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The Foresight Company 
TV 
20 
20 
TV 2020 
The Future 
of Television 
A Z_punkt 
Trend Study 
Andreas Neef 
Willi Schroll 
Dr. Sven Hirsch 
The Foresight Company
TV 2020 . THE FUTURE OF TELEVISION 
The Foresight Company 
PAGE 2 
Just now that we’ve gotten 
used to social networks and 
web-enabled smartphones, our 
living rooms are about to lose 
their cosiness. TV, the dominant 
media, has been dethroned, Bill 
Gates even considers it to be at 
death’s door. Actually, however, 
TV is upgrading and changing 
into a super medium: highly net-worked, 
social and interactive, 
occasionally in 3D, ubiquitous, 
multi-functional, and individually 
tailored. On the following pages 
we will outline what we may ex-pect 
for the future.
TV 2020 . THE FUTURE OF TELEVISION 
The Foresight Company 
PAGE 3 . CONTENT 
CHANGING TIMES: THE 
TRANSFORMATION OF TV 
TV-TRENDS 2020 
CONNECTED TV 
The Merging of TV and Web 
SOCIAL TV 
Virtual Get-Togethers in Your 
Living Room 
IMMERSIVE TV 
3D Intensity and Gaming 
MOBILE TV 
TV Anywhere 
SERVICE TV 
Managing Everyday Life 
with Your TV 
PERSONAL TV 
Made-to-Measure Programming 
CONCLUSION: TOWARDS 
THE SUPER MEDIUM 
ANNEX 
1 
2 
2.1 
2.2 
2.3 
2.4 
2.5 
2.6 
3
TV 2020 . THE FUTURE OF TELEVISION 
The Foresight Company 
PAGE 4 . 1 CHANGING TIMES: THE TRANSFORMATION OF TV 
In 2010, the average German spent 223 minutes each day 
watching TV – yet again wasting more time in front of the 
often-reviled, ardently loved boob tube than the year be-fore. 
The more things change, the more they remain the 
same, one might think: TV remains a growth media. Yet the 
raw numbers hide comprehensive structural transformations 
which have been under way for quite some time. 
New Patterns of Use 
More and more people opt to do without a TV set. They rely 
on new channels to consume moving images, channels which 
have become available over the past decade. The Internet 
makes it possible to receive TV on computers and mobile 
end devices (smartphones, tablets, notebooks), paving the 
way for two new developments: TV as a mobile experi-ence 
becomes reality; and the simultaneous use of TV and 
Internet is increasing. Coincident media use skyrocketed in 
recent years (22 percent of all Europeans regularly use the 
Web and TV at the same time; the numbers of media multi-taskers 
have grown by 38 percent in Europe since 2006 
(EIAA)), demonstrating a need for additional information 
during the TV experience. Usage patterns established on the 
Internet cross over to television. Compared to the diverse 
services connected to moving images on the Internet, the 
linear TV programme we are familiar with leaves a rather 
quaint impression. 
Convergence, the Main Driver 
At the heart of this transformation is the gradual merging 
of Internet and TV. The convergence of Web and TV has 
two aspects: Firstly, a changeover from the broadcast 
model to the Internet infrastructure, and secondly, the inte-gration 
of the moving image into the World Wide Web’s 
CHANGING 
TIMES: 
THE TRANS-FORMATION 
OF TV 
1
TV 2020 . THE FUTURE OF TELEVISION 
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PAGE 5 . 1 CHANGING TIMES: THE TRANSFORMATION OF TV 
information and communication space. This change makes 
new services possible, and in this way leads to a compre-hensively 
transformed media experience: users making 
their own programmes; moving images closely linked to 
the Web’s information offers; personalisation, interactivi-ty, 
and “social TV” becoming more important. Analogue 
video recorders had already made viewers independent 
of programming schedules; recording with digital video 
recorders (DVRs) provided new freedoms such as pausing 
transmissions and time-shifted reception. The world of the 
on-demand era is literally schedule-free. Also, future TV 
end devices will be multi-functional. In the digital era, hard-ware 
will transcend singular functionality assignments. The 
TV will be the centre of home intelligence, a game centre, 
a conference system. 
The Nimbus of Uniqueness 
In the age of convergence, TV as a technical infrastructure 
will lose its autonomy. Yet this, precisely, will make the TV 
experience something special. In addition to active media 
usage on the Web, users will decide to consume passively, 
to consciously let the TV wash over them. The fact that the 
medium of TV is limited to a single source, at a specific time, 
and one issue will make it more attractive, will create an aura 
of uniqueness. More and more people feel a need to experi-ence 
TV shows together with others. Mediated live experi-ences 
have in no way made the Internet, the “electronic 
campfire of the global village” (Marshall McLuhan), obsolete. 
This is most evident in the public viewing phenomenon – 
not only during football world championships, but also on a 
smaller scale, e.g. when watching the Sunday whodunit in the 
pub. And viewers follow, parallel to the show, the reaction of 
others to the broadcast on twitter. 
An End to Stagnation 
We posit that Bill Gates sombre forecast of the “death of 
TV” misses the heart of the matter (see Chapter 3, Towards 
the Super Medium). What is the case, however, is that TV will 
take on a radically new form. Compared to the fast-paced in-crease 
in the intelligence of electronic everyday devices such 
as PCs and smartphones, the abilities of a TV set have hardly 
changed over the past decades. The times of convergence 
will soon put an end to this stagnation: the trias of TV set, 
remote control, and programming guide will very soon be 
on the way out. The industry agrees: Tomorrow’s TV will be 
totally different. Existing potentials for change are enormous 
and will create completely new viewing qualities (see Chap-ter 
2, TV Trends 2020, for more detail). This means: when it 
comes to tying viewers to the medium, the old recipes will 
no longer suffice. A reshuffling of the deck will bring new ac-
TV 2020 . THE FUTURE OF TELEVISION 
The Foresight Company 
tors to the fore who will begin to have a lasting influence on 
the market. Those who stonewall innovation will find it hard 
to maintain their position. 
Increased intelligence, interaction, and converging infrastructures will 
make tomorrow’s TV an element in a novel media use situation. 
PAGE 6 . 1 CHANGING TIMES: THE TRANSFORMATION OF TV 
Sending Model Broadcast Internet Narrowcast 
Receiving Situation Stationary TV Mobile broadband LTE; Dynamic TV 
tablets 
Experience Limited interface Display technologies, Expanded interface 
motion control, sensors 
Comfort Programmed TV Intelligent algorithms, Personalised TV 
semantic web, filter 
Functionality Functionality focused New content formats Expanded functionalities, 
on entertainment, news gaming, conferencing, 
shopping 
Today Technology Enablers Tomorrow
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TV TRENDS 
2020 
2 
PAGE 7 . 2 TV TRENDS 2020 
CONNECTED TV 
The Merging of TV and Web 
IMMERSIVE TV 
3D Intensity and Gaming 
SERVICE TV 
Managing Everyday Life with Your TV 
SOCIAL TV 
Virtual Get-Togethers in Your Living Room 
PERSONAL TV 
Made-to-Measure Programming 
MOBILE TV 
TV Anywhere
TV 2020 . THE FUTURE OF TELEVISION 
PAGE 8 . 2 TV TRENDS 2020 
CONNECTED TV 
The Merging of TV and Web 
2.1
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PAGE 9 . 2 TV TRENDS 2020 
The music and print industries have long since been impacted by the Internet’s transformative power. Industry outsiders have entered the market, e.g. Apple with iTunes and Amazon with the Kindle e-book reader, and established sales channels which are both innovative and successful, making life hard for traditional actors. In recent years, major changes have also affected video content, funny clips on YouTube just as much as blockbusters. In the future, web-based services will naturally also be available on the TV set. Analysts forecast that by 2015, some 500 million TV sets worldwide will be web- enabled, either as a default option or supported by a set-top box (In-Stat 2011). These will differ in two basic aspects from traditional TV: movies and livestreams can be assessed as desired, also available are a large number of new services, functionalities, and Apps. 
Service Integration and App Universe 
Convergence of TV and Internet has been achieved wherever the Web has been seamlessly integrated into the viewer’s TV experience. With only a single click, viewers access additional information on a show, chats, expert hotlines, addresses, or a feedback channel. Connected TV means merging the TV’s zapping principle and the Web’s clicking principle: stock prices and more detailed information on a movie can be accessed without forcing users to change devices. Connected TV makes the App world available on one’s large-screen TV in the living room – from weather forecasts to stock exchange news to local bargain offers. Today, the services provided by the platform Yahoo! Connected TV already include the video hosting service Vimeo, the photo-sharing platform Joomeo, as well as sports and Home Shopping Network (HSN) services. 
The App universe captures the TV screen. Yahoo! Connected TV with an inserted financial App. Web functionalities on the TV make switching between devices unnecessary. A whole new level is reached once services connect data streams to something novel, e.g. if, based on automatic speech recognition of the audio stream, relevant wikipedia articles are provided. Image: zatznotfunny.com
PAGE 10 . 2 TV TRENDS 2020 
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A HIGHLY COMPETITIVE MARKET 
ONLINE VIDEO 
Catch-Up TV Videoportale 
E.g. BBC iPlayer Bsp. YouTube 
Watch later, at your leisure Largest and best-known 
157m page impressions/ portal 
month 450m users/month 
2016: 700m 
T-VoD S-VoD 
E.g. Amazon Instant Video E.g. Hulu 
Trusted online retailer Streaming pioneer 
Access to more than 50,000 903m video streams/month films and shows Monat (January 2010) 
Competition from the Net 
Video-hosting platforms on the Net compete with traditional content providers for the consumers’ media budget. YouTube, the world’s largest video portal, has brought lasting change to the relationship between consumer and moving pictures. Every day, users access three billion videos on this platform alone, a growing percentage of these comes with a commercial; for the coming year, YouTube expects its turnover to cross, for the very first time, the one billion USD threshold. Connected TV makes it possible to make even better use of the Internet’s distribution structures. New providers enter the market with video-on-demand, invoicing is either based on individual transactions (T-VOD) or on a subscription model (S-VOD). 
References: BBC: Telecompaper.com 2011; YouTube: Pingdom.com 2011, 
Trefis.com 2010; Amazon: Amazon.com 2011; Hulu: NYTimes.com 2010
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SOCIAL TV 
Virtual Get-Togethers 
in Your Living Room 
2.2
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PAGE 12 . 2 TV TRENDS 2020 
TV goes social – The Web as a Trailblazer 
When compared to YouTube or Vimeo, traditional TV lacks a 
lively social communication channel. Users of video platforms 
comment uploaded videos, share them on Facebook, or pro-duce 
a video response within minutes. Television in the tra-ditional 
sense of the word, on the other hand, appears to be 
almost “socially amputated”, neither featuring a backchannel 
for comments and recommendations, nor able to match the 
liveliness of chat communication. Here, Connected TV makes 
it possible to upgrade the traditional TV setting. 
On the Web, paralleling a video stream with social interaction is often 
considered natural. Conferences which livestream increase viewer en-gagement 
with chatboxes or twitter feeds. On video platforms such 
as YouTube, ratings and comments are common and contribute to a 
feeling of community. Image: amplifyfestival.com.au 
TV-Broadcasters Experiment with the Social Web 
CBS is producing a news show called What’s Trending which 
picks up issues that trend on Twitter or current viral videos 
on YouTube and debates these with studio guests. Cross-media 
conversations are also provided by Al Jazeera’s format 
“The Stream”: An English-speaking social media community 
produces its own daily TV programme. 
In the news show “What’s Trending”, CBS looks at the issues of the day 
on the Web and in this way tries to keep up with the new dominating 
medium, the Internet. Image: cbsnews.com 
Virtual Viewer Communities 
TV consumption which adds a social to the TV experience, 
i.e. offers social interaction, is referred to as “Social TV”. 
Straightforward implementations include service platforms 
such as getglue.com which lets friends see each other’s 
favourites and what others are currently watching. The users 
enjoy a connected TV experience and are able to chat – be
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PAGE 13 . 2 TV TRENDS 2020 
it about talk show topics, referee decisions, or a game show 
host’s wardrobe. The result is a virtual viewer community 
with a shared experience. The platform getglue.com consid-ers 
itself a “social network for entertainment” and claims 
more than one million users. The iPhone App of its competi-tor 
IntoNow even lets users do without actually checking into 
a show. The smartphone analyses the current audio stream, 
identifies, e.g., an episode of Dr. House, and the user is im-mediately 
connected to the Dr. House community and may 
chat with his friends there. In the future, social functionalities 
such as these will, on the one hand, be integrated into TV 
sets, yet on the other hand, social networks will also provide 
easy-to-use “TV-CheckIns” and integrate the TV into one’s 
everyday life. 
Together on the virtual couch: Providers such as getglue or miso net-work 
viewers with friends and fans into a virtual television community 
– comfortably as an App on the tablet. Image: gomiso.com 
From Social to Participative TV 
If users interact with each other through a platform while 
watching TV, this is structurally similar to chatting on a couch 
about what you see. This is also referred to as horizontal par-ticipation. 
Interaction with what you see adds another quality 
to this experience. Viewers are able to influence the medium 
with their feedback, they join in, become participants. Voting 
systems in casting shows which use text messages or phone 
numbers are common examples for this so-called vertical 
participation. In the future, an increasing number of TV sets 
will be equipped with cameras – just as laptops are today. 
This will make new formats for shows and variations of inter-active 
games possible which will turn a part of the audience 
into active contestants. The boundaries between horizontal 
and vertical participation often overlap. Until 2020, new for-mats 
of community TV will emerge. These may be developed 
towards participative TV formats: viewers networked with 
each other will themselves become part of the programme.
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Newly emerging TV formats may be classified according to the dimen-sions 
broadcaster engagement (vertical interactions) and self-engage-ment 
of the viewers with each other (horizontal interactions) 
Vertical participation 2010: Hardly any forms of participation 2020: Social TV formats 
High Call-In TV Participative TV 
Quiz TV, shopping TV Interactive involvement 
Viewers who call in Viewers are activated 
Low Classic TV Social TV 
Leanback TV TV with a conversation 
“Couch Potato” Recommendations, chat 
Low High 
Horizontal participation
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IMMERSIVE TV 
3D Intensity and Gaming 
2.3
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TV Becomes an Intensive Experience 
Once HD has been fully implemented, 3D in sports and mov-ies 
will be much more common by 2015, higher production 
costs notwithstanding. But the trend towards using the TV 
screen for gaming and exercise will also continue (Wii Sport, 
Kinect). Traditional remote controls will soon be a thing of 
the past and be replaced by touchpads or motion control. 
Interaction with large-screen TVs opens up potentials of intensive 
experience. Not only in entertainment, e-sports, and gaming, but also 
for the world of reading and learning. Image: Wikipedia 
Immersed in the Action with 3D 
The blockbuster Avatar gave the film-going public a first 
experience of the feeling of 3D. Now, not only eminent Hol-lywood 
directors such as Steven Spielberg, Martin Scorsese, 
and Ridley Scott are taken with the new medium, and 3D has 
begun to establish itself. There remains, however, a small 
hitch to the pleasure of 3D – just as in cinemas, people have 
to wear special glasses to have the perception of 3D depth. 
The real breakthrough for 3D TV will only occur with 3D sans 
glasses, the majority of consumers will then be enthusiastic 
about 3D in their living rooms, and the subjective immer-sion 
into a scene will become standard. Currently, e.g., 
HTC is already marketing a 3D cell phone (Gizmodo 2011), 
Toshiba is developing a 3D notebook, and LG will soon offer 
a 3D monitor which uses eye tracking to deliver 3D without 
glasses (Golem 2011). 
The TV Set Used for Gaming und E-Exercise Programmes 
TV sets are increasingly used for gaming and exercise – 
couch potatoes become active gamers and living-room ath-letes. 
The Wii console alone sold more than 86 million units 
since its launch in 2006. The gaming functionality for TV sets 
opened a huge market, 65 percent of all households in the 
US play video games this way. Last year, 500 million games 
were sold worldwide, and 10 percent of all web-enabled de-vices 
are used primarily for gaming purposes (Gameinformer
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PAGE 17 . 2 TV TRENDS 2020 
2011). Games continue to boom: analysts of the consulting 
firm Gartner forecast a turnover of 74 billion USD for 2011 
and 112 billion USD for 2015 (Gartner 2011). 
Motion Control and Tablet Replace the Remote 
For a long time, the interface between TV and man was 
defined by the button-operated remote control with func-tions 
primarily directed towards switching between differ-ent 
channels. Once thousands of channels are available, and 
video subscriptions and Apps have to be managed, this form 
of control offers too little flexibility and not enough comfort. 
New control concepts will take its place – such as the tablet 
or motion control modelled on Microsoft’s Kinect.
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MOBILE TV 
TV Anywhere 
2.4
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Living rooms have become unimaginable without TVs. In this 
respect, nothing will change. Futhermore, the propagation 
of end devices will continue. Once children hit puberty, at 
the latest, finding a consensus on what to watch together be-comes 
all but impossible. Second and third devices are also 
used for different parts of the home, e.g. kitchens or bath 
rooms. Furthermore, more and more PCs and laptops act as 
additional end devices for videos and TV. 
However, only the next upgrade of mobile broadband will 
free TV from being shackled to specific locations. In many 
industrial nations, mobile LTE (Long Term Evolution) net-works 
are currently being installed. LTE will actually bring 
lasting changes – and these will come before long. Today, 
a technological coverage of 88.1 percent of all households 
with an average data rate of 1 Mbit/s is already reported for 
Germany (BMWi 2011) – in the world of mobile video solu-tions, 
this represents a real quantum leap. Manufacturers 
have LTE-enabled end devices in the pipeline. The wish to 
watch one’s favourite series also on tablet or smartphone, 
everywhere and seamlessly, will become reality for the first 
users as early as 2012. 
Ambient TV, TV-to-Go on the tablet and eyewear: today, small screens 
proliferate in bathrooms and kitchens, e.g. integrated into mirrors. 
Upon demand, the LTE broadband standard will deliver video streams 
anywhere. The eyewear is already able to deliver 3D movies. 
Image: Vuzix.
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SERVICE TV 
Managing Everyday Life 
with Your TV 
2.5
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T-Commerce 2.0: 
From TV Commercials to Integrated Points of Sale 
For the marketing and sales world, connecting the TV set-ting 
with the opportunities of the Web amounts to a real 
revolution. In the era of broadcast TV, knowledge about the 
actual individual viewer was extremely hazy, an issue which 
the use of complex target group patterns helped to hide 
rather than solve. All efforts to the contrary notwithstand-ing, 
there remains enormous waste coverage in traditional 
TV advertising. The Web, by contrast, allows for much more 
precise forms of commercial communication, tailored to the 
user’s interest profile. Connected TV adapts the Web’s tried 
and tested e-commerce logic for television. The increased 
precision will not only delight advertisers, but also viewers. 
Who wouldn’t be happy about offers which are actually rel-evant? 
For targeted advertising in the context of electronic 
programming guides (EPG), e.g., astonishing click rates of 
13 percent are reported, a ten-fold increase over ordinary 
banner advertising (MediaTel 2011). 
This, however, does not solve the core problem of adver-tising: 
It is still not considered a value-added offer, but a 
necessary evil which – depending on the medium – has to 
be zapped away, skipped, or clicked away. Some 66 percent 
of all owners of TV hard disk recorders say that the ability 
to skip commercial breaks is an advantage (Wyman 2009). 
Second only to considerations of comfort, this functional-ity 
is one of the most important reasons for their purchase. 
Providers with advertising-based business models have now 
developed advertising formats which cannot be skipped, e.g. 
by using inserts during the show. The basic trend, however, 
remains. 
From the perspective of advertising-sponsored TV provid-ers, 
the growing number of refusals is a full-bore attack 
on their business model. But what if the customer himself 
became active if he was interested in an item, and a com-plete 
advertising and sales chain was tied to this object? 
This, precisely, is the idea of embedded advertising: any 
item which appears in a video stream is a potential object of 
desire. A click on the hero’s mobile opens a pop-up window 
providing product information. The next click could already 
by the actual purchase, similar to Amazon’s one-click shop-ping. 
The advertising process is turned on its head: Viewers 
follow their interests rather than having to feel hounded 
by advertising. Realising this process, however, remains a 
challenge. This novel, interest-driven advertising format is 
currently field tested.
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The embedded advertising approach is currently field tested. It makes 
it possible to replace the little-loved commercial breaks with self-cont-rolled 
access to information. If, e.g., you’re interested in James Bond’s 
mobile, you can immediately find out more and may purchase it with a 
second click. Image: Future Media GmbH 
T-Commerce 3.0: 
Augmented Shopping and Support Dialogues 
In the future, TV sets will naturally come equipped with a 
small webcam, just as notebooks do today. This will make 
new functionalities possible which are already available on 
the Web today – the additional sensory input provided by 
augmented reality (AR). AR technologies supplement the 
real-world environment with data objects, creating a novel 
use experience merging the virtual and reality. Together, 
both levels let users experience an augmented reality. Today, 
webcam-based AR is occasionally used in e-commerce, 
making it possible to virtually try on watches or apparel and 
choose between makes, colours, and shapes. Why should 
this use scenario not be transferred to future TV screens and 
video walls, life-sized and in high resolution? 
The existing platforms for video chats can be used to de-velop 
new sales and support models. Farsighted, the 1999 
Cluetrain Manifesto already proclaimed markets to be con-versations. 
After capturing the Web, the principle of con-versation 
will also take the TV environment and deliver new 
product experiences. The support assistant of a home centre 
will then be able to demonstrate, via video chat, live at the 
actual object how to correctly set up a recently purchased 
flatpack furniture. 
The online retailer Banana Flame has recently begun to use technology 
provided by Zugara to offer customers a virtual fitting room. Only on 
the TV screen, however, will augmented reality be possible (almost) life-sized. 
Image: venturebeat.com
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Smart Home, Sweet Home – 
The TV-Set as a Video Centre 
Connected TV ultimately allows for connecting any data or 
video source to the TV screen. It makes sense to open the 
end device for functionalities which would otherwise be 
executed on the smaller screens of computers or tablets. 
Now, a family can get together comfortably on the couch 
when wishing auntie in the US a happy birthday. Similarly, the 
videophone in nursery or the camera at the door could be 
superimposed at any time while following a tennis tourna-ment. 
Demographic change could make the scenario Assist-ed- 
Living TV attractive for a growing part of the population. 
This would not only cut the number of cost-intensive doctor’s 
home calls, friends and caregivers would also be able to 
“drop in” without having to spend time in the commute. The 
elderly would not have to face new technology, but would 
use the familiar TV set with its integrated camera and robust 
voice or motion control. 
In many professional environments, video conferencing has long since 
become an everyday occurrence. The proliferation of video chats on 
the PC will make chatting on the Connected TV a matter of course, for 
instance on Google’s new platform Hangout. Image: Google
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PERSONAL TV 
Made-to-Measure 
Programming 
2.6
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More Intelligent Navigation Using Connected TV 
The TV landscape is becoming increasingly “niched”. In the 
US, 237 special interest channels already capture almost 
one-half of all viewers. Here, Connected TV really fits the bill - 
opening new ways of managing the abundance of programme 
offers. Not only do background information and updated 
broadcasting schemes boost this navigational intelligence, the 
collective intelligence of viewers with similar interest profiles 
will help to balance increased supply side complexity. If you 
are aware what your friends on Facebook are currently watch-ing 
or have bookmarked in their TV schedule, you will find it 
easier to choose from dozens of movie premieres, thousands 
of live channels, and millions upon millions of video files (music 
videos, podcasts, educational videos, sports, fun). In this way, 
the social dimension of Connected TV supports decision-mak-ing. 
The point of Connected TV is simply that it re-combines 
into one device the complexity which users currently handle 
using two devices. The services which support users today in 
finding the right programme or downloading a suitable mo-tion 
picture from the Web now entirely migrate to the TV set. 
Here, personalisation will be indispensable – being spoilt for 
choice ruins the fun in any media. 
Future of Personalisation: 
Context-sensitive Butlers, Speedy Agents 
In the near future, intelligent algorithms and networks will 
support users’ in their programming choices. A personalised 
best-choice service will, on the one hand, analyse the user’s 
viewing habits, and on the other will access his expanded 
media history. Based on someone’s browser history, the sys-tem 
will, e.g., assume that the user is presently interested in 
Tunisia as he is in the midst of choosing a holiday destination, 
and will hence suggest a list of current TV reports and mes-sages 
on “Tunisia as a holiday destination”. Once a booking 
has been taking place, no further personalised offers re-garding 
this topic would be shown. Like a butler, the ser-vice 
would be aware of his employer’s habits and discretely 
consider them. 
Another scenario is intelligent leisure management: Net-worked 
diaries make it possible to coordinate viewing 
behaviour and other leisure activities. The service will, e.g., 
consider the user’s preference for live transmissions of foot-ball 
matches, will recognise and learn his habits and favourite 
teams. When selecting an evening for a bbq, users will upon 
checking their electronic diary also be made aware of TV 
transmission which are deemed interesting and have been 
entered automatically. 
The personal TV diary scenario already has components 
which use simple artificial intelligence – the system learns
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the user’s preferences from his behaviour and, based on the 
former, handles filters and messages. By 2020, the seman-tic 
Web will have matured further, filtering will not only 
be smarter, but active agents will also be possible. These 
modules not only filter existing databases, but will explore 
the Web on their own to actively seek for anything interest-ing. 
This could be videos which remain “underneath the 
radar” of usual video searches because they have not been 
indexed. The agent would then search the most promising 
areas of the video web and would, e.g., sift through the 
video files’ image material. 
Your TV Is Watching You 
Since webcams will soon be a standard component of TV 
sets, they can be used to create up-to-the-second interest 
profiles: Our TVs are watching us. If analysed together with 
the video stream, our posture and facial expressions provide 
information on what we find fascinating or boring. Here, the 
Internet of things could offer additional angles of attack: 
tiny sensors might analyse a user’s movements on the couch, 
calculate breathing frequencies and heart rates, and help to 
further define user models. Viewers would be able to select 
programmes such as “couch potato”, “my sports news”, or 
“learning TV” and would be correspondingly observed and 
supplied. 
The TV is watching us: Market research has long since been tracking 
eye movements of test buyers to better understand interests and the 
effects of advertising. These tracking systems can now be inconspi-cuously 
installed in monitors. In a few years, this technology could be 
implemented at low costs in living rooms. Thinking TVs would offer 
selection lists adapted to our emotional situation. 
Image: Attention Tool®, iMotions® 
As technology progresses, it might even be possible to ana-lyse 
the focus of one’s eyes, as professional market research 
does on a daily basis. In this case, a small eye tracker would 
be placed near the couch ready to anticipate our every wish 
from the movement of our eyes. If our eyes linger on an ob-ject 
or a word, this is a rather reliable indicator of increased 
interest. This situation might prove to be a boon to market 
research, but privacy advocates will also spring into action, 
and rightfully so. Even if the processed emotional data was 
guaranteed not to leave one’s four walls and would merely 
be used to make programming suggestions, many people 
would be uncomfortable with this intrusion into our subjec-tive 
selves.
TV 2020 . THE FUTURE OF TELEVISION 
The Foresight Company 
PAGE 27 . 3 CONCLUSION 
If we review the new qualities of TV 2020 described in 
the previous chapter, we notice that there is little reason 
to suspect that TV might be at death’s door. Rather, TV is 
transformed into a Super Medium boasting a host of new 
viewing qualities. Tomorrow’s television will be connected 
to the Web, one’s friends, and the smart home’s consumer 
electronics. It will be everywhere – anytime, anyplace. Media 
centres will offer access to any live video feeds and an unlim-ited 
archive of movies, series, event recordings, and teaching 
videos. Software agents help users choose. Video streams 
will often be provided in three dimensions and will be en-riched 
with interactive elements. The webcam, which comes 
as a standard with end devices, lets viewers change to video 
chat at any time and switches from television to dialogue 
and telepresence modes. The camera’s eye makes it possi-ble 
to identify gestures, dispensing with the remote control 
and transforming the living room into a virtual gaming and 
exercising arena. 
Unlimited Freedom? 
Children growing up today occasionally ask their parents 
how earlier generations were able to achieve things without 
the Web, mobile phones, or Facebook – researching infor-mation, 
arranging dates, finding new friends. In 2020, the 
youngest generation will look in amazement at an era when 
one had to adhere to rigid programming schedules as a re-sult 
of scarce frequencies and programming slots. We have, 
however, also to consider the costs of the Super TV era’s 
unlimited freedom. As offers multiply, does media compe-tence 
have to grow likewise? And might this freedom be only 
make believe? Google’s personalised search engine relies 
on a user’s search history and tends to show more pages 
which affirm his existing worldview, prejudices, and values. 
The ease of personalisation may thus lead to the comfort 
zone of mental monotony. The fact that almost unnoticeably 
CONCLUSION: 
TOWARDS 
THE SUPER 
MEDIUM 
3 
Higher 
intensity 
More 
flexible 
More 
intelligent 
More 
service 
Greater 
social 
experience 
More 
control 
TV 
2020
TV 2020 . THE FUTURE OF TELEVISION 
The Foresight Company 
PAGE 28 . 3 CONCLUSION 
and in ever-more areas of life, algorithms and not people 
make judgments on and decisions for us should in no way be 
considered to be unproblematic. This applies to profile and 
behaviour-based advertising on the Web just as to calculat-ing 
one’s credit rating based on socio-demographic data. 
These critical aspects of transparency and privacy have to be 
considered for the architecture of a future integrated TV uni-verse, 
and not merely as acceptance factors, but as concrete 
design factors. 
TV as an App 
It will soon be necessary to re-define TV as a leisure-time 
activity. In the first stage, moving images were transferred to 
the Internet as video clips, with the audiovisual snack estab-lishing 
itself as a common media format. Today, however, 
it is no longer a difficult to spend entire evenings trawling 
YouTube’s video universe, whether one is looking for funny 
clips, recordings of conferences, or teaching videos for many 
knowledge areas and areas of life. If, thanks to Connected 
TV, this stream of images appears on domestic large screen 
TVs, most people today would still hesitate to speak of an 
evening spent watching TV. This linguistic uneasiness is clear 
evidence of a transformation on the factual level: “Is what 
I’m doing actually watching the telly?” some may enquire in 
view of the new medial crossovers and mergers. This applies 
even more to use cases such as Augmented Shopping, which 
has nothing in common with the medium of broadcast TV – 
here, the TV set is simply used like a PC. 
In this context, TV in the traditional sense, distributed to 
households in customary linear programming schedules, los-es 
its eminent position. Here, the analogy to mobile phones 
really sums things up: the world’s most successful smart-phone, 
Apple’s iPhone, relegated the original core function-ality 
Voice Call to the level of an App, on equal footing with a 
host of other services. The conceptual consequences of this 
step are hard to overestimate, after all, it ushered in a radical 
re-definition of what a telephone is and what it may do. 
A similar development may be expected for the TV and tele-vision 
in general. We may say that TV 2020 is merely an App. 
At the same time, tomorrow’s TV will be at the heart of our 
media consumption – and will thus become a Super Medium. 
It is precisely the combination of the strengths of the Web 
with the qualities of TV which could lead to the emergence 
of exciting new formats. The opportunity consists of trans-forming 
the TV set – using integrated services – from a mono 
to a multifunctional device which will continue to remain a 
core element in consumer electronics. By comparison to the 
PC, the TV set has traditionally belonged to the entire family. 
Wherever media consumption has a communal aspect, TV 
will be able to play to its strengths.
TV 2020 . THE FUTURE OF TELEVISION 
The Foresight Company 
PAGE 29 . 3 CONCLUSION 
perso 
social 
LEARNING WORLD 
TRENDING LIVE NOW ENTERTAINMENT PERSONAL NEWS 
BEST OF FRIENDS VIDEO CHAT SPONSORED MOVIE 
Future operating concepts could replace fixed channels and program-ming 
guides with a permanently updated offer cloud based on the 
best-of principle. This makes it possible to handle an overwhelming 
supply. Based on moods and profiles, regulators filter which offers are 
currently listed. Media sovereignty becomes a key value.
TV 2020 . THE FUTURE OF TELEVISION 
The Foresight Company 
PAGE 30 . ANNEX 
REFERENCES 
References 
Amazon.com 2011 
Amazon Instant Video on Vizio. http://www.amazon.com/gp/ 
video/ontv/vizio 
BMWi 2011 
Bundeswirtschaftsministerium legt Bericht zum Breitbandatlas 
vor. Pressemitteilung 25.7.2011. http://www.zukunft-breit-band. 
de/BBA/Navigation/Service/presse,did=426480.html 
EIAA 2009 
EIAA Media Multi-tasking Report. Executive Summary. 
http://www.eiaa.net/Ftp/casestudiesppt/EIAAMediaMulti-taskingReport- 
Pan-EuropeanExecutiveSummary.pdf 
Gameinformer 2011 
Gaming By The Numbers In 2010. 2.5.2011. http://www. 
gameinformer.com/b/news/archive/2011/05/02/gaming-by-the- 
numbers-in-2010.aspx 
Gartner 2011 
Gartner Says Spending on Gaming to Exceed $74 Bil-lion 
in 2011. 5.7.2011 http://www.gartner.com/it/page. 
jsp?id=1737414 
Gizmodo 2011 
Hands On: Erste Begegnung mit dem HTC Evo 3D. 
28.6.2011. http://www.gizmodo.de/2011/06/28/hands-on-erste- 
begegnung-mit-dem-htc-evo-3d.html 
Golem 2011 
3D ohne Brille. 19.8.2011. http://www.golem.de/1108/85848. 
html 
In-Stat 2011 
Analysts Expect Half-A-Billion Smart TVs/STBs Within 4 
Years. 18.2.2011. http://www.lcdtv.net/news/analysts-expect-half- 
billion-smart-tvsstbs-within-4-years-021811 
Mediatel 2011 
Rovi: 13% CTR on connected TV ads. 4.8.2011. http://media-tel. 
co.uk/television/news/2011/08/04/rovi-13-ctr-on-connec-ted- 
tv-ads/ 
NYTimes.com 2010 
Successes (and Some Growing Pains) at Hulu. 1.4.2010. http:// 
www.nytimes.com/2010/04/01/technology/01hulu.html
TV 2020 . THE FUTURE OF TELEVISION 
The Foresight Company 
PAGE 31 . ANNEX 
Wyman 2009 
TV 2013: Is It All Over? Oliver Wyman Journal. http://www. 
oliverwyman.com/ow/8868.htm 
Pingdom.com 2011 
Royal Pingdom: Facebook, YouTube, our collective time sinks 
(stats). 4.2.2011. http://royal.pingdom.com/2011/02/04/face-book- 
youtube-our-collective-time-sinks-stats/ 
Telecompaper.com 2011 
BBC iPlayer receives 157 million requests in June. 3.8.2011. 
http://www.telecompaper.com/news/bbc-iplayer-receives- 
157-million-requests-in-june 
Trefis.com 2010 
700 Million Monthly YouTube Visitors by 2016? 19.3.2010. 
http://www.trefis.com/stock/goog/articles/13489/700-milli-on- 
monthly-youtube-visitors-by-2016/2010-03-19 
Wyman 2010 
Communications, Media, and Technology 2010. State of the 
Industry Report. http://www.oliverwyman.com/ow/pdf_files/ 
OW_En_CMT_PUBL_2010_2010CMTStateoftheIndustryRep 
ort.pdf 
Images 
P. 9 
zatznotfunny.com 
http://www.zatznotfunny.com/2009-01/yahoos-internet-tv-widget- 
platform 
P. 12 
amplifyfestival.com.au 
http://www.amplifyfestival.com.au/watch-sessions-live 
cbsnews.com 
http://www.cbsnews.com/8301-504943_162-20080835- 
10391715.html 
P. 13 
gomiso.com 
http://www.gomiso.com 
P. 16 
Wikipedia 
http://en.wikipedia.org/wiki/Kinect 
P. 19 
Vuzix 
http://www.vuzix.com/site/_photo/products/big/Glasses_ 
Touch.jpg
TV 2020 . THE FUTURE OF TELEVISION 
The Foresight Company 
PAGE 32 . ANNEX . IMPRINT 
P. 22 
Future Media GmbH 
http://www.futuremedia-gmbh.com/interactive_video.html 
P. 22 
venturebeat.com 
http://venturebeat.com/2011/08/05/zugara-ecommerce-banana- 
flam 
P. 23 
Google 
http://plus.google.com 
P. 26 
iMotions® 
http://www.imotionsglobal.com 
IMPRINT 
Z_punkt GmbH 
The Foresight Company 
Anna-Schneider-Steig 2 
50678 Köln 
Fon +49.221.3555.34-0 
Fax +49.221.3555.34.22 
info@z-punkt.de 
Z_punkt The Foresight Company is an internationally leading 
consulting agency for strategic questions concerning the future. 
www.z-punkt.de 
Authors: 
Andreas Neef 
is a managing partner at Z_punkt 
neef@z-punkt.de 
Willi Schroll 
is a Senior Foresight Consultant for Z_punkt and operates 
strategiclabs.de in Berlin 
schroll@z-punkt.de 
Dr. Sven Hirsch 
is a Senior Foresight Consultant for Z_punkt and a researcher 
at ETH Zurich 
hirsch@z-punkt.de

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Future of Television

  • 1. The Foresight Company TV 20 20 TV 2020 The Future of Television A Z_punkt Trend Study Andreas Neef Willi Schroll Dr. Sven Hirsch The Foresight Company
  • 2. TV 2020 . THE FUTURE OF TELEVISION The Foresight Company PAGE 2 Just now that we’ve gotten used to social networks and web-enabled smartphones, our living rooms are about to lose their cosiness. TV, the dominant media, has been dethroned, Bill Gates even considers it to be at death’s door. Actually, however, TV is upgrading and changing into a super medium: highly net-worked, social and interactive, occasionally in 3D, ubiquitous, multi-functional, and individually tailored. On the following pages we will outline what we may ex-pect for the future.
  • 3. TV 2020 . THE FUTURE OF TELEVISION The Foresight Company PAGE 3 . CONTENT CHANGING TIMES: THE TRANSFORMATION OF TV TV-TRENDS 2020 CONNECTED TV The Merging of TV and Web SOCIAL TV Virtual Get-Togethers in Your Living Room IMMERSIVE TV 3D Intensity and Gaming MOBILE TV TV Anywhere SERVICE TV Managing Everyday Life with Your TV PERSONAL TV Made-to-Measure Programming CONCLUSION: TOWARDS THE SUPER MEDIUM ANNEX 1 2 2.1 2.2 2.3 2.4 2.5 2.6 3
  • 4. TV 2020 . THE FUTURE OF TELEVISION The Foresight Company PAGE 4 . 1 CHANGING TIMES: THE TRANSFORMATION OF TV In 2010, the average German spent 223 minutes each day watching TV – yet again wasting more time in front of the often-reviled, ardently loved boob tube than the year be-fore. The more things change, the more they remain the same, one might think: TV remains a growth media. Yet the raw numbers hide comprehensive structural transformations which have been under way for quite some time. New Patterns of Use More and more people opt to do without a TV set. They rely on new channels to consume moving images, channels which have become available over the past decade. The Internet makes it possible to receive TV on computers and mobile end devices (smartphones, tablets, notebooks), paving the way for two new developments: TV as a mobile experi-ence becomes reality; and the simultaneous use of TV and Internet is increasing. Coincident media use skyrocketed in recent years (22 percent of all Europeans regularly use the Web and TV at the same time; the numbers of media multi-taskers have grown by 38 percent in Europe since 2006 (EIAA)), demonstrating a need for additional information during the TV experience. Usage patterns established on the Internet cross over to television. Compared to the diverse services connected to moving images on the Internet, the linear TV programme we are familiar with leaves a rather quaint impression. Convergence, the Main Driver At the heart of this transformation is the gradual merging of Internet and TV. The convergence of Web and TV has two aspects: Firstly, a changeover from the broadcast model to the Internet infrastructure, and secondly, the inte-gration of the moving image into the World Wide Web’s CHANGING TIMES: THE TRANS-FORMATION OF TV 1
  • 5. TV 2020 . THE FUTURE OF TELEVISION The Foresight Company PAGE 5 . 1 CHANGING TIMES: THE TRANSFORMATION OF TV information and communication space. This change makes new services possible, and in this way leads to a compre-hensively transformed media experience: users making their own programmes; moving images closely linked to the Web’s information offers; personalisation, interactivi-ty, and “social TV” becoming more important. Analogue video recorders had already made viewers independent of programming schedules; recording with digital video recorders (DVRs) provided new freedoms such as pausing transmissions and time-shifted reception. The world of the on-demand era is literally schedule-free. Also, future TV end devices will be multi-functional. In the digital era, hard-ware will transcend singular functionality assignments. The TV will be the centre of home intelligence, a game centre, a conference system. The Nimbus of Uniqueness In the age of convergence, TV as a technical infrastructure will lose its autonomy. Yet this, precisely, will make the TV experience something special. In addition to active media usage on the Web, users will decide to consume passively, to consciously let the TV wash over them. The fact that the medium of TV is limited to a single source, at a specific time, and one issue will make it more attractive, will create an aura of uniqueness. More and more people feel a need to experi-ence TV shows together with others. Mediated live experi-ences have in no way made the Internet, the “electronic campfire of the global village” (Marshall McLuhan), obsolete. This is most evident in the public viewing phenomenon – not only during football world championships, but also on a smaller scale, e.g. when watching the Sunday whodunit in the pub. And viewers follow, parallel to the show, the reaction of others to the broadcast on twitter. An End to Stagnation We posit that Bill Gates sombre forecast of the “death of TV” misses the heart of the matter (see Chapter 3, Towards the Super Medium). What is the case, however, is that TV will take on a radically new form. Compared to the fast-paced in-crease in the intelligence of electronic everyday devices such as PCs and smartphones, the abilities of a TV set have hardly changed over the past decades. The times of convergence will soon put an end to this stagnation: the trias of TV set, remote control, and programming guide will very soon be on the way out. The industry agrees: Tomorrow’s TV will be totally different. Existing potentials for change are enormous and will create completely new viewing qualities (see Chap-ter 2, TV Trends 2020, for more detail). This means: when it comes to tying viewers to the medium, the old recipes will no longer suffice. A reshuffling of the deck will bring new ac-
  • 6. TV 2020 . THE FUTURE OF TELEVISION The Foresight Company tors to the fore who will begin to have a lasting influence on the market. Those who stonewall innovation will find it hard to maintain their position. Increased intelligence, interaction, and converging infrastructures will make tomorrow’s TV an element in a novel media use situation. PAGE 6 . 1 CHANGING TIMES: THE TRANSFORMATION OF TV Sending Model Broadcast Internet Narrowcast Receiving Situation Stationary TV Mobile broadband LTE; Dynamic TV tablets Experience Limited interface Display technologies, Expanded interface motion control, sensors Comfort Programmed TV Intelligent algorithms, Personalised TV semantic web, filter Functionality Functionality focused New content formats Expanded functionalities, on entertainment, news gaming, conferencing, shopping Today Technology Enablers Tomorrow
  • 7. TV 2020 . THE FUTURE OF TELEVISION The Foresight Company TV TRENDS 2020 2 PAGE 7 . 2 TV TRENDS 2020 CONNECTED TV The Merging of TV and Web IMMERSIVE TV 3D Intensity and Gaming SERVICE TV Managing Everyday Life with Your TV SOCIAL TV Virtual Get-Togethers in Your Living Room PERSONAL TV Made-to-Measure Programming MOBILE TV TV Anywhere
  • 8. TV 2020 . THE FUTURE OF TELEVISION PAGE 8 . 2 TV TRENDS 2020 CONNECTED TV The Merging of TV and Web 2.1
  • 9. TV 2020 . THE FUTURE OF TELEVISION The Foresight Company PAGE 9 . 2 TV TRENDS 2020 The music and print industries have long since been impacted by the Internet’s transformative power. Industry outsiders have entered the market, e.g. Apple with iTunes and Amazon with the Kindle e-book reader, and established sales channels which are both innovative and successful, making life hard for traditional actors. In recent years, major changes have also affected video content, funny clips on YouTube just as much as blockbusters. In the future, web-based services will naturally also be available on the TV set. Analysts forecast that by 2015, some 500 million TV sets worldwide will be web- enabled, either as a default option or supported by a set-top box (In-Stat 2011). These will differ in two basic aspects from traditional TV: movies and livestreams can be assessed as desired, also available are a large number of new services, functionalities, and Apps. Service Integration and App Universe Convergence of TV and Internet has been achieved wherever the Web has been seamlessly integrated into the viewer’s TV experience. With only a single click, viewers access additional information on a show, chats, expert hotlines, addresses, or a feedback channel. Connected TV means merging the TV’s zapping principle and the Web’s clicking principle: stock prices and more detailed information on a movie can be accessed without forcing users to change devices. Connected TV makes the App world available on one’s large-screen TV in the living room – from weather forecasts to stock exchange news to local bargain offers. Today, the services provided by the platform Yahoo! Connected TV already include the video hosting service Vimeo, the photo-sharing platform Joomeo, as well as sports and Home Shopping Network (HSN) services. The App universe captures the TV screen. Yahoo! Connected TV with an inserted financial App. Web functionalities on the TV make switching between devices unnecessary. A whole new level is reached once services connect data streams to something novel, e.g. if, based on automatic speech recognition of the audio stream, relevant wikipedia articles are provided. Image: zatznotfunny.com
  • 10. PAGE 10 . 2 TV TRENDS 2020 TV 2020 . THE FUTURE OF TELEVISION The Foresight Company A HIGHLY COMPETITIVE MARKET ONLINE VIDEO Catch-Up TV Videoportale E.g. BBC iPlayer Bsp. YouTube Watch later, at your leisure Largest and best-known 157m page impressions/ portal month 450m users/month 2016: 700m T-VoD S-VoD E.g. Amazon Instant Video E.g. Hulu Trusted online retailer Streaming pioneer Access to more than 50,000 903m video streams/month films and shows Monat (January 2010) Competition from the Net Video-hosting platforms on the Net compete with traditional content providers for the consumers’ media budget. YouTube, the world’s largest video portal, has brought lasting change to the relationship between consumer and moving pictures. Every day, users access three billion videos on this platform alone, a growing percentage of these comes with a commercial; for the coming year, YouTube expects its turnover to cross, for the very first time, the one billion USD threshold. Connected TV makes it possible to make even better use of the Internet’s distribution structures. New providers enter the market with video-on-demand, invoicing is either based on individual transactions (T-VOD) or on a subscription model (S-VOD). References: BBC: Telecompaper.com 2011; YouTube: Pingdom.com 2011, Trefis.com 2010; Amazon: Amazon.com 2011; Hulu: NYTimes.com 2010
  • 11. TV 2020 . THE FUTURE OF TELEVISION PAGE 11 . 2 TV TRENDS 2020 SOCIAL TV Virtual Get-Togethers in Your Living Room 2.2
  • 12. TV 2020 . THE FUTURE OF TELEVISION The Foresight Company PAGE 12 . 2 TV TRENDS 2020 TV goes social – The Web as a Trailblazer When compared to YouTube or Vimeo, traditional TV lacks a lively social communication channel. Users of video platforms comment uploaded videos, share them on Facebook, or pro-duce a video response within minutes. Television in the tra-ditional sense of the word, on the other hand, appears to be almost “socially amputated”, neither featuring a backchannel for comments and recommendations, nor able to match the liveliness of chat communication. Here, Connected TV makes it possible to upgrade the traditional TV setting. On the Web, paralleling a video stream with social interaction is often considered natural. Conferences which livestream increase viewer en-gagement with chatboxes or twitter feeds. On video platforms such as YouTube, ratings and comments are common and contribute to a feeling of community. Image: amplifyfestival.com.au TV-Broadcasters Experiment with the Social Web CBS is producing a news show called What’s Trending which picks up issues that trend on Twitter or current viral videos on YouTube and debates these with studio guests. Cross-media conversations are also provided by Al Jazeera’s format “The Stream”: An English-speaking social media community produces its own daily TV programme. In the news show “What’s Trending”, CBS looks at the issues of the day on the Web and in this way tries to keep up with the new dominating medium, the Internet. Image: cbsnews.com Virtual Viewer Communities TV consumption which adds a social to the TV experience, i.e. offers social interaction, is referred to as “Social TV”. Straightforward implementations include service platforms such as getglue.com which lets friends see each other’s favourites and what others are currently watching. The users enjoy a connected TV experience and are able to chat – be
  • 13. TV 2020 . THE FUTURE OF TELEVISION The Foresight Company PAGE 13 . 2 TV TRENDS 2020 it about talk show topics, referee decisions, or a game show host’s wardrobe. The result is a virtual viewer community with a shared experience. The platform getglue.com consid-ers itself a “social network for entertainment” and claims more than one million users. The iPhone App of its competi-tor IntoNow even lets users do without actually checking into a show. The smartphone analyses the current audio stream, identifies, e.g., an episode of Dr. House, and the user is im-mediately connected to the Dr. House community and may chat with his friends there. In the future, social functionalities such as these will, on the one hand, be integrated into TV sets, yet on the other hand, social networks will also provide easy-to-use “TV-CheckIns” and integrate the TV into one’s everyday life. Together on the virtual couch: Providers such as getglue or miso net-work viewers with friends and fans into a virtual television community – comfortably as an App on the tablet. Image: gomiso.com From Social to Participative TV If users interact with each other through a platform while watching TV, this is structurally similar to chatting on a couch about what you see. This is also referred to as horizontal par-ticipation. Interaction with what you see adds another quality to this experience. Viewers are able to influence the medium with their feedback, they join in, become participants. Voting systems in casting shows which use text messages or phone numbers are common examples for this so-called vertical participation. In the future, an increasing number of TV sets will be equipped with cameras – just as laptops are today. This will make new formats for shows and variations of inter-active games possible which will turn a part of the audience into active contestants. The boundaries between horizontal and vertical participation often overlap. Until 2020, new for-mats of community TV will emerge. These may be developed towards participative TV formats: viewers networked with each other will themselves become part of the programme.
  • 14. TV 2020 . THE FUTURE OF TELEVISION The Foresight Company PAGE 14 . 2 TV TRENDS 2020 Newly emerging TV formats may be classified according to the dimen-sions broadcaster engagement (vertical interactions) and self-engage-ment of the viewers with each other (horizontal interactions) Vertical participation 2010: Hardly any forms of participation 2020: Social TV formats High Call-In TV Participative TV Quiz TV, shopping TV Interactive involvement Viewers who call in Viewers are activated Low Classic TV Social TV Leanback TV TV with a conversation “Couch Potato” Recommendations, chat Low High Horizontal participation
  • 15. TV 2020 . THE FUTURE OF TELEVISION PAGE 15 . 2 TV TRENDS 2020 IMMERSIVE TV 3D Intensity and Gaming 2.3
  • 16. TV 2020 . THE FUTURE OF TELEVISION The Foresight Company PAGE 16 . 2 TV TRENDS 2020 TV Becomes an Intensive Experience Once HD has been fully implemented, 3D in sports and mov-ies will be much more common by 2015, higher production costs notwithstanding. But the trend towards using the TV screen for gaming and exercise will also continue (Wii Sport, Kinect). Traditional remote controls will soon be a thing of the past and be replaced by touchpads or motion control. Interaction with large-screen TVs opens up potentials of intensive experience. Not only in entertainment, e-sports, and gaming, but also for the world of reading and learning. Image: Wikipedia Immersed in the Action with 3D The blockbuster Avatar gave the film-going public a first experience of the feeling of 3D. Now, not only eminent Hol-lywood directors such as Steven Spielberg, Martin Scorsese, and Ridley Scott are taken with the new medium, and 3D has begun to establish itself. There remains, however, a small hitch to the pleasure of 3D – just as in cinemas, people have to wear special glasses to have the perception of 3D depth. The real breakthrough for 3D TV will only occur with 3D sans glasses, the majority of consumers will then be enthusiastic about 3D in their living rooms, and the subjective immer-sion into a scene will become standard. Currently, e.g., HTC is already marketing a 3D cell phone (Gizmodo 2011), Toshiba is developing a 3D notebook, and LG will soon offer a 3D monitor which uses eye tracking to deliver 3D without glasses (Golem 2011). The TV Set Used for Gaming und E-Exercise Programmes TV sets are increasingly used for gaming and exercise – couch potatoes become active gamers and living-room ath-letes. The Wii console alone sold more than 86 million units since its launch in 2006. The gaming functionality for TV sets opened a huge market, 65 percent of all households in the US play video games this way. Last year, 500 million games were sold worldwide, and 10 percent of all web-enabled de-vices are used primarily for gaming purposes (Gameinformer
  • 17. TV 2020 . THE FUTURE OF TELEVISION The Foresight Company PAGE 17 . 2 TV TRENDS 2020 2011). Games continue to boom: analysts of the consulting firm Gartner forecast a turnover of 74 billion USD for 2011 and 112 billion USD for 2015 (Gartner 2011). Motion Control and Tablet Replace the Remote For a long time, the interface between TV and man was defined by the button-operated remote control with func-tions primarily directed towards switching between differ-ent channels. Once thousands of channels are available, and video subscriptions and Apps have to be managed, this form of control offers too little flexibility and not enough comfort. New control concepts will take its place – such as the tablet or motion control modelled on Microsoft’s Kinect.
  • 18. TV 2020 . THE FUTURE OF TELEVISION PAGE 18 . 2 TV TRENDS 2020 MOBILE TV TV Anywhere 2.4
  • 19. TV 2020 . THE FUTURE OF TELEVISION The Foresight Company PAGE 19 . 2 TV TRENDS 2020 Living rooms have become unimaginable without TVs. In this respect, nothing will change. Futhermore, the propagation of end devices will continue. Once children hit puberty, at the latest, finding a consensus on what to watch together be-comes all but impossible. Second and third devices are also used for different parts of the home, e.g. kitchens or bath rooms. Furthermore, more and more PCs and laptops act as additional end devices for videos and TV. However, only the next upgrade of mobile broadband will free TV from being shackled to specific locations. In many industrial nations, mobile LTE (Long Term Evolution) net-works are currently being installed. LTE will actually bring lasting changes – and these will come before long. Today, a technological coverage of 88.1 percent of all households with an average data rate of 1 Mbit/s is already reported for Germany (BMWi 2011) – in the world of mobile video solu-tions, this represents a real quantum leap. Manufacturers have LTE-enabled end devices in the pipeline. The wish to watch one’s favourite series also on tablet or smartphone, everywhere and seamlessly, will become reality for the first users as early as 2012. Ambient TV, TV-to-Go on the tablet and eyewear: today, small screens proliferate in bathrooms and kitchens, e.g. integrated into mirrors. Upon demand, the LTE broadband standard will deliver video streams anywhere. The eyewear is already able to deliver 3D movies. Image: Vuzix.
  • 20. TV 2020 . THE FUTURE OF TELEVISION PAGE 20 . 2 TV TRENDS 2020 SERVICE TV Managing Everyday Life with Your TV 2.5
  • 21. TV 2020 . THE FUTURE OF TELEVISION The Foresight Company PAGE 21 . 2 TV TRENDS 2020 T-Commerce 2.0: From TV Commercials to Integrated Points of Sale For the marketing and sales world, connecting the TV set-ting with the opportunities of the Web amounts to a real revolution. In the era of broadcast TV, knowledge about the actual individual viewer was extremely hazy, an issue which the use of complex target group patterns helped to hide rather than solve. All efforts to the contrary notwithstand-ing, there remains enormous waste coverage in traditional TV advertising. The Web, by contrast, allows for much more precise forms of commercial communication, tailored to the user’s interest profile. Connected TV adapts the Web’s tried and tested e-commerce logic for television. The increased precision will not only delight advertisers, but also viewers. Who wouldn’t be happy about offers which are actually rel-evant? For targeted advertising in the context of electronic programming guides (EPG), e.g., astonishing click rates of 13 percent are reported, a ten-fold increase over ordinary banner advertising (MediaTel 2011). This, however, does not solve the core problem of adver-tising: It is still not considered a value-added offer, but a necessary evil which – depending on the medium – has to be zapped away, skipped, or clicked away. Some 66 percent of all owners of TV hard disk recorders say that the ability to skip commercial breaks is an advantage (Wyman 2009). Second only to considerations of comfort, this functional-ity is one of the most important reasons for their purchase. Providers with advertising-based business models have now developed advertising formats which cannot be skipped, e.g. by using inserts during the show. The basic trend, however, remains. From the perspective of advertising-sponsored TV provid-ers, the growing number of refusals is a full-bore attack on their business model. But what if the customer himself became active if he was interested in an item, and a com-plete advertising and sales chain was tied to this object? This, precisely, is the idea of embedded advertising: any item which appears in a video stream is a potential object of desire. A click on the hero’s mobile opens a pop-up window providing product information. The next click could already by the actual purchase, similar to Amazon’s one-click shop-ping. The advertising process is turned on its head: Viewers follow their interests rather than having to feel hounded by advertising. Realising this process, however, remains a challenge. This novel, interest-driven advertising format is currently field tested.
  • 22. TV 2020 . THE FUTURE OF TELEVISION The Foresight Company PAGE 22 . 2 TV TRENDS 2020 The embedded advertising approach is currently field tested. It makes it possible to replace the little-loved commercial breaks with self-cont-rolled access to information. If, e.g., you’re interested in James Bond’s mobile, you can immediately find out more and may purchase it with a second click. Image: Future Media GmbH T-Commerce 3.0: Augmented Shopping and Support Dialogues In the future, TV sets will naturally come equipped with a small webcam, just as notebooks do today. This will make new functionalities possible which are already available on the Web today – the additional sensory input provided by augmented reality (AR). AR technologies supplement the real-world environment with data objects, creating a novel use experience merging the virtual and reality. Together, both levels let users experience an augmented reality. Today, webcam-based AR is occasionally used in e-commerce, making it possible to virtually try on watches or apparel and choose between makes, colours, and shapes. Why should this use scenario not be transferred to future TV screens and video walls, life-sized and in high resolution? The existing platforms for video chats can be used to de-velop new sales and support models. Farsighted, the 1999 Cluetrain Manifesto already proclaimed markets to be con-versations. After capturing the Web, the principle of con-versation will also take the TV environment and deliver new product experiences. The support assistant of a home centre will then be able to demonstrate, via video chat, live at the actual object how to correctly set up a recently purchased flatpack furniture. The online retailer Banana Flame has recently begun to use technology provided by Zugara to offer customers a virtual fitting room. Only on the TV screen, however, will augmented reality be possible (almost) life-sized. Image: venturebeat.com
  • 23. TV 2020 . THE FUTURE OF TELEVISION The Foresight Company PAGE 23 . 2 TV TRENDS 2020 Smart Home, Sweet Home – The TV-Set as a Video Centre Connected TV ultimately allows for connecting any data or video source to the TV screen. It makes sense to open the end device for functionalities which would otherwise be executed on the smaller screens of computers or tablets. Now, a family can get together comfortably on the couch when wishing auntie in the US a happy birthday. Similarly, the videophone in nursery or the camera at the door could be superimposed at any time while following a tennis tourna-ment. Demographic change could make the scenario Assist-ed- Living TV attractive for a growing part of the population. This would not only cut the number of cost-intensive doctor’s home calls, friends and caregivers would also be able to “drop in” without having to spend time in the commute. The elderly would not have to face new technology, but would use the familiar TV set with its integrated camera and robust voice or motion control. In many professional environments, video conferencing has long since become an everyday occurrence. The proliferation of video chats on the PC will make chatting on the Connected TV a matter of course, for instance on Google’s new platform Hangout. Image: Google
  • 24. TV 2020 . THE FUTURE OF TELEVISION PAGE 24 . 2 TV TRENDS 2020 PERSONAL TV Made-to-Measure Programming 2.6
  • 25. TV 2020 . THE FUTURE OF TELEVISION The Foresight Company PAGE 25 . 2 TV TRENDS 2020 More Intelligent Navigation Using Connected TV The TV landscape is becoming increasingly “niched”. In the US, 237 special interest channels already capture almost one-half of all viewers. Here, Connected TV really fits the bill - opening new ways of managing the abundance of programme offers. Not only do background information and updated broadcasting schemes boost this navigational intelligence, the collective intelligence of viewers with similar interest profiles will help to balance increased supply side complexity. If you are aware what your friends on Facebook are currently watch-ing or have bookmarked in their TV schedule, you will find it easier to choose from dozens of movie premieres, thousands of live channels, and millions upon millions of video files (music videos, podcasts, educational videos, sports, fun). In this way, the social dimension of Connected TV supports decision-mak-ing. The point of Connected TV is simply that it re-combines into one device the complexity which users currently handle using two devices. The services which support users today in finding the right programme or downloading a suitable mo-tion picture from the Web now entirely migrate to the TV set. Here, personalisation will be indispensable – being spoilt for choice ruins the fun in any media. Future of Personalisation: Context-sensitive Butlers, Speedy Agents In the near future, intelligent algorithms and networks will support users’ in their programming choices. A personalised best-choice service will, on the one hand, analyse the user’s viewing habits, and on the other will access his expanded media history. Based on someone’s browser history, the sys-tem will, e.g., assume that the user is presently interested in Tunisia as he is in the midst of choosing a holiday destination, and will hence suggest a list of current TV reports and mes-sages on “Tunisia as a holiday destination”. Once a booking has been taking place, no further personalised offers re-garding this topic would be shown. Like a butler, the ser-vice would be aware of his employer’s habits and discretely consider them. Another scenario is intelligent leisure management: Net-worked diaries make it possible to coordinate viewing behaviour and other leisure activities. The service will, e.g., consider the user’s preference for live transmissions of foot-ball matches, will recognise and learn his habits and favourite teams. When selecting an evening for a bbq, users will upon checking their electronic diary also be made aware of TV transmission which are deemed interesting and have been entered automatically. The personal TV diary scenario already has components which use simple artificial intelligence – the system learns
  • 26. TV 2020 . THE FUTURE OF TELEVISION The Foresight Company PAGE 26 . 2 TV TRENDS 2020 the user’s preferences from his behaviour and, based on the former, handles filters and messages. By 2020, the seman-tic Web will have matured further, filtering will not only be smarter, but active agents will also be possible. These modules not only filter existing databases, but will explore the Web on their own to actively seek for anything interest-ing. This could be videos which remain “underneath the radar” of usual video searches because they have not been indexed. The agent would then search the most promising areas of the video web and would, e.g., sift through the video files’ image material. Your TV Is Watching You Since webcams will soon be a standard component of TV sets, they can be used to create up-to-the-second interest profiles: Our TVs are watching us. If analysed together with the video stream, our posture and facial expressions provide information on what we find fascinating or boring. Here, the Internet of things could offer additional angles of attack: tiny sensors might analyse a user’s movements on the couch, calculate breathing frequencies and heart rates, and help to further define user models. Viewers would be able to select programmes such as “couch potato”, “my sports news”, or “learning TV” and would be correspondingly observed and supplied. The TV is watching us: Market research has long since been tracking eye movements of test buyers to better understand interests and the effects of advertising. These tracking systems can now be inconspi-cuously installed in monitors. In a few years, this technology could be implemented at low costs in living rooms. Thinking TVs would offer selection lists adapted to our emotional situation. Image: Attention Tool®, iMotions® As technology progresses, it might even be possible to ana-lyse the focus of one’s eyes, as professional market research does on a daily basis. In this case, a small eye tracker would be placed near the couch ready to anticipate our every wish from the movement of our eyes. If our eyes linger on an ob-ject or a word, this is a rather reliable indicator of increased interest. This situation might prove to be a boon to market research, but privacy advocates will also spring into action, and rightfully so. Even if the processed emotional data was guaranteed not to leave one’s four walls and would merely be used to make programming suggestions, many people would be uncomfortable with this intrusion into our subjec-tive selves.
  • 27. TV 2020 . THE FUTURE OF TELEVISION The Foresight Company PAGE 27 . 3 CONCLUSION If we review the new qualities of TV 2020 described in the previous chapter, we notice that there is little reason to suspect that TV might be at death’s door. Rather, TV is transformed into a Super Medium boasting a host of new viewing qualities. Tomorrow’s television will be connected to the Web, one’s friends, and the smart home’s consumer electronics. It will be everywhere – anytime, anyplace. Media centres will offer access to any live video feeds and an unlim-ited archive of movies, series, event recordings, and teaching videos. Software agents help users choose. Video streams will often be provided in three dimensions and will be en-riched with interactive elements. The webcam, which comes as a standard with end devices, lets viewers change to video chat at any time and switches from television to dialogue and telepresence modes. The camera’s eye makes it possi-ble to identify gestures, dispensing with the remote control and transforming the living room into a virtual gaming and exercising arena. Unlimited Freedom? Children growing up today occasionally ask their parents how earlier generations were able to achieve things without the Web, mobile phones, or Facebook – researching infor-mation, arranging dates, finding new friends. In 2020, the youngest generation will look in amazement at an era when one had to adhere to rigid programming schedules as a re-sult of scarce frequencies and programming slots. We have, however, also to consider the costs of the Super TV era’s unlimited freedom. As offers multiply, does media compe-tence have to grow likewise? And might this freedom be only make believe? Google’s personalised search engine relies on a user’s search history and tends to show more pages which affirm his existing worldview, prejudices, and values. The ease of personalisation may thus lead to the comfort zone of mental monotony. The fact that almost unnoticeably CONCLUSION: TOWARDS THE SUPER MEDIUM 3 Higher intensity More flexible More intelligent More service Greater social experience More control TV 2020
  • 28. TV 2020 . THE FUTURE OF TELEVISION The Foresight Company PAGE 28 . 3 CONCLUSION and in ever-more areas of life, algorithms and not people make judgments on and decisions for us should in no way be considered to be unproblematic. This applies to profile and behaviour-based advertising on the Web just as to calculat-ing one’s credit rating based on socio-demographic data. These critical aspects of transparency and privacy have to be considered for the architecture of a future integrated TV uni-verse, and not merely as acceptance factors, but as concrete design factors. TV as an App It will soon be necessary to re-define TV as a leisure-time activity. In the first stage, moving images were transferred to the Internet as video clips, with the audiovisual snack estab-lishing itself as a common media format. Today, however, it is no longer a difficult to spend entire evenings trawling YouTube’s video universe, whether one is looking for funny clips, recordings of conferences, or teaching videos for many knowledge areas and areas of life. If, thanks to Connected TV, this stream of images appears on domestic large screen TVs, most people today would still hesitate to speak of an evening spent watching TV. This linguistic uneasiness is clear evidence of a transformation on the factual level: “Is what I’m doing actually watching the telly?” some may enquire in view of the new medial crossovers and mergers. This applies even more to use cases such as Augmented Shopping, which has nothing in common with the medium of broadcast TV – here, the TV set is simply used like a PC. In this context, TV in the traditional sense, distributed to households in customary linear programming schedules, los-es its eminent position. Here, the analogy to mobile phones really sums things up: the world’s most successful smart-phone, Apple’s iPhone, relegated the original core function-ality Voice Call to the level of an App, on equal footing with a host of other services. The conceptual consequences of this step are hard to overestimate, after all, it ushered in a radical re-definition of what a telephone is and what it may do. A similar development may be expected for the TV and tele-vision in general. We may say that TV 2020 is merely an App. At the same time, tomorrow’s TV will be at the heart of our media consumption – and will thus become a Super Medium. It is precisely the combination of the strengths of the Web with the qualities of TV which could lead to the emergence of exciting new formats. The opportunity consists of trans-forming the TV set – using integrated services – from a mono to a multifunctional device which will continue to remain a core element in consumer electronics. By comparison to the PC, the TV set has traditionally belonged to the entire family. Wherever media consumption has a communal aspect, TV will be able to play to its strengths.
  • 29. TV 2020 . THE FUTURE OF TELEVISION The Foresight Company PAGE 29 . 3 CONCLUSION perso social LEARNING WORLD TRENDING LIVE NOW ENTERTAINMENT PERSONAL NEWS BEST OF FRIENDS VIDEO CHAT SPONSORED MOVIE Future operating concepts could replace fixed channels and program-ming guides with a permanently updated offer cloud based on the best-of principle. This makes it possible to handle an overwhelming supply. Based on moods and profiles, regulators filter which offers are currently listed. Media sovereignty becomes a key value.
  • 30. TV 2020 . THE FUTURE OF TELEVISION The Foresight Company PAGE 30 . ANNEX REFERENCES References Amazon.com 2011 Amazon Instant Video on Vizio. http://www.amazon.com/gp/ video/ontv/vizio BMWi 2011 Bundeswirtschaftsministerium legt Bericht zum Breitbandatlas vor. Pressemitteilung 25.7.2011. http://www.zukunft-breit-band. de/BBA/Navigation/Service/presse,did=426480.html EIAA 2009 EIAA Media Multi-tasking Report. Executive Summary. http://www.eiaa.net/Ftp/casestudiesppt/EIAAMediaMulti-taskingReport- Pan-EuropeanExecutiveSummary.pdf Gameinformer 2011 Gaming By The Numbers In 2010. 2.5.2011. http://www. gameinformer.com/b/news/archive/2011/05/02/gaming-by-the- numbers-in-2010.aspx Gartner 2011 Gartner Says Spending on Gaming to Exceed $74 Bil-lion in 2011. 5.7.2011 http://www.gartner.com/it/page. jsp?id=1737414 Gizmodo 2011 Hands On: Erste Begegnung mit dem HTC Evo 3D. 28.6.2011. http://www.gizmodo.de/2011/06/28/hands-on-erste- begegnung-mit-dem-htc-evo-3d.html Golem 2011 3D ohne Brille. 19.8.2011. http://www.golem.de/1108/85848. html In-Stat 2011 Analysts Expect Half-A-Billion Smart TVs/STBs Within 4 Years. 18.2.2011. http://www.lcdtv.net/news/analysts-expect-half- billion-smart-tvsstbs-within-4-years-021811 Mediatel 2011 Rovi: 13% CTR on connected TV ads. 4.8.2011. http://media-tel. co.uk/television/news/2011/08/04/rovi-13-ctr-on-connec-ted- tv-ads/ NYTimes.com 2010 Successes (and Some Growing Pains) at Hulu. 1.4.2010. http:// www.nytimes.com/2010/04/01/technology/01hulu.html
  • 31. TV 2020 . THE FUTURE OF TELEVISION The Foresight Company PAGE 31 . ANNEX Wyman 2009 TV 2013: Is It All Over? Oliver Wyman Journal. http://www. oliverwyman.com/ow/8868.htm Pingdom.com 2011 Royal Pingdom: Facebook, YouTube, our collective time sinks (stats). 4.2.2011. http://royal.pingdom.com/2011/02/04/face-book- youtube-our-collective-time-sinks-stats/ Telecompaper.com 2011 BBC iPlayer receives 157 million requests in June. 3.8.2011. http://www.telecompaper.com/news/bbc-iplayer-receives- 157-million-requests-in-june Trefis.com 2010 700 Million Monthly YouTube Visitors by 2016? 19.3.2010. http://www.trefis.com/stock/goog/articles/13489/700-milli-on- monthly-youtube-visitors-by-2016/2010-03-19 Wyman 2010 Communications, Media, and Technology 2010. State of the Industry Report. http://www.oliverwyman.com/ow/pdf_files/ OW_En_CMT_PUBL_2010_2010CMTStateoftheIndustryRep ort.pdf Images P. 9 zatznotfunny.com http://www.zatznotfunny.com/2009-01/yahoos-internet-tv-widget- platform P. 12 amplifyfestival.com.au http://www.amplifyfestival.com.au/watch-sessions-live cbsnews.com http://www.cbsnews.com/8301-504943_162-20080835- 10391715.html P. 13 gomiso.com http://www.gomiso.com P. 16 Wikipedia http://en.wikipedia.org/wiki/Kinect P. 19 Vuzix http://www.vuzix.com/site/_photo/products/big/Glasses_ Touch.jpg
  • 32. TV 2020 . THE FUTURE OF TELEVISION The Foresight Company PAGE 32 . ANNEX . IMPRINT P. 22 Future Media GmbH http://www.futuremedia-gmbh.com/interactive_video.html P. 22 venturebeat.com http://venturebeat.com/2011/08/05/zugara-ecommerce-banana- flam P. 23 Google http://plus.google.com P. 26 iMotions® http://www.imotionsglobal.com IMPRINT Z_punkt GmbH The Foresight Company Anna-Schneider-Steig 2 50678 Köln Fon +49.221.3555.34-0 Fax +49.221.3555.34.22 info@z-punkt.de Z_punkt The Foresight Company is an internationally leading consulting agency for strategic questions concerning the future. www.z-punkt.de Authors: Andreas Neef is a managing partner at Z_punkt neef@z-punkt.de Willi Schroll is a Senior Foresight Consultant for Z_punkt and operates strategiclabs.de in Berlin schroll@z-punkt.de Dr. Sven Hirsch is a Senior Foresight Consultant for Z_punkt and a researcher at ETH Zurich hirsch@z-punkt.de