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                             table o f co ntents
                                   Courses / Students / Faculty — p.4

                                            Section 1: Research — p.7

                                 Section 2: Research Synthesis — p.29

          Section 3.1: Industrial Design / Concept Development — p.35

               Section 3.2: Industrial Design / Final Concepts — p.61

                Section 4.1: Interaction Design / Methodology — p.113

Section 4.2: Interaction Design / Touch-Screen User Interface — p.139

   Section 4.3: Interaction Design / Non-Touch User Interface — p.153
4|

                          IDUs 42 1 : Projec t G oals


                          With the product creation process becoming more integrated with   Practices in Industrial Design worked closely with students
                          business strategy planning, tomorrow’s designers will need to     from IACT 720, Interactive Product Design developing netbooks
                          be able to discover unarticulated opportunities and rapidly       for three main target groups: 7-11 years of age • 12-15 years
                          transform them into breakthrough product concepts. Central to     of age • 16-18 (+) years of age
                          this process is an understanding of the customer. The students       The students analyzed existing technology, conducted com-
                          will look at how the design of experiences can determine prod-    petitive and peripheral market research, as well as in depth
                          uct attributes that lead to innovative solutions. The students    contextual research with the different target groups. Diverse
                          will create human-centered concepts from primary research that    concepts were explored, usability testing was conducted and
                          satisfy people’s explicit and implicit needs for useful, usable   final designs were build to previously developed specifications.
                                                                                                                                                               Verena
                          and exciting new products.                                        Solutions are presented in form of 3D computer renderings as
                                                                                                                                                               Paepcke-Hjeltness
                               Over a ten week period students of IDUS 421, Commercial      well as full scale volume models.




                         Brad                          Bryan                      Zarni                     Colin                        Trevor                Liz
                         Fenning                       Hemenway                   Ko                        Martin                       McKay                 McKibbon




                         Mason                         Cody                       Julian                    Win                          Gunter
                         Pfau                          Rexrode                    Romero                    Tangsakulsuthaporn           Watkins


F r e e s c a l e /s ca D
C o u r s e s / S t u d e n t s / Fa c u l t y
| 5

Iac t 720


The following course goals articulate the general      The following course outcomes indicate competencies
objectives and purpose of this course: • To under-     and measurable skills that students develop as a
stand the implications of designing for a digital      result of completing this course: • Explore and
medium • To look towards the future of interface       develop creative, exploratory interactive solutions
design, where standard widgets are no longer relied    to complex, non-linear problems • Draw connections
upon and traditional interface paradigms are rejecte   between current technological trends and futuristic
• To think analytically about interaction design in    visions for interactive product design • Develop
the future • To visually document an interactive       physical and interactive designs that mesh cohe-
design process                                         sively to create an all encompassing interactive
                                                                                                                    David
                                                       design product.
                                                                                                                    Malouf




Matt                        Charlie                    Jill                        Wei Hsin                  Alex   Quianru
Cole                        Gongora                    Graves                      Lai                       Wang   Zhang




                                                                                                                                        F r e e s ca l e /s ca D
                                                                                                                              C o u r s e s / S t u d e n t s / Fa c u l t y
6|
| 7




                       sectIo n 1

                     research
ganizers
     Palm original
  Clam Shell Cover

Talking Dictionary




meras
             SLR

         Palaroid

  Camera Recorder

   Cell Phone Cam

           Webcam




rm/music
            Ipod
         Walkman
   Tape/ Cassette
        Mini Disk
          SD Card
       DVD player
8|




                            freescale
                            research

                            Along with the initial presentation of
                            the project parameters, Freescale also
                            provided a wealth of market data, and
                            target user investigations. The research
                            provided by Freescale was reviewed and
                            mined for any opportunities or jump-off
                            points for our own research.




F r e e s c a l e /s ca D
Sec tion 1: Research
| 9

opportunities


Form/Function                       Personalization                       Comprehension

• Remove association with laptops   • Color/pattern to communicate with   • “Understanding Linux” feature
• Expression of style                 user group                            -Startup
                                                                            -Operation
                                    • Optimize accessories to users         -Customization
                                      -Storage                              -Programs
                                      -Battery Life
                                      -Optical Drive
                                      -Internet access type
        Mobile
       Devices
                                                                          Applications

                                                                          • Application distribution center




                        Netbooks


                                    Human Factors
                                    • Keyboard size
                                    • Key/switch placement
                                    • Touchpad/button feel
                                    • Overall dimensions
                                    • Weight distribution
       Laptops




                                                                                                              F r e e s ca l e /s ca D
                                                                                                                Sec tion 1: Research
10 |


                                                  A study of current and former tech use was
                        current/former            done to see trends in handheld devices. We
                                                  looked at video games and mobile phones
                        portable devices          from the early 90s as well as today’s
                                                  everyday devices to gain insight on the
                                                  ergonomics and user understanding of
                                                  successful devices.




                        video game
                             Gameboy (Nintendo)

                        Game gear with speakers

                                      Tamakachi

                                          Tiger

                                            PSP




                        mobile
                                      Clamshell

                                         Slider

                                   Touch Screen

                                      Candy bar

                                        Scissor

                                        Triptic




F r e e s c a l e /s ca D
Sec tion 1: Research
| 11


organizers
      Palm original

   Clam Shell Cover

  Talking Dictionary




cameras
               SLR

           Palaroid

    Camera Recorder

     Cell Phone Cam

             Webcam




alarm/music
              Ipod
           Walkman
     Tape/ Cassette
          Mini Disk
            SD Card
         DVD player
          CD player




                       F r e e s ca l e /s ca D
                         Sec tion 1: Research
12 |               Media in the Home



                                                   - The typical U.S. 8-to-18-year olds live in a house
                                                   hold media equipped with three TV sets, three
                                                   video players, three radios or radio players, two
                                                   game consoles, and a personal computer.

                                                   - Television is the most ubiquitous personal
                                                   medium among children, but far from the only one.

                                                    - The percentage of personal media is positively
                                                    media in
                                                   related to children age and device dimension.

                                                    the home

                                                    - The typical U.S. 8-to-18-year olds live
                                                    in a house hold media equipped with three
                                                    TV sets, three video players, three radios
                                                    or radio players, two game consoles, and
                                                    a personal computer.

                                                    - Television is the most ubiquitous per-
                                                    sonal medium among children, but far from
                                                    the only one.

                                                    - The percentage of personal media is
                                                    positively related to children age and
                                                    device dimension.




F r e e s c a l e /s ca D
Sec tion 4 .1: Interac tion Design / Methodology
| 13


                                                                                                                 - The table
                                                                                                                that new m
                                                                                                                and video g
                                                                                                                as TV.

                                                                                                                 - Total med

                                                                                                                 - As childre
                                                                                                                audio medi
                                                                                                                related med

media                                                                                                           - Media Mu
                                                                                                                new genera
exposure

- The table provides little support for
speculation that new media, such as com-
puters, the Internet, and video games, are
displacing such older media as TV.

- Total media exposure increased.

- As children grow older, they are exposed
to more audio media and computer but less
television-related media.

- Media Multitasking is the normal behav-
ior for new generation children.




                                                                                     F r e e s ca l e /s ca D
                                             S e c t i o n 4 . 1 : I n te r a c t i o n D e s i g n / M e t h o d o l o g y
14 |

                  web design trends 2009




                  Embossing                Font Replacement   Carousels (slideshows)   One-page Layouts




                  Rich User Interfaces     Modal Boxes        Introduction Blocks      Multi-column Layouts




                  PNG Transparency         Media Blocks       Out-of-the-box layouts   Huge Illustrations & Vibrant Graphics




                  Big Typography           Magazine Look      More White Space         Social Design Elements




F r e e s c a l e /s ca D
Sec tion 1: Research
| 15

web design trends 2009




Speaking Navigation      Author Icons                  Watercolor                                           Badges




Dynamic Tabs             Icons & Visual Clues          Handwriting                                          Price Tags




Large Search Boxes       Tag Index                     Retro & Vintage                                      Ribbons




Category Visuals         Illustrations in Blog Posts   Organic textures, tiles & photographic backgrounds




                                                                                                                         F r e e s ca l e /s ca D
                                                                                                                           Sec tion 1: Research
16 |

                  fashion trends 2009


                                                       Context                               Focus on accessories
                                                       Imagine a familiar yet strange        • Women. Tech or romantic glasses.
                                                       dreamlike world. Mixes periods        Bubble necklace. Wide belt with
                                                       together in an anachronistic way.     wavy design. Soft tote. Draped
                                                       Revamp vintage yet fall for the       messenger bag. Translucent mules
                                                       grace of the ephemeral. Invent a      and sandals. Floral men’s shoes.
                                                       modern techno romanticism.
                                                                                             • Men. Straw hat with ribbon. Bow
                                                       Colors                                tie. Printed floppy bow-style tie.
                                        Tomorrowland   An urban mood, in pale, bleached      Acid drop sneakers.
                                                       and artificial colors, teamed with
                                                       the softness of grey-cast neutrals,
                                                       and crossed by grating flashy
                                                       colors.




                                                       Context                               Focus on accessories
                                                       Dare to take up the challenge         • Women. Tribal design sculpture
                                                       of modern times. Build a bold         jewelry. Bandeau belt in metallic
                                                       and creative future like the          leather. Chrome leather clutch bag.
                                                       architecture of cities such as        Heavy-sole sandal in raw leather,
                                          Power Full   Shanghai or Dubai. A new lesson in    thick-heeled lace-up shoe. Platform
                                                       luxury and glamour.                   gladiator sandal.


                                                       Colors                                • Men. Cuff links. Braces for slim
                                                       Mysterious and night-time shadows     jeans. Maxi tote in anodized
                                                       and austere faux blacks that          leather. Mercurized-look oxfords.
                                                       catch the light are enriched by       Metallic leather, canvas and rubber
                                                       shimmering glints. Livened up by      sneakers
                                                       vivid accents of electric light.




F r e e s c a l e /s ca D
Sec tion 1: Research
| 17

fashion trends 2009


                                                                                     Context                                Focus on accessories
                                                                                     Give classics a new look through       • Women. Shades with striped
                                                                                     color. Create interactions between     frames. Necklace between scarf and
                                                                                     worlds and looks. Go for urban         jewelry. Charm necklace. Ethnic
                                                                                     elegance with active sportswear,       ribbon belt. Clutch bag with
                                                                                     virtual images and exotic              bracelet strap. Tote with graphic
                                                                                     influences. A redefinition of urban    beaded motif. Plastic and leather
                                                                     Electrochoc     codes.                                 sandal. Wedge sneaker.

                                                                                     Colors
                                                                                                                            • Men. Printed bandanna and sun
                                                                                     Saturated brights, sulphur,
                                                                                                                            hat. Printed maxi tote. “Frogman”
                                                                                     electric blue, flashy orange, purple
                                                                                                                            leggings, color ed or printed
                                                                                     pink to twist with color ed greys
                                                                                                                            oxfords, canvas and leather
                                                                                     and classics. To wear in pop or
                                                                                                                            sneakers with day-glo accent.
                                                                                     cubist style color blocks.




Classic                                              Chic                                                   Casual




The Classic world is deeply inspired by colors       Chic shades are inspired by a harmonic and natural     Casual colors reflect the cold light of pixels and
of the Mediterranean beaches, where the strong       world, invaded by the warm and fascinating colors      deformed effects. Unusual combinations remind us
appeal of the sea combines with the period of        of plants. Basic colors conveying quiet and            of new forms of mimetism. Iron grey cuts these
figurative arts. Flaming and almost primary colors   pureness, but taking us back to the ‘60s when          colors and makes them matchable, while deep yellow
convey strength and energy, but drive us towards a   combined with green and violet, with more cutting      inflames them of a dazzling light with psychedelic
measured chromatic indiscipline through creative     vivid spirit.                                          effects.
and post-futuristic combinations.



                                                                                                                                                           F r e e s ca l e /s ca D
                                                                                                                                                              Sec tion 1: Research
18 |

                  accessory trends 2009                                                      materials & assembly trends 2009

                                                                                             1. Tough economic conditions will force greater
                                                                                             efforts to reduce cost and improve product
                                                                                             effectiveness through accelerated design
                                                                                             engineering. Value engineering processes took a
                                                                                             back seat when business was booming. Now efforts
                                                                                             will be redoubled to find more efficient assembly
                                                                                             systems and more cost-effective materials.

                                                                                             2. Injection molding will gain more attention as
                                                                                             a design tool, for plastics, metals and ceramics.
                                                                                             Advances in materials, simulation and processing
                                                                                             technology make injection molding more feasible
                                                                                             for difficult (e.g. high temperature) applications.
                                                                                             There will be growing emphasis on molders who offer
                                                                                             design support and advanced technology, as other
                                                                                             molders fall by the wayside.

                                                                                             3. Weight reduction efforts in cars will get far
                                                                                             more serious as OEMs such as General Motors finish
                                                                                             materials engineering for electric cars, such as
                                                                                             the Chevy Volt. The short-term winners will be
                                                                                             known materials solutions (e.g., forged aluminum
                                                                                             wheels) rather than exotic and very expensive
                                                                                             solutions (e.g., large scale use of carbon fiber
                                                                                             composites).

                                                                                             4. Medical engineering will rise in importance
                                          2009’s shoe trends are all about making a state-
                                                                                             as OEMs continue to move away from low-margin
                                          ment. The biggest trends to hit the runway were
                                                                                             manufacturing. The troubles in the car industry
                                                                                             received huge press in 2008, but this is a trend
                                          • fetish-inspired shoes • fringing
                                                                                             established more than 20 years ago.
                                          • reptile skin • architecturally-inspired
                                                                                             5. The Japanese companies will lead in new
                                                                                             engineering applications for plastics using
                                          Jewelery in the 2009 collections took many and
                                                                                             natural feedstocks in place of hydrocarbons. Sixty
                                          various forms. There were a few common threads
                                                                                             per cent of the interior components of Toyota’s
                                          amoung them, however, including
                                                                                             new hybrid will be made from plant-based plastics.
                                          • geometric shapes • exotic/ethnic inspirations    Parts include scuff plates, headliners, and seat
                                          • rich colours • prominent stones/gems             cushions.




F r e e s c a l e /s ca D
Sec tion 1: Research
| 19

gaming trends 2009

1. Tinkering in games                                                         2. Networked experiences (game communities) for nichés
Game editors and users tool for altering the game world will become more      Niché products and online game communities targeted to specific target groups
common on the web and in games. There are several ideas focusing on color-    (based on demographics, interests etc.) are being put together. When talking
ing or drawing and games utilizing the camera. PS EyePet will be one of the   about niché users, keep in mind that in an online environment niché can eas-
most visible embodiments of this but there are also lots of other concepts    ily be a lot of people. There are 400M broadband users in the world and there
utilizing the same idea. This will be the time when camera interface takes    are ~137M active online community accounts out there. When looking at the
off. Coloring is another “coming up strong” thing.                            total number of registered users e.g. in Shanda games (700M) or SL (16M) it
                                                                              seems that the users are starting to find their place in the online worlds.




3. Revenue models and payment methods diversify
Online (game) communities are no longer about the number of registered        4. Massive competitive co-op FPSs (and potentially other genres)

users but about [this is] living. Where as earlier the number of regis-       There seem to be a need for scalable co-op games - something in between

tered users was highlighted, now the focus is on stickiness, value for        “playing with friends” and MMOs. Resistance 2 is one example of a shared

the users, uniqueness and interactivity. Online communities are intro-        experience and collaborative gaming in a scalable and/or flexible game

ducing dual (Habbo.com, GuppyLife.com) or triple currencies (whirled.         environment.

com). Time spent and activity in increasingly relevant.




                                                                                                                                                        F r e e s ca l e /s ca D
                                                                                                                                                            Sec tion 1: Research
20 |




                            photo journals
                            Photo Journals are a form of tool kits
                            that we developed. It consists of a jour-
                            nal, and a Disposable Camera. The journal
                            is used to document communication behav-
                            ior of students during their daily life.
                            It is also used for them to leave comments
                            and suggestions in it. The camera is used
                            take photos of these specific moments to
                            visually understand the methods of com-
                            munication and lifestyle.




F r e e s c a l e /s ca D
Sec tion 1: Research
| 21




Customization plays a good role in the test
subjects. Signs of personalization could be seen
on their id cards to the photo journal that we
handed out to them. They were all decorated in
a unique style. But sometimes you can see some
similarity in terms of styling which signifies
that they do things in groups and how trends are
followed by groups and not just individuals.
Pictures of personal belongings like the DS shows
of personalization also where there was a decal on
it. A creation of a personal internet avatar was
also seen in the photos.




                                                     F r e e s ca l e /s ca D
                                                       Sec tion 1: Research
22 |


                  There were several notes and scribbles written
                  on the photo journals. There were also photos
                  of the subjects personal belongings that have
                  scribbles and drawings on them. This shows
                  that the subjects like to write notes and
                  comments or even draw on items in proximity.




                                                                   There were several comments on the journals
                                                                   stating that everyone meet during the
                                                                   beginning of the day at the homeroom to
                                                                   socialize and the other places were also in
                                                                   the lunchroom and at the playground. These
                                                                   areas are where multiple people interact and
                                                                   collaborate with each others to perform tasks
                                                                   or play games.

F r e e s c a l e /s ca D
Sec tion 1: Research
| 23




                                                       A text book with a phone beside it was
                                                       seen in the photos. This indicate that the
                                                       subjects keeps in contact with friends
                                                       closely via mobile phone while studying or
                                                       doing school activity at home. They also
                                                       have instant messengers like gtalk that they
                                                       use to communicate to their friends and the
                                                       computers that they use are on study tables
                                                       making it possible for them to communicate
                                                       with their friends while studying.




There were pictures of announcements and notices and
bus schedules displayed on a tv screen in class.
This shows that information was fed to the subjects
digitally via the tv by the school.



                                                                                                      F r e e s ca l e /s ca D
                                                                                                        Sec tion 1: Research
24 |




                                                            show your bag

                                                            As part of our contextual research of
                                                            the middle school students, we wanted to
                                                            find out what these students carried on
                                                            a daily basis. We asked the students to
                                                            empty the contents of their bags, and sort
                                                            the contents by different characteristics.
                                                            We looked for similarities between the
                                                            contents of their bags and the responses
                                                            they gave us.
                                                                We discovered during this research,
                                                            that the students at Coastal Middle School
                                                            were not allowed any electronics, but did
                            Revelation: The show your bag
                                                            typically carry a thumb drive.
                            session revealed tendencies         We also found that students were lim-
                            and characteristics of this     ited to the type and style of backpack
                            user group that would remain    they could carry, so most of their per-
                            unseen in a typical question    sonalization was found on their IDs for
                            and answer session.             the school. Students would add buttons,
                                                            pins and different lanyards to their IDs.
                                                            They would also sometimes keep notes,
                                                            house keys, tickets and other keepsakes
                                                            in their ID holders.
                                                                Students liked to scribble and draw on
                                                            themselves and on the outside of their
                                                            notebooks.




F r e e s c a l e /s ca D
Sec tion 1: Research
| 25




F r e e s ca l e /s ca D
  Sec tion 1: Research
26 |

                            high school session timesheet

                            3:00 — Introduction
                            — Briefly explained what we are meeting for


                            3:05 — Explain your Journal
                            — What is used to communicate
                            • Chalk board on kitchen counter to write notes.
                              (Gets erased by family cat)
                            • Dry erase board for daily tasks
                              (homework and chores)
                            • Relay messages between friends
                              (Like the game “telephone”)
                            • “ I hate Facebook ”


                            3:20 — Post-It
                            — Post likes/dislikes and interesting
                              information for features
                            Likes
                            • Foreign Language app
                            • Draws/ doodles while waiting for the
                              computer to start
                            • Planner with Alarm Reminder
                            • User created content input (art/sketches)
                            • Visual internet bookmarks
                            • Display incoming messages
                            • Volume control/mute
                            • Color customization with original in
                              (black, white, grey)
                            • Basic features Easily accessible
                            • Cargo Pocket size (small and cute)




F r e e s c a l e /s ca D
Sec tion 1: Research
| 27

high school session timesheet

Dislikes
• Slides
• Viruses
• Internet spam
• Startup speed
• Phones (too small)
• Durability (on screens)
• Login (Hard to remember)
• Reading on Screens


3:50 — Form Factor exercise
— What size/shape is favored
• Smaller is better (cute //Cargo pocket size)
• Prefer squared shapes (afraid of edges being
  damaged //fits easily in backpack)
• Start small //add    hardware components later
• Removable carrying handles
• What keyboard/screen is favored
   — Larger keyboard
   — Touch screen
   — 2 finger typers
   — Detachable keyboard with stand free screen
   — Screen protector


4:30 — Played with actual Netbooks
• “ How do you turn it on “ : (
• Loved the screensavers // also liked the
  Start-up screen
• Loved the HP Button to return to the Home Screen




                                                     F r e e s ca l e /s ca D
                                                       Sec tion 1: Research
28 |

                  learning disabled research




F r e e s c a l e /s ca D
Sec tion 4 .1: Interac tion Design / Methodology
| 29




                                        F r e e s ca l e /s ca D
S e c t i o n 4 . 1 : I n te r a c t i o n D e s i g n / M e t h o d o l o g y
16-18




                                                                                                                                           E
n                                                                                                                                                                  19+    | 31

t

d




                                                                                                                                EXA
                                                                                                                                      MP
                                                                                                                                               L
                                                                                                                                                        AGE
                                                                                                                                                     sectIo n 2

                                                                                                                                                    research




                                                                                                                                               E
      target age groups

      12 - 15                                   16 - 18                                   19+
                                                                                                                                                   synthesis

      findings: - 15
             12                                 findings:                                 findings:
      • Identify with Parents.                  •   Form own identity                     •   Self Reliant
      • Begin to become individuals.            •   Independent (work, responsibility)    •   College / Job / Family
      • Mostly about fun.                       •   Curious                               •   Survival
      • Less focused (short attention span).    •   School focus (future)                 •   Fashion (interest dependent
      • Music (what parents/                    •   Values Possessions (works for them)       on income/lifestyle)
        older siblings listen to).              •   Fashion / Brand Recognition




een
      • Transported by parents.                                                           opportunities:
                                                                                                                                EXA
                                                •   Carries around more stuff
      • Fewer mobile possessions.


      opportunities:

      •   Portability.
                                                opportunities:
                                                •
                                                •
                                                    Larger form factor
                                                    Customizability (color options)
                                                                                          •
                                                                                          •
                                                                                          •
                                                                                          •
                                                                                              Reference software
                                                                                              Professional (minimal / modern)
                                                                                              Not a clamshell
                                                                                              Travel (lightweight)
                                                                                                                                      MP
                                                                                                                                           L            AGE
      •
      •
          Modular.
          “Cute” / Versatile (small).
                                                •   Productivity focus (accessories)      •
                                                                                          •
                                                                                              Video output (option?)
                                                                                              Communication                                                       16-18




                                                                                                                                           E
                                                •   Social interaction (study help)
      •   Identification (Accessories, etc.).       - Flash card generator                •   Data / organization
      •
      •
      •
          Options (interface).
          Organization (time management).
          Creative programs.
                                                •
                                                •
                                                    - Foreign language help
                                                    Reference software (encyclopedia)
                                                    Media storage (memory expansion)
                                                                                                                                                                   19+
      •   Durable                               •   Style > Durability
                                                •   Investment
32 |



                                target age groups

                               12 - 15                                  16 - 18                                   19+




                               findings: - 15
                                      12                                findings:                                 findings:
                              • Identify with Parents.                  •   Form own identity                     •   Self Reliant
                              • Begin to become individuals.            •   Independent (work, responsibility)    •   College / Job / Family
                              • Mostly about fun.                       •   Curious                               •   Survival
                              • Less focused (short attention span).    •   School focus (future)                 •   Fashion (interest dependent
                              • Music (what parents/                    •   Values Possessions (works for them)       on income/lifestyle)
                                older siblings listen to).              •   Fashion / Brand Recognition
                              • Transported by parents.                 •   Carries around more stuff             opportunities:
                              • Fewer mobile possessions.
                                                                        opportunities:                            •   Reference software
                              opportunities:                                                                      •   Professional (minimal / modern)
                                                                        •   Larger form factor                    •   Not a clamshell
                              •   Portability.                          •   Customizability (color options)       •   Travel (lightweight)
                              •   Modular.                              •   Productivity focus (accessories)      •   Video output (option?)
                              •   “Cute” / Versatile (small).           •   Social interaction (study help)       •   Communication
                              •   Identification (Accessories, etc.).       - Flash card generator                •   Data / organization
                              •   Options (interface).                      - Foreign language help
                              •   Organization (time management).       •   Reference software (encyclopedia)
                              •   Creative programs.                    •   Media storage (memory expansion)
                              •   Durable                               •   Style > Durability
                                                                        •   Investment



F r e e s c a l e /s ca D
S e c t i o n 2 : R e s e a r c h Sy n t h e s i s
| 33



alternate target niches



        Engineer Type                      Traveler (Business / Leisure)



        Soccer Mom                         Business Executive




        Non-Profit Organization            In The Field (Contractor)




        Government (Survival / Military)   Hometown All-Star




        Recent College Graduate            Economy - minded Individual




                                           “Beta” Mom


                                                                                    F r e e s ca l e /s ca D
                                                                       S e c t i o n 2 : R e s e a r c h Sy n t h e s i s
34 |


                                   form factor
                                   ideas



                                   clam shell                         EXA
                                                                            MP
                                                                                      AGE




                                                                             LE
                                        Split angel keyboard
                                                                                          12-15
                                                                                           19+
                                                       Reg.Keyboard




                                   split keyboard                     EXAM
                                                                             PL
                                                                                  E   AGE
                                                     Split side way
                                                                                          12-15
                                                                                          16-18




                                   dual screen                        EXAM
                                                                             PL       AGE
                                                                                       All Ages




                                                                                 E
                                                       Touch Screen




F r e e s c a l e /s ca D
S e c t i o n 2 : R e s e a r c h Sy n t h e s i s
| 35


swivell                   EXA
                                MP
                                     L
                                              AGE

                         N/A
                                                16-18
         Rotate Screen




                                      E
                                                 19+




tablet                     EXA
                                 MP           AGE
                                                16-18




                                     LE
          Only Screen                            19+
           Wall Mount

            Hand Held




                           EXA
flip screen                      MP
                                          L
                                              AGE




                                          E
slide-out screen           EXA
                                 MP           AGE
                                      L
                                                16-18




                                         E
                                                 19+




                                                                 F r e e s ca l e /s ca D
                                                    S e c t i o n 2 : R e s e a r c h Sy n t h e s i s
36 |




F r e e s c a l e /s ca D
Sec tion 6 .1: Interac tion Design / Methodology
| 37




         sectIo n 3 .1

industrial design
         concept
   development
38 |

                 brad fenning — ideation




F r e e s ca l e /s ca D
Sec tion 3.1: Industrial Design / Concept Development
| 39




                               F r e e s ca l e /s ca D
Sec tion 3.1: Industrial Design / Concept Development
40 |

                 bryan hemenway — ideation




F r e e s ca l e /s ca D
Sec tion 3.1: Industrial Design / Concept Development
| 41




                               F r e e s ca l e /s ca D
Sec tion 3.1: Industrial Design / Concept Development
42 |

                 zarni ko — ideation




F r e e s ca l e /s ca D
Sec tion 3.1: Industrial Design / Concept Development
| 43




                               F r e e s ca l e /s ca D
Sec tion 3.1: Industrial Design / Concept Development
44 |

                 colin martin — ideation




F r e e s ca l e /s ca D
Sec tion 3.1: Industrial Design / Concept Development
| 45




                               F r e e s ca l e /s ca D
Sec tion 3.1: Industrial Design / Concept Development
46 |

                 trevor mckay — ideation




F r e e s ca l e /s ca D
Sec tion 3.1: Industrial Design / Concept Development
| 47




                               F r e e s ca l e /s ca D
Sec tion 3.1: Industrial Design / Concept Development
48 |

                 liz mckibbon — ideation




F r e e s ca l e /s ca D
Sec tion 3.1: Industrial Design / Concept Development
| 49




                               F r e e s ca l e /s ca D
Sec tion 3.1: Industrial Design / Concept Development
50 |

                 mason pfau — ideation




F r e e s ca l e /s ca D
Sec tion 3.1: Industrial Design / Concept Development
| 51




                               F r e e s ca l e /s ca D
Sec tion 3.1: Industrial Design / Concept Development
52 |

                 cody rexroe — ideation




F r e e s ca l e /s ca D
Sec tion 3.1: Industrial Design / Concept Development
| 53




                               F r e e s ca l e /s ca D
Sec tion 3.1: Industrial Design / Concept Development
54 |

       julian romero— ideation
| 55




                               F r e e s ca l e /s ca D
Sec tion 3.1: Industrial Design / Concept Development
56 |

                 win tangsakulsuthaporn — ideation




F r e e s ca l e /s ca D
Sec tion 3.1: Industrial Design / Concept Development
| 57




                               F r e e s ca l e /s ca D
Sec tion 3.1: Industrial Design / Concept Development
58 |

                 gunter watkins — ideation




F r e e s ca l e /s ca D
Sec tion 3.1: Industrial Design / Concept Development
| 59




                               F r e e s ca l e /s ca D
Sec tion 3.1: Industrial Design / Concept Development
60 |




                                                        usability
                                                        testing

                                                        User testing was done with a focus on the
                                                        16-18 and 19+ age groups. Each form fac-
                                                        tor concept was developed into a 3D test
                                                        model. During the usability testing each
                                                        participant was asked to interact with the
                                                        test model and fill out a protocol on the
                                                        parameters of size, position, usability,
                                                        and readability of key aspects of the
                                                        designs. The protocols were evaluated and
                                                        synthesized in order to recognize trends
                                                        and opportunities within each form fac-
                                                        tor design.




F r e e s ca l e /s ca D
Sec tion 3.1: Industrial Design / Concept Development
| 61




                               F r e e s ca l e /s ca D
Sec tion 3.1: Industrial Design / Concept Development
| 63




        sectIo n 3 . 2

industrial design
  final concepts
64 |




                                                   brad
                                                   fenning

                                                   Age Range:
                                                   • 15-18
                                                   • 19 +

                                                   Features:
                                                   • Compact Size (6.5” x 4.5” x 1.1”)
                                                   • 6” x 4” Touchscreen
                                                   • Sliding keypad
                                                   • 2 Hidden USB 2.0 Ports
                                                   • 1 Ethernet Port
                                                   • QWERTY Keyboard

                                                   Accessories:
                                                   • Interchangeable Keypad Grips
                                                   • Screen Protector
                                                   • Extended Battery




F r e e s c a l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
| 65




                         F r e e s ca l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
66 |




F r e e s c a l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
| 67




                         F r e e s ca l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
68 |


                                                              bryan
                                                              hemenway
                                                              Age Range:
                                                              • 19 +

                                                              Users:
                                                              • Soccer Moms

                                                              Size:
tioning.
                                                              • 9” X   7”

                                                              Features:
                                                              • Rotating acrylic flip open screen cover / stand.
                                                              • Easy access, touch hot keys, with choice of left
                                                              or right positioning.
                                                              • Color Variation LEDs.
                                                              • Top Mounted Camera, with LED indicator light.
                                                              • Speakers.
                                                              • Easy to spot, Power Button.
                                                              • Customizable Leather Insert on back.

                                                              Accessories:
                                                              • Changeable Cover Protector
                                                              • Straps
                                                              • Flat keyboard and mouse
                                                              • Changeable Grips
                                                              • Wall Mount
                                                              • Fridge Mount (wall with
                                                                magnetic attachment)

                                                              Color Options (Body): 6
                                                              • Black, Pewter, Mocha,    Deep red,   White, Silver.

                                                              Rear Fabric Options:
                                                              • Leather (Black, Brown, Deep Red)
                                                              • Knit (Burberry)
                                                              • Logo (Luis Vitton, Coach)

                                                              Hot Keys: 5
                                                              • Camera, Photos,   Calender,   Internet,   Weather

                                                              Ports:
                                                              • USB (2), Memory Card (SD, CF), Power Cord
 Car Cigarette lighter,
                                                              Mounting Options:
                                                              • Wall Mount, Fridge Mount (wall with
                                                                magnetic attachment), Car Cigarette
                                                                lighter, Desk / Table top.


           F r e e s c a l e /s ca D
           Section 3. 2: Industrial Design / Final Concepts
| 69




                         F r e e s ca l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
70 |

eatures:                                                           Features
                                                                   1. Speakers
                                                                      Camera
                                                                   2. Acrylic Screen
                                                                      Cover/Stand
                                                                   3. Selectable
                                                                      Hot-key
                                                                      Shortcuts
                                                                   4. Custom Fabric
                                                                      Inserts




           Speakers
                                                         1.   3.   Selectable Hot Key Side
           Camera




  Acrylic Screen                                         2.   4.
  Cover / Stand                                                    Custom Fabric Insert

      F r e e s c a l e /s ca D
      Section 3. 2: Industrial Design / Final Concepts
| 71


Color Options
Body




LED




                                         F r e e s ca l e /s ca D
                Section 3. 2: Industrial Design / Final Concepts
72 |




F r e e s c a l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
| 73




                         F r e e s ca l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
74 |




F r e e s c a l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
| 75




                         F r e e s ca l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
76 |




F r e e s c a l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
| 77




                         F r e e s ca l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
78 |




F r e e s c a l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
| 79




                         F r e e s ca l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
80 |




F r e e s c a l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
| 81




                         F r e e s ca l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
82 |




F r e e s c a l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
| 83




                         F r e e s ca l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
84 |




F r e e s c a l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
| 85




                         F r e e s ca l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
86 |




F r e e s c a l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
| 87




                         F r e e s ca l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
88 |




F r e e s c a l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
| 89




                         F r e e s ca l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
90 |



                                                   trevor
                                                   mckay
                                                   Age Range:
                                                   • 19 +

                                                   Size:
                                                   • 10” X   6” X 0.56”

                                                   Features:
                                                   • 7” x 5” Screen Size (Touchscreen)
                                                   • two 0.9” X 5” Ink touch screen
                                                   • Multi Color LED lights
                                                   • Cover protector
                                                   • Web cam
                                                   • Speakers
                                                   • Side Grip
                                                   • Security/Memory USB Card
                                                   • Wireless and bluetooth
                                                   • Hidden Ports:
                                                   • 2 USB Ports
                                                   • 1 VGA
                                                   • 1 Ethernet Port
                                                   • Power port
                                                   • Intergraded stand

                                                   Accessories:
                                                   • Changeable Cover Protector
                                                   • Straps
                                                   • Flat keyboard and mouse
                                                   • Changeable Grips
                                                   • Wall Mount
                                                   • Fridge Mount (wall with
                                                     magnetic attachment)




F r e e s c a l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
| 91




                               LED Light   Touch Ink Screen Off      Touch Ink Screen On




Slide Cover        USB Ports

Integrated Stand




Ethernet

VGA

Power




                                                                                      F r e e s ca l e /s ca D
                                                            Section 3. 2: Industrial Design / Final Concepts
92 |




F r e e s c a l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
| 93




                         F r e e s ca l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
94 |




                                                   julian
                                                   romero

                                                   Age Range:
                                                   • 19 +

                                                   Size:
                                                   • 10” X   6” X 0.56”

                                                   Features:
                                                   • Touch Screen Keyboard
                                                   • Integrated Mouse
                                                   • Multi Color LED lights
                                                   • Leather Cover Protector
                                                   • Speakers
                                                   • Side Grip
                                                   • Bluetooth Connection on
                                                   • 2 USB Ports
                                                   • Integrated Stand

                                                   Accessories:
                                                   • Customizable Cover Protector
                                                   • Customizable Colorways
                                                   • Flat Keyboard and Mouse
                                                   • Strap Connection on for
                                                   Transportability




F r e e s c a l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
| 95




Touchscreen Keyboard



                       Bluetooth Connectivity


                       Integrated Stand


                       Flats Screen


                       Mouse




                                                                         F r e e s ca l e /s ca D
                                                Section 3. 2: Industrial Design / Final Concepts
96 |




                  Strap Connection                 Leather Cover Protector   Magnetic Clip




F r e e s c a l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
| 97




                         F r e e s ca l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
98 |




                                                   liz
                                                   mckibbon

                                                   Age Range:
                                                   • 10-13
                                                   • 15-18

                                                   Features:
                                                   • Asymmetrical, one-handed grip
                                                   • 6” x 4” touch screen
                                                   • Dual USB ports
                                                   • Usable in portrait or landscape view
                                                       orientation
                                                   • Minimal, lightweight design
                                                   • Gently angled at-rest view

                                                   Accessories:
                                                   • Music Lover Set
                                                   • Sports Case
                                                   • Gaming Set




F r e e s c a l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
| 99
Hardware buttons; quick access to
most often used applications.




LED notification for messages




Built-in webcam




                                                             F r e e s ca l e /s ca D
                                    Section 3. 2: Industrial Design / Final Concepts
100 |




                                                   Age Range:
                                                   • 10-13
                                                   • 15-18

                                                   Accessories:
                                                   • Two part shell case
                                                   • Tinted front case to ease glare
                                                   • Caribeaner to clip on a bag, clothing,
                                                     or other surface
                                                   • Bands on reverse provide an option of
                                                    ‘hanging‘ like a photo frame

                                                   Features:
                                                   • Touch through polycarbonate case
                                                     provides screen access, even when closed
                                                   • Form fitting clamshell design
                                                   • Stretchable band keeps two part
                                                     hardshell case together.




F r e e s c a l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
| 101




Caribeaner




       Slightly tinted
       case top



             Rubber closure


                      Form fitted base



                              Straps for hanging and
                              additional support




                                                                                F r e e s ca l e /s ca D
                                                       Section 3. 2: Industrial Design / Final Concepts
102 |




                                                   Age Range:
                                                   • 10-13
                                                   • 15-18

                                                   Accessories:
                                                   • Two part shell case
                                                   • Detachable speakers
                                                   • Straps for easy transport

                                                   Features:
                                                   • Touch through polycarbonate case
                                                     provides screen access, even when closed
                                                   • Form fitting clamshell design
                                                   • Detachable speakers provide increased
                                                     volume on or off ofthe device
                                                   • Easy-to-open, sliding clasp keeps
                                                     kit secure




F r e e s c a l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
| 103




Form fitting bottom part   Sliding Clasp   Removable speakers    Hinged opening




                                                                                         F r e e s ca l e /s ca D
                                                                Section 3. 2: Industrial Design / Final Concepts
104 |




                                                   Age Range:
                                                   • 10-13
                                                   • 15-18

                                                   Accessories:
                                                   • Two part shell case
                                                   • Gamer mouse/controller
                                                   • Stylus and stylus clip

                                                   Features:
                                                   • Touch through polycarbonate case
                                                     provides screen access, even when closed
                                                   • Form fitting clamshell design
                                                   • Wireless controller mouse can be used
                                                     in mouse orientation or controller
                                                     orientation
                                                   • Stylus is easily accessible for
                                                     quick sketching
                                                   • Easy-to-open, sliding clasp keeps
                                                     kit secure.




F r e e s c a l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
| 105

                                    Storage area for memory
                                    cards or headphones




                                   Mouse/controller




                                         Stylus with snap-in groove
                                         built into the case




                                   Flattened   ‘joystick‘
                                   navigation pad




Double sided for video game grip




                                                                          F r e e s ca l e /s ca D
                                                 Section 3. 2: Industrial Design / Final Concepts
106 |




                                                   mason
                                                   pfau

                                                   Age Range:
                                                   • 15-18
                                                   • 19 +

                                                   Features:
                                                   • Compact Size (7.3” x 4.5” x 1.2”)
                                                   • 6” x 4” Screen Size (Touchscreen)
                                                   • Dual-Pivot Screen: Tablet or
                                                     Clamshell orientation
                                                   • 3 USB Ports
                                                   • 1 Ethernet Port
                                                   • Full-Function Keyboard

                                                   Accessories:
                                                   Interchangeable units plug into base
                                                   • Battery Life Extender
                                                   • Optical Disk Drive
                                                   • External Hard Drive




F r e e s c a l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
| 107


                                Connection Plug for accessories




USB and Network ports on back




                                                                          F r e e s ca l e /s ca D
                                                 Section 3. 2: Industrial Design / Final Concepts
108 |




                  Left Click




                  Display Flip for
                  left/right hand users
                  (closest to edge)




                                                   Right Click (closest to screen)




F r e e s c a l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
| 109




Color Options




                         F r e e s ca l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
110 |




                                                   cody
                                                   rexroe

                                                   Age Range:
                                                   • 13-19

                                                   Size:
                                                   7.5”x 5x 1”

                                                   Features:
                                                   • SD micro ID Card
                                                   • Slide qwerty key board
                                                   • 4 usb drives
                                                   • Camera
                                                   • Speakers
                                                   • Ethernet port




F r e e s c a l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
| 111




                         F r e e s ca l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
112 |




                                                   win
                                                   tangsakulsuthaporn




F r e e s c a l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
| 113




                         F r e e s ca l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
114 |




F r e e s c a l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
| 115




                         F r e e s ca l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
116 |




F r e e s c a l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
| 117




                         F r e e s ca l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
118 |




                                                   gunter
                                                   watkins

                                                   Age Range:
                                                   • 15-18
                                                   • 19 +

                                                   Features:
                                                   • Ergonomic form focused on hand
                                                     function & portability.
                                                   • A redesigned QWERTY thumbing keyboard
                                                   • 6” x 4” (touch screen)
                                                   • 5.75” x .5” status (touch screen)
                                                   • Compact size: (6.5” x 4.5” x 1.4”)
                                                   • Dual USB 2.0 ports with
                                                   • Optional connection upgrades

                                                   Accessories:
                                                   • Interchangeable skins for the units:
                                                     grips, keypads, and shell

                                                   Hardware Add-ons:
                                                   • Port Expansion Upgrade
                                                   • Optical Disk Drive




F r e e s c a l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
| 119




                             USB   ports on back


Status Alert screen Screen


Webcam


Track Pad




                                                                            F r e e s ca l e /s ca D
                                                   Section 3. 2: Industrial Design / Final Concepts
120 |




                                                   Ergonomic form focused on hand
                                                   function & portability


                                                   Hard key navigation directly to your:
                                                   traffic, weather,   e-mail , calendar,
                                                   music, Contacts, and internet



                                                   Redesigned QWERTY thumbing keyboard




F r e e s c a l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
| 121




     Color and Material options
     are limitless. Every
     feature is completely
     customizable.




                            F r e e s ca l e /s ca D
Section 3. 2: Industrial Design / Final Concepts
| 123




                                                                                                                                                                                                                                                     sectIo n 4 .1

                                                                                                                                                                                                                                           interaction design
                                                                                                                                                                                                                                                methodology
                         CALENDAR:                                                                                                                        RESOLuTION:            ITERATION:   LAST uPDATED BY:   LAST uPDATED:               7
                         vIEWINg NEW ENTRIES                                                                                                              800 x 600              1.0          mATTHEW COLE       30.04.2009




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            manage friends customize      — niamcon sequis dolestrud tat autate aiIm adigna consendiam in esse magna acid…


             april Emily Walls — Don’t forget that art class will run late tomorrow! 1
                    2009                                                             You’re welcome to ride home with my…

              sunday           monday
                                            tuesday, april 7, 2009
                                                   tuesday              wednesday          thursday          friday                                        saturday
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                                                               Joseph                  1                 2                                                                   4

                                                      2          Subject: Late Art • Time: 2:30 - 4:00 pm
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                                                           joseph: rank test                                  julien: game
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                                                                       so could you bring my gi when you meet me
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                                                                                    sarah: recital                                dad: work trip           dad: work trip
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                                                                                                     15
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                                                                                                                  adam: comic swap
                 dad: work trip                                Subject: Rank Test • Time: 5:00 - 6:00 pm
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Freescale-SCAD IDUS 421 // IACT 720
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Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
Freescale-SCAD IDUS 421 // IACT 720
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Freescale-SCAD IDUS 421 // IACT 720

  • 1.
  • 2.
  • 3. | 3 table o f co ntents Courses / Students / Faculty — p.4 Section 1: Research — p.7 Section 2: Research Synthesis — p.29 Section 3.1: Industrial Design / Concept Development — p.35 Section 3.2: Industrial Design / Final Concepts — p.61 Section 4.1: Interaction Design / Methodology — p.113 Section 4.2: Interaction Design / Touch-Screen User Interface — p.139 Section 4.3: Interaction Design / Non-Touch User Interface — p.153
  • 4. 4| IDUs 42 1 : Projec t G oals With the product creation process becoming more integrated with Practices in Industrial Design worked closely with students business strategy planning, tomorrow’s designers will need to from IACT 720, Interactive Product Design developing netbooks be able to discover unarticulated opportunities and rapidly for three main target groups: 7-11 years of age • 12-15 years transform them into breakthrough product concepts. Central to of age • 16-18 (+) years of age this process is an understanding of the customer. The students The students analyzed existing technology, conducted com- will look at how the design of experiences can determine prod- petitive and peripheral market research, as well as in depth uct attributes that lead to innovative solutions. The students contextual research with the different target groups. Diverse will create human-centered concepts from primary research that concepts were explored, usability testing was conducted and satisfy people’s explicit and implicit needs for useful, usable final designs were build to previously developed specifications. Verena and exciting new products. Solutions are presented in form of 3D computer renderings as Paepcke-Hjeltness Over a ten week period students of IDUS 421, Commercial well as full scale volume models. Brad Bryan Zarni Colin Trevor Liz Fenning Hemenway Ko Martin McKay McKibbon Mason Cody Julian Win Gunter Pfau Rexrode Romero Tangsakulsuthaporn Watkins F r e e s c a l e /s ca D C o u r s e s / S t u d e n t s / Fa c u l t y
  • 5. | 5 Iac t 720 The following course goals articulate the general The following course outcomes indicate competencies objectives and purpose of this course: • To under- and measurable skills that students develop as a stand the implications of designing for a digital result of completing this course: • Explore and medium • To look towards the future of interface develop creative, exploratory interactive solutions design, where standard widgets are no longer relied to complex, non-linear problems • Draw connections upon and traditional interface paradigms are rejecte between current technological trends and futuristic • To think analytically about interaction design in visions for interactive product design • Develop the future • To visually document an interactive physical and interactive designs that mesh cohe- design process sively to create an all encompassing interactive David design product. Malouf Matt Charlie Jill Wei Hsin Alex Quianru Cole Gongora Graves Lai Wang Zhang F r e e s ca l e /s ca D C o u r s e s / S t u d e n t s / Fa c u l t y
  • 6. 6|
  • 7. | 7 sectIo n 1 research ganizers Palm original Clam Shell Cover Talking Dictionary meras SLR Palaroid Camera Recorder Cell Phone Cam Webcam rm/music Ipod Walkman Tape/ Cassette Mini Disk SD Card DVD player
  • 8. 8| freescale research Along with the initial presentation of the project parameters, Freescale also provided a wealth of market data, and target user investigations. The research provided by Freescale was reviewed and mined for any opportunities or jump-off points for our own research. F r e e s c a l e /s ca D Sec tion 1: Research
  • 9. | 9 opportunities Form/Function Personalization Comprehension • Remove association with laptops • Color/pattern to communicate with • “Understanding Linux” feature • Expression of style user group -Startup -Operation • Optimize accessories to users -Customization -Storage -Programs -Battery Life -Optical Drive -Internet access type Mobile Devices Applications • Application distribution center Netbooks Human Factors • Keyboard size • Key/switch placement • Touchpad/button feel • Overall dimensions • Weight distribution Laptops F r e e s ca l e /s ca D Sec tion 1: Research
  • 10. 10 | A study of current and former tech use was current/former done to see trends in handheld devices. We looked at video games and mobile phones portable devices from the early 90s as well as today’s everyday devices to gain insight on the ergonomics and user understanding of successful devices. video game Gameboy (Nintendo) Game gear with speakers Tamakachi Tiger PSP mobile Clamshell Slider Touch Screen Candy bar Scissor Triptic F r e e s c a l e /s ca D Sec tion 1: Research
  • 11. | 11 organizers Palm original Clam Shell Cover Talking Dictionary cameras SLR Palaroid Camera Recorder Cell Phone Cam Webcam alarm/music Ipod Walkman Tape/ Cassette Mini Disk SD Card DVD player CD player F r e e s ca l e /s ca D Sec tion 1: Research
  • 12. 12 | Media in the Home - The typical U.S. 8-to-18-year olds live in a house hold media equipped with three TV sets, three video players, three radios or radio players, two game consoles, and a personal computer. - Television is the most ubiquitous personal medium among children, but far from the only one. - The percentage of personal media is positively media in related to children age and device dimension. the home - The typical U.S. 8-to-18-year olds live in a house hold media equipped with three TV sets, three video players, three radios or radio players, two game consoles, and a personal computer. - Television is the most ubiquitous per- sonal medium among children, but far from the only one. - The percentage of personal media is positively related to children age and device dimension. F r e e s c a l e /s ca D Sec tion 4 .1: Interac tion Design / Methodology
  • 13. | 13 - The table that new m and video g as TV. - Total med - As childre audio medi related med media - Media Mu new genera exposure - The table provides little support for speculation that new media, such as com- puters, the Internet, and video games, are displacing such older media as TV. - Total media exposure increased. - As children grow older, they are exposed to more audio media and computer but less television-related media. - Media Multitasking is the normal behav- ior for new generation children. F r e e s ca l e /s ca D S e c t i o n 4 . 1 : I n te r a c t i o n D e s i g n / M e t h o d o l o g y
  • 14. 14 | web design trends 2009 Embossing Font Replacement Carousels (slideshows) One-page Layouts Rich User Interfaces Modal Boxes Introduction Blocks Multi-column Layouts PNG Transparency Media Blocks Out-of-the-box layouts Huge Illustrations & Vibrant Graphics Big Typography Magazine Look More White Space Social Design Elements F r e e s c a l e /s ca D Sec tion 1: Research
  • 15. | 15 web design trends 2009 Speaking Navigation Author Icons Watercolor Badges Dynamic Tabs Icons & Visual Clues Handwriting Price Tags Large Search Boxes Tag Index Retro & Vintage Ribbons Category Visuals Illustrations in Blog Posts Organic textures, tiles & photographic backgrounds F r e e s ca l e /s ca D Sec tion 1: Research
  • 16. 16 | fashion trends 2009 Context Focus on accessories Imagine a familiar yet strange • Women. Tech or romantic glasses. dreamlike world. Mixes periods Bubble necklace. Wide belt with together in an anachronistic way. wavy design. Soft tote. Draped Revamp vintage yet fall for the messenger bag. Translucent mules grace of the ephemeral. Invent a and sandals. Floral men’s shoes. modern techno romanticism. • Men. Straw hat with ribbon. Bow Colors tie. Printed floppy bow-style tie. Tomorrowland An urban mood, in pale, bleached Acid drop sneakers. and artificial colors, teamed with the softness of grey-cast neutrals, and crossed by grating flashy colors. Context Focus on accessories Dare to take up the challenge • Women. Tribal design sculpture of modern times. Build a bold jewelry. Bandeau belt in metallic and creative future like the leather. Chrome leather clutch bag. architecture of cities such as Heavy-sole sandal in raw leather, Power Full Shanghai or Dubai. A new lesson in thick-heeled lace-up shoe. Platform luxury and glamour. gladiator sandal. Colors • Men. Cuff links. Braces for slim Mysterious and night-time shadows jeans. Maxi tote in anodized and austere faux blacks that leather. Mercurized-look oxfords. catch the light are enriched by Metallic leather, canvas and rubber shimmering glints. Livened up by sneakers vivid accents of electric light. F r e e s c a l e /s ca D Sec tion 1: Research
  • 17. | 17 fashion trends 2009 Context Focus on accessories Give classics a new look through • Women. Shades with striped color. Create interactions between frames. Necklace between scarf and worlds and looks. Go for urban jewelry. Charm necklace. Ethnic elegance with active sportswear, ribbon belt. Clutch bag with virtual images and exotic bracelet strap. Tote with graphic influences. A redefinition of urban beaded motif. Plastic and leather Electrochoc codes. sandal. Wedge sneaker. Colors • Men. Printed bandanna and sun Saturated brights, sulphur, hat. Printed maxi tote. “Frogman” electric blue, flashy orange, purple leggings, color ed or printed pink to twist with color ed greys oxfords, canvas and leather and classics. To wear in pop or sneakers with day-glo accent. cubist style color blocks. Classic Chic Casual The Classic world is deeply inspired by colors Chic shades are inspired by a harmonic and natural Casual colors reflect the cold light of pixels and of the Mediterranean beaches, where the strong world, invaded by the warm and fascinating colors deformed effects. Unusual combinations remind us appeal of the sea combines with the period of of plants. Basic colors conveying quiet and of new forms of mimetism. Iron grey cuts these figurative arts. Flaming and almost primary colors pureness, but taking us back to the ‘60s when colors and makes them matchable, while deep yellow convey strength and energy, but drive us towards a combined with green and violet, with more cutting inflames them of a dazzling light with psychedelic measured chromatic indiscipline through creative vivid spirit. effects. and post-futuristic combinations. F r e e s ca l e /s ca D Sec tion 1: Research
  • 18. 18 | accessory trends 2009 materials & assembly trends 2009 1. Tough economic conditions will force greater efforts to reduce cost and improve product effectiveness through accelerated design engineering. Value engineering processes took a back seat when business was booming. Now efforts will be redoubled to find more efficient assembly systems and more cost-effective materials. 2. Injection molding will gain more attention as a design tool, for plastics, metals and ceramics. Advances in materials, simulation and processing technology make injection molding more feasible for difficult (e.g. high temperature) applications. There will be growing emphasis on molders who offer design support and advanced technology, as other molders fall by the wayside. 3. Weight reduction efforts in cars will get far more serious as OEMs such as General Motors finish materials engineering for electric cars, such as the Chevy Volt. The short-term winners will be known materials solutions (e.g., forged aluminum wheels) rather than exotic and very expensive solutions (e.g., large scale use of carbon fiber composites). 4. Medical engineering will rise in importance 2009’s shoe trends are all about making a state- as OEMs continue to move away from low-margin ment. The biggest trends to hit the runway were manufacturing. The troubles in the car industry received huge press in 2008, but this is a trend • fetish-inspired shoes • fringing established more than 20 years ago. • reptile skin • architecturally-inspired 5. The Japanese companies will lead in new engineering applications for plastics using Jewelery in the 2009 collections took many and natural feedstocks in place of hydrocarbons. Sixty various forms. There were a few common threads per cent of the interior components of Toyota’s amoung them, however, including new hybrid will be made from plant-based plastics. • geometric shapes • exotic/ethnic inspirations Parts include scuff plates, headliners, and seat • rich colours • prominent stones/gems cushions. F r e e s c a l e /s ca D Sec tion 1: Research
  • 19. | 19 gaming trends 2009 1. Tinkering in games 2. Networked experiences (game communities) for nichés Game editors and users tool for altering the game world will become more Niché products and online game communities targeted to specific target groups common on the web and in games. There are several ideas focusing on color- (based on demographics, interests etc.) are being put together. When talking ing or drawing and games utilizing the camera. PS EyePet will be one of the about niché users, keep in mind that in an online environment niché can eas- most visible embodiments of this but there are also lots of other concepts ily be a lot of people. There are 400M broadband users in the world and there utilizing the same idea. This will be the time when camera interface takes are ~137M active online community accounts out there. When looking at the off. Coloring is another “coming up strong” thing. total number of registered users e.g. in Shanda games (700M) or SL (16M) it seems that the users are starting to find their place in the online worlds. 3. Revenue models and payment methods diversify Online (game) communities are no longer about the number of registered 4. Massive competitive co-op FPSs (and potentially other genres) users but about [this is] living. Where as earlier the number of regis- There seem to be a need for scalable co-op games - something in between tered users was highlighted, now the focus is on stickiness, value for “playing with friends” and MMOs. Resistance 2 is one example of a shared the users, uniqueness and interactivity. Online communities are intro- experience and collaborative gaming in a scalable and/or flexible game ducing dual (Habbo.com, GuppyLife.com) or triple currencies (whirled. environment. com). Time spent and activity in increasingly relevant. F r e e s ca l e /s ca D Sec tion 1: Research
  • 20. 20 | photo journals Photo Journals are a form of tool kits that we developed. It consists of a jour- nal, and a Disposable Camera. The journal is used to document communication behav- ior of students during their daily life. It is also used for them to leave comments and suggestions in it. The camera is used take photos of these specific moments to visually understand the methods of com- munication and lifestyle. F r e e s c a l e /s ca D Sec tion 1: Research
  • 21. | 21 Customization plays a good role in the test subjects. Signs of personalization could be seen on their id cards to the photo journal that we handed out to them. They were all decorated in a unique style. But sometimes you can see some similarity in terms of styling which signifies that they do things in groups and how trends are followed by groups and not just individuals. Pictures of personal belongings like the DS shows of personalization also where there was a decal on it. A creation of a personal internet avatar was also seen in the photos. F r e e s ca l e /s ca D Sec tion 1: Research
  • 22. 22 | There were several notes and scribbles written on the photo journals. There were also photos of the subjects personal belongings that have scribbles and drawings on them. This shows that the subjects like to write notes and comments or even draw on items in proximity. There were several comments on the journals stating that everyone meet during the beginning of the day at the homeroom to socialize and the other places were also in the lunchroom and at the playground. These areas are where multiple people interact and collaborate with each others to perform tasks or play games. F r e e s c a l e /s ca D Sec tion 1: Research
  • 23. | 23 A text book with a phone beside it was seen in the photos. This indicate that the subjects keeps in contact with friends closely via mobile phone while studying or doing school activity at home. They also have instant messengers like gtalk that they use to communicate to their friends and the computers that they use are on study tables making it possible for them to communicate with their friends while studying. There were pictures of announcements and notices and bus schedules displayed on a tv screen in class. This shows that information was fed to the subjects digitally via the tv by the school. F r e e s ca l e /s ca D Sec tion 1: Research
  • 24. 24 | show your bag As part of our contextual research of the middle school students, we wanted to find out what these students carried on a daily basis. We asked the students to empty the contents of their bags, and sort the contents by different characteristics. We looked for similarities between the contents of their bags and the responses they gave us. We discovered during this research, that the students at Coastal Middle School were not allowed any electronics, but did Revelation: The show your bag typically carry a thumb drive. session revealed tendencies We also found that students were lim- and characteristics of this ited to the type and style of backpack user group that would remain they could carry, so most of their per- unseen in a typical question sonalization was found on their IDs for and answer session. the school. Students would add buttons, pins and different lanyards to their IDs. They would also sometimes keep notes, house keys, tickets and other keepsakes in their ID holders. Students liked to scribble and draw on themselves and on the outside of their notebooks. F r e e s c a l e /s ca D Sec tion 1: Research
  • 25. | 25 F r e e s ca l e /s ca D Sec tion 1: Research
  • 26. 26 | high school session timesheet 3:00 — Introduction — Briefly explained what we are meeting for 3:05 — Explain your Journal — What is used to communicate • Chalk board on kitchen counter to write notes. (Gets erased by family cat) • Dry erase board for daily tasks (homework and chores) • Relay messages between friends (Like the game “telephone”) • “ I hate Facebook ” 3:20 — Post-It — Post likes/dislikes and interesting information for features Likes • Foreign Language app • Draws/ doodles while waiting for the computer to start • Planner with Alarm Reminder • User created content input (art/sketches) • Visual internet bookmarks • Display incoming messages • Volume control/mute • Color customization with original in (black, white, grey) • Basic features Easily accessible • Cargo Pocket size (small and cute) F r e e s c a l e /s ca D Sec tion 1: Research
  • 27. | 27 high school session timesheet Dislikes • Slides • Viruses • Internet spam • Startup speed • Phones (too small) • Durability (on screens) • Login (Hard to remember) • Reading on Screens 3:50 — Form Factor exercise — What size/shape is favored • Smaller is better (cute //Cargo pocket size) • Prefer squared shapes (afraid of edges being damaged //fits easily in backpack) • Start small //add hardware components later • Removable carrying handles • What keyboard/screen is favored — Larger keyboard — Touch screen — 2 finger typers — Detachable keyboard with stand free screen — Screen protector 4:30 — Played with actual Netbooks • “ How do you turn it on “ : ( • Loved the screensavers // also liked the Start-up screen • Loved the HP Button to return to the Home Screen F r e e s ca l e /s ca D Sec tion 1: Research
  • 28. 28 | learning disabled research F r e e s c a l e /s ca D Sec tion 4 .1: Interac tion Design / Methodology
  • 29. | 29 F r e e s ca l e /s ca D S e c t i o n 4 . 1 : I n te r a c t i o n D e s i g n / M e t h o d o l o g y
  • 30.
  • 31. 16-18 E n 19+ | 31 t d EXA MP L AGE sectIo n 2 research E target age groups 12 - 15 16 - 18 19+ synthesis findings: - 15 12 findings: findings: • Identify with Parents. • Form own identity • Self Reliant • Begin to become individuals. • Independent (work, responsibility) • College / Job / Family • Mostly about fun. • Curious • Survival • Less focused (short attention span). • School focus (future) • Fashion (interest dependent • Music (what parents/ • Values Possessions (works for them) on income/lifestyle) older siblings listen to). • Fashion / Brand Recognition een • Transported by parents. opportunities: EXA • Carries around more stuff • Fewer mobile possessions. opportunities: • Portability. opportunities: • • Larger form factor Customizability (color options) • • • • Reference software Professional (minimal / modern) Not a clamshell Travel (lightweight) MP L AGE • • Modular. “Cute” / Versatile (small). • Productivity focus (accessories) • • Video output (option?) Communication 16-18 E • Social interaction (study help) • Identification (Accessories, etc.). - Flash card generator • Data / organization • • • Options (interface). Organization (time management). Creative programs. • • - Foreign language help Reference software (encyclopedia) Media storage (memory expansion) 19+ • Durable • Style > Durability • Investment
  • 32. 32 | target age groups 12 - 15 16 - 18 19+ findings: - 15 12 findings: findings: • Identify with Parents. • Form own identity • Self Reliant • Begin to become individuals. • Independent (work, responsibility) • College / Job / Family • Mostly about fun. • Curious • Survival • Less focused (short attention span). • School focus (future) • Fashion (interest dependent • Music (what parents/ • Values Possessions (works for them) on income/lifestyle) older siblings listen to). • Fashion / Brand Recognition • Transported by parents. • Carries around more stuff opportunities: • Fewer mobile possessions. opportunities: • Reference software opportunities: • Professional (minimal / modern) • Larger form factor • Not a clamshell • Portability. • Customizability (color options) • Travel (lightweight) • Modular. • Productivity focus (accessories) • Video output (option?) • “Cute” / Versatile (small). • Social interaction (study help) • Communication • Identification (Accessories, etc.). - Flash card generator • Data / organization • Options (interface). - Foreign language help • Organization (time management). • Reference software (encyclopedia) • Creative programs. • Media storage (memory expansion) • Durable • Style > Durability • Investment F r e e s c a l e /s ca D S e c t i o n 2 : R e s e a r c h Sy n t h e s i s
  • 33. | 33 alternate target niches Engineer Type Traveler (Business / Leisure) Soccer Mom Business Executive Non-Profit Organization In The Field (Contractor) Government (Survival / Military) Hometown All-Star Recent College Graduate Economy - minded Individual “Beta” Mom F r e e s ca l e /s ca D S e c t i o n 2 : R e s e a r c h Sy n t h e s i s
  • 34. 34 | form factor ideas clam shell EXA MP AGE LE Split angel keyboard 12-15 19+ Reg.Keyboard split keyboard EXAM PL E AGE Split side way 12-15 16-18 dual screen EXAM PL AGE All Ages E Touch Screen F r e e s c a l e /s ca D S e c t i o n 2 : R e s e a r c h Sy n t h e s i s
  • 35. | 35 swivell EXA MP L AGE N/A 16-18 Rotate Screen E 19+ tablet EXA MP AGE 16-18 LE Only Screen 19+ Wall Mount Hand Held EXA flip screen MP L AGE E slide-out screen EXA MP AGE L 16-18 E 19+ F r e e s ca l e /s ca D S e c t i o n 2 : R e s e a r c h Sy n t h e s i s
  • 36. 36 | F r e e s c a l e /s ca D Sec tion 6 .1: Interac tion Design / Methodology
  • 37. | 37 sectIo n 3 .1 industrial design concept development
  • 38. 38 | brad fenning — ideation F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  • 39. | 39 F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  • 40. 40 | bryan hemenway — ideation F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  • 41. | 41 F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  • 42. 42 | zarni ko — ideation F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  • 43. | 43 F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  • 44. 44 | colin martin — ideation F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  • 45. | 45 F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  • 46. 46 | trevor mckay — ideation F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  • 47. | 47 F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  • 48. 48 | liz mckibbon — ideation F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  • 49. | 49 F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  • 50. 50 | mason pfau — ideation F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  • 51. | 51 F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  • 52. 52 | cody rexroe — ideation F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  • 53. | 53 F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  • 54. 54 | julian romero— ideation
  • 55. | 55 F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  • 56. 56 | win tangsakulsuthaporn — ideation F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  • 57. | 57 F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  • 58. 58 | gunter watkins — ideation F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  • 59. | 59 F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  • 60. 60 | usability testing User testing was done with a focus on the 16-18 and 19+ age groups. Each form fac- tor concept was developed into a 3D test model. During the usability testing each participant was asked to interact with the test model and fill out a protocol on the parameters of size, position, usability, and readability of key aspects of the designs. The protocols were evaluated and synthesized in order to recognize trends and opportunities within each form fac- tor design. F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  • 61. | 61 F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  • 62.
  • 63. | 63 sectIo n 3 . 2 industrial design final concepts
  • 64. 64 | brad fenning Age Range: • 15-18 • 19 + Features: • Compact Size (6.5” x 4.5” x 1.1”) • 6” x 4” Touchscreen • Sliding keypad • 2 Hidden USB 2.0 Ports • 1 Ethernet Port • QWERTY Keyboard Accessories: • Interchangeable Keypad Grips • Screen Protector • Extended Battery F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 65. | 65 F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 66. 66 | F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 67. | 67 F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 68. 68 | bryan hemenway Age Range: • 19 + Users: • Soccer Moms Size: tioning. • 9” X 7” Features: • Rotating acrylic flip open screen cover / stand. • Easy access, touch hot keys, with choice of left or right positioning. • Color Variation LEDs. • Top Mounted Camera, with LED indicator light. • Speakers. • Easy to spot, Power Button. • Customizable Leather Insert on back. Accessories: • Changeable Cover Protector • Straps • Flat keyboard and mouse • Changeable Grips • Wall Mount • Fridge Mount (wall with magnetic attachment) Color Options (Body): 6 • Black, Pewter, Mocha, Deep red, White, Silver. Rear Fabric Options: • Leather (Black, Brown, Deep Red) • Knit (Burberry) • Logo (Luis Vitton, Coach) Hot Keys: 5 • Camera, Photos, Calender, Internet, Weather Ports: • USB (2), Memory Card (SD, CF), Power Cord Car Cigarette lighter, Mounting Options: • Wall Mount, Fridge Mount (wall with magnetic attachment), Car Cigarette lighter, Desk / Table top. F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 69. | 69 F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 70. 70 | eatures: Features 1. Speakers Camera 2. Acrylic Screen Cover/Stand 3. Selectable Hot-key Shortcuts 4. Custom Fabric Inserts Speakers 1. 3. Selectable Hot Key Side Camera Acrylic Screen 2. 4. Cover / Stand Custom Fabric Insert F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 71. | 71 Color Options Body LED F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 72. 72 | F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 73. | 73 F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 74. 74 | F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 75. | 75 F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 76. 76 | F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 77. | 77 F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 78. 78 | F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 79. | 79 F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 80. 80 | F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 81. | 81 F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 82. 82 | F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 83. | 83 F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 84. 84 | F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 85. | 85 F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 86. 86 | F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 87. | 87 F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 88. 88 | F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 89. | 89 F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 90. 90 | trevor mckay Age Range: • 19 + Size: • 10” X 6” X 0.56” Features: • 7” x 5” Screen Size (Touchscreen) • two 0.9” X 5” Ink touch screen • Multi Color LED lights • Cover protector • Web cam • Speakers • Side Grip • Security/Memory USB Card • Wireless and bluetooth • Hidden Ports: • 2 USB Ports • 1 VGA • 1 Ethernet Port • Power port • Intergraded stand Accessories: • Changeable Cover Protector • Straps • Flat keyboard and mouse • Changeable Grips • Wall Mount • Fridge Mount (wall with magnetic attachment) F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 91. | 91 LED Light Touch Ink Screen Off Touch Ink Screen On Slide Cover USB Ports Integrated Stand Ethernet VGA Power F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 92. 92 | F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 93. | 93 F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 94. 94 | julian romero Age Range: • 19 + Size: • 10” X 6” X 0.56” Features: • Touch Screen Keyboard • Integrated Mouse • Multi Color LED lights • Leather Cover Protector • Speakers • Side Grip • Bluetooth Connection on • 2 USB Ports • Integrated Stand Accessories: • Customizable Cover Protector • Customizable Colorways • Flat Keyboard and Mouse • Strap Connection on for Transportability F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 95. | 95 Touchscreen Keyboard Bluetooth Connectivity Integrated Stand Flats Screen Mouse F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 96. 96 | Strap Connection Leather Cover Protector Magnetic Clip F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 97. | 97 F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 98. 98 | liz mckibbon Age Range: • 10-13 • 15-18 Features: • Asymmetrical, one-handed grip • 6” x 4” touch screen • Dual USB ports • Usable in portrait or landscape view orientation • Minimal, lightweight design • Gently angled at-rest view Accessories: • Music Lover Set • Sports Case • Gaming Set F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 99. | 99 Hardware buttons; quick access to most often used applications. LED notification for messages Built-in webcam F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 100. 100 | Age Range: • 10-13 • 15-18 Accessories: • Two part shell case • Tinted front case to ease glare • Caribeaner to clip on a bag, clothing, or other surface • Bands on reverse provide an option of ‘hanging‘ like a photo frame Features: • Touch through polycarbonate case provides screen access, even when closed • Form fitting clamshell design • Stretchable band keeps two part hardshell case together. F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 101. | 101 Caribeaner Slightly tinted case top Rubber closure Form fitted base Straps for hanging and additional support F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 102. 102 | Age Range: • 10-13 • 15-18 Accessories: • Two part shell case • Detachable speakers • Straps for easy transport Features: • Touch through polycarbonate case provides screen access, even when closed • Form fitting clamshell design • Detachable speakers provide increased volume on or off ofthe device • Easy-to-open, sliding clasp keeps kit secure F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 103. | 103 Form fitting bottom part Sliding Clasp Removable speakers Hinged opening F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 104. 104 | Age Range: • 10-13 • 15-18 Accessories: • Two part shell case • Gamer mouse/controller • Stylus and stylus clip Features: • Touch through polycarbonate case provides screen access, even when closed • Form fitting clamshell design • Wireless controller mouse can be used in mouse orientation or controller orientation • Stylus is easily accessible for quick sketching • Easy-to-open, sliding clasp keeps kit secure. F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 105. | 105 Storage area for memory cards or headphones Mouse/controller Stylus with snap-in groove built into the case Flattened ‘joystick‘ navigation pad Double sided for video game grip F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 106. 106 | mason pfau Age Range: • 15-18 • 19 + Features: • Compact Size (7.3” x 4.5” x 1.2”) • 6” x 4” Screen Size (Touchscreen) • Dual-Pivot Screen: Tablet or Clamshell orientation • 3 USB Ports • 1 Ethernet Port • Full-Function Keyboard Accessories: Interchangeable units plug into base • Battery Life Extender • Optical Disk Drive • External Hard Drive F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 107. | 107 Connection Plug for accessories USB and Network ports on back F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 108. 108 | Left Click Display Flip for left/right hand users (closest to edge) Right Click (closest to screen) F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 109. | 109 Color Options F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 110. 110 | cody rexroe Age Range: • 13-19 Size: 7.5”x 5x 1” Features: • SD micro ID Card • Slide qwerty key board • 4 usb drives • Camera • Speakers • Ethernet port F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 111. | 111 F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 112. 112 | win tangsakulsuthaporn F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 113. | 113 F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 114. 114 | F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 115. | 115 F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 116. 116 | F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 117. | 117 F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 118. 118 | gunter watkins Age Range: • 15-18 • 19 + Features: • Ergonomic form focused on hand function & portability. • A redesigned QWERTY thumbing keyboard • 6” x 4” (touch screen) • 5.75” x .5” status (touch screen) • Compact size: (6.5” x 4.5” x 1.4”) • Dual USB 2.0 ports with • Optional connection upgrades Accessories: • Interchangeable skins for the units: grips, keypads, and shell Hardware Add-ons: • Port Expansion Upgrade • Optical Disk Drive F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 119. | 119 USB ports on back Status Alert screen Screen Webcam Track Pad F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 120. 120 | Ergonomic form focused on hand function & portability Hard key navigation directly to your: traffic, weather, e-mail , calendar, music, Contacts, and internet Redesigned QWERTY thumbing keyboard F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 121. | 121 Color and Material options are limitless. Every feature is completely customizable. F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  • 122.
  • 123. | 123 sectIo n 4 .1 interaction design methodology CALENDAR: RESOLuTION: ITERATION: LAST uPDATED BY: LAST uPDATED: 7 vIEWINg NEW ENTRIES 800 x 600 1.0 mATTHEW COLE 30.04.2009 COMMENTS Write comments here. nbox erdelete spam new position reset calendar — nim iureetuerIbh ercipsuscip el estie Atie facilit laor sum nim nis nim iure velit … Xero ea commy Uptationummy manage friends customize — niamcon sequis dolestrud tat autate aiIm adigna consendiam in esse magna acid… april Emily Walls — Don’t forget that art class will run late tomorrow! 1 2009 You’re welcome to ride home with my… sunday monday tuesday, april 7, 2009 tuesday wednesday thursday friday saturday settings Met num — dolobortis nos nonsequis acin vulpute modo Sit vel dolorem zzriliquam at, vel do eugueri… word spreadsheet presentation processor add edit delete Met num — dolobortis nos nonsequis acin vulpute modo Sit vel dolorem zzriliquam at, vel do eugueri… 3 Joseph 1 2 4 2 Subject: Late Art • Time: 2:30 - 4:00 pm Met num — dolobortis nos nonsequis late artvulpute modo Sit velrun late this zzriliquam at, vel do eugueri… joseph: acin Mom, art class is going to dolorem afternoon, mom: late meeting joseph: rank test julien: game so I’ll just catch a ride with Emily and her dad. 5 6 7 8 9 3 10 11 to-do clock camera web music They’re going to drop drop me off at karate, Met num — dolobortis nos nonsequis acin vulpute modo Sit vel dolorem zzriliquam at, vel do eugueri… so could you bring my gi when you meet me there. That way I don’t have to haul it to school. sarah: recital dad: work trip dad: work trip Met num — dolobortis nos nonsequis acin vulpute modo Sit vel dolorem zzriliquam at, vel do eugueri… 12 13 14 Joseph 15 web browser 16 17 18 Xero ea commy — nim iureetuerIbh ercipsuscip el estie Atie facilit laor sum nim nis nim iure velit … adam: comic swap dad: work trip Subject: Rank Test • Time: 5:00 - 6:00 pm message video chat browser share Oh, I thought I would remind you that tonight’s karate class will be Met num — dolobortis nos20 19 nonsequis acin vulpute BELT RANK TEST!!! Just a reminder. ;) 23 vel do eugueri… 21 my GREEN modo Sit vel dolorem zzriliquam at, 22 24 25 26 27 28 29 30 ny times bbc youtube hulu