Personal Information
Unternehmen/Arbeitsplatz
Aldershot United Kingdom
Beruf
Evangelist
Branche
Telecom / Mobile
Webseite
blog.everyplay.com
Info
Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has had many years of experience with online, mobile and console social games and is an outspoken speaker at games conferences including GDC, Casual Connect, Game Connection and Develop on Freemium Design and Monetisation. He has also guest lectured on Social Freemium Games Design at UCA Farnham, NFTS and University Campus Suffolk.
Tags
design
freemium
games
social
game
applifier
everyplay
mobile
unity3d
unity
monetisation
discovery
iap
sharing
marrketing
persona
play
impact
virality
lifecycle
engagement
zombies
durable
pricing
consumable
papaya
game design social freemium business models premiu
social game discovery promotion marketing
social freemium game design business model
tips
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Präsentationen
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(4)Observational (Social) Learning Theory
wcfujita
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Vor 15 Jahren
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Zest and Zen: International Business Coaching and Consulting.
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GDC Mobile Social Freemium Games
Oscar Clark
•
Vor 12 Jahren
Casual Game Design: Designing Play for the Gamer in All of Us
Greg Trefry
•
Vor 14 Jahren
Personal Information
Unternehmen/Arbeitsplatz
Aldershot United Kingdom
Beruf
Evangelist
Branche
Telecom / Mobile
Webseite
blog.everyplay.com
Info
Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has had many years of experience with online, mobile and console social games and is an outspoken speaker at games conferences including GDC, Casual Connect, Game Connection and Develop on Freemium Design and Monetisation. He has also guest lectured on Social Freemium Games Design at UCA Farnham, NFTS and University Campus Suffolk.
Tags
design
freemium
games
social
game
applifier
everyplay
mobile
unity3d
unity
monetisation
discovery
iap
sharing
marrketing
persona
play
impact
virality
lifecycle
engagement
zombies
durable
pricing
consumable
papaya
game design social freemium business models premiu
social game discovery promotion marketing
social freemium game design business model
tips
retention
revenue
Mehr anzeigen