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Becoming	
  Crea-ve	
  Creators:	
  	
  
Simula-ng	
  a	
  Global	
  Workplace	
  using	
  
Computa-onal	
  Thinking	
  Prac-ces	
  
Dr. Diana Andone
Politehnica University of Timisoara, Romania
Mark Frydenberg
Bentley University, USA
Ed-­‐Media	
  2014	
  
Digital students & Technology
need to control - online activity,
communication, eLearning environment
Digital	
  students	
  
Computa-onal	
  thinking	
  
Crea%ve	
  creators	
  
Global	
  workforce	
  	
  
TalkTech	
  project	
  2008-­‐2013	
  
UPTimisoara	
  Romania	
  	
  	
  
Bentley	
  University,	
  Boston,	
  USA	
  
Ed-­‐media	
  2014
TalkTech	
  2008	
  –	
  2013	
  
Where	
  We	
  Are	
  
Ed-­‐media	
  2014
TalkTech	
  2008	
  –	
  2013	
  	
  
Students	
  
Bentley	
  University 	
   	
  	
  
•  IT	
  101,	
  Informa-on	
  
Technology	
  
•  50	
  students	
  
•  Spoke	
  English	
  
•  Web	
  literate	
  
•  PC	
  Literate 	
  	
  
•  Age	
  18-­‐21	
  
UP	
  Timisoara	
  
•  TMM,	
  Technologies	
  of	
  
Mul-media	
  
•  40	
  students	
  
•  Spoke	
  English	
  
•  Web	
  literate	
  
•  PC	
  Literate	
  
•  Age	
  21-­‐24	
  
Ed-­‐media	
  	
  2014	
  
587	
  students	
  involved,	
  no	
  dropout	
  
TalkTech	
  2013	
  
Students	
  
Ed-­‐media	
  2014	
  
TalkTech	
  2013	
  ques-ons	
  
•  How	
  can	
  the	
  use	
  of	
  web-­‐based	
  collabora-on	
  tools	
  to	
  
complete	
  a	
  group	
  project	
  encourage	
  or	
  develop	
  cri-cal	
  
and	
  computa-onal	
  thinking	
  skills?	
  
•  Can	
  students	
  appreciate	
  the	
  relevance	
  using	
  web-­‐based	
  
communica-on	
  and	
  collabora-on	
  tools	
  in	
  a	
  global	
  
classroom	
  exercise	
  as	
  prepara-on	
  for	
  their	
  own	
  careers	
  
as	
  future	
  informa-on	
  technology	
  professionals?	
  
•  Would	
  students	
  be	
  able	
  to	
  learn	
  new	
  technologies	
  and	
  
handle	
  the	
  challenges	
  that	
  are	
  associated	
  with	
  working	
  in	
  
a	
  global	
  environment?	
  	
  
ViCaDiS	
  campus	
  
Ed-­‐media	
  2014
TalkTech	
  2013	
  	
  
2013	
  
•  Research,	
  	
  analyse,	
  write	
  and	
  share	
  about	
  popular	
  web	
  or	
  mobile	
  apps	
  	
  
•  Create	
  an	
  interac-ve	
  image	
  using	
  ThingLink	
  Annota-ons	
  must	
  include	
  
audio	
  and	
  video	
  clips	
  in	
  which	
  interna-onal	
  partners	
  appear	
  
simultaneously	
  discussing	
  their	
  topic	
  
•  Post	
  ThingLink	
  to	
  ViCaDiS	
  blog	
  
•  73	
  students	
  –	
  40	
  Americans	
  and	
  33	
  Romanians	
  
•  November	
  –	
  December	
  2013	
  
•  synchronously	
  (using	
  voice,	
  video,	
  and	
  chat)	
  and	
  asynchronously	
  (via	
  e-­‐
mail,	
  forums	
  and	
  blogs)	
  to	
  construct	
  and	
  	
  share	
  their	
  research	
  on	
  the	
  
chose	
  topic	
  
•  instructors’	
  input	
  minimal	
  	
  
Ed-­‐media	
  	
  2014	
  
TALKTECH	
  2013	
  TOPICS	
  
•  1.	
  Most	
  Popular	
  Android	
  Apps	
  	
  
•  2.	
  Most	
  Popular	
  iPhone	
  Apps	
  	
  
•  3.	
  Most	
  Popular	
  Cloud	
  Storage	
  Providers	
  
•  4.	
  Most	
  Popular	
  Social	
  Media	
  or	
  Technology	
  Blogs	
  /	
  Podcasts	
  
•  5.	
  Most	
  Popular	
  Travel	
  Web	
  Sites	
  
•  6.	
  Most	
  Popular	
  Google	
  Products	
  	
  
•  7.	
  Most	
  Popular	
  Web	
  Adver-sing	
  Services	
  
•  8.	
  Most	
  Popular	
  Photo	
  Sharing	
  Sites	
  
•  9.	
  Most	
  Popular	
  Social	
  Networking	
  Sites	
  
•  10.	
  Most	
  Popular	
  Social	
  Bookmarking	
  Sites	
  
•  11.	
  Most	
  Popular	
  Health	
  and	
  Fitness	
  Apps	
  
•  12.	
  Most	
  Popular	
  Mapping	
  Sites	
  and	
  Apps	
  
•  13.	
  Most	
  Popular	
  Video	
  Conferencing	
  /	
  VOIP	
  Services	
  
•  14.	
  Most	
  Popular	
  Online	
  or	
  Mobile	
  Payment	
  Services	
  or	
  Apps	
  
•  15.	
  Most	
  Popular	
  Videostreaming	
  sites	
  and	
  Apps	
  	
  
Ed-­‐media	
  2014	
  
Ed-­‐media	
  	
  2014	
  
Ed-­‐media	
  	
  2014	
  
TT2013	
  Evalua-on	
  
•  Usage	
  data	
  
•  Interviews	
  
•  ZEF	
  evalua-on	
  www.zef.fi	
  
•  Desirability	
  methodology	
  
•  Computa-onal	
  thinking	
  analysis	
  
TalkTech	
  2013	
  	
  
•  Mul-cultural	
  
•  Online	
  –	
  different	
  -mezones	
  
•  Simulate	
  real	
  world	
  work	
  in	
  an	
  IT	
  company	
  
•  Students	
  freely	
  choose	
  the	
  tools,	
  
communica-on,	
  working	
  -me	
  and	
  hours	
  
•  All	
  students	
  finished	
  and	
  delivered	
  the	
  ar-fact	
  
Ed-­‐media	
  	
  2014	
  
TalkTech	
  2013	
  Student	
  Use	
  of	
  
Technologies	
  
•  1.	
  Mobile	
  phone	
  	
  
•  2.	
  SMS	
  –	
  text	
  messaging	
  	
  
•  3.	
  iPod	
  /mp3	
  player	
  
•  4.	
  Search	
  engines	
  (Google/Bing)	
  	
  
•  5.	
  Online	
  Messaging	
  (Yahoo,	
  G-­‐Chat,	
  
etc)	
  	
  
•  6.	
  VoIP	
  (Skype,	
  Google	
  Talk,	
  etc)	
  	
  
•  7.	
  Mobile	
  chat	
  (WhatsApp/Viber)	
  
•  8.	
  Online	
  video	
  (YouTube)	
  	
  
•  9.	
  	
  	
  Photo	
  Sharing	
  (Flickr,	
  Picasa)	
  
•  10.	
  Online	
  games	
  
•  11.	
  Blogs	
  
•  12.	
  Wikipedia	
  
•  13.	
  Facebook	
  
•  14.	
  Twijer	
  	
  
•  15.	
  Collabora-ve	
  Wri-ng	
  Apps	
  
(Google	
  Docs/Office	
  Web	
  Apps)	
  
Ed-­‐media	
  	
  2014	
  
ZEF	
  analy-cs	
  tool	
  
Task Tools
align time zones timeanddate.com
chat Facebook, Yahoo! IM,Google Hangouts
create and host audio SoundCloud
create and host video YouTube, Screencast-o-Matic
create interactive images ThingLink
edit audio Sound Forge
edit images PhotoShop, Paint.net
edit video Windows Live Movie Maker
email Gmail, Outlook
hold video conferences Google Hangouts, Skype
record video mobile phone camera apps
schedule meetings Doodle
search the web Google, Bing
share photos Flickr, Tumblr
share screens join.me, Google Hangouts
Ed-­‐media	
  	
  2014	
  
TalkTech2013	
  Desirability	
  Test	
  
Ed-­‐media	
  	
  2014	
  
Computa%onal	
  Thinking	
  Analysis	
  
•  Analyzing	
  effects	
  of	
  computa-on	
  
– Impact	
  and	
  use	
  of	
  technology	
  	
  
•  Crea-ng	
  computa-onal	
  ar-facts	
  	
  
– Crea-ng	
  collabora-vely	
  Mul-media	
  ar-facts	
  
•  Using	
  abstrac-ons	
  and	
  models	
  	
  
– needed	
  to	
  dis-nguish	
  between	
  data,	
  informa-on,	
  
and	
  knowledge	
  in	
  order	
  to	
  create	
  their	
  
mul-media	
  ar-facts	
  
Computa%onal	
  Thinking	
  Analysis	
  
•  Analyzing	
  problems	
  and	
  ar-facts	
  	
  
– divide	
  the	
  project’s	
  requirements	
  into	
  mul-ple	
  tasks	
  
and	
  delegate	
  responsibili-es	
  among	
  group	
  
members,	
  compare	
  available	
  solware	
  tools	
  for	
  
administra-ve	
  tasks,	
  communica-on,	
  collabora-on,	
  
and	
  mul-media	
  crea-on	
  to	
  use	
  throughout	
  the	
  
project	
  	
  
•  Communica-ng	
  processes	
  and	
  results	
  
– ViCaDiS,	
  share	
  on	
  social	
  networks	
  
•  Working	
  effec-vely	
  in	
  teams	
  
Conclusions	
  
•  introduced	
  students	
  to	
  real-­‐world	
  technology	
  
topics,	
  trends	
  and	
  working	
  methods	
  
•  Empowered	
  students	
  	
  
•  create	
  the	
  learning	
  and	
  working	
  environment	
  
for	
  producing	
  the	
  final	
  ar-fact,	
  in	
  a	
  self-­‐
organized,	
  networked-­‐based	
  and	
  quite	
  olen	
  
complex	
  and	
  chao-c	
  manner	
  
Ed-­‐media	
  	
  2014	
  
CONTACT
Dr.eng. Diana Andone
Director
e-Learning Center
Tel: +40.256403300,
Email: diana.andone@upt.ro
UPT	
  –	
  CeL	
  	
  Campus	
  Virtual	
  	
  	
  	
  www.cv.upt.ro	
  
@diando70
hjp://www.slideshare.net/diando70/	
  	
  
@checkmark	
  

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Becoming Creative Creators - TalkTech 2013

  • 1. Becoming  Crea-ve  Creators:     Simula-ng  a  Global  Workplace  using   Computa-onal  Thinking  Prac-ces   Dr. Diana Andone Politehnica University of Timisoara, Romania Mark Frydenberg Bentley University, USA Ed-­‐Media  2014  
  • 2. Digital students & Technology
  • 3. need to control - online activity, communication, eLearning environment Digital  students  
  • 7. TalkTech  project  2008-­‐2013   UPTimisoara  Romania       Bentley  University,  Boston,  USA   Ed-­‐media  2014
  • 8. TalkTech  2008  –  2013   Where  We  Are   Ed-­‐media  2014
  • 9. TalkTech  2008  –  2013     Students   Bentley  University       •  IT  101,  Informa-on   Technology   •  50  students   •  Spoke  English   •  Web  literate   •  PC  Literate     •  Age  18-­‐21   UP  Timisoara   •  TMM,  Technologies  of   Mul-media   •  40  students   •  Spoke  English   •  Web  literate   •  PC  Literate   •  Age  21-­‐24   Ed-­‐media    2014   587  students  involved,  no  dropout  
  • 10. TalkTech  2013   Students   Ed-­‐media  2014  
  • 11. TalkTech  2013  ques-ons   •  How  can  the  use  of  web-­‐based  collabora-on  tools  to   complete  a  group  project  encourage  or  develop  cri-cal   and  computa-onal  thinking  skills?   •  Can  students  appreciate  the  relevance  using  web-­‐based   communica-on  and  collabora-on  tools  in  a  global   classroom  exercise  as  prepara-on  for  their  own  careers   as  future  informa-on  technology  professionals?   •  Would  students  be  able  to  learn  new  technologies  and   handle  the  challenges  that  are  associated  with  working  in   a  global  environment?    
  • 13. TalkTech  2013     2013   •  Research,    analyse,  write  and  share  about  popular  web  or  mobile  apps     •  Create  an  interac-ve  image  using  ThingLink  Annota-ons  must  include   audio  and  video  clips  in  which  interna-onal  partners  appear   simultaneously  discussing  their  topic   •  Post  ThingLink  to  ViCaDiS  blog   •  73  students  –  40  Americans  and  33  Romanians   •  November  –  December  2013   •  synchronously  (using  voice,  video,  and  chat)  and  asynchronously  (via  e-­‐ mail,  forums  and  blogs)  to  construct  and    share  their  research  on  the   chose  topic   •  instructors’  input  minimal     Ed-­‐media    2014  
  • 14. TALKTECH  2013  TOPICS   •  1.  Most  Popular  Android  Apps     •  2.  Most  Popular  iPhone  Apps     •  3.  Most  Popular  Cloud  Storage  Providers   •  4.  Most  Popular  Social  Media  or  Technology  Blogs  /  Podcasts   •  5.  Most  Popular  Travel  Web  Sites   •  6.  Most  Popular  Google  Products     •  7.  Most  Popular  Web  Adver-sing  Services   •  8.  Most  Popular  Photo  Sharing  Sites   •  9.  Most  Popular  Social  Networking  Sites   •  10.  Most  Popular  Social  Bookmarking  Sites   •  11.  Most  Popular  Health  and  Fitness  Apps   •  12.  Most  Popular  Mapping  Sites  and  Apps   •  13.  Most  Popular  Video  Conferencing  /  VOIP  Services   •  14.  Most  Popular  Online  or  Mobile  Payment  Services  or  Apps   •  15.  Most  Popular  Videostreaming  sites  and  Apps     Ed-­‐media  2014  
  • 17. TT2013  Evalua-on   •  Usage  data   •  Interviews   •  ZEF  evalua-on  www.zef.fi   •  Desirability  methodology   •  Computa-onal  thinking  analysis  
  • 18. TalkTech  2013     •  Mul-cultural   •  Online  –  different  -mezones   •  Simulate  real  world  work  in  an  IT  company   •  Students  freely  choose  the  tools,   communica-on,  working  -me  and  hours   •  All  students  finished  and  delivered  the  ar-fact   Ed-­‐media    2014  
  • 19. TalkTech  2013  Student  Use  of   Technologies   •  1.  Mobile  phone     •  2.  SMS  –  text  messaging     •  3.  iPod  /mp3  player   •  4.  Search  engines  (Google/Bing)     •  5.  Online  Messaging  (Yahoo,  G-­‐Chat,   etc)     •  6.  VoIP  (Skype,  Google  Talk,  etc)     •  7.  Mobile  chat  (WhatsApp/Viber)   •  8.  Online  video  (YouTube)     •  9.      Photo  Sharing  (Flickr,  Picasa)   •  10.  Online  games   •  11.  Blogs   •  12.  Wikipedia   •  13.  Facebook   •  14.  Twijer     •  15.  Collabora-ve  Wri-ng  Apps   (Google  Docs/Office  Web  Apps)   Ed-­‐media    2014   ZEF  analy-cs  tool  
  • 20. Task Tools align time zones timeanddate.com chat Facebook, Yahoo! IM,Google Hangouts create and host audio SoundCloud create and host video YouTube, Screencast-o-Matic create interactive images ThingLink edit audio Sound Forge edit images PhotoShop, Paint.net edit video Windows Live Movie Maker email Gmail, Outlook hold video conferences Google Hangouts, Skype record video mobile phone camera apps schedule meetings Doodle search the web Google, Bing share photos Flickr, Tumblr share screens join.me, Google Hangouts Ed-­‐media    2014  
  • 21. TalkTech2013  Desirability  Test   Ed-­‐media    2014  
  • 22. Computa%onal  Thinking  Analysis   •  Analyzing  effects  of  computa-on   – Impact  and  use  of  technology     •  Crea-ng  computa-onal  ar-facts     – Crea-ng  collabora-vely  Mul-media  ar-facts   •  Using  abstrac-ons  and  models     – needed  to  dis-nguish  between  data,  informa-on,   and  knowledge  in  order  to  create  their   mul-media  ar-facts  
  • 23. Computa%onal  Thinking  Analysis   •  Analyzing  problems  and  ar-facts     – divide  the  project’s  requirements  into  mul-ple  tasks   and  delegate  responsibili-es  among  group   members,  compare  available  solware  tools  for   administra-ve  tasks,  communica-on,  collabora-on,   and  mul-media  crea-on  to  use  throughout  the   project     •  Communica-ng  processes  and  results   – ViCaDiS,  share  on  social  networks   •  Working  effec-vely  in  teams  
  • 24. Conclusions   •  introduced  students  to  real-­‐world  technology   topics,  trends  and  working  methods   •  Empowered  students     •  create  the  learning  and  working  environment   for  producing  the  final  ar-fact,  in  a  self-­‐ organized,  networked-­‐based  and  quite  olen   complex  and  chao-c  manner   Ed-­‐media    2014  
  • 25. CONTACT Dr.eng. Diana Andone Director e-Learning Center Tel: +40.256403300, Email: diana.andone@upt.ro UPT  –  CeL    Campus  Virtual        www.cv.upt.ro   @diando70 hjp://www.slideshare.net/diando70/     @checkmark