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Zen of Scrum
Agile Manifesto




 Individuals and interactions over processes and tools
 Working software over comprehensive documentation
 Customer collaboration over contract negotiation
 Responding to change over following a plan

That is, while there is value in the items on the right, we value the items
on the left more.
Scrum Goals


   Deliver working (“potentially                                   Work
    shippable”) software frequently by
    developing functioning software in
    each iteration                               Transparency
   Favor customer collaboration by
    encouraging customer involvement                               Inspect
    throughout the project
   Respond to changing
    requirements, even late in                      Adapt
    development, by not planning
    ahead in too much detail
   Avoid procrastination, or ”student’s    “Scrum employs an
    syndrome”, by working in small          iterative, incremental approach to
    increments                              optimize predictability and control
                                            risk.”
                                                                     - Scrum Guide
Scrum Values




 Courage         Commitment
 Respect         Openness
 Focus
Scrum Distilled

  scrum team         iterations                              events

                                  Daily Scrum                 Daily
         Scrum                    24 hours                    Stand-Up
         Master

                                                              Sprint
                            Sprint                            Planning
                            2-4 weeks
         Team                             Sprint backlog

                                                              Sprint
                                                              Review

         Product                           Release            Sprint
         Owner                             2-6 months         Retrospective




Product backlog                                            Increment
Scrum Team



          Product                        Scrum                      Team
          Owner                          Master                     (Developers)

  Responsible for Product        Ensure Scrum is           Deliver potentially
   Backlog (PBL)                   understood and enacted     releasable increment of
  Ensure developers              Scrum coach                “Done” product at the
   understand PBL items           Removing impediments       end of each Sprint
  Maximize ROI                   Facilitate meetings       Self-organizing
                                                             Cross-functional


                                                     “Scrum Teams deliver products
“…designed to optimize                               iteratively and
flexibility, creativity, and productivity.”          incrementally, maximizing
                              - Scrum Guide          opportunities for feedback.”
                                                                           - Scrum Guide
Definition of Done



It is crucial to have the same definition of done in the Scrum
team, between teams, across the organization, and when
talking to other stakeholders and customers.
 Everybody must understand what “done” means
 Helps during estimation
 Ensures transparency
 Helps to avoid technical debt         “As Scrum Teams mature, it is
                                        expected that their Definition
                                        of “Done” will expand to
                                        include more stringent criteria
                                        for higher quality.”
                                                            - Scrum Guide
http://www.flickr.com/photos/calypso/2767592937/


Planning and Estimation
Product Backlog



 Ordered list of everything that might be needed in the
  product
 Single source of requirements
 Dynamic

                          “The Product Backlog is often ordered by
                          value, risk, priority, and necessity. Top-
                          ordered Product Backlog items drive
                          immediate development activities. The higher
                          the order, the more a Product Backlog item
                          has been considered, and the more consensus
                          exists regarding it and its value.”
                                                           - Scrum Guide
User Stories

Story XYZ                              123


As a ...

I want to ...

So that I can ...



                                   5 points
User Stories



INVEST in the user stories
 Independent – avoid dependencies on other stories
 Negotiable – stories are not a contract
 Valuable – show the value to customers/stakeholders
 Estimable – sufficient detail needs to be present
 Sized right – small enough to complete in one sprint
 Testable – Acceptance criteria should be apparent in story
Estimation Key Points



 It’s easier to estimate relatively than absolutely
 It’s difficult impossible to accurately estimate calendar time
 Firmly establish estimates by team commitment
 Separate the task of estimating size and duration
 Only re-estimate relative changes
Cone of Uncertainty




                        4x
estimation accuracy




                        2x



                         1x




                       0.5x



                      0.25x




                                 Project evolvement
Story Points vs Ideal Days


 Ideal days are easily confused with calendar time, especially
  when communicating outside the team
 My ideal day is not your ideal day
 Ideal days always have a relationship to calendar days. If the
  project takes twice the ideal days in calendar time to
  finish, it does not mean the team is 50% efficient
 If everything takes longer (or shorter, even though longer is
  much more common :-P) you do not have to re-estimate;
  this is more intuitive using story points
Estimating with Story Points
Estimating with Story Points




                    2
                               3
5

          2
                        1
Story Points




    Stories                  Epics

0 1 2 3 5 8 13 20 40 100
Story Points




0x8≠0
Story Points




XS   S   M              L   XL
Poker Planning
Story Splitting


 Sometimes stories are too big for one sprint
 Story Splitting Patterns
      Boundaries: Operational, data, interfaces
      Remove cross-cutting concerns: Logging, Exception handling, ...
      Functional and non-functional aspects
      Business value

 Anti-Patterns
 When in doubt,
  do a spike solution
http://www.flickr.com/photos/john_scone/493915787/


The Sprint
Sprint Planning


Agenda                              Participants
 Select user stories                Product Owner
 Identify and estimate              Scrum Master
  technical tasks                    Developers
 Come up with sprint goal

Two parts: (a) Selecting stories and (b) identifying tasks. The
PO and stakeholders only need to participate in the first
half, but must still be available during the second half.
Sprint Planning




                                       1 hrs   2 hrs

Story 1       123

                                       4 hrs   4 hrs



          5 points                     1 hrs   8 hrs
Product Backlog Grooming


Agenda                            Participants
 Update the product               Product Owner
  backlog                          Scrum Master
 Refine and split top stories     Developers
 Estimate stories
Sprint Rules




 No changes affecting the Sprint goal
 No changes to team
 Scope may be discussed, re-negotiated and clarified
  as knowledge is gained
Sprint Emergency Procedure


Three questions to ask before canceling a sprint:

 1. Can anything be changed in
    the way work is done?
 2. Can anyone outside the team
    help?
 3. Can something be dropped
    from the sprint backlog?
Sprint Length


Size matters. Shorter is better!
 Feedback more often
 Stable velocity quicker
 React to changes faster
 Learn processes faster
 ”If it wasn’t for the last minute, nothing would ever get
  done.” - a lot more last minutes
Daily Stand-Up Meeting


Agenda                                  Participants
 What has been accomplished  Scrum Master
  since the last meeting?       Developers
 What will be done before the  Passive: Other interested
  next meeting?                  parties - only listen!
 What obstacles are in the
  way?

Same time and place every day. Only answer the three
questions, keep any discussions outside the meeting.
Instead, meet immediately after the Daily Scrum for re-
planning and further discussions.
Sprint Backlog
  STORY         TO DO   IN PROGRESS    ”DONE”   SPRINT GOAL
                                                 Implement a
Story 1   123
                                                 working API
     5 points                                   BURNDOWN CHART




Story 2   127


     1 points                                   UNPLANNED
Story 3   213


     8 points
                                                NEXT
                                                    Story 4      129

                                                       5 points
                                                         5 points
                                                             3 points
Sprint Backlog
  STORY         TO DO        IN PROGRESS    ”DONE”   SPRINT GOAL
                                                      Implement a
Story 1   123           MN
                                                      working API
     5 points                                        BURNDOWN CHART
                        SA




Story 2   127


     1 points                                        UNPLANNED
Story 3   213           PL


     8 points
                                                     NEXT
                                                         Story 4      129

                                                            5 points
                                                              5 points
                                                                  3 points
Sprint Backlog
  STORY         TO DO        IN PROGRESS        ”DONE”   SPRINT GOAL
                                                          Implement a
Story 1   123           MN                 SA
                                                          working API
     5 points                                            BURNDOWN CHART
                        SA




Story 2   127


     1 points                                            UNPLANNED
Story 3   213                              PL


     8 points
                                                         NEXT
                        PL
                                                             Story 4      129

                                                                5 points
                                                                  5 points
                                                                      3 points
Sprint Backlog
  STORY         TO DO        IN PROGRESS        ”DONE”   SPRINT GOAL
                                                          Implement a
Story 1   123           MN                 SA
                                                          working API
     5 points                                            BURNDOWN CHART
                        SA                 MN




Story 2   127                              PL


     1 points                                            UNPLANNED
Story 3   213                              PL      SA


     8 points
                                                         NEXT
                        MN                 PL
                                                             Story 4      129

                                                                5 points
                                                                  5 points
                                                                      3 points
Sprint Backlog
  STORY         TO DO   TESTS COMPLETE    IN PROGRESS        ”DONE”   HOURS
                                              (2)
Story 1   123                                           SA
                                                                       32
     5 points
                                        MN



                                         SA




Story 2   127


     1 points
                                                                        8

Story 3   213                                           PL


     8 points
                                                                      48
                                         PL
Sprint Burndown Chart
Hours




                Days
Sprint Review


Agenda                          Participants
 What has been                  Product Owner
  done, what has not been        Scrum Master
  done
                                 Developers
 What went well, any
  problems                       Stakeholders
 Product backlog
 What to do next
Sprint Retrospective


Agenda                               Participants
 Inspect last sprint                 Scrum Master
      People and relationships       Developers
      Process and tools
 Identify potential
  improvements
 Plan for implementing
  improvements
http://www.flickr.com/photos/acediscovery/3030548744/


       Release Planning
Release Planning


Agenda                             Participants
 Goal for the release              Product Owner
 Identify features                 Stakeholders
 Rough estimates                   Scrum Master
 Create a release plan             Developers
Release Planning

Fixed Date                                 Fixed Scope



             Can Have



                                                         X weeks
             Might Have




             Won’t Have
Release Burndown Chart
Story Points




                        Sprints
Release Burndown Bar Chart



                                     Team Progress
                                     Completed stories
                                     Re-estimations
Story points




                                                  Sprints


                                     Workload changes
                                     Added features
                                     Removed features
Parking Lot Diagram

      Theme, subsystem, product

         Theme, epic, fe           Theme, epic, fe       Theme, epic, fe
            ature set                 ature set             ature set
               (8)                       (8)                   (8)
                 50%                       50%                 0%


                Sprint 8                  Sprint 3           Sprint 10


Theme, subsystem, product                            Theme, subsystem, product

 Theme, epic, fe           Theme, epic, fe             Theme, epic, fe     Theme, epic, fe
    ature set                 ature set                   ature set           ature set
       (8)                       (4)                         (8)                 (4)
      50%                       25%                          0%                    0%


     Sprint 8                  Sprint 3                   Sprint 12              Sprint 12
http://www.flickr.com/photos/28481088@N00/2957770391/


Scaling Scrum
Scrum of Scrums
Scaling Scrum


 Synchronize sprints between teams
     Do integration at sprint boundaries
 Coordinate work
     Lookahead planning
 Complexity increases
http://www.flickr.com/photos/darkroses/2357927668/


Distributed Scrum
Distributed Scrum

To be successful...

 Shared vision and goal               Tools for distributed
 Personal relationships                collaboration
                                             Virtual Scrum boards
      Kick-off meeting
                                             Video conferencing
      Workshops
                                             Screen sharing
 Same standards and
  values
      Estimation
      Definition of Done
Distributed Daily Stand-Up Meetings




           Working Hours

       A
Team




                              Working Hours

       B



                                    Time
http://www.flickr.com/photos/droetker0912/5542920908/


Additional Stuff
Scrum Misconceptions



”
    Scrum says documentation
    isn’t important.
                                     Documentation is important, but
                                     working software is valued more.
                                                                           !
”
    People need to be ”cross-                  Teams need to be cross-
    functional”. That sounds
    both inefficient and
    unrealistic.
                                 functional, not people. Nonetheless, it
                                   is always a good idea not to rely on
                                   one person. Spread the knowledge.
                                                                           !
Scrum Misconceptions



”
    We can’t estimate in size, I
    need to know when we can
                                         Using story points you can still
    deliver.                           estimate when the project will be
                                   completed. The important difference
                                      is that duration is derived from size.
                                                                               !
”
    It’s not possible to mix         Maybe you will not reach Scrum’s
    Scrum and our traditional
    project model (read:
    waterfall)
                                     full potential, but you can benefit
                                       from agile methods nontheless.          !
Scrum Misconceptions



”
    We’re working on a fixed
    price contract, so we can’t use
                                             Let the project manager act as
    Scrum.                            product owner, and use Scrum inside
                                                         your organization.     !
”
    Scrum does not work with             Good point. Co-located teams are
    distributed teams.                 always best, but it is possible to use
                                       Scrum in a distributed organization
                                                                     as well.
                                                                                !
Scrum Misconceptions



”
    When you split stories you
    create dependencies, but you
                                   Stories should independently bring
    should INVEST in the user
    stories? (Stories should be
    independent)
                                    value to the product. They can still
                                   have logical dependencies on other
                                       stories. Remember: the product
                                                    backlog is ordered.
                                                                           !
Supporting Practices

 XP practices
      Sustainable pace                   Pair programming
      Collective code ownership          Coding standards
      Test Driven Development (TDD)      Refactoring
      Continuous Integration (CI)        Spikes
 Meeting Techniques
      Preparation
      Time boxing
 Pragmatic Programming
Further Reading



 Devoted Developer – www.devoteddeveloper.com
 The Scrum Guide - www.scrum.org
 ”Agile Estimating and Planning”, Mike Cohn, 2005
  Addison-Wesley - www.mountaingoatsoftware.com/books/1-agile-estimating-and-planning
 User Story Primer - trailridgeconsulting.com/files/user-story-primer.pdf
 Scrum Alliance - www.scrumalliance.org/
 How to Split a User Story - rslawrence.wpengine.com/wp-
   content/uploads/2012/01/Story-Splitting-Flowchart.pdf
Time’s up!

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Zen of Scrum

  • 2. Agile Manifesto  Individuals and interactions over processes and tools  Working software over comprehensive documentation  Customer collaboration over contract negotiation  Responding to change over following a plan That is, while there is value in the items on the right, we value the items on the left more.
  • 3. Scrum Goals  Deliver working (“potentially Work shippable”) software frequently by developing functioning software in each iteration Transparency  Favor customer collaboration by encouraging customer involvement Inspect throughout the project  Respond to changing requirements, even late in Adapt development, by not planning ahead in too much detail  Avoid procrastination, or ”student’s “Scrum employs an syndrome”, by working in small iterative, incremental approach to increments optimize predictability and control risk.” - Scrum Guide
  • 4. Scrum Values  Courage  Commitment  Respect  Openness  Focus
  • 5. Scrum Distilled scrum team iterations events Daily Scrum Daily Scrum 24 hours Stand-Up Master Sprint Sprint Planning 2-4 weeks Team Sprint backlog Sprint Review Product Release Sprint Owner 2-6 months Retrospective Product backlog Increment
  • 6. Scrum Team Product Scrum Team Owner Master (Developers)  Responsible for Product  Ensure Scrum is  Deliver potentially Backlog (PBL) understood and enacted releasable increment of  Ensure developers  Scrum coach “Done” product at the understand PBL items  Removing impediments end of each Sprint  Maximize ROI  Facilitate meetings  Self-organizing  Cross-functional “Scrum Teams deliver products “…designed to optimize iteratively and flexibility, creativity, and productivity.” incrementally, maximizing - Scrum Guide opportunities for feedback.” - Scrum Guide
  • 7. Definition of Done It is crucial to have the same definition of done in the Scrum team, between teams, across the organization, and when talking to other stakeholders and customers.  Everybody must understand what “done” means  Helps during estimation  Ensures transparency  Helps to avoid technical debt “As Scrum Teams mature, it is expected that their Definition of “Done” will expand to include more stringent criteria for higher quality.” - Scrum Guide
  • 9. Product Backlog  Ordered list of everything that might be needed in the product  Single source of requirements  Dynamic “The Product Backlog is often ordered by value, risk, priority, and necessity. Top- ordered Product Backlog items drive immediate development activities. The higher the order, the more a Product Backlog item has been considered, and the more consensus exists regarding it and its value.” - Scrum Guide
  • 10. User Stories Story XYZ 123 As a ... I want to ... So that I can ... 5 points
  • 11. User Stories INVEST in the user stories  Independent – avoid dependencies on other stories  Negotiable – stories are not a contract  Valuable – show the value to customers/stakeholders  Estimable – sufficient detail needs to be present  Sized right – small enough to complete in one sprint  Testable – Acceptance criteria should be apparent in story
  • 12. Estimation Key Points  It’s easier to estimate relatively than absolutely  It’s difficult impossible to accurately estimate calendar time  Firmly establish estimates by team commitment  Separate the task of estimating size and duration  Only re-estimate relative changes
  • 13. Cone of Uncertainty 4x estimation accuracy 2x 1x 0.5x 0.25x Project evolvement
  • 14. Story Points vs Ideal Days  Ideal days are easily confused with calendar time, especially when communicating outside the team  My ideal day is not your ideal day  Ideal days always have a relationship to calendar days. If the project takes twice the ideal days in calendar time to finish, it does not mean the team is 50% efficient  If everything takes longer (or shorter, even though longer is much more common :-P) you do not have to re-estimate; this is more intuitive using story points
  • 16. Estimating with Story Points 2 3 5 2 1
  • 17. Story Points Stories Epics 0 1 2 3 5 8 13 20 40 100
  • 19. Story Points XS S M L XL
  • 21. Story Splitting  Sometimes stories are too big for one sprint  Story Splitting Patterns  Boundaries: Operational, data, interfaces  Remove cross-cutting concerns: Logging, Exception handling, ...  Functional and non-functional aspects  Business value  Anti-Patterns  When in doubt, do a spike solution
  • 23. Sprint Planning Agenda Participants  Select user stories  Product Owner  Identify and estimate  Scrum Master technical tasks  Developers  Come up with sprint goal Two parts: (a) Selecting stories and (b) identifying tasks. The PO and stakeholders only need to participate in the first half, but must still be available during the second half.
  • 24. Sprint Planning 1 hrs 2 hrs Story 1 123 4 hrs 4 hrs 5 points 1 hrs 8 hrs
  • 25. Product Backlog Grooming Agenda Participants  Update the product  Product Owner backlog  Scrum Master  Refine and split top stories  Developers  Estimate stories
  • 26. Sprint Rules  No changes affecting the Sprint goal  No changes to team  Scope may be discussed, re-negotiated and clarified as knowledge is gained
  • 27. Sprint Emergency Procedure Three questions to ask before canceling a sprint: 1. Can anything be changed in the way work is done? 2. Can anyone outside the team help? 3. Can something be dropped from the sprint backlog?
  • 28. Sprint Length Size matters. Shorter is better!  Feedback more often  Stable velocity quicker  React to changes faster  Learn processes faster  ”If it wasn’t for the last minute, nothing would ever get done.” - a lot more last minutes
  • 29. Daily Stand-Up Meeting Agenda Participants  What has been accomplished  Scrum Master since the last meeting?  Developers  What will be done before the  Passive: Other interested next meeting? parties - only listen!  What obstacles are in the way? Same time and place every day. Only answer the three questions, keep any discussions outside the meeting. Instead, meet immediately after the Daily Scrum for re- planning and further discussions.
  • 30. Sprint Backlog STORY TO DO IN PROGRESS ”DONE” SPRINT GOAL Implement a Story 1 123 working API 5 points BURNDOWN CHART Story 2 127 1 points UNPLANNED Story 3 213 8 points NEXT Story 4 129 5 points 5 points 3 points
  • 31. Sprint Backlog STORY TO DO IN PROGRESS ”DONE” SPRINT GOAL Implement a Story 1 123 MN working API 5 points BURNDOWN CHART SA Story 2 127 1 points UNPLANNED Story 3 213 PL 8 points NEXT Story 4 129 5 points 5 points 3 points
  • 32. Sprint Backlog STORY TO DO IN PROGRESS ”DONE” SPRINT GOAL Implement a Story 1 123 MN SA working API 5 points BURNDOWN CHART SA Story 2 127 1 points UNPLANNED Story 3 213 PL 8 points NEXT PL Story 4 129 5 points 5 points 3 points
  • 33. Sprint Backlog STORY TO DO IN PROGRESS ”DONE” SPRINT GOAL Implement a Story 1 123 MN SA working API 5 points BURNDOWN CHART SA MN Story 2 127 PL 1 points UNPLANNED Story 3 213 PL SA 8 points NEXT MN PL Story 4 129 5 points 5 points 3 points
  • 34. Sprint Backlog STORY TO DO TESTS COMPLETE IN PROGRESS ”DONE” HOURS (2) Story 1 123 SA 32 5 points  MN SA Story 2 127 1 points 8 Story 3 213 PL 8 points  48 PL
  • 36. Sprint Review Agenda Participants  What has been  Product Owner done, what has not been  Scrum Master done  Developers  What went well, any problems  Stakeholders  Product backlog  What to do next
  • 37. Sprint Retrospective Agenda Participants  Inspect last sprint  Scrum Master  People and relationships  Developers  Process and tools  Identify potential improvements  Plan for implementing improvements
  • 39. Release Planning Agenda Participants  Goal for the release  Product Owner  Identify features  Stakeholders  Rough estimates  Scrum Master  Create a release plan  Developers
  • 40. Release Planning Fixed Date Fixed Scope Can Have X weeks Might Have Won’t Have
  • 42. Release Burndown Bar Chart Team Progress Completed stories Re-estimations Story points Sprints Workload changes Added features Removed features
  • 43. Parking Lot Diagram Theme, subsystem, product Theme, epic, fe Theme, epic, fe Theme, epic, fe ature set ature set ature set (8) (8) (8) 50% 50% 0% Sprint 8 Sprint 3 Sprint 10 Theme, subsystem, product Theme, subsystem, product Theme, epic, fe Theme, epic, fe Theme, epic, fe Theme, epic, fe ature set ature set ature set ature set (8) (4) (8) (4) 50% 25% 0% 0% Sprint 8 Sprint 3 Sprint 12 Sprint 12
  • 46. Scaling Scrum  Synchronize sprints between teams  Do integration at sprint boundaries  Coordinate work  Lookahead planning  Complexity increases
  • 48. Distributed Scrum To be successful...  Shared vision and goal  Tools for distributed  Personal relationships collaboration  Virtual Scrum boards  Kick-off meeting  Video conferencing  Workshops  Screen sharing  Same standards and values  Estimation  Definition of Done
  • 49. Distributed Daily Stand-Up Meetings Working Hours A Team Working Hours B Time
  • 51. Scrum Misconceptions ” Scrum says documentation isn’t important. Documentation is important, but working software is valued more. ! ” People need to be ”cross- Teams need to be cross- functional”. That sounds both inefficient and unrealistic. functional, not people. Nonetheless, it is always a good idea not to rely on one person. Spread the knowledge. !
  • 52. Scrum Misconceptions ” We can’t estimate in size, I need to know when we can Using story points you can still deliver. estimate when the project will be completed. The important difference is that duration is derived from size. ! ” It’s not possible to mix Maybe you will not reach Scrum’s Scrum and our traditional project model (read: waterfall) full potential, but you can benefit from agile methods nontheless. !
  • 53. Scrum Misconceptions ” We’re working on a fixed price contract, so we can’t use Let the project manager act as Scrum. product owner, and use Scrum inside your organization. ! ” Scrum does not work with Good point. Co-located teams are distributed teams. always best, but it is possible to use Scrum in a distributed organization as well. !
  • 54. Scrum Misconceptions ” When you split stories you create dependencies, but you Stories should independently bring should INVEST in the user stories? (Stories should be independent) value to the product. They can still have logical dependencies on other stories. Remember: the product backlog is ordered. !
  • 55. Supporting Practices  XP practices  Sustainable pace  Pair programming  Collective code ownership  Coding standards  Test Driven Development (TDD)  Refactoring  Continuous Integration (CI)  Spikes  Meeting Techniques  Preparation  Time boxing  Pragmatic Programming
  • 56. Further Reading  Devoted Developer – www.devoteddeveloper.com  The Scrum Guide - www.scrum.org  ”Agile Estimating and Planning”, Mike Cohn, 2005 Addison-Wesley - www.mountaingoatsoftware.com/books/1-agile-estimating-and-planning  User Story Primer - trailridgeconsulting.com/files/user-story-primer.pdf  Scrum Alliance - www.scrumalliance.org/  How to Split a User Story - rslawrence.wpengine.com/wp- content/uploads/2012/01/Story-Splitting-Flowchart.pdf

Hinweis der Redaktion

  1. Three levels of DoD: Task DoD (when all tasks are done, the story is done), Story DoD (when all the stories are done, the sprint is done) and Release DoD