should aim for an open      seize market and eyeballs
of service, clarity of the picture and                                                                                             to leverage their core         delivery platform that      is now and closing fast
speed of content delivery. This statistic                                              The ultimate stakeholder,                   USPs around access,            allows combining
is almost uniformly consistent across                                                  however, is the consumer.                                                                              Set-top boxes are key
all age groups, too.                                                                                                               network quality and            aggregated (i.e. own        now, but will disappear
                                                                                                                                   customer proximity             hosted) and indexed         within years
                                                                                                                                                                  (i.e. referenced) content




18 Bringing TV to Life                                                                                                                                                                                    Bringing TV to Life 19
Conclusion

                         The heat is on…
                         Technological and business innovation is having a decisive
                         impact on established distribution mechanisms in the video
                         industry. And that creates major risks for the incumbent
                         players—including broadcasters (both free-to-air and pay)
                         and telecommunications companies (cable and IPTV)—
                         in what is now a mature market.




                         In response to these emerging risks,      Telecommunication companies struggle       There is clearly no single recipe
                         companies in both sectors are moving      to control content and package seam-       for how each market will develop;
                         fast. But rather than pursuing tactical   less multi-device linear and non-linear    geographic differences, regulatory
                         and ambitious product launches and        services. However, the requisite end-      frameworks and different industry
                         new services, they need to make the       to-end capabilities could be delivered     structures all create very different
                         transition to a more structured and       through deeper cooperation between         competitive contexts. But what is clear
                         collaborative go-to-market strategy.      broadcasters and telecoms businesses,      is that engaging in direct competition
                                                                   with each playing to its strengths.        with one another—and ignoring the
                         The need to collaborate arises from the                                              benefits of collaboration—will simply
                         lack of relevant knowledge, experience    In this new space, vertically integrated   make it easier for outsiders to enter
                         and capabilities that each has in vital   business models are a thing of the         the market. And as we have seen,
                         areas of the video industry. Generally,   past. Instead, broadcasters will move      there are powerful newcomers on
                         broadcasters do not possess the           towards becoming true business-to-         the horizon.
                         required experience and knowledge         consumer operators, establishing a
                         of devices/access and of managing         presence across all devices and
                         content delivery networks.                providing seamless linear and non-
                                                                   linear services. Telecommunications
                                                                   companies will not be relegated to
                                                                   merely acting as “dumb pipes” but
                                                                   will have the opportunity to provide
                                                                   much needed cloud-based multi-
                                                                   tenant capabilities in an enabling role
                                                                   (hosting, management and delivery of
                                                                   content) and in the connected home.




20 Bringing TV to Life                                                                                                         Bringing TV to Life 21
About the Author
Francesco Venturini is the Global
Lead for the Broadcasting and
Entertainment Practice. With over 10
years of experience within Accenture,
he works with major international
media and entertainment companies—
and in particular—broadcasting
companies. Francesco leads complex
projects around Over-the-Top TV
(OTT-TV) and Digital Terrestrial TV
(DTT)—helping his clients launch
new innovative services, restructure
existing businesses, and achieve
operational excellence. He is a regular
speaker at international industry
conferences and an author of many
strategic whitepapers around the
topics of Over-the-Top TV, Rights
Management, and Shareholder Value
Management for Broadcasting.




Copyright © 2011 Accenture                Contact us                              About Accenture
All rights reserved.
                                          To learn more about how Accenture       Accenture is a global management
Accenture, its logo, and Accenture        can help your company achieve high      consulting, technology services
High Performance Delivered are            performance by deploying services,      and outsourcing company, with
trademarks of Accenture. This             content and infrastructure for          more than 215,000 people serving
document is produced by consultants       advanced broadband video solutions,     clients in more than 120 countries.
at Accenture as general guidance.         please contact:                         Combining unparalleled experience,
It is not intended to provide specific                                            comprehensive capabilities across all
advice on your circumstances. If you      Francesco Venturini                     industries and business functions,
require advice or further details on      Global Broadcast Lead                   and extensive research on the world’s
any matters referred to, please contact   francesco.venturini@accenture.com       most successful companies, Accenture
your Accenture representative.                                                    collaborates with clients to help them
                                          Angelo Morelli                          become high-performance businesses
                                          Product Innovation offering area Lead   and governments. The company
                                          angelo.morelli@accenture.com            generated net revenues of US$21.6
                                                                                  billion for the fiscal year ended
                                                                                  Aug. 31, 2010. Its home page is
                                                                                  www.accenture.com.

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Accenture Future of TV

  • 1. Bringing TV to Life, Issue II The race to dominate the future of TV
  • 2. Accenture’s Point of View series “Bringing TV to Life” focuses on the fast developing world of Over-the-Top TV (OTT-TV). The convergence of the Internet and TV is revolutionizing the broadcasting industry and has the potential to transform the market for every player—both established and those that are just emerging into this exciting and dynamic environment. In creating this series, our goal is to analyze the dynamics driving OTT-TV’s rapid evolution. We aim to build an understanding of the market drivers and the technology and business trends that are radically reshaping the video industry. Our perspective reflects the experience matured with different players at all points of the OTT-TV eco-system. We also make extensive use of Accenture’s primary industry research and surveys that offer vital insights into fast changing consumer behavior, wants and preferences. In this second Point of View in the series we focus on outlining the new competitive environment that is forming around OTT-TV. We examine some possible scenarios that may emerge as a result of the competitive trends we see in the market. And to complete the picture, we draw on dedicated OTT-TV research to understand how consumer behavior is exerting a powerful influence, reformulating traditional thinking and industry approaches to shape a new and very different world of TV, full of opportunities and challenges. Our series aims to help all the players in this rapidly evolving space to get fully up-to-speed. Watch this space. Bringing TV to Life 1
  • 3. Dispersion2 = 2.70 Introduction 6.0 Netflix, 5.92 How Over-the-Top TV is 5.0 reshaping the video industry 4.0 TRS Monthly Values The “box” in the corner of the room is breaking out. The impact CBS, 3.61 Sun TV, 3.07 3.0 of the Internet on TV is only the beginning—but it’s already ITV, 2.83 TWC, 2.75 RTL, 2.71 changing everything. Consumers are taking control of their own 2.0 Antena 3, 2.22 DirecTV, 1.93 TIF1, 1.84 viewing, creating personal schedules and using different devices Dish TV, 1.80 BSkyB, 1.62 to dip into video when and where they want. The Internet has 1.0 Comcast, 1.61 Televisa, 1.49 Nippon, 1.45 grabbed the remote to control a whole new world of TV viewing. Mediaset, 1.41 Canal Plus, 1.33 And everyone in the industry needs to tune in. Tokyo Br, 0.91 0.0 Jan ‘09 Feb ‘09 Mar ‘09 Apr ‘09 May ‘09 Jun ‘09 Jul ‘09 Aug ‘09 Sep ‘09 Oct ‘09 Nov ‘09 Dec ‘09 Jan ‘10 Feb ‘10 Mar ‘10 Apr ‘10 May ‘10 Jun ‘10 Jul ‘10 Aug ‘10 Sep ‘10 Oct ‘10 Nov ‘10 Dec ‘10 Jan ‘11 Pay TV Segment Figure 1 Accenture Shareholder Value analysis: the broadcasting industry Free-to-Air Segment The broadcast sector (both pay and free) IPTV and Internet TV are often confused We have entered a new era, an era Some of the sources of competitive In the first Point of View in the outlining the increased competitive is emerging from one of the toughest with one another, but in fact they are where even if TV remains the primary advantage of the traditional broadcast “Bringing TV to Life” series, issued in pressure brought to the broadcast periods in its history. During the recent quite different. IPTV has matured (in the screen for video consumption, the model are being questioned: Proprietary 2010, we focused on defining the sector by Internet TV with players recession macroeconomic forces few countries where it has been able to long-term fragmentation of the and vertically integrated distribution Over-the-Top TV (OTT-TV) phenomenon from different backgrounds attracted combined to provoke panic within the grow) into another form of pay TV, and audience will challenge traditional TV networks are being challenged by open and understanding its differences with by a multibillion dollar industry industry and drain investors’ confidence. involves the delivery of high quality business models in yet another example broadband distribution and linear “top IPTV and its relationships with the segment with high price earnings While the upturn in the economy has video content to a captive consumer of media meltdown. Deep convergence down” programming (complemented online video space. ratios; and given traditional broadcasters some device over a managed network. between television and Internet has by catch-up and video-on-demand). presenting some potential end state financial stability, the current bounce Internet TV (or Over-the-Top TV), finally arrived and as a result media Moreover, the traditional rights In this latest installment of the series scenarios for the industry and the key should not obscure some of the more defined as the distribution of video companies can no longer ignore windows, which gave broadcasters we will focus on: capabilities that successful Over-the- structural trends and issues that still content to a wide range of IP-enabled fundamental differences in the underly- almost monopoly over quality content, understanding the drivers behind Top providers need to build. threaten to overwhelm media busi- devices (TVs, PCs, mobile phones and ing business models and in the enabling have multiplied, and business-to- the acceleration of Internet TV and nesses that do not embrace and speed tablets) over the unmanaged Internet, technologies’ design principles. business revenue models are now being identifying some of the enablers and up their digital transformation journey has the potential to shift the existing questioned by potentially superior challenges that could facilitate or towards a multiplatform digital era. balance of power within the broadcast business models that are based on a limit its mass adoption; The performance of Netflix versus the sector and the wider communications deeper and more direct relationship more traditional pay and free-to-air industry. Back in the late ‘70s a very with the end consumer. broadcasters clearly highlights the popular song celebrated the golden age different expectations that financial of a radio industry that was then on markets have about the sustainability the brink of demise at the hands of TV. of traditional broadcasting business “Internet Killed the TV Star” could be a models, and the potential of truly potential hit in the charts of 2015. “interconnected” business to consumer models to gain traction and generate value at scale. 2 Bringing TV to Life Bringing TV to Life 3
  • 4. Vision and reality The once pristine vision of convergence between broadcast and broadband technologies is being overtaken by the messy reality of conflict and volatility with little clarity about what lies ahead. The outcome of this volatility is uncertain at best and will clearly vary across geographies and different regulatory frameworks. The TV screen is both a gold mine and seamless integration across linear Clearly the threat of new players a mirror in which broadcasters can and non-linear TV, broadcast and entering the broadcasting space take stock on a daily basis of the need broadband; by leveraging Internet TV is real, is for change in their business models. A happening now and is a major issue. the ability to partner with other direct attack on that screen by players But we argue that if Google can industry players rather than attempt- coming from outside the TV industry become a “broadcaster” then the new ing to rebuild vertical integration in (electronics companies, Internet order could also see a broadcaster the industry value chain; aggregators, telcos, and so on) will becoming a Google. raise and is raising, attention levels a true multi-screen approach; and driving reactions. In this paper we Amid all this uncertainty, however, one will argue that these reactions will not just content (which could thing is sure: today’s video consumers need to be built not on the traditional become a “king without a crown”) have never had it so good! sources of broadcasting competitive but consumer content services that advantage but instead on new ele- leverage the effective use of ments that are derived from the different screens to build consumer Internet experience, and will include stickiness and loyalty; and the need to ensure: large, established players having standards and ubiquity across the humility to recognize that they platforms rather than “walled need to invest in new capabilities gardens” built on proprietary (such as consumer insight, devices and networks; service creation, and application development). 4 Bringing TV to Life Bringing TV to Life 5
  • 5. The winds of change are blowing Average USA: 31 min The Internet has become a mainstream news and entertainment Germany 35 min 86.5% Total: 258 min 13.5% medium, but its path to such scale has been far from smooth. On the way it has met resistance and disrupted many long standing UK 33 min 88% Total: 275 min 12% media businesses, publishing being one of its first victims. Spain Total: 31 min 88.2% 265 min 11.8% France Total: 24 min 90% 236 min 10% Italy Total: 20 min 92.4% 266 min 7.6% Linear TV (2010 avg) Online Video (Dec. 2010) Figure 2 Average daily online video consumption in EU-5 and United States Generally speaking, the Internet The current reigning champion of But there are a number of strong forces Patterns of video consumption are Time spent watching TV is still rising, Last, but by no means of least disrupts media businesses in three Media—television—has thus far driving unprecedented change in changing fast and the new video even among the younger generations, importance, Gartner estimates that ways: remained relatively unaffected by the broadcast industry. Broadband consumer has become a complex, and live TV is by far the largest by 2014 manufacturers will produce the rise of the Internet. Three pieces penetration is on the rise across multifaceted user whose needs and component of video consumption, over 70 million broadband connected It removes barriers to distribution, of evidence offer proof that: the world. In the EU, the five most wants require a customized approach. especially in Europe. According to TV sets worldwide.6 If we add to this which previously provided the basis for connected countries have an average The “active vs. passive” differentiation Forrester research, even in the most the number of Internet-enabled gaming monetization. It provides an abundance Television broadcast rights continue broadband penetration of 50 percent, has become less relevant only because sophisticated digital markets such as consoles and set-top boxes it soon of free content that shapes consumers’ to command world class price and 80 percent of those connections active consumption has become more Sweden and the UK, more than 70 becomes clear that we are close to expectations that content should tags (NBC recently agreed to pay are of sufficiently high bandwidth to mainstream and has spilled from young percent of the total hours spent seeing mass adoption. always be free and therefore under- US$2billion for 2010 and 2012 support OTT-TV consumption.2 Gartner people to other demographic segments. watching TV each week are devoted mines models based on scarcity. And Olympics); predicts that by 2014 broadband Consumers are increasingly used to to live broadcasts. But the multi- it grabs a larger share of the time that Consumer paid programming on connections globally will number viewing content on their terms and screen audience is growing and the consumers devote to other media. cable and satellite has recently 644m.3 not by appointment. This means that share of the European consumers who provided some of the only bright loyalty is increasingly directed towards exclusively watch TV on a TV screen spots for recession-battered TV And all this connectivity means online content brands rather than channel is decreasing fast. In 2009, only companies; video consumption is on the rise. brands. Understanding how consumers 63 percent of European internet users In the United States in December 2010 find and access content is becoming watched TV only on TV, down from Although skyrocketing, online video there were 88.6m unique daily online critically important. On-demand 80 percent in 2007.5 consumption seems not to be at the video consumers and almost 179m in services, catch-up TV, recommendations expense of linear TV but instead is an average month in 2010.4 Usage is rather than electronic program guides, incremental and additive. also increasing considerably as figure 2 social networking applications, shows, although, and this is very convergent services, which follow the important since it reinforces the need consumer across devices (watch on for seamless integration between the PC, continue on TV, receive advertising 1 Gartner Industry Research, “Two Roads to TV 2.0,” March 24, 2009. two worlds, this is not at the expense and extras on iPad) are all key to 2 Source: e-Media Institute Web-TV Intelligence & Strategies, March 3, 2011. of linear programming. remaining relevant in this new and 5 Forrester Research, “The European Three-Screen Audience Is Growing, But TV Still Reigns,” 3 Gartner, “Emerging Technology Analysis: Broadband-Connected Televisions, Consumer Technologies,” rapidly evolving space. April 22, 2010. September 23, 2010. 6 Gartner, “Emerging Technology Analysis: Broadband-Connected Televisions, Consumer Technologies,” 4 Source: e-Media Institute Web-TV Intelligence & Strategies, February 22, 2011. September 23, 2010. 6 Bringing TV to Life Bringing TV to Life 7
  • 6. A battlefield or a chessboard? Even though it is still only in its others do not take over their position. and widgets on which to host or formative stage, the emerging world In recent years, broadcasters have seen provide on-demand services. On one of Internet TV already has a fairly their monopoly over auto-produced hand they clearly have great consumer well-defined set of players. We see a content eroded. Rights holders (such traction and the ability as global number of distinct groupings of these as the football leagues) and the major players to negotiate global content players emerging, each with their own studios hold the vast majority of the acquisition deals, but on the other it is distinctive sources of competitive much needed on-demand content hard to envision a world of proprietary advantage to deliver video content to and could themselves have the same standards in which consumers decide consumers from outside the traditional ambitions as traditional broadcasters. which TV set to buy based on the paths of linear programming (terrestrial, content it carries. (However, it should satellite and cable). These players can Service power not be forgotten that one of the lead- be grouped around four main sources ing manufacturers, Sony, is also one of Represented by the telecommunication of power: content, service, device and the largest original content producers companies who act as consumer and cloud. and distributors in the world.) service provider aggregators (triple play/four play). These companies Content power serve as single point of contact and Cloud power Represented by the traditional a common user interface to the This group introduces a new concept, broadcasters (free and pay) that see consumer over any device and in encapsulating the ability to deliver Internet TV as a way of delivering most cases owning a content delivery cloud-based infrastructure and services new consumer experiences directly to network (CDN), which can guarantee for management and distribution of consumers without being intermediated the much needed quality of service. video to any Internet connected device. by telecommunication companies and While this group may lack the needed IPTV providers. While they see Internet Device power media market expertise to strike TV as a great opportunity to evolve significant content deals, they have Manufacturers of TV sets, PCs, and towards becoming consumer compa- developed a critical ability to intercept hybrid set-top boxes who have the nies, they also need to take care that and manage the needs and behaviors opportunity to become access gate- of the online consumers. ways and develop their own platforms 8 Bringing TV to Life Bringing TV to Life 9
  • 7. er Clo ow ud P Po nt Google nte Sports Leagues/ we Rights Holders r Co Studios Hulu FTA Amazon.com Broadcasters Netflix Video Consumers Cable/IPTV Operators STB Manufacturers Electronic Manufacturers r we Se Telecommunication TV set Po r vi Manufacturers Po i ce ce v we r De Figure 3 A competition framework Now, what are the key success factors The need to provide seamless The experience and insight to shape and the new capabilities that will integration across linear and non- and successfully deliver partnerships be required to succeed in this new linear services on hybrid broadcast across the industry value chain in a competitive environment? There is a and broadband devices. As mentioned context where traditionally vertically wide range of both adapted and wholly before, linear TV remains the largest integrated value chains are new forms of behavior and abilities component of video consumption and fragmenting and exploding. that players will need to acquire in VoD and catch-up services become The ability to attract and aggregate order to be successful. These include: even more indispensable on the content and value-add services from back of a strong linear and live The ability to create the future a multitude of sources in a way that programming. platform for content consumption. consumers find easy to use, and The video market is the evolution of The ability to understand CDN-based identify and present them with a platform that connects content and cloud-based content distribution relevant, personalized content. creators, advertisers and consumers. mechanisms and platforms. Successful players in the past The capability to leverage consumer managed to define unique platforms insights in order to develop tailored (NTSC, PAL, SECAM) and adapt the and personalized video services ecosystem to it. The same thing will across all IP-based platforms (vs. happen to online video consumption. traditional top down programming This implies the need to be present schedules) to build loyalty through- across non-proprietary devices and out a 360-degree consumer experi- platforms, in particular connected ence and, crucially, to monetize them. TVs and gaming platforms, the latter being the next big thing in terms of competing for the time and attention of users on the TV screen. 10 Bringing TV to Life Bringing TV to Life 11
  • 8. Making the headlines n lue ain s s Users s s Operators Providers urers Program Packagers iption Includes music, movies, news, t sports, television programs, distribution network and video production and adoption to web video (User Generated and Professional) E electronics FOX, BBC, Disney, MGM, Paramount, NFL, Warner ESPN, ABC, NBC, Discovery, ends Brothers, Sony BMG, HBO, FOX, CBS, CNN, Vudu, Universal Veoh, Google, BBC, iPlayer, Hulu, Netflix COX, Time Warner Cable, Comcast, CableVision, Cisco, Sharp, Apple, LG, Verizon, AT&T, Dish Samsung, Motorola, Roku, Sony, Vizio, Intel, Tivo, Microsoft, Panasonic Figure 4 The emerging OTT-TV value chain Since the birth of commercial remain a mystery to most of them. fluid and complex environment. We television, TV broadcasting has been Some of these players are truly global believe that rather than an ‘all against dominated by a limited number of in nature, this means that for the all’ battlefield (which is what the stakeholders (the networks, the TV first time competition is becoming competitive landscape looks like today) manufacturers and the advertisers) extra-territorial, and with that change the situation will come to resemble a and has been ostensibly local in nature. comes a whole new mindset. chessboard, where alliances, partner- Today the future of TV is clouded by an ships and commercial collaborations overabundance of stakeholders, most Over the last twelve months we have across different players will become of whom have a defensible position in witnessed a wide array of public key imperatives for success. Speed to television’s future. New stakeholders announcements and a number of market and agility are must have quali- such as telcos, web search engines, service launches. Every player in the ties in this space, but so increasingly is portals, new media titans such as industry value chain is clearly marking the ability to assess and understand Apple and Microsoft, and other their territory and planting a flag in the complementary capabilities of electronic manufacturers are all the future landscape of television. “competitors” and reward them looking for a significant stake in the However, very few of these launches accordingly to ensure a larger slice future of TV, even if revenue models are real industry plays. Most of them of the overall pie. for next generation broadcasting tend to be individual efforts in a very 12 Bringing TV to Life Bringing TV to Life 13
  • 9. Center of Gravity Expanding Dominating Fast forward: Right Holders Creators Right Dealers Program Packagers Content Aggregators Network Access Device Manufacturers Users What scenarios in the future? Traditional Telco Scenario 1 Content is king Center of Gravity Dominating Expanding Rather than a clear future scenario in the medium term, we see Right Dealers Content Device the coexistence of several business models and value chains, Right Holders Creators Program Network Access Users Aggregators Manufacturers Packagers depending on local market conditions, industry structure and Scenario 2 Devices drive users Traditional Telco regulatory frameworks. Center of Gravity Dominating Right Dealers Content Device Right Holders Creators Program Network Access Users Aggregators Manufacturers Packagers Traditional Telco Scenario 3 Aggregators rule No Explicit Center of Gravity Right Dealers Content Device Right Holders Creators Program Network Access Users Aggregators Manufacturers Packagers Traditional Telco Scenario 4 Scattered playing field Besides the current all-against-all option to negotiate a carriage fee, 2. Devices drive users 3. Aggregators rule Aggregators: focused on content 4. Scattered playing field scenario (which is not sustainable in trying to extend their role to locally acquisition, best user experience, the long term) we envisage four main relevant functions such as content This scenario sees users buying content To some degree, this is the natural commercial relationship with the In this scenario, participants across scenarios: delivery, content encoding and digital through the walled gardens that device extension of existing business models, customer; the entire ecosystem fail to create right management (DRM) settlements, makers manage to establish (i.e. an with a complication owing to the partnerships and value chains remain extension of the iTunes model to fact that the platform to deliver video Platforms: focused on service highly fragmented across geographies local front end/shop management, local 1. Content is still king support, and digital home integration. devices and operating systems), services may not be unique (as currently enablement, technology complexity, device support, content lifecycle, and types of content. Unresolved Over the years, broadcasters have with content rights holders sharing happens with broadcasting). In this conflicts of interest between industry In this case, content rights owners revenues with the device makers. There case users still prefer specific shops to security (this role may be taken by participants mean few major deals and progressively lost a significant degree manage to create a unique platform is a substantial failure to build a unique consume content, with the difference both aggregators and carriers); and the opportunities from OTT-TV are not of control over content and increasingly for content consumption that platform (as is presently the case in that jumping from shop to shop does fully realized. A lack of standardization rely on specialized/independent produc- Carriers: focused on content delivery, seamlessly supports most devices. the gaming business), and the role for not require cord cutting. This is more across devices and content formats ers. If they do not act swiftly in the user support, digital home enablement. Disintermediation is pushed to the limit, broadcasters and carriers changes: like the mall model, where the success means consumers have to engage with Over-the-Top space by developing letting users establish a direct link to of retailers is determined by their This scenario sees broadcasters fighting different content providers and create compelling multi-screen strategies, the major shops, and the leading brand Broadcasters could try and build for relevance and position against they could face a considerable loss ability to provide the best personal multiple, overlapping relationships. is the content brand. User choices are strong customer relationships the Internet aggregators, such as of relevance in the on-demand world, user experience, shielding the user from driven by content rather than other leveraging better customer insight Netflix and Google TV. Hybrid devices, succumbing to the fast growing content complexities derived from technology, In this fragmented scenario (which factors, and business models are and providing a more localized user seamless integration with linear brands and being disintermediated by devices, and payment models. In this most closely resembles where the extremely shortened. In this scenario, experience. This would require the programming, ubiquity in terms of them in relationships with consumers. scenario, there is a role for most of the market finds itself today) there are no traditional aggregators have a reduced support of all devices, so that users platforms and the ability to provide players in the ecosystem: clear ‘winners’ with content from many role in the best case (i.e. the cord-cut- can access the same branded multi-device services with specific sources on many different devices. ting nightmare), and carriers have the experience across all of them. value proposition, rather than just Telecommunication companies could Carriers should try to build the replicas of the original TV service, play an enabling role, helping consumers underlying platform that unifies become key capabilities in order to connect up all the services, devices the user experience across devices, to succeed. and content they need. addressing technological complexity and supporting aggregators in the multi-screen play. 14 Bringing TV to Life Bringing TV to Life 15
  • 10. The ultimate stakeholder: 50% The consumer 40% 40% The era of broadband video is here, and it’s influencing the viewing behaviors of more than just younger generations. 30% 24% According to new research from Accenture, high percentages of consumers of all ages around the world are now watching 20% video content over the Internet via a PC or TV. 14% 12% 11% 10% 0% Catch-up TV to pause Personal Video Recorder Surfing the web on Ability to watch the Having interactive/ and watch at leisure (ability to store and your TV content on other social networking watch whenever) devices functionalities Total US Brazil UK Germany Italy Spain Australia Figure 5 Most important video-over-internet service feature: total and by geography In this environment of overwhelming The results of Accenture’s “2011 watching TV, and with tablet penetra- market potential it’s more important Video-Over-Internet Consumer Usage tion set to reach mass market levels, than ever for all players in this space— Survey” provide companies with a this is clearly going to increase). They 70% broadcasters and content providers as view not only of current trends, but are also looking for an anytime service well as network operators and other also of where those trends are leading, on TV through catch-up rather than 60% kinds of communications companies— both in terms of video viewing habits hardware based personal video to have a better understanding of and where revenue growth may most recorders (PVRs). And they are very 49% changing consumer behaviors and likely occur. Although traditional clear about the role of each device 50% interests, so that they can direct their linear TV offerings still dominate and how each of them connects investments effectively. consumer viewing habits, that together. They also see the PC as an 40% dominance is already open to extension of the TV set to watch or To give companies deeper insights into question. record programs via their laptop. 27% their target customers as they launch 30% or extend broadband TV and video The results from the survey show What’s more, these behavioral traits capabilities, Accenture has conducted how the new consumer is evolving: are not specific to the Millennial a global survey of more than 6,500 They are using multiple devices to generation (the 18-24 age bracket) 20% 14% consumers around the world across watch video content and they are but are rapidly spilling over to older 11% major geographies—the United States, multitasking while watching video on generations. 10% United Kingdom, Australia, Brazil, a traditional TV set (over 48 percent Germany, Italy and Spain. of respondents use a laptop while 0% Quality of service (i.e. HD (high-definition viewing) User interface and ability Quality of recommenda- clarity of the picture, to find and manage tions of videos/ shows I speed of content delivery) video content might be interested in viewing Total Male Female 18—24 25—34 35—44 45—54 55—64 Figure 6 Most important video-over-internet technical feature by gender and age 16 Bringing TV to Life Bringing TV to Life 17
  • 11. Consumers strongly indicate that they are ready for a true multi-device experience—one that goes beyond simply Core beliefs of Over-the-Top TV replicating traditional TV on another device, and instead Broadcasting Companies creates a new experience where content is important, quality is critical and personalization of the service is a must. TV set as primary Web experience Anytime before Over-the-Top TV can succeed if companies understand and screen anywhere embrace these new consumer behaviors. The TV Set remains The key value of bringing Customers value time the primary screen to the internet paradigm to shifting over place generate revenue and the TV is around content shifting and three/four win the customer discovery, recommendation, screen delivery relevance and social— PCs, Tablets and Mobiles not browsing the web are additive, having a key role as “companion Span linear and on-demand devices” content, immediacy of content experience, no deep menus Telecommunication Companies “Content is king” has been a standard Different types of companies are In general, openness is becoming an phrase of the broadcast industry for experimenting with video-over-Internet important marketplace characteristic, many years. The statement remains services, and savvy players are learning and also a key to success. Today, many true but in addition the quality of both from past mistakes and current players are jockeying for position in the technical delivery of that content is stumbles. Original IPTV offerings, for Over-the-Top space. New stakeholders— now on the minds of many consumers. example, did not meet expectations telcos, web search engines, portals, Access as key unique Aggregation and Closing window Asked to name the most important because they tried to imprison device and software giants, and more— selling proposition indexing technical feature of Internet TV, about consumers in proprietary, walled are looking to play a key role in how the one half of the consumers we surveyed gardens. Mobile video has struggled industry evolves. This is now a wide Window of opportunity to around the world (slightly higher in with overcoming the restrictions of open and increasingly global playing To be successful in the Any aggregation play the UK and Australia) cited quality smaller screens and devices. field. OTT-TV space, telcos need should aim for an open seize market and eyeballs of service, clarity of the picture and to leverage their core delivery platform that is now and closing fast speed of content delivery. This statistic The ultimate stakeholder, USPs around access, allows combining is almost uniformly consistent across however, is the consumer. Set-top boxes are key all age groups, too. network quality and aggregated (i.e. own now, but will disappear customer proximity hosted) and indexed within years (i.e. referenced) content 18 Bringing TV to Life Bringing TV to Life 19
  • 12. Conclusion The heat is on… Technological and business innovation is having a decisive impact on established distribution mechanisms in the video industry. And that creates major risks for the incumbent players—including broadcasters (both free-to-air and pay) and telecommunications companies (cable and IPTV)— in what is now a mature market. In response to these emerging risks, Telecommunication companies struggle There is clearly no single recipe companies in both sectors are moving to control content and package seam- for how each market will develop; fast. But rather than pursuing tactical less multi-device linear and non-linear geographic differences, regulatory and ambitious product launches and services. However, the requisite end- frameworks and different industry new services, they need to make the to-end capabilities could be delivered structures all create very different transition to a more structured and through deeper cooperation between competitive contexts. But what is clear collaborative go-to-market strategy. broadcasters and telecoms businesses, is that engaging in direct competition with each playing to its strengths. with one another—and ignoring the The need to collaborate arises from the benefits of collaboration—will simply lack of relevant knowledge, experience In this new space, vertically integrated make it easier for outsiders to enter and capabilities that each has in vital business models are a thing of the the market. And as we have seen, areas of the video industry. Generally, past. Instead, broadcasters will move there are powerful newcomers on broadcasters do not possess the towards becoming true business-to- the horizon. required experience and knowledge consumer operators, establishing a of devices/access and of managing presence across all devices and content delivery networks. providing seamless linear and non- linear services. Telecommunications companies will not be relegated to merely acting as “dumb pipes” but will have the opportunity to provide much needed cloud-based multi- tenant capabilities in an enabling role (hosting, management and delivery of content) and in the connected home. 20 Bringing TV to Life Bringing TV to Life 21
  • 13. About the Author Francesco Venturini is the Global Lead for the Broadcasting and Entertainment Practice. With over 10 years of experience within Accenture, he works with major international media and entertainment companies— and in particular—broadcasting companies. Francesco leads complex projects around Over-the-Top TV (OTT-TV) and Digital Terrestrial TV (DTT)—helping his clients launch new innovative services, restructure existing businesses, and achieve operational excellence. He is a regular speaker at international industry conferences and an author of many strategic whitepapers around the topics of Over-the-Top TV, Rights Management, and Shareholder Value Management for Broadcasting. Copyright © 2011 Accenture Contact us About Accenture All rights reserved. To learn more about how Accenture Accenture is a global management Accenture, its logo, and Accenture can help your company achieve high consulting, technology services High Performance Delivered are performance by deploying services, and outsourcing company, with trademarks of Accenture. This content and infrastructure for more than 215,000 people serving document is produced by consultants advanced broadband video solutions, clients in more than 120 countries. at Accenture as general guidance. please contact: Combining unparalleled experience, It is not intended to provide specific comprehensive capabilities across all advice on your circumstances. If you Francesco Venturini industries and business functions, require advice or further details on Global Broadcast Lead and extensive research on the world’s any matters referred to, please contact francesco.venturini@accenture.com most successful companies, Accenture your Accenture representative. collaborates with clients to help them Angelo Morelli become high-performance businesses Product Innovation offering area Lead and governments. The company angelo.morelli@accenture.com generated net revenues of US$21.6 billion for the fiscal year ended Aug. 31, 2010. Its home page is www.accenture.com.