Interaction Design is the responsibility of everyone on a pro, not just visual designers. Developers have a lot to say regarding IxD, and can often be the critical point where a project will succeed or fail for a user.
7. interaction design
Interaction Design (IxD) defines the structure and
behavior of interactive systems. Interaction Designers
strive to create meaningful relationships between people
and the products and services that they use, from
computers to mobile devices to appliances and beyond.
http://www.ixda.org/
8. “Interaction design is concerned with
describing possible user behavior and
defining how the system will
accommodate and respond to that
behavior.”
Bill Moggridge - IDEO
9. “In traditional software development,
the discipline involved in creating a
structured experience for the user is
known as interaction design.”
Jesse James Garrett - Adaptive Path
10.
11. “The big difference that’s arisen in this new
agile world is how integrated the team is.
No longer is UX design owned by the UX
designers: everyone on the team now has
design responsibilities. That means that
everyone needs to be informed about
what the design is trying to do.”
Jarod Spool - UIE
12.
13. Bill Verplank’s Three Questions
“Designing Interactions”, Bill Moggridge (http://www.designinginteractions.com/interviews/BillVerplank)
21. “A mental model represents a person’s thought
process for how something works (i.e., a person’s
understanding of the surrounding world). Mental
models are based on incomplete facts, past
experiences, and even intuitive perceptions. They
help shape actions and behavior, influence what
people pay attention to in complicated situations,
and define how people approach and solve
problems.”
Susan Carey (1986)
34. A User Story
Face Identification
The application has automagically found faces in
the user’s photos, and has created unknown
people. The user needs to identify these
unknown faces by creating people profiles and
associating them with the faces. This will in turn
help the facial recognition to learn and match
these without user intervention.
35. A Use Case
1. User selects one or more face thumbnails from a list of unknown
faces.
2. User selects an existing person they have already identified to
associate the selected faces with.
2.1.User may opt to enter a name not previously created. This will
create a new person profile and add it to the list of known
people.
2.2.User may select or add a person before selecting thumbnails.
3. User clicks save to commit the selections.
4. The application saves the data, and refreshes the thumbnail list
removing the selected faces.
38. Actionable
• Consume solid IxD and UX principles daily.
• Books, Twitter, Presentations, Discussions
• Build relationships with your team around how you
can help.
• Advocate for IxD and UX principles.
• Don’t fall for the quick hack; Do what’s right.
• Use your apps daily.
• Increase your exposure to users using your apps.
39. “Exposure hours. The number of hours
each team member is exposed directly to
real users interacting with the team's
designs or the team's competitor's designs.
There is a direct correlation between this
exposure and the improvements we see in
the designs that team produces.”
Jarod Spool - UIE
when we were kids.\nInvincible\npretty sure adults were wrong about physical laws like gravity\n
Let’s get over it. We aren’t just programmers and designers when we decide to freelance. We are business owners. We have a brand, identity, and we have a roster of services.\n
but as we’ve gotten older we’ve realized you weren’t wrong about everything just as we weren’t right about everything. Innovation must coexist with usability and standardization.\n
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otherwise we design from our own experiences and expectations. Although valid, they are often not usually inclusive of our true target audience and demographic.\n
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What sort of ways do you affect the world: poke it, manipulate it, sit on it? \n
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How do you get/give feedback through sensory channels? \n\npen and ink study of facial expressions done by Charles Le Brun (1619-1690), one of the premier artists of the French baroque\n
Maps and Paths, Signposts and Cues\n\nMap gives an overview of how the system works\nPath shows what to do, moment by moment\n\n
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this is how the technology actually works\n
how the user thinks the application will work\n
Harvard, Cognitive Science and Science Education\n
design model\n\n
mental models - shopping, shopping cart\n
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when implementing mental models we generate the Design Model. And it should be consistent!\n
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Button States: Up, Over, Down (Disabled)\n\n
progress, activity\n\n
Form validation and feedback\nDo it\nProvide clear instructions on what went wrong, where, and how to remedy\nDon’t remove previous work\n\n