1. Becoming
Crea-ve
Creators:
Simula-ng
a
Global
Workplace
using
Computa-onal
Thinking
Prac-ces
Dr. Diana Andone
Politehnica University of Timisoara, Romania
Mark Frydenberg
Bentley University, USA
Ed-‐Media
2014
9. TalkTech
2008
–
2013
Students
Bentley
University
• IT
101,
Informa-on
Technology
• 50
students
• Spoke
English
• Web
literate
• PC
Literate
• Age
18-‐21
UP
Timisoara
• TMM,
Technologies
of
Mul-media
• 40
students
• Spoke
English
• Web
literate
• PC
Literate
• Age
21-‐24
Ed-‐media
2014
587
students
involved,
no
dropout
11. TalkTech
2013
ques-ons
• How
can
the
use
of
web-‐based
collabora-on
tools
to
complete
a
group
project
encourage
or
develop
cri-cal
and
computa-onal
thinking
skills?
• Can
students
appreciate
the
relevance
using
web-‐based
communica-on
and
collabora-on
tools
in
a
global
classroom
exercise
as
prepara-on
for
their
own
careers
as
future
informa-on
technology
professionals?
• Would
students
be
able
to
learn
new
technologies
and
handle
the
challenges
that
are
associated
with
working
in
a
global
environment?
13. TalkTech
2013
2013
• Research,
analyse,
write
and
share
about
popular
web
or
mobile
apps
• Create
an
interac-ve
image
using
ThingLink
Annota-ons
must
include
audio
and
video
clips
in
which
interna-onal
partners
appear
simultaneously
discussing
their
topic
• Post
ThingLink
to
ViCaDiS
blog
• 73
students
–
40
Americans
and
33
Romanians
• November
–
December
2013
• synchronously
(using
voice,
video,
and
chat)
and
asynchronously
(via
e-‐
mail,
forums
and
blogs)
to
construct
and
share
their
research
on
the
chose
topic
• instructors’
input
minimal
Ed-‐media
2014
14. TALKTECH
2013
TOPICS
• 1.
Most
Popular
Android
Apps
• 2.
Most
Popular
iPhone
Apps
• 3.
Most
Popular
Cloud
Storage
Providers
• 4.
Most
Popular
Social
Media
or
Technology
Blogs
/
Podcasts
• 5.
Most
Popular
Travel
Web
Sites
• 6.
Most
Popular
Google
Products
• 7.
Most
Popular
Web
Adver-sing
Services
• 8.
Most
Popular
Photo
Sharing
Sites
• 9.
Most
Popular
Social
Networking
Sites
• 10.
Most
Popular
Social
Bookmarking
Sites
• 11.
Most
Popular
Health
and
Fitness
Apps
• 12.
Most
Popular
Mapping
Sites
and
Apps
• 13.
Most
Popular
Video
Conferencing
/
VOIP
Services
• 14.
Most
Popular
Online
or
Mobile
Payment
Services
or
Apps
• 15.
Most
Popular
Videostreaming
sites
and
Apps
Ed-‐media
2014
18. TalkTech
2013
• Mul-cultural
• Online
–
different
-mezones
• Simulate
real
world
work
in
an
IT
company
• Students
freely
choose
the
tools,
communica-on,
working
-me
and
hours
• All
students
finished
and
delivered
the
ar-fact
Ed-‐media
2014
19. TalkTech
2013
Student
Use
of
Technologies
• 1.
Mobile
phone
• 2.
SMS
–
text
messaging
• 3.
iPod
/mp3
player
• 4.
Search
engines
(Google/Bing)
• 5.
Online
Messaging
(Yahoo,
G-‐Chat,
etc)
• 6.
VoIP
(Skype,
Google
Talk,
etc)
• 7.
Mobile
chat
(WhatsApp/Viber)
• 8.
Online
video
(YouTube)
• 9.
Photo
Sharing
(Flickr,
Picasa)
• 10.
Online
games
• 11.
Blogs
• 12.
Wikipedia
• 13.
Facebook
• 14.
Twijer
• 15.
Collabora-ve
Wri-ng
Apps
(Google
Docs/Office
Web
Apps)
Ed-‐media
2014
ZEF
analy-cs
tool
20. Task Tools
align time zones timeanddate.com
chat Facebook, Yahoo! IM,Google Hangouts
create and host audio SoundCloud
create and host video YouTube, Screencast-o-Matic
create interactive images ThingLink
edit audio Sound Forge
edit images PhotoShop, Paint.net
edit video Windows Live Movie Maker
email Gmail, Outlook
hold video conferences Google Hangouts, Skype
record video mobile phone camera apps
schedule meetings Doodle
search the web Google, Bing
share photos Flickr, Tumblr
share screens join.me, Google Hangouts
Ed-‐media
2014
22. Computa%onal
Thinking
Analysis
• Analyzing
effects
of
computa-on
– Impact
and
use
of
technology
• Crea-ng
computa-onal
ar-facts
– Crea-ng
collabora-vely
Mul-media
ar-facts
• Using
abstrac-ons
and
models
– needed
to
dis-nguish
between
data,
informa-on,
and
knowledge
in
order
to
create
their
mul-media
ar-facts
23. Computa%onal
Thinking
Analysis
• Analyzing
problems
and
ar-facts
– divide
the
project’s
requirements
into
mul-ple
tasks
and
delegate
responsibili-es
among
group
members,
compare
available
solware
tools
for
administra-ve
tasks,
communica-on,
collabora-on,
and
mul-media
crea-on
to
use
throughout
the
project
• Communica-ng
processes
and
results
– ViCaDiS,
share
on
social
networks
• Working
effec-vely
in
teams
24. Conclusions
• introduced
students
to
real-‐world
technology
topics,
trends
and
working
methods
• Empowered
students
• create
the
learning
and
working
environment
for
producing
the
final
ar-fact,
in
a
self-‐
organized,
networked-‐based
and
quite
olen
complex
and
chao-c
manner
Ed-‐media
2014
25. CONTACT
Dr.eng. Diana Andone
Director
e-Learning Center
Tel: +40.256403300,
Email: diana.andone@upt.ro
UPT
–
CeL
Campus
Virtual
www.cv.upt.ro
@diando70
hjp://www.slideshare.net/diando70/
@checkmark