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Digital educational game: pedagogical design and development Paula Hodgson, HKU Donald Man, Showcase R & D Agnes Fong, PolyU 1
Learning contains Enjoyment Engagement Motivation 2
Enjoyous? Engaged? Motivating? 3
Learning through educational games Enjoyous? Engaged? Motivating? 4
Educational design  Digital game-based learning can be designed through a combination of actions, including experimentation, reflection, competitive or cooperative activity, and discussion (Gros 2007). 5
Learning through educational games Exploring procedure in conducting tasks through thinking, testing and reinforcement Checking knowledge through playing a board game Deepening understanding through  Inquiry and solving problems in context  6
Educational design of educational game (1) Learning through thinking and analysis Testing Reinforcement through observing the skills required  7
Playing with computer-generated player Multimedia cases Feedback Overall scoring 8 Educational design of educational game (2)
Exploring around the situation Identifying key elements in solving a problem Examining additional information required to solve a problem 9 Educational design of educational game (3)
Value of educational games Providing learning opportunities for students developing higher-order thinking skills, such as strategic thinking, interpretative analysis, problem solving, plan formulation and execution, and adaptation to rapid change (FAS 2007). 10
Technical development of  small scale educational game (1) Content Requirements: Procedures of the task Types of feedback Technical Development: Video taping Developing game in flash 11
Technical development of  small scale educational game (2) Content Requirements: Question bank; multimedia cases Types of feedback Technical Development: Player, computer-based player Scoring Programming 12
Technical development ofinquiry-based educational game (3) Stages 1: Understanding the content ; learning challenges Stage 2~7: Designing a learning game framework with students 13
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Acknowledgement Dr Josephine Csete (eLDSS) Educational Development Centre, The Hong Kong Polytechnic University Kitty Chan, School of Nursing, The Hong Kong Polytechnic University So, Kit Ying, School of Nursing, The Hong Kong Polytechnic University Ken Cheung, Applied Biology and Chemical Technology, The Hong Kong Polytechnic University 17
References de Freitas, S. and Oliver, M. (2006). How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? Computers & Education, 46(3), 249–64. Federation of American Scientists Report (FAS) (2006). Summit on educational games 2006: Harnessing the power of video games for learning.   Retrieved 18 December, 2009, from http://www.fas.org/gamesummit/Resources/Summit%20on%20Educational%20Games.pdf Gros, B. (2007). Digital games in education: The design of games-based learning environments. Journal of Research on Technology in Education, 40(1), 23. Hodgson, P. and Lam, P. (2004) ‘Quality management of a joint-university e-learning project: e3Learning. Global Education, July 2004: http://www.globaled.com/articles/PaulaHodgeson2004.pdf Hodgson, P., Lam, P. and Wong, Y.-H.E. (2007) Dovetailing pedagogical and technical support with evaluation, International Journal on E-Learning, AACE, 6(3), 363–78. Hodgson, P. Man, D. and Leung, J. (2010) Managing the development of digital educational games. To be presented in the IEEE 3rd International Conference on Digital Game and Intelligent Toy Enhanced Learning, Kaohsiung, Taiwan. 12–16, April.  Resnick, M. (2004). Edutainment? No thanks. I prefer playful learning. Associazione Civita Report on Edutainment, 1–4. 18
THANK YOU! 19

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Digital educational game: pedagogical design and development

  • 1. Digital educational game: pedagogical design and development Paula Hodgson, HKU Donald Man, Showcase R & D Agnes Fong, PolyU 1
  • 2. Learning contains Enjoyment Engagement Motivation 2
  • 4. Learning through educational games Enjoyous? Engaged? Motivating? 4
  • 5. Educational design Digital game-based learning can be designed through a combination of actions, including experimentation, reflection, competitive or cooperative activity, and discussion (Gros 2007). 5
  • 6. Learning through educational games Exploring procedure in conducting tasks through thinking, testing and reinforcement Checking knowledge through playing a board game Deepening understanding through Inquiry and solving problems in context 6
  • 7. Educational design of educational game (1) Learning through thinking and analysis Testing Reinforcement through observing the skills required 7
  • 8. Playing with computer-generated player Multimedia cases Feedback Overall scoring 8 Educational design of educational game (2)
  • 9. Exploring around the situation Identifying key elements in solving a problem Examining additional information required to solve a problem 9 Educational design of educational game (3)
  • 10. Value of educational games Providing learning opportunities for students developing higher-order thinking skills, such as strategic thinking, interpretative analysis, problem solving, plan formulation and execution, and adaptation to rapid change (FAS 2007). 10
  • 11. Technical development of small scale educational game (1) Content Requirements: Procedures of the task Types of feedback Technical Development: Video taping Developing game in flash 11
  • 12. Technical development of small scale educational game (2) Content Requirements: Question bank; multimedia cases Types of feedback Technical Development: Player, computer-based player Scoring Programming 12
  • 13. Technical development ofinquiry-based educational game (3) Stages 1: Understanding the content ; learning challenges Stage 2~7: Designing a learning game framework with students 13
  • 14. 14
  • 15. 15
  • 16. 16
  • 17. Acknowledgement Dr Josephine Csete (eLDSS) Educational Development Centre, The Hong Kong Polytechnic University Kitty Chan, School of Nursing, The Hong Kong Polytechnic University So, Kit Ying, School of Nursing, The Hong Kong Polytechnic University Ken Cheung, Applied Biology and Chemical Technology, The Hong Kong Polytechnic University 17
  • 18. References de Freitas, S. and Oliver, M. (2006). How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? Computers & Education, 46(3), 249–64. Federation of American Scientists Report (FAS) (2006). Summit on educational games 2006: Harnessing the power of video games for learning. Retrieved 18 December, 2009, from http://www.fas.org/gamesummit/Resources/Summit%20on%20Educational%20Games.pdf Gros, B. (2007). Digital games in education: The design of games-based learning environments. Journal of Research on Technology in Education, 40(1), 23. Hodgson, P. and Lam, P. (2004) ‘Quality management of a joint-university e-learning project: e3Learning. Global Education, July 2004: http://www.globaled.com/articles/PaulaHodgeson2004.pdf Hodgson, P., Lam, P. and Wong, Y.-H.E. (2007) Dovetailing pedagogical and technical support with evaluation, International Journal on E-Learning, AACE, 6(3), 363–78. Hodgson, P. Man, D. and Leung, J. (2010) Managing the development of digital educational games. To be presented in the IEEE 3rd International Conference on Digital Game and Intelligent Toy Enhanced Learning, Kaohsiung, Taiwan. 12–16, April. Resnick, M. (2004). Edutainment? No thanks. I prefer playful learning. Associazione Civita Report on Edutainment, 1–4. 18