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Gamification and Global Health Challenges
David Wortley
About me
2
Passionate about the use of Gamification and Technology
to shape a sustainable future for all mankind
What is Gamification?
Gamification is a process which shapes the world
(achieves goals) by influencing the actions, behaviours, characteristics
and states of entities within the world
(through the use of games strategies and mechanics)
What is Gamification?
Every Human Activity can be
Viewed as a Game !!
What is Gamification?
Gamification and the ability/motivation to Gamify is embedded in
the genetic make up of every living creature.
Gamification and Health
Gamification and Health
We use gameplay psychology to influence
behaviour and motivation
Gamification and Health
Serious Games use Gamification strategies
to influence health outcomes
Gamification and Enabling Technologies
New Interface Devices use Gamification strategies
to influence health outcomes
Gamification Elements
Scenarios/Narratives
Challenges
Rules
Chance/Uncertainty
Risks
Rewards/Incentives
Penalties
Competition
Exploration
Success/Achievement
Failure
Discovery
Leaderboards
Learning
Development
Skill/Ability
Action/Reaction
Measurement
Feedback
Reflection
Gamification introduces some or all of these elements
into everyday situations
Gamification “A-List” Influencers
Ability
Accessibility
Activation Level
Adjacency
Admiration
Affectedness
Affordability
Alignment
Ambition
Appearance
Aptitude
Argument
Aspiration
Associates
Attractiveness
Authenticity
Authority
Awareness
Gamification influencers are factors
which have a bearing on achieving outcomes
Gamification and Global Health
We face many global health challenges such as obesity, diabetes,
HIV/AIDS, Dementia etc –
many problems are lifestyle related
Traditional Responses
• Educate and inform (serious games help)
• Tax “unhealthy” products
• Legislate on food nutritional content
• Offer incentives to provide health beneficial
services
Is this Enough?
Lifestyle Related Morbidity Factors
• Smoking
• Physical activity
• Nutrition
• Overweight and obesity
• Family history
• High blood cholesterol and other lipids
• High blood pressure
• Metabolic syndrome.
Society is facing major challenges and opportunities
Societal Changes
Gen Y – Digital Natives
Technology is a Game and
Mobile Devices are Ubiquitous
Prosumer Phenomenon
16
We are all Knowledge Professionals because of
enabling technologies
Enabling Technologies
17
Enabling and Empowering Technologies can transform lives
and Society
Leadership by Merit
18
Authority has to be "earned" by leaders
Big Changes in Society - Problems
Traditional Hierarchy Today’s Network
The Networked Society lacks Natural Leadership
and brings individual power without responsibility
Dependent Society
20
The most connected Society in history but also the least
connected Society in history
The Attention Economy
21
The Spectator Society
Today’s Society has Real Challenges arising from improved
Standards of Living and Healthcare Business Models
that are unsustainable
The Gamification Lens View
Strategist
Tactician
Motivator
Coach
Skill
Ability
Motivation
Self-Esteem
Loyalty
Passion
Engagement
Support
Interest
Awareness
Knowledge
Unaware
Independent
Self-sufficient
Growing Influence
and Ability to
Achieve Goals Fans play a vital
role in Sustaining
any Human
Activity
Our Locus of Control is shifting from Internal to External
Legacy Serious Games for Health
Simulation of Medical Conditions for Training
Legacy Serious Games for Health
Distraction Games for Pain Management
Legacy Serious Games for Health
Serious Games to provide better understanding
and control of medical conditions
Legacy Serious Games for Health
Serious Games to diagnose physical conditions
and/or promote exercise
Gamification and Enabling Technologies
for the Health Revolution
28
Whon Namkoong and Future of Good Game
Gamification and Enabling Technologies
for Health Revolution
Health Sensor Data, Internet of Things, Big Data Analytics , Cloud
Computing, Mobile devices and Visualisation
Gamification and Personal Health
Gamification and enabling technologies can deliver startling results
for personal healthcare
Gamification and Personal Health
Personal benefits are very visible
Gamification and Changing Behaviour
Gamification ecosystems facilitated by enabling technologies
can engage citizens in lifestyle changing activities
Opportunities and Challenges
Enabling Technologies are creating opportunities for many
health related casual and serious games applications
New Devices & Interfaces
34
New Interface Devices motivate and challenge using Gamification
strategies to promote physical exercise
New Devices
Wearable devices capture health data
for use in serious games
Opportunities and Challenges
Mobile devices used for tracking health
within serious games applications
Opportunities and Challenges
Big Data Analytics and Visualisation Technologies
support Gamification of personal health
Opportunities and Challenges
Mobile devices can be used to support personalIsed Telehealth
applications
Conclusion
Gamification Strategies facilitated by Enabling Technologies such as
Internet of Things, GPS, Mobile Devices, Sensor technologies, Cloud Computing and Big
Data can create a collaborative Ecosystem of partners
and stakeholders that will create an explosion of potential applications that link real-
time data to Gamification of personal health management
www.gadgetstogodbook.com
Technology and Society
Thanks for Listening
David Wortley- www.gaitss.net
David Wortley- www.gaitss.net
David Wortley- www.gaitss.net

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