SlideShare ist ein Scribd-Unternehmen logo
1 von 27
Downloaden Sie, um offline zu lesen
grgetherh




Mobile Social Freemium Games
         Oscar Clark Evangelist
           PapayaMobile Inc
State of the Mobile Market

We all know it's big...

•   5.6B mobile subscribers
•   900M Smartphones
•   575M Smartphone “app” users
•   120m people play Social games
•   81m play every day
•   49m play multiple times a day
•   31m have bought virtual goods
•   38% play on a mobile phone
Why is mobile different?

Players use different
 devices for a reason
• Mode of Use
• Context and mood
• Fragmentation
• Reliability of connection
• The most social device?
Why Social on Mobile?

Gamers who play
 together pay together
• Social discovery
• Low-pressure sharing
• Retention
• Social Capital
• Unlock 'True Fan' potential
Case Study: Zombies… OMG

Social Effect last beyond the
  initial promotion
• 500k installs in 4 weeks
• 3 days of Pmail promotion
• Social Accelerator effects
Talking Mobile: Apple AppStore


App Store is the one
 everyone wants to be
•   25bn downloads
•   575k+ apps; 100k + Games
•   100’s of new apps/day
•   17 of top 20 US Freemium
•   Increasingly difficult to get
    noticed
Talking Mobile: Android Market Place
 Android market place is the
  place for pushing
  boundaries
 •   700k+ Daily Activations
 •   400k+ apps (25.6% Games)
 •   Polished new games can win
 •   Billing is challenging
 •   Alternative AppStores
Talking Mobile: Challenging Campaigns


Getting discovered is only going
 to get more difficult
•   Typical campaign starts at $20k
•   Free App of the day less effective
•   Users need a reason to download
•   Competition is getting fiercer
•   Being Free isn't enough
Talking Mobile: Fragmentation

Getting on mobile is a
 different technical
 challenge
•   Device OS (upgrades)
•   Screen size/resolution
•   Controls? 'back button'?
•   Processor performance
•   Backward compatibility
Talking Social: Games as a Service

Social games need to be
 services
• Measure Measure Measure
• Designers need to
  understand the data
• Iterative improvements
  deliver a narrative
• Minimum Viable Product
  must still be polished
Talking Social: Who are your players?


Different Players buy for
 different reasons
• Collector:
  – "Got to catch them all"
• Explorer:
  – "Where can I go today?"
• Socialiser:
  – "I want to be popular"
• Competitor:
  – "I'm going to Pwn ya!"
Talking Mobile: Who are your players?


 Mobile Players play
  based on Mood & Mode
 • Entertain Me:
   – "Keep me from going mad"
 • Max my time:
   – "Just two minutes to fill"
 • Show and tell:
   – "Too cool for you"
 • Habit Forming:
   – "My guilty pleasure"
Talking Social: Pricing is everything


Maximise the
 opportunity
•   Purchases will be a barrier
•   Reduce the risk to the user
•   Understand Price Elasticity
•   Consumable vs Durable
•   Billing models affect gameplay
Talking Social: Pricing is everything


Maximise the
 opportunity
•   Purchases will be a barrier
•   Reduce the risk to the user
•   Understand Price Elasticity
•   Consumable vs Owned goods
•   Billing models affect gameplay
Talking Money: Premium


Anticipation is essential
 and it buys loyalty
• Players have to crave your game
• You can't measure the players you
  turn away
• Few brands can sustain Premium
• Players are invested in game
Talking Money: Advertising


Brand sponsored
 experiences
• Monetize those who won't pay
• Media buying is getting much
  better
• Most effective when relevant to
  the game
• Needs to be increasingly smart
Talking Money: Freemium

Give players a reason to
 spend money
• Free-players are a vital audience
• First $1 spend must be easy and
  rewarding
• Consumable goods (short term)
• Durable Goods (longer term)
• Make it possible to spend $100+




             * Apologies to Nicholas Lovell
Talking Social: Understand the True Fans


True Fans are happy to
 spend money
• Whales can be 1-4% of
  audience but <60% revenue
• 86.9% of purchases are to
  accelerate play
• 96.65% of purchases are on
  consumables
Talking Social: Total Lifetime Value

We don't just want a one
 night stand
• True fans can take 8-12
  days to start spending
• Nagging payment requests
  take their toll in time
• Work with the user lifecycle
  to keep them engaged
• Avoid the 'hangover'           Typical number of
                                 Games an X-City
                                   player where
                                  spends money
Talking Social: Compulsion Loops

Give Players a reason to
keep coming back

•Schedule of reinforcement
•Grinding & flow
•Visible achievement stream
•"Just one more turn"
•What happens between
 sessions?
Talking Social: Social Achievement

Playing the game should
 grant me ‘Social Capital’
•   Let players show off
•   Different reward behaviours
•   Gifting and Reciprocation
•   Not social if I can't share
•   The 'Poke' effect
Talking Social: Buy Better Play

 Buying things should help
  me love the game
 • Each purchase must improve
   the game
 • Linking gifts to purchased goods
 • Exchange time for money, but
   keep it 'fair'
 • Ambiguous strategy boosts
   value
Talking Social: Tread carefully!

 Easy to damage games
  with poor Monetization
 • Preserve Game balance
 • Free Demo & Level packs
   generally don't work
 • Don’t annoy Free-players
 • Nagging quickly gets dull
HTML5 + Flash

 Do we focus on a Native
  or Browser?
 • HTML5 + WebGL
   browsers on Android
 • Will we get consistent
   performance
 • Needs app-like simplicity
 • Papaya Social Splash
   (Flash + HTML5 for
   Android/iOS)
...in the end it's all about the game
Who is PapayaMobile?




   The leading social gaming network for
   mobiles with 55 million users and 300+
                  games.
   •Founded in 2008 with $22M raised through DCM and Keytone.
     •90 staff with offices in San Francisco, London and Beijing
        •More than 80% of users come from US and Europe
         •Popular games earn more than $1 million per year.
Any Questions?




           Thank you :)




                   oscarclark@papayamobile.com
                             Twitter: @Athanateus

Weitere ähnliche Inhalte

Was ist angesagt?

R2 Games - F2P Monetization Deck (May 2015 COMPRESSED)
R2 Games - F2P Monetization Deck (May 2015 COMPRESSED)R2 Games - F2P Monetization Deck (May 2015 COMPRESSED)
R2 Games - F2P Monetization Deck (May 2015 COMPRESSED)
David Piao Chiu
 
Kongregate Web Games Partnership Opportunities
Kongregate Web Games Partnership OpportunitiesKongregate Web Games Partnership Opportunities
Kongregate Web Games Partnership Opportunities
DavidKongregate
 
Transmedia, Gamification, Advergaming
Transmedia, Gamification, AdvergamingTransmedia, Gamification, Advergaming
Transmedia, Gamification, Advergaming
GAMESbrief
 

Was ist angesagt? (20)

Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...
 
Game Stop
Game StopGame Stop
Game Stop
 
DavidPChiu Kongregate - Maximizing Player Retention and Monetization in Free-...
DavidPChiu Kongregate - Maximizing Player Retention and Monetization in Free-...DavidPChiu Kongregate - Maximizing Player Retention and Monetization in Free-...
DavidPChiu Kongregate - Maximizing Player Retention and Monetization in Free-...
 
R2Games: Maximizing F2P Monetization Presentation from the Montreal Internati...
R2Games: Maximizing F2P Monetization Presentation from the Montreal Internati...R2Games: Maximizing F2P Monetization Presentation from the Montreal Internati...
R2Games: Maximizing F2P Monetization Presentation from the Montreal Internati...
 
R2 Games F2P Monetization Presentation and Clicker Heroes Case Study: Best Pr...
R2 Games F2P Monetization Presentation and Clicker Heroes Case Study: Best Pr...R2 Games F2P Monetization Presentation and Clicker Heroes Case Study: Best Pr...
R2 Games F2P Monetization Presentation and Clicker Heroes Case Study: Best Pr...
 
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...
 
R2 Games USA - Maximizing F2P Game Monetization Presentation (Respawn 2016)
R2 Games USA - Maximizing F2P Game Monetization Presentation (Respawn 2016)R2 Games USA - Maximizing F2P Game Monetization Presentation (Respawn 2016)
R2 Games USA - Maximizing F2P Game Monetization Presentation (Respawn 2016)
 
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...
 
Endless frontier summary_global_2016
Endless frontier summary_global_2016Endless frontier summary_global_2016
Endless frontier summary_global_2016
 
R2 Games - F2P Monetization Deck (May 2015 COMPRESSED)
R2 Games - F2P Monetization Deck (May 2015 COMPRESSED)R2 Games - F2P Monetization Deck (May 2015 COMPRESSED)
R2 Games - F2P Monetization Deck (May 2015 COMPRESSED)
 
Kongregate Web Games Partnership Opportunities
Kongregate Web Games Partnership OpportunitiesKongregate Web Games Partnership Opportunities
Kongregate Web Games Partnership Opportunities
 
The Rise and Rise of Idle Games
The Rise and Rise of Idle GamesThe Rise and Rise of Idle Games
The Rise and Rise of Idle Games
 
Idle Clicker Games Presentation (Casual Connect USA 2017)
Idle Clicker Games Presentation (Casual Connect USA 2017)Idle Clicker Games Presentation (Casual Connect USA 2017)
Idle Clicker Games Presentation (Casual Connect USA 2017)
 
How to Succeed in the West: Stats, Best Practices and Common Mistakes for F2P...
How to Succeed in the West: Stats, Best Practices and Common Mistakes for F2P...How to Succeed in the West: Stats, Best Practices and Common Mistakes for F2P...
How to Succeed in the West: Stats, Best Practices and Common Mistakes for F2P...
 
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)
 
Transmedia, Gamification, Advergaming
Transmedia, Gamification, AdvergamingTransmedia, Gamification, Advergaming
Transmedia, Gamification, Advergaming
 
R2 Games F2P Monetization Presentation (Dec 2015 Montevideo GameLab)
R2 Games F2P Monetization Presentation (Dec 2015 Montevideo GameLab)R2 Games F2P Monetization Presentation (Dec 2015 Montevideo GameLab)
R2 Games F2P Monetization Presentation (Dec 2015 Montevideo GameLab)
 
The Keys to Making Successful Free-to-Play Games on Steam - A Design and Prod...
The Keys to Making Successful Free-to-Play Games on Steam - A Design and Prod...The Keys to Making Successful Free-to-Play Games on Steam - A Design and Prod...
The Keys to Making Successful Free-to-Play Games on Steam - A Design and Prod...
 
Increasing the chance of a commercial hit
Increasing the chance of a commercial hitIncreasing the chance of a commercial hit
Increasing the chance of a commercial hit
 
Top 5 Mistakes Designing Your Card Collection
Top 5 Mistakes Designing Your Card CollectionTop 5 Mistakes Designing Your Card Collection
Top 5 Mistakes Designing Your Card Collection
 

Ähnlich wie GDC Mobile Social Freemium Games

Top 10 Social Tips
Top 10 Social TipsTop 10 Social Tips
Top 10 Social Tips
PapayaMobile
 
The Importance of Being Social
The Importance of Being SocialThe Importance of Being Social
The Importance of Being Social
PapayaMobile
 
Playing with Pricing
Playing with PricingPlaying with Pricing
Playing with Pricing
PapayaMobile
 
Karl Bunyan - “Indie Game Developers and the Facebook of Doom”
Karl Bunyan - “Indie Game Developers and the Facebook of Doom”Karl Bunyan - “Indie Game Developers and the Facebook of Doom”
Karl Bunyan - “Indie Game Developers and the Facebook of Doom”
iPlatform
 
An overview of online social games
An overview of online social gamesAn overview of online social games
An overview of online social games
Saad Hamid
 
Mobile gaming market 2013
Mobile gaming market 2013Mobile gaming market 2013
Mobile gaming market 2013
Ken Leaver
 

Ähnlich wie GDC Mobile Social Freemium Games (20)

Top 10 Social Tips
Top 10 Social TipsTop 10 Social Tips
Top 10 Social Tips
 
The importance of being social
The importance of being socialThe importance of being social
The importance of being social
 
The Importance of Being Social
The Importance of Being SocialThe Importance of Being Social
The Importance of Being Social
 
Papaya Apps Discovery
Papaya Apps DiscoveryPapaya Apps Discovery
Papaya Apps Discovery
 
Playing with Pricing
Playing with PricingPlaying with Pricing
Playing with Pricing
 
InGyre Deck
InGyre DeckInGyre Deck
InGyre Deck
 
Game monetization
Game monetizationGame monetization
Game monetization
 
Do we need to Gamify (Digital) Marketing?
Do we need to Gamify (Digital) Marketing?Do we need to Gamify (Digital) Marketing?
Do we need to Gamify (Digital) Marketing?
 
Gamification in Digital Marketing
Gamification in Digital MarketingGamification in Digital Marketing
Gamification in Digital Marketing
 
Mochi Media VGSU
Mochi Media VGSUMochi Media VGSU
Mochi Media VGSU
 
7 Years of Independent Publishing | Dieter Schoeller
7 Years of Independent Publishing | Dieter Schoeller7 Years of Independent Publishing | Dieter Schoeller
7 Years of Independent Publishing | Dieter Schoeller
 
How to Succeed in the F2P Market: Stats, Best Practices and Common Mistakes |...
How to Succeed in the F2P Market: Stats, Best Practices and Common Mistakes |...How to Succeed in the F2P Market: Stats, Best Practices and Common Mistakes |...
How to Succeed in the F2P Market: Stats, Best Practices and Common Mistakes |...
 
Karl Bunyan - “Indie Game Developers and the Facebook of Doom”
Karl Bunyan - “Indie Game Developers and the Facebook of Doom”Karl Bunyan - “Indie Game Developers and the Facebook of Doom”
Karl Bunyan - “Indie Game Developers and the Facebook of Doom”
 
An overview of online social games
An overview of online social gamesAn overview of online social games
An overview of online social games
 
This Can Change Everything
This Can Change EverythingThis Can Change Everything
This Can Change Everything
 
2013: Nick Riggs (Life Education Aus) - Community Custodians: Australian Comm...
2013: Nick Riggs (Life Education Aus) - Community Custodians: Australian Comm...2013: Nick Riggs (Life Education Aus) - Community Custodians: Australian Comm...
2013: Nick Riggs (Life Education Aus) - Community Custodians: Australian Comm...
 
Intro to liveops
Intro to liveopsIntro to liveops
Intro to liveops
 
GDC China 2014 Slides: Unlocking World Game Markets From China
GDC China 2014 Slides: Unlocking World Game Markets From ChinaGDC China 2014 Slides: Unlocking World Game Markets From China
GDC China 2014 Slides: Unlocking World Game Markets From China
 
F2P Design Crash Course (Casual Connect Kyiv 2013)
F2P Design Crash Course (Casual Connect Kyiv 2013)F2P Design Crash Course (Casual Connect Kyiv 2013)
F2P Design Crash Course (Casual Connect Kyiv 2013)
 
Mobile gaming market 2013
Mobile gaming market 2013Mobile gaming market 2013
Mobile gaming market 2013
 

Mehr von Oscar Clark (6)

Design Driven IAP
Design Driven IAPDesign Driven IAP
Design Driven IAP
 
Games Made For Sharing
Games Made For SharingGames Made For Sharing
Games Made For Sharing
 
Why would anyone play your game
Why would anyone play your gameWhy would anyone play your game
Why would anyone play your game
 
Applifier: Dance To The Rhythm Of Play
Applifier: Dance To The Rhythm Of PlayApplifier: Dance To The Rhythm Of Play
Applifier: Dance To The Rhythm Of Play
 
Applifier design for discovery
Applifier   design for discoveryApplifier   design for discovery
Applifier design for discovery
 
Finding love in the zombie apocalypse
Finding love in the zombie apocalypseFinding love in the zombie apocalypse
Finding love in the zombie apocalypse
 

Kürzlich hochgeladen

Deira Call girl agency 0567006274 Call girls in Deira
Deira Call girl agency 0567006274 Call girls in DeiraDeira Call girl agency 0567006274 Call girls in Deira
Deira Call girl agency 0567006274 Call girls in Deira
Monica Sydney
 
Ghansoli Escorts Services 09167354423 Ghansoli Call Girls,Call Girls In Ghan...
Ghansoli Escorts Services 09167354423  Ghansoli Call Girls,Call Girls In Ghan...Ghansoli Escorts Services 09167354423  Ghansoli Call Girls,Call Girls In Ghan...
Ghansoli Escorts Services 09167354423 Ghansoli Call Girls,Call Girls In Ghan...
Priya Reddy
 
Haridwar Call Girls, 8699214473 Hot Girls Service Haridwar
Haridwar Call Girls, 8699214473 Hot Girls Service HaridwarHaridwar Call Girls, 8699214473 Hot Girls Service Haridwar
Haridwar Call Girls, 8699214473 Hot Girls Service Haridwar
ranekokila
 
Dubai Call girls Service 0524076003 Call girls services in Dubai
Dubai Call girls Service 0524076003 Call girls services in DubaiDubai Call girls Service 0524076003 Call girls services in Dubai
Dubai Call girls Service 0524076003 Call girls services in Dubai
Monica Sydney
 
Models in Deira 0567006274 Deira Call girl Service
Models in Deira 0567006274 Deira Call girl ServiceModels in Deira 0567006274 Deira Call girl Service
Models in Deira 0567006274 Deira Call girl Service
Monica Sydney
 

Kürzlich hochgeladen (20)

Deira Call girl agency 0567006274 Call girls in Deira
Deira Call girl agency 0567006274 Call girls in DeiraDeira Call girl agency 0567006274 Call girls in Deira
Deira Call girl agency 0567006274 Call girls in Deira
 
Call Girls In Amreli Escorts ☎️8617370543 🔝 💃 Enjoy 24/7 Escort Service Enjoy...
Call Girls In Amreli Escorts ☎️8617370543 🔝 💃 Enjoy 24/7 Escort Service Enjoy...Call Girls In Amreli Escorts ☎️8617370543 🔝 💃 Enjoy 24/7 Escort Service Enjoy...
Call Girls In Amreli Escorts ☎️8617370543 🔝 💃 Enjoy 24/7 Escort Service Enjoy...
 
Call Girls Bhubaneswar 9777949614 call me Independent Escort Service Bhubaneswar
Call Girls Bhubaneswar 9777949614 call me Independent Escort Service BhubaneswarCall Girls Bhubaneswar 9777949614 call me Independent Escort Service Bhubaneswar
Call Girls Bhubaneswar 9777949614 call me Independent Escort Service Bhubaneswar
 
Call Girls Moradabad Just Call 8617370543 Top Class Call Girl Service Available
Call Girls Moradabad Just Call 8617370543 Top Class Call Girl Service AvailableCall Girls Moradabad Just Call 8617370543 Top Class Call Girl Service Available
Call Girls Moradabad Just Call 8617370543 Top Class Call Girl Service Available
 
Bhubaneswar🌹Call Girls Chandrashekharpur ❤Komal 9777949614 💟 Full Trusted CAL...
Bhubaneswar🌹Call Girls Chandrashekharpur ❤Komal 9777949614 💟 Full Trusted CAL...Bhubaneswar🌹Call Girls Chandrashekharpur ❤Komal 9777949614 💟 Full Trusted CAL...
Bhubaneswar🌹Call Girls Chandrashekharpur ❤Komal 9777949614 💟 Full Trusted CAL...
 
Ghansoli Escorts Services 09167354423 Ghansoli Call Girls,Call Girls In Ghan...
Ghansoli Escorts Services 09167354423  Ghansoli Call Girls,Call Girls In Ghan...Ghansoli Escorts Services 09167354423  Ghansoli Call Girls,Call Girls In Ghan...
Ghansoli Escorts Services 09167354423 Ghansoli Call Girls,Call Girls In Ghan...
 
Satara call girl 8617370543♥️ call girls in satara escort service
Satara call girl 8617370543♥️ call girls in satara escort serviceSatara call girl 8617370543♥️ call girls in satara escort service
Satara call girl 8617370543♥️ call girls in satara escort service
 
Call Girls South Tripura Just Call 8617370543 Top Class Call Girl Service Ava...
Call Girls South Tripura Just Call 8617370543 Top Class Call Girl Service Ava...Call Girls South Tripura Just Call 8617370543 Top Class Call Girl Service Ava...
Call Girls South Tripura Just Call 8617370543 Top Class Call Girl Service Ava...
 
Call Girls in Ernakulam - 9332606886 Our call girls are sure to provide you w...
Call Girls in Ernakulam - 9332606886 Our call girls are sure to provide you w...Call Girls in Ernakulam - 9332606886 Our call girls are sure to provide you w...
Call Girls in Ernakulam - 9332606886 Our call girls are sure to provide you w...
 
Hire 💕 8617370543 Auraiya Call Girls Service Call Girls Agency
Hire 💕 8617370543 Auraiya Call Girls Service Call Girls AgencyHire 💕 8617370543 Auraiya Call Girls Service Call Girls Agency
Hire 💕 8617370543 Auraiya Call Girls Service Call Girls Agency
 
📞 Contact Number 8617370543VIP Fatehgarh Call Girls
📞 Contact Number 8617370543VIP Fatehgarh Call Girls📞 Contact Number 8617370543VIP Fatehgarh Call Girls
📞 Contact Number 8617370543VIP Fatehgarh Call Girls
 
Turbhe Female Escorts 09167354423 Turbhe Escorts,Call Girls In Turbhe
Turbhe Female Escorts 09167354423  Turbhe Escorts,Call Girls In TurbheTurbhe Female Escorts 09167354423  Turbhe Escorts,Call Girls In Turbhe
Turbhe Female Escorts 09167354423 Turbhe Escorts,Call Girls In Turbhe
 
Haridwar Call Girls, 8699214473 Hot Girls Service Haridwar
Haridwar Call Girls, 8699214473 Hot Girls Service HaridwarHaridwar Call Girls, 8699214473 Hot Girls Service Haridwar
Haridwar Call Girls, 8699214473 Hot Girls Service Haridwar
 
Banda call girls 📞 8617370543At Low Cost Cash Payment Booking
Banda call girls 📞 8617370543At Low Cost Cash Payment BookingBanda call girls 📞 8617370543At Low Cost Cash Payment Booking
Banda call girls 📞 8617370543At Low Cost Cash Payment Booking
 
🌹Bhubaneswar🌹Ravi Tailkes ❤CALL GIRL 9777949614 ❤CALL GIRLS IN bhubaneswar E...
🌹Bhubaneswar🌹Ravi Tailkes  ❤CALL GIRL 9777949614 ❤CALL GIRLS IN bhubaneswar E...🌹Bhubaneswar🌹Ravi Tailkes  ❤CALL GIRL 9777949614 ❤CALL GIRLS IN bhubaneswar E...
🌹Bhubaneswar🌹Ravi Tailkes ❤CALL GIRL 9777949614 ❤CALL GIRLS IN bhubaneswar E...
 
Dubai Call girls Service 0524076003 Call girls services in Dubai
Dubai Call girls Service 0524076003 Call girls services in DubaiDubai Call girls Service 0524076003 Call girls services in Dubai
Dubai Call girls Service 0524076003 Call girls services in Dubai
 
Ambassa Escorts | 8617370543 call girls service for all Users
Ambassa Escorts | 8617370543 call girls service for all UsersAmbassa Escorts | 8617370543 call girls service for all Users
Ambassa Escorts | 8617370543 call girls service for all Users
 
Models in Deira 0567006274 Deira Call girl Service
Models in Deira 0567006274 Deira Call girl ServiceModels in Deira 0567006274 Deira Call girl Service
Models in Deira 0567006274 Deira Call girl Service
 
Call Girls Rajnandgaon / 9332606886 Genuine Call girls with real Photos and N...
Call Girls Rajnandgaon / 9332606886 Genuine Call girls with real Photos and N...Call Girls Rajnandgaon / 9332606886 Genuine Call girls with real Photos and N...
Call Girls Rajnandgaon / 9332606886 Genuine Call girls with real Photos and N...
 
Deira Call girls 0507330913 Call girls in Deira
Deira Call girls 0507330913 Call girls in DeiraDeira Call girls 0507330913 Call girls in Deira
Deira Call girls 0507330913 Call girls in Deira
 

GDC Mobile Social Freemium Games

  • 1. grgetherh Mobile Social Freemium Games Oscar Clark Evangelist PapayaMobile Inc
  • 2. State of the Mobile Market We all know it's big... • 5.6B mobile subscribers • 900M Smartphones • 575M Smartphone “app” users • 120m people play Social games • 81m play every day • 49m play multiple times a day • 31m have bought virtual goods • 38% play on a mobile phone
  • 3. Why is mobile different? Players use different devices for a reason • Mode of Use • Context and mood • Fragmentation • Reliability of connection • The most social device?
  • 4. Why Social on Mobile? Gamers who play together pay together • Social discovery • Low-pressure sharing • Retention • Social Capital • Unlock 'True Fan' potential
  • 5. Case Study: Zombies… OMG Social Effect last beyond the initial promotion • 500k installs in 4 weeks • 3 days of Pmail promotion • Social Accelerator effects
  • 6. Talking Mobile: Apple AppStore App Store is the one everyone wants to be • 25bn downloads • 575k+ apps; 100k + Games • 100’s of new apps/day • 17 of top 20 US Freemium • Increasingly difficult to get noticed
  • 7. Talking Mobile: Android Market Place Android market place is the place for pushing boundaries • 700k+ Daily Activations • 400k+ apps (25.6% Games) • Polished new games can win • Billing is challenging • Alternative AppStores
  • 8. Talking Mobile: Challenging Campaigns Getting discovered is only going to get more difficult • Typical campaign starts at $20k • Free App of the day less effective • Users need a reason to download • Competition is getting fiercer • Being Free isn't enough
  • 9. Talking Mobile: Fragmentation Getting on mobile is a different technical challenge • Device OS (upgrades) • Screen size/resolution • Controls? 'back button'? • Processor performance • Backward compatibility
  • 10. Talking Social: Games as a Service Social games need to be services • Measure Measure Measure • Designers need to understand the data • Iterative improvements deliver a narrative • Minimum Viable Product must still be polished
  • 11. Talking Social: Who are your players? Different Players buy for different reasons • Collector: – "Got to catch them all" • Explorer: – "Where can I go today?" • Socialiser: – "I want to be popular" • Competitor: – "I'm going to Pwn ya!"
  • 12. Talking Mobile: Who are your players? Mobile Players play based on Mood & Mode • Entertain Me: – "Keep me from going mad" • Max my time: – "Just two minutes to fill" • Show and tell: – "Too cool for you" • Habit Forming: – "My guilty pleasure"
  • 13. Talking Social: Pricing is everything Maximise the opportunity • Purchases will be a barrier • Reduce the risk to the user • Understand Price Elasticity • Consumable vs Durable • Billing models affect gameplay
  • 14. Talking Social: Pricing is everything Maximise the opportunity • Purchases will be a barrier • Reduce the risk to the user • Understand Price Elasticity • Consumable vs Owned goods • Billing models affect gameplay
  • 15. Talking Money: Premium Anticipation is essential and it buys loyalty • Players have to crave your game • You can't measure the players you turn away • Few brands can sustain Premium • Players are invested in game
  • 16. Talking Money: Advertising Brand sponsored experiences • Monetize those who won't pay • Media buying is getting much better • Most effective when relevant to the game • Needs to be increasingly smart
  • 17. Talking Money: Freemium Give players a reason to spend money • Free-players are a vital audience • First $1 spend must be easy and rewarding • Consumable goods (short term) • Durable Goods (longer term) • Make it possible to spend $100+ * Apologies to Nicholas Lovell
  • 18. Talking Social: Understand the True Fans True Fans are happy to spend money • Whales can be 1-4% of audience but <60% revenue • 86.9% of purchases are to accelerate play • 96.65% of purchases are on consumables
  • 19. Talking Social: Total Lifetime Value We don't just want a one night stand • True fans can take 8-12 days to start spending • Nagging payment requests take their toll in time • Work with the user lifecycle to keep them engaged • Avoid the 'hangover' Typical number of Games an X-City player where spends money
  • 20. Talking Social: Compulsion Loops Give Players a reason to keep coming back •Schedule of reinforcement •Grinding & flow •Visible achievement stream •"Just one more turn" •What happens between sessions?
  • 21. Talking Social: Social Achievement Playing the game should grant me ‘Social Capital’ • Let players show off • Different reward behaviours • Gifting and Reciprocation • Not social if I can't share • The 'Poke' effect
  • 22. Talking Social: Buy Better Play Buying things should help me love the game • Each purchase must improve the game • Linking gifts to purchased goods • Exchange time for money, but keep it 'fair' • Ambiguous strategy boosts value
  • 23. Talking Social: Tread carefully! Easy to damage games with poor Monetization • Preserve Game balance • Free Demo & Level packs generally don't work • Don’t annoy Free-players • Nagging quickly gets dull
  • 24. HTML5 + Flash Do we focus on a Native or Browser? • HTML5 + WebGL browsers on Android • Will we get consistent performance • Needs app-like simplicity • Papaya Social Splash (Flash + HTML5 for Android/iOS)
  • 25. ...in the end it's all about the game
  • 26. Who is PapayaMobile? The leading social gaming network for mobiles with 55 million users and 300+ games. •Founded in 2008 with $22M raised through DCM and Keytone. •90 staff with offices in San Francisco, London and Beijing •More than 80% of users come from US and Europe •Popular games earn more than $1 million per year.
  • 27. Any Questions? Thank you :) oscarclark@papayamobile.com Twitter: @Athanateus