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XBox 360
                          Presented by Alessandra, Ryan, Beste, Danielle, and Dee
                                           November 30, 2009




Wednesday, December 2, 2009
Early 2008


                         "Nobody's got a crystal ball, but we remain
                         cautiously optimistic" about the future, All the
                         signs we see point to continued strength for the
                         industry and for the Xbox."

                         David Dennis
                         Microsoft s corporate Xbox 360 Group PR manager




Wednesday, December 2, 2009
Early 2008


                         "Nobody's got a crystal ball, but we remain
                         cautiously optimistic" about the future, All the
                         signs we see point to continued strength for the
                         industry and for the Xbox."

                         David Dennis
                         Microsoft s corporate Xbox 360 Group PR manager




Wednesday, December 2, 2009
Early 2008


                         "Nobody's got a crystal ball, but we remain
                         cautiously optimistic" about the future, All the
                         signs we see point to continued strength for the
                         industry and for the Xbox."

                         David Dennis
                         Microsoft s corporate Xbox 360 Group PR manager




Wednesday, December 2, 2009
October 2009
                         Early 2008


                         "Nobody's got a crystal ball, but we remain
                         cautiously optimistic" about the future, All the
                         signs we see point to continued strength for the
                         industry and for the Xbox."

                         David Dennis
                         Microsoft s corporate Xbox 360 Group PR manager




Wednesday, December 2, 2009
October 2009
                         Early 2008
                            XBox 360                    Playstation 3
                              10% y/y                      69% y/y
                         "Nobody's got a crystal ball, but we remain
                         cautiously optimistic" about the future, All the
                         signs we see point to continued strength for the
                         industry and for the Xbox."

                         David Dennis
                         Microsoft s corporate Xbox 360 Group PR manager




Wednesday, December 2, 2009
October 2009
                         Early 2008
                            XBox 360                    Playstation 3
                              10% y/y                      69% y/y
                         "Nobody's got a crystal ball, but we remain
                         cautiously optimistic" about the future, All the
                         signs we see point to continued strength for the
                         industry and for the Xbox."

                         David Dennis
                         Microsoft s corporate Xbox 360 Group PR manager




Wednesday, December 2, 2009
October 2009
                         Early 2008
                            XBox 360                    Playstation 3
                              10% y/y                      69% y/y
                         "Nobody's got a crystal ball, but we remain
                         cautiously optimistic" about the future, All the
                         signs we see point to continued strength for the
                         industry and for the Xbox."

                         David Dennis
                         Microsoft s corporate Xbox 360 Group PR manager




Wednesday, December 2, 2009
Executive Summary
          •Goal is to keep core audience
          and increase sales, users, and
          woman players


          •Utilize non traditional creative
          in an integrated marketing plan


          •Garner national attention with
          special focus in top 12 DMA s




Wednesday, December 2, 2009
Situation Analysis
                    •         Industry has seen recent drops in
                              sales

                    •         Microsoft is lowering game console
                              price and creating new revenue
                              opportunities with LIVE sponsorship

                    •         Soon to come: Project Natal

                    •         Current Advertising Efforts: Behind
                              the Fun with Jane Lynch




Wednesday, December 2, 2009
S.W.O.T
           Strengths                    Threats
           - Capabilities               - Mobile gaming
           - XBox Live                  - Foreign Perception
           - Price                      - Network cost
           - Games                      - Netflix & PS3
           - Settings


            Opportunities               Weaknesses
            - Sales                     - Size
            - Women Gamers              - Appearance
            - User base                 - WiFi Connection
            - Sky Player                - Gender ratio &
            - LIVE Commercial s         target income
Wednesday, December 2, 2009
Competitors

                                1.Playstation
                                2.Nintendo
                                3.Mobile gaming
                                    (smart phone, PC, online)




Wednesday, December 2, 2009
Gaming Industry
   Industry                       XBox
   •117 million active users in
   U.S.                           •Gender
   •Gender                          -Male 69% / Female 31%
     -Male 55% / Female 45%       •Age
   •Age                             -86% between 18-44
     -35% between 18-54           •Income
   •Income                          -26% have income of
     -50% have income of           $50,000+
     $75,000+




Wednesday, December 2, 2009
Market Insight
                              Gamers                  Players

                Must have latest system as   Buy gaming system every
                soon as on market            10+/- years

                Shops at midnight store drops Updates collection by
                in order to have equipment or investing in new games and
                game first                      add on equipment


                Play Daily                   Play socially




Wednesday, December 2, 2009
Types of Gamers
      Power gamers: 11% of the        Social gamers: 13% of the Leisure gamers: 14% of
      gamer market but account        market enjoy gaming as a way the market, spend 58 hours/
      for 30 cents of every dollar    to interact with friends.    month playing games but
      spent on retail and online                                   mainly on casual titles. They
      games.                                                       prefer challenging titles and
                                                                   show high interest in new
                                                                   gaming services.

      Dormant gamers: 26% of          Incidental gamers: 12% of      Occasional gamers: 24%
      the market love gaming but      the market lack motivation     of the market play puzzle,
      spend little time because of    and play games mainly out of   word, and board games
      family, work or school. They    boredom. However, they         almost exclusively.
      like to play with friends and   spend more than 20 hours/
      family and prefer complex       month playing online games.
      and challenging games.




Wednesday, December 2, 2009
Target Market

                                •   Adults

                                •   18 - 49

                                •   HHI: $50,000

                                •   Family focused

                                •   Ample leisure time

                                •   Competitive

                                •   Social

                                •   Tech savvy



Wednesday, December 2, 2009
Objectives


                              •   Increase the sales of console by
                                  15%

                              •   Increase Xbox Live users from
                                  65% to 75%

                              •   Decrease the percentage ratio
                                  between male and female users




Wednesday, December 2, 2009
Budget

                 $41,000,000                             20%

                                                                     40%


                                                     25%

                                                               15%
                              Promotions   Print
                              Broadcast    Interactive




Wednesday, December 2, 2009
Our Message



                              •   Will keep your core audience and
                                  attract new customers

                              •   Is not about the advertisement but
                                  the experience




Wednesday, December 2, 2009
Media Mix
                              • Print
                                -   Magazine - Multi page
                                -   Newspaper - Sticky notes

                              • Broadcast
                                -   TV - Commercials
                                -   Radio

                              • Interactive
                                -   Microsite
                                -   Banner Ads
                                -   Sponsored Sites

                              • Promotion
                                -   Blue Tooth Ping Back
                                -   Street Team
                                -   Gamer Competition
                                -   Press Releases
Wednesday, December 2, 2009
DMAs
                     New York          San Francisco     Dallas-Ft. Worth
                     Los Angeles       Philadelphia      Washington, DC
                     Chicago           Boston            Houston
                     Denver            Seattle, Tacoma   Detroit

                                                    Average Household
                        Total Households
                                                     Effective Buying
                New York           7,555,955   San Francisco      $74,338
               Los Angeles         5,663,786   Washington, DC     $69,688
                 Chicago           3,482,390     New York         $62,688
               Philadelphia        2,958,317       Boston         $62,160
             San Francisco         2,456,666       Chicago        $61,079
                    Boston         2,409,029       Denver         $60,170
           Dallas-Ft. Worth        2,369,433   Dallas-Ft. Worth   $59,200
           Washington, D.C         2,288,908   Seattle - Tacoma   $58,618
                    Atlanta        2,151,295       Detroit        $57,943
                  Houston          1,972,706      Houston         $57,615


Wednesday, December 2, 2009
Creative Strategy

                              •   Utilize latest technology to peak
                                  the interest of consumers and
                                  create hands on experiences

                              •   Leave the fantasy to the video
                                  game, models and scenarios will
                                  be both relatable and probable




Wednesday, December 2, 2009
A living entertainment
                              experience powered by human
                                          energy




Wednesday, December 2, 2009
Print
                   • Magazine
                         -    Multi-page spread that uses models which
                              are most relevant to that publication.

                         -    Augmented Reality

                         -    Example publications: National magazine and
                              gamer industry related

                   • Newspaper
                         -    Front of paper sticky note

                         -    SnapTag

                         -    Example publications: National publications &
                              spot newspapers


Wednesday, December 2, 2009
Print - Magazine




Wednesday, December 2, 2009
Print - Magazine
     Unlimited Characters         Unlimited Settings




Wednesday, December 2, 2009
Print - Newspaper




Wednesday, December 2, 2009
Broadcast
               • Television
                   •      30 second spots that can be shortened to 15
                          seconds

                   -      Primetime, Cable and Syndicated

                   -      Example television: Friends, House, Vampire
                          Diaries, Community

               • Radio
                   -      Donut

                   -      Local spot with main focus on promotional
                          events




Wednesday, December 2, 2009
Television


                                   Music:
                                   Weezer, Pork and Beans

                                   Scenes (Rooms):
                                   Games, XBox Live, Movies, Party


                                   Styling:
                                   Smooth walking transitions
                                   Light to match scene
                                   Characters are borderline hipster
                                   but still average Joe
Wednesday, December 2, 2009
Wednesday, December 2, 2009
Interactive
                 • Banner Ads and Site Sponsorship
                       -      XBox interactive take over with multi banner
                              and box ads communicating with each other

                       -      Example websites: Yahoo.com, Youtube.com,
                              Gamespot.com, IGN.com

                 • Microsite
                       -      URL: www.XBoxGameOn.com

                       -      See upcoming slides for more information

                 • Xbox.com
                       -      Special section added for access to
                              augmented reality interaction


Wednesday, December 2, 2009
Interactive


              1. Scroll over image to start
              sound

              2. Character will start moving
              around

              3. Upper banner will drop
              down and character will move
              over




Wednesday, December 2, 2009
Promotions
                 • Bluetooth Pings
                       -      Pingbacks

                 • Street Team
                       -      Gaming stations in our selected 12 DMAs

                 • Xbox Gamer Challenge
                       -      RV will travel across USA to hit 12 DMAs with
                              stops along the way

                 • Press Releases
                       -      Press kits will be sent out to all major local
                              media outlets such as newspapers and radios
                              talking about gaming challenge, gaming
                              stations and Xbox happenings


Wednesday, December 2, 2009
Blue Tooth


      •Interactive demonstrations
      •Promotional giveaways




Wednesday, December 2, 2009
Street Team




Wednesday, December 2, 2009
XBox Game On




Wednesday, December 2, 2009
Microsite




Wednesday, December 2, 2009
Schedule

   2010       January     February   March   April   May   June   July   August   September   October     November December

   Print

 Television

Interactive

Promotions




                                                                                                        Key


                                                                                               High


                                                                                              Medium


                                                                                               Low




Wednesday, December 2, 2009
Summary
                                A living entertainment
                               experience powered by
                                     human energy



                              • Print     • Interactive
                              • Broadcast • Promotions




Wednesday, December 2, 2009
Questions




Wednesday, December 2, 2009
Wednesday, December 2, 2009

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XBox IMC Plan

  • 1. XBox 360 Presented by Alessandra, Ryan, Beste, Danielle, and Dee November 30, 2009 Wednesday, December 2, 2009
  • 2. Early 2008 "Nobody's got a crystal ball, but we remain cautiously optimistic" about the future, All the signs we see point to continued strength for the industry and for the Xbox." David Dennis Microsoft s corporate Xbox 360 Group PR manager Wednesday, December 2, 2009
  • 3. Early 2008 "Nobody's got a crystal ball, but we remain cautiously optimistic" about the future, All the signs we see point to continued strength for the industry and for the Xbox." David Dennis Microsoft s corporate Xbox 360 Group PR manager Wednesday, December 2, 2009
  • 4. Early 2008 "Nobody's got a crystal ball, but we remain cautiously optimistic" about the future, All the signs we see point to continued strength for the industry and for the Xbox." David Dennis Microsoft s corporate Xbox 360 Group PR manager Wednesday, December 2, 2009
  • 5. October 2009 Early 2008 "Nobody's got a crystal ball, but we remain cautiously optimistic" about the future, All the signs we see point to continued strength for the industry and for the Xbox." David Dennis Microsoft s corporate Xbox 360 Group PR manager Wednesday, December 2, 2009
  • 6. October 2009 Early 2008 XBox 360 Playstation 3 10% y/y 69% y/y "Nobody's got a crystal ball, but we remain cautiously optimistic" about the future, All the signs we see point to continued strength for the industry and for the Xbox." David Dennis Microsoft s corporate Xbox 360 Group PR manager Wednesday, December 2, 2009
  • 7. October 2009 Early 2008 XBox 360 Playstation 3 10% y/y 69% y/y "Nobody's got a crystal ball, but we remain cautiously optimistic" about the future, All the signs we see point to continued strength for the industry and for the Xbox." David Dennis Microsoft s corporate Xbox 360 Group PR manager Wednesday, December 2, 2009
  • 8. October 2009 Early 2008 XBox 360 Playstation 3 10% y/y 69% y/y "Nobody's got a crystal ball, but we remain cautiously optimistic" about the future, All the signs we see point to continued strength for the industry and for the Xbox." David Dennis Microsoft s corporate Xbox 360 Group PR manager Wednesday, December 2, 2009
  • 9. Executive Summary •Goal is to keep core audience and increase sales, users, and woman players •Utilize non traditional creative in an integrated marketing plan •Garner national attention with special focus in top 12 DMA s Wednesday, December 2, 2009
  • 10. Situation Analysis • Industry has seen recent drops in sales • Microsoft is lowering game console price and creating new revenue opportunities with LIVE sponsorship • Soon to come: Project Natal • Current Advertising Efforts: Behind the Fun with Jane Lynch Wednesday, December 2, 2009
  • 11. S.W.O.T Strengths Threats - Capabilities - Mobile gaming - XBox Live - Foreign Perception - Price - Network cost - Games - Netflix & PS3 - Settings Opportunities Weaknesses - Sales - Size - Women Gamers - Appearance - User base - WiFi Connection - Sky Player - Gender ratio & - LIVE Commercial s target income Wednesday, December 2, 2009
  • 12. Competitors 1.Playstation 2.Nintendo 3.Mobile gaming (smart phone, PC, online) Wednesday, December 2, 2009
  • 13. Gaming Industry Industry XBox •117 million active users in U.S. •Gender •Gender -Male 69% / Female 31% -Male 55% / Female 45% •Age •Age -86% between 18-44 -35% between 18-54 •Income •Income -26% have income of -50% have income of $50,000+ $75,000+ Wednesday, December 2, 2009
  • 14. Market Insight Gamers Players Must have latest system as Buy gaming system every soon as on market 10+/- years Shops at midnight store drops Updates collection by in order to have equipment or investing in new games and game first add on equipment Play Daily Play socially Wednesday, December 2, 2009
  • 15. Types of Gamers Power gamers: 11% of the Social gamers: 13% of the Leisure gamers: 14% of gamer market but account market enjoy gaming as a way the market, spend 58 hours/ for 30 cents of every dollar to interact with friends. month playing games but spent on retail and online mainly on casual titles. They games. prefer challenging titles and show high interest in new gaming services. Dormant gamers: 26% of Incidental gamers: 12% of Occasional gamers: 24% the market love gaming but the market lack motivation of the market play puzzle, spend little time because of and play games mainly out of word, and board games family, work or school. They boredom. However, they almost exclusively. like to play with friends and spend more than 20 hours/ family and prefer complex month playing online games. and challenging games. Wednesday, December 2, 2009
  • 16. Target Market • Adults • 18 - 49 • HHI: $50,000 • Family focused • Ample leisure time • Competitive • Social • Tech savvy Wednesday, December 2, 2009
  • 17. Objectives • Increase the sales of console by 15% • Increase Xbox Live users from 65% to 75% • Decrease the percentage ratio between male and female users Wednesday, December 2, 2009
  • 18. Budget $41,000,000 20% 40% 25% 15% Promotions Print Broadcast Interactive Wednesday, December 2, 2009
  • 19. Our Message • Will keep your core audience and attract new customers • Is not about the advertisement but the experience Wednesday, December 2, 2009
  • 20. Media Mix • Print - Magazine - Multi page - Newspaper - Sticky notes • Broadcast - TV - Commercials - Radio • Interactive - Microsite - Banner Ads - Sponsored Sites • Promotion - Blue Tooth Ping Back - Street Team - Gamer Competition - Press Releases Wednesday, December 2, 2009
  • 21. DMAs New York San Francisco Dallas-Ft. Worth Los Angeles Philadelphia Washington, DC Chicago Boston Houston Denver Seattle, Tacoma Detroit Average Household Total Households Effective Buying New York 7,555,955 San Francisco $74,338 Los Angeles 5,663,786 Washington, DC $69,688 Chicago 3,482,390 New York $62,688 Philadelphia 2,958,317 Boston $62,160 San Francisco 2,456,666 Chicago $61,079 Boston 2,409,029 Denver $60,170 Dallas-Ft. Worth 2,369,433 Dallas-Ft. Worth $59,200 Washington, D.C 2,288,908 Seattle - Tacoma $58,618 Atlanta 2,151,295 Detroit $57,943 Houston 1,972,706 Houston $57,615 Wednesday, December 2, 2009
  • 22. Creative Strategy • Utilize latest technology to peak the interest of consumers and create hands on experiences • Leave the fantasy to the video game, models and scenarios will be both relatable and probable Wednesday, December 2, 2009
  • 23. A living entertainment experience powered by human energy Wednesday, December 2, 2009
  • 24. Print • Magazine - Multi-page spread that uses models which are most relevant to that publication. - Augmented Reality - Example publications: National magazine and gamer industry related • Newspaper - Front of paper sticky note - SnapTag - Example publications: National publications & spot newspapers Wednesday, December 2, 2009
  • 25. Print - Magazine Wednesday, December 2, 2009
  • 26. Print - Magazine Unlimited Characters Unlimited Settings Wednesday, December 2, 2009
  • 27. Print - Newspaper Wednesday, December 2, 2009
  • 28. Broadcast • Television • 30 second spots that can be shortened to 15 seconds - Primetime, Cable and Syndicated - Example television: Friends, House, Vampire Diaries, Community • Radio - Donut - Local spot with main focus on promotional events Wednesday, December 2, 2009
  • 29. Television Music: Weezer, Pork and Beans Scenes (Rooms): Games, XBox Live, Movies, Party Styling: Smooth walking transitions Light to match scene Characters are borderline hipster but still average Joe Wednesday, December 2, 2009
  • 31. Interactive • Banner Ads and Site Sponsorship - XBox interactive take over with multi banner and box ads communicating with each other - Example websites: Yahoo.com, Youtube.com, Gamespot.com, IGN.com • Microsite - URL: www.XBoxGameOn.com - See upcoming slides for more information • Xbox.com - Special section added for access to augmented reality interaction Wednesday, December 2, 2009
  • 32. Interactive 1. Scroll over image to start sound 2. Character will start moving around 3. Upper banner will drop down and character will move over Wednesday, December 2, 2009
  • 33. Promotions • Bluetooth Pings - Pingbacks • Street Team - Gaming stations in our selected 12 DMAs • Xbox Gamer Challenge - RV will travel across USA to hit 12 DMAs with stops along the way • Press Releases - Press kits will be sent out to all major local media outlets such as newspapers and radios talking about gaming challenge, gaming stations and Xbox happenings Wednesday, December 2, 2009
  • 34. Blue Tooth •Interactive demonstrations •Promotional giveaways Wednesday, December 2, 2009
  • 36. XBox Game On Wednesday, December 2, 2009
  • 38. Schedule 2010 January February March April May June July August September October November December Print Television Interactive Promotions Key High Medium Low Wednesday, December 2, 2009
  • 39. Summary A living entertainment experience powered by human energy • Print • Interactive • Broadcast • Promotions Wednesday, December 2, 2009

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