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Chapter 5
Understanding Input




Discovering
    Computers 2012
     Your Interactive Guide
      to the Digital World
Objectives Overview

                                    Identify the keys and buttons
                                    commonly found on desktop
 Define input and differentiate       computer keyboards, and
                                                                            Describe different mouse types
among a program, command, and        describe how keyboards for
                                                                            and explain how to use a mouse
         user response              mobile computers and devices
                                    differ from desktop computer
                                              keyboards




 Describe various types of touch     Describe various types of pen
                                                                            Summarize the purpose of various
screens and explain how a touch-   input, and identify other types of
                                                                                   game controllers
       sensitive pad works              input for smart phones




See Page 257                                                                                              2
for Detailed Objectives             Discovering Computers 2012: Chapter 5
Objectives Overview


Explain how resolution     Describe the uses of
                                                                    Discuss how various
affects the quality of a    voice recognition,
                                                                   scanners and reading
 picture captured on a     Web cams, and video
                                                                       devices work
     digital camera           conferencing


                              Discuss how POS                       Identify alternative
Summarize the various      terminals, automated                      input devices for
  biometric devices         teller machines, and                   physically challenged
                              DVD kiosks work                              users



See Page 257                                                                               3
for Detailed Objectives    Discovering Computers 2012: Chapter 5
What Is Input?

• Input is any data and instructions entered into the
  memory of a computer




Pages 258 – 259                                            4
                   Discovering Computers 2012: Chapter 5
Figure 5-1
What Is Input?

• Instructions can be entered into the computer in the
  form of programs, commands, and user responses
                  A program is a series of related
                  instructions that tells a computer what
                  tasks to perform and how to perform
                  them



                      Programs respond to commands that a
                      user issues



                           A user response is an instruction a user
                           issues by replying to a question
                           displayed by a program

Pages 258 - 259                                                           5
                                  Discovering Computers 2012: Chapter 5
What Are Input Devices


                               An input device
                               is any hardware
                               component that
                                allows users to
                                enter data and
                               instructions into
                                  a computer



Page 260                                              6
              Discovering Computers 2012: Chapter 5
The Keyboard

• A keyboard is an input device that contains keys
  users press to enter data and instructions into a
  computer




Page 260                                                   7
                   Discovering Computers 2012: Chapter 5
Figure 5-2
The Keyboard

• Most desktop computer keyboards have…




Pages 260 - 261                                           8
                  Discovering Computers 2012: Chapter 5
The Keyboard

• The insertion point, also known as the cursor, is a
  symbol on the screen that indicates where the
  next character you type will appear




Page 261                                                   9
                   Discovering Computers 2012: Chapter 5
Figure 5-3
The Keyboard


    Wired                                    Wireless
  Keyboards                                 Keyboards

              USB port                                      Bluetooth


                                                            IrDA

Page 262                                                                10
                    Discovering Computers 2012: Chapter 5
The Keyboard

• An ergonomic keyboard has a design that reduces
  the chance of wrist and hand injuries
• Ergonomics incorporates comfort, efficiency, and
  safety into the design of the workplace




Page 262                                                  11
                  Discovering Computers 2012: Chapter 5
Figure 5-4
The Keyboard

• Keyboards on mobile devices typically are smaller
  and/or have fewer keys
• Some phones have predictive text input, which
  saves time when entering text using the phone’s
  keypad




Pages 262 – 263                                            12
                   Discovering Computers 2012: Chapter 5
Figure 5-5
Pointing Devices




Page 263                                              13
              Discovering Computers 2012: Chapter 5
Mouse

• A mouse is a pointing device that fits under the
  palm of your hand comfortably
       – Most widely used pointing device on desktop
         computers
• A mouse can be wired or wireless




Pages 263 – 264                                                  14
                         Discovering Computers 2012: Chapter 5
Figures 5-6 and 5-7
Mouse

• Mouse operations

             Point      Click                   Right-click       Double-click


                                                                    Rotate
     Triple-click       Drag                    Right-drag
                                                                    wheel


       Free-spin                                                  Press thumb
                     Press wheel                 Tilt wheel
         wheel                                                       button

Page 264                                                                         15
                          Discovering Computers 2012: Chapter 5
Figure 5-8
Other Pointing Devices
Trackball




                                                                          Pointing Stick
                                 Touchpad
            • A trackball is a              • A touchpad is                                • A pointing
              stationary                      a small, flat,                                 stick is a
              pointing                        rectangular                                    pressure-
              device with a                   pointing                                       sensitive
              ball on its top                 device that is                                 pointing
              or side                         sensitive to                                   device shaped
                                              pressure and                                   like a pencil
                                              motion                                         eraser that is
                                                                                             positioned
                                                                                             between keys
                                                                                             on a keyboard


Pages 265 – 266                                                                                               16
Figures 5-9 – 5-11                Discovering Computers 2012: Chapter 5
Touch Screens and Touch-Sensitive Pads

• A touch screen is a touch-sensitive display device




Page 266                                                      17
Figures 5-12 – 5-13   Discovering Computers 2012: Chapter 5
Touch Screens and Touch-Sensitive Pads

    Microsoft Surface                      Touch-sensitive pads




Page 267                                                          18
                        Discovering Computers 2012: Chapter 5
Figures 5-14 – 5-15
Pen Input

• With pen input, you touch a stylus or digital pen on a flat
  surface to write, draw, or make selections




Page 268                                                      19
                      Discovering Computers 2012: Chapter 5
Figure 5-16
Other Input for Smart Phones




Page 269                                                      20
                      Discovering Computers 2012: Chapter 5
Figures 5-17 – 5-18
Game Controllers

• Video games and computer games use a game controller
  as the input device that directs movements and actions
  of on-screen objects

                                 Joysticks and
                  Gamepads                                           Light guns
                                    Wheels

                                                        Motion-
                        Dance pads                      sensing
                                                       controllers
Pages 270 - 271                                                                   21
                             Discovering Computers 2012: Chapter 5
Game Controllers




Page 270                                              22
              Discovering Computers 2012: Chapter 5
Figure 5-19
Digital Cameras

• A digital camera is a mobile device that allows
  users to take pictures and store them digitally

           Studio cameras

           Field cameras

           Point-and-shoot camera
Page 272                                                   23
                   Discovering Computers 2012: Chapter 5
Digital Cameras




Page 272                                              24
              Discovering Computers 2012: Chapter 5
Figure 5-20
Digital Cameras

• Two factors affect the quality of digital camera photos:
                            • Resolution is the number of horizontal
                              and vertical pixels in a display device
           Resolution       • A pixel is the smallest element in an
                              electronic display




    Number of bits          • Each pixel consists of one or more bits of
                              data
    stored in each          • The more bits used to represent a pixel,
                              the more colors and shades of gray that
         pixel                can be represented


Page 273                                                                   25
                        Discovering Computers 2012: Chapter 5
Voice Input

    • Voice input is the
      process of entering
      input by speaking into a
      microphone
    • Voice recognition is the
      computer’s capability of
      distinguishing spoken
      words



Page 274                                                       26
                       Discovering Computers 2012: Chapter 5
Figure 5-22
Voice Input

• Audio input is the process of entering any sound
  into the computer
           Speech


           Music


           Sound Effects

Page 274                                                     27
                     Discovering Computers 2012: Chapter 5
Voice Input

• Music production software allows users to record,
  compose, mix, and edit music and sounds




Page 274                                                  28
                  Discovering Computers 2012: Chapter 5
Figure 5-23
Video Input

• Video input is the process of capturing full-motion images and
  storing them on a computer’s storage medium

   Record video on a digital video (DV) camera or use a
   video capture card to convert analog signals to digital



           Connect the camera to a port on the system unit



                Transfer video and images


Page 275                                                                29
                                Discovering Computers 2012: Chapter 5
Video Input




Page 275                                              30
              Discovering Computers 2012: Chapter 5
Figure 5-24
Video: Video Editing on Your Computer




                      CLICK TO START

                                                      31
              Discovering Computers 2012: Chapter 5
Video Input

• A Web cam is a type of digital video camera that
  enables a user to:
                                Send e-mail
        Capture video and                                           Add live images to
                               messages with
           still images                                             instant messages
                             video attachments


                    Broadcast live
                                                      Make video
                   images over the
                                                    telephone calls
                       Internet


Pages 275 - 276                                                                          32
                            Discovering Computers 2012: Chapter 5
Video Input

• A video conference is a meeting between two or
  more geographically separated people




Pages 276 – 277                                               33
                      Discovering Computers 2012: Chapter 5
Figures 5-25 – 5-26
Scanners and Reading Devices

                         Flatbed

              Pen or Handheld

                      Sheet-fed

                             Drum
Page 277                                               34
               Discovering Computers 2012: Chapter 5
Figure 5-27
Scanners and Reading Devices




Page 278                                              35
              Discovering Computers 2012: Chapter 5
Figure 5-28
Scanners and Reading Devices

• Optical character recognition (OCR) involves reading
  characters from ordinary documents
• A turnaround document is a document you return to the
  company that creates and sends it




Page 279                                                      36
                      Discovering Computers 2012: Chapter 5
Figures 5-29 – 5-30
Scanners and Reading Devices

    • Optical mark
      recognition (OMR)
      reads hand-drawn
      marks such as small
      circles or rectangles
    • An OMR device scans
      the documents and
      matches the patterns of
      light


Page 279                                                      37
                      Discovering Computers 2012: Chapter 5
Figure 5-31
Scanners and Reading Devices

                                 • A bar code reader, also
                                   called a bar code
                                   scanner uses laser
                                   beams to read bar
                                   codes




Page 280                                                     38
              Discovering Computers 2012: Chapter 5
Figure 5-32
Scanners and Reading Devices

• RFID (radio frequency identification) uses radio signals to
  communicate with a tag placed in or attached to an object
• An RFID reader reads information on the tag via radio waves
• RFID can track:


Tracking times of
                    Tracking location         Employee                                        Checking lift
   runners in a                                                       Airline baggage
                       of soldiers            wardrobes                                     tickets of skiers
    marathon


                              Gauging pressure
              Managing                                    Checking out            Tracking toll
                              and temperature
              inventory                                   library books            payments
                                   of tires


Page 280                                                                                                    39
                                    Discovering Computers 2012: Chapter 5
Scanners and Reading Devices

• Magnetic stripe card readers read the magnetic
  stripe on the back of cards such as:
   Credit cards

   Entertainment cards

   Bank cards

   Other similar cards
Page 281                                                     40
                     Discovering Computers 2012: Chapter 5
Figure 5-34
Scanners and Reading Devices

• MICR (magnetic ink character recognition) devices read text
  printed with magnetized ink
• An MICR reader converts MICR characters into a form the
  computer can process
• Banking industry uses MICR for check processing




Page 281                                                         41
                         Discovering Computers 2012: Chapter 5
Figure 5-35
Scanners and Reading Devices

    • Data collection devices
      obtain data directly at
      the location where the
      transaction or event
      takes place
    • Used in:
              –   Restaurants
              –   Grocery stores
              –   Factories
              –   Warehouses
              –   The outdoors
Page 282                                                                   42
                                   Discovering Computers 2012: Chapter 5
Figure 5-36
Biometric Input

• Biometrics authenticates a person’s identity by
  verifying a personal characteristic
                                            Face                           Hand
                  Fingerprint
                                         recognition                     geometry
                    reader
                                           system                         system

                     Voice                Signature
                                                                   Iris recognition
                  verification           verification
                                                                         system
                    system                 system


                                            Retinal
                                           scanners

Pages 282 - 283                                                                       43
                                 Discovering Computers 2012: Chapter 5
Biometric Input

                                                                     hand
                                                                   geometry
                                                                    system




                                                         iris
                                                     recognition
                                                       system
                      fingerprint
                         reader



Pages 282 – 283                                                               44
Figures 5-37 – 5-39   Discovering Computers 2012: Chapter 5
Terminals

• A terminal is a computer that allows users to send data to
  and/or receive information from a host computer




            A POS terminal        An automated                         A DVD kiosk is a
          records purchases,      teller machine                       self-service DVD
               processes        (ATM) allows users                      rental machine
             payment, and         to access their
          updates inventory       bank accounts


Pages 284 – 285                                                                           45
Figures 5-40 – 5-42            Discovering Computers 2012: Chapter 5
Putting It All Together




Page 285                                               46
               Discovering Computers 2012: Chapter 5
Figure 5-43
Putting It All Together




Page 285                                               47
               Discovering Computers 2012: Chapter 5
Figure 5-43
Putting It All Together




Page 285                                               48
               Discovering Computers 2012: Chapter 5
Figure 5-43
Input Devices for Physically Challenged Users

• Several input devices are available to assist
  physically challenged users:

                 Keyboards                                              Various
                                               On-screen
   Keyguard      with larger                                            pointing
                                               keyboard
                    keys                                                devices

            Head-                                             Computerized
                              Gesture
           mounted                                              implant
                            recognition
           pointer                                              devices

Page 286                                                                           49
                      Discovering Computers 2012: Chapter 5
Input Devices for Physically Challenged Users

    Keyboard with larger keys                Head-mounted pointer




Page 286                                                            50
                          Discovering Computers 2012: Chapter 5
Figures 5-44 – 5-45
Summary


            Various techniques of entering                   Several commonly used input
                        input                                          devices




              Keyboard, mouse, and other
            pointing devices; touch screens,
            pen input, other input for smart
                                                               Input devices for physically
            phones, game controllers, digital
                                                                    challenged users
           cameras, voice input, video input,
             scanners and reading devices,
             biometric input, and terminals

Page 287                                                                                      51
                                    Discovering Computers 2012: Chapter 5
Chapter 5
Understanding Input




Discovering
    Computers 2012
     Your Interactive Guide
      to the Digital World
     Chapter 5 Complete

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MIS-CH12: Enhancing Decision Making
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MIS-CH12: Enhancing Decision Making
 
MIS-CH11: Managing Knowledge
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MIS-CH10: e-Commerce: Digital Markets, Digital Goods
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MIS-CH9: Achieving Operational Excellence and Customer Intimacy
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MIS-CH08: Securing Information Systems
MIS-CH08: Securing Information SystemsMIS-CH08: Securing Information Systems
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MIS-CH07: Telecommunications, the Internet, and Wireless Technology
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MIS-CH6: Foundation of BUsiness Intelligence: Databases & IS
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MIS-CH05: IT Infrastructure and Emerging Technologies
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MIS-CH04: Ethical and Social Issues in INformation Systems
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MIS-CH01: Information Systems, Organization, and Strategy
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MIS-CH02: Global e-Business and Collaboration
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Chapter 05

  • 1. Chapter 5 Understanding Input Discovering Computers 2012 Your Interactive Guide to the Digital World
  • 2. Objectives Overview Identify the keys and buttons commonly found on desktop Define input and differentiate computer keyboards, and Describe different mouse types among a program, command, and describe how keyboards for and explain how to use a mouse user response mobile computers and devices differ from desktop computer keyboards Describe various types of touch Describe various types of pen Summarize the purpose of various screens and explain how a touch- input, and identify other types of game controllers sensitive pad works input for smart phones See Page 257 2 for Detailed Objectives Discovering Computers 2012: Chapter 5
  • 3. Objectives Overview Explain how resolution Describe the uses of Discuss how various affects the quality of a voice recognition, scanners and reading picture captured on a Web cams, and video devices work digital camera conferencing Discuss how POS Identify alternative Summarize the various terminals, automated input devices for biometric devices teller machines, and physically challenged DVD kiosks work users See Page 257 3 for Detailed Objectives Discovering Computers 2012: Chapter 5
  • 4. What Is Input? • Input is any data and instructions entered into the memory of a computer Pages 258 – 259 4 Discovering Computers 2012: Chapter 5 Figure 5-1
  • 5. What Is Input? • Instructions can be entered into the computer in the form of programs, commands, and user responses A program is a series of related instructions that tells a computer what tasks to perform and how to perform them Programs respond to commands that a user issues A user response is an instruction a user issues by replying to a question displayed by a program Pages 258 - 259 5 Discovering Computers 2012: Chapter 5
  • 6. What Are Input Devices An input device is any hardware component that allows users to enter data and instructions into a computer Page 260 6 Discovering Computers 2012: Chapter 5
  • 7. The Keyboard • A keyboard is an input device that contains keys users press to enter data and instructions into a computer Page 260 7 Discovering Computers 2012: Chapter 5 Figure 5-2
  • 8. The Keyboard • Most desktop computer keyboards have… Pages 260 - 261 8 Discovering Computers 2012: Chapter 5
  • 9. The Keyboard • The insertion point, also known as the cursor, is a symbol on the screen that indicates where the next character you type will appear Page 261 9 Discovering Computers 2012: Chapter 5 Figure 5-3
  • 10. The Keyboard Wired Wireless Keyboards Keyboards USB port Bluetooth IrDA Page 262 10 Discovering Computers 2012: Chapter 5
  • 11. The Keyboard • An ergonomic keyboard has a design that reduces the chance of wrist and hand injuries • Ergonomics incorporates comfort, efficiency, and safety into the design of the workplace Page 262 11 Discovering Computers 2012: Chapter 5 Figure 5-4
  • 12. The Keyboard • Keyboards on mobile devices typically are smaller and/or have fewer keys • Some phones have predictive text input, which saves time when entering text using the phone’s keypad Pages 262 – 263 12 Discovering Computers 2012: Chapter 5 Figure 5-5
  • 13. Pointing Devices Page 263 13 Discovering Computers 2012: Chapter 5
  • 14. Mouse • A mouse is a pointing device that fits under the palm of your hand comfortably – Most widely used pointing device on desktop computers • A mouse can be wired or wireless Pages 263 – 264 14 Discovering Computers 2012: Chapter 5 Figures 5-6 and 5-7
  • 15. Mouse • Mouse operations Point Click Right-click Double-click Rotate Triple-click Drag Right-drag wheel Free-spin Press thumb Press wheel Tilt wheel wheel button Page 264 15 Discovering Computers 2012: Chapter 5 Figure 5-8
  • 16. Other Pointing Devices Trackball Pointing Stick Touchpad • A trackball is a • A touchpad is • A pointing stationary a small, flat, stick is a pointing rectangular pressure- device with a pointing sensitive ball on its top device that is pointing or side sensitive to device shaped pressure and like a pencil motion eraser that is positioned between keys on a keyboard Pages 265 – 266 16 Figures 5-9 – 5-11 Discovering Computers 2012: Chapter 5
  • 17. Touch Screens and Touch-Sensitive Pads • A touch screen is a touch-sensitive display device Page 266 17 Figures 5-12 – 5-13 Discovering Computers 2012: Chapter 5
  • 18. Touch Screens and Touch-Sensitive Pads Microsoft Surface Touch-sensitive pads Page 267 18 Discovering Computers 2012: Chapter 5 Figures 5-14 – 5-15
  • 19. Pen Input • With pen input, you touch a stylus or digital pen on a flat surface to write, draw, or make selections Page 268 19 Discovering Computers 2012: Chapter 5 Figure 5-16
  • 20. Other Input for Smart Phones Page 269 20 Discovering Computers 2012: Chapter 5 Figures 5-17 – 5-18
  • 21. Game Controllers • Video games and computer games use a game controller as the input device that directs movements and actions of on-screen objects Joysticks and Gamepads Light guns Wheels Motion- Dance pads sensing controllers Pages 270 - 271 21 Discovering Computers 2012: Chapter 5
  • 22. Game Controllers Page 270 22 Discovering Computers 2012: Chapter 5 Figure 5-19
  • 23. Digital Cameras • A digital camera is a mobile device that allows users to take pictures and store them digitally Studio cameras Field cameras Point-and-shoot camera Page 272 23 Discovering Computers 2012: Chapter 5
  • 24. Digital Cameras Page 272 24 Discovering Computers 2012: Chapter 5 Figure 5-20
  • 25. Digital Cameras • Two factors affect the quality of digital camera photos: • Resolution is the number of horizontal and vertical pixels in a display device Resolution • A pixel is the smallest element in an electronic display Number of bits • Each pixel consists of one or more bits of data stored in each • The more bits used to represent a pixel, the more colors and shades of gray that pixel can be represented Page 273 25 Discovering Computers 2012: Chapter 5
  • 26. Voice Input • Voice input is the process of entering input by speaking into a microphone • Voice recognition is the computer’s capability of distinguishing spoken words Page 274 26 Discovering Computers 2012: Chapter 5 Figure 5-22
  • 27. Voice Input • Audio input is the process of entering any sound into the computer Speech Music Sound Effects Page 274 27 Discovering Computers 2012: Chapter 5
  • 28. Voice Input • Music production software allows users to record, compose, mix, and edit music and sounds Page 274 28 Discovering Computers 2012: Chapter 5 Figure 5-23
  • 29. Video Input • Video input is the process of capturing full-motion images and storing them on a computer’s storage medium Record video on a digital video (DV) camera or use a video capture card to convert analog signals to digital Connect the camera to a port on the system unit Transfer video and images Page 275 29 Discovering Computers 2012: Chapter 5
  • 30. Video Input Page 275 30 Discovering Computers 2012: Chapter 5 Figure 5-24
  • 31. Video: Video Editing on Your Computer CLICK TO START 31 Discovering Computers 2012: Chapter 5
  • 32. Video Input • A Web cam is a type of digital video camera that enables a user to: Send e-mail Capture video and Add live images to messages with still images instant messages video attachments Broadcast live Make video images over the telephone calls Internet Pages 275 - 276 32 Discovering Computers 2012: Chapter 5
  • 33. Video Input • A video conference is a meeting between two or more geographically separated people Pages 276 – 277 33 Discovering Computers 2012: Chapter 5 Figures 5-25 – 5-26
  • 34. Scanners and Reading Devices Flatbed Pen or Handheld Sheet-fed Drum Page 277 34 Discovering Computers 2012: Chapter 5 Figure 5-27
  • 35. Scanners and Reading Devices Page 278 35 Discovering Computers 2012: Chapter 5 Figure 5-28
  • 36. Scanners and Reading Devices • Optical character recognition (OCR) involves reading characters from ordinary documents • A turnaround document is a document you return to the company that creates and sends it Page 279 36 Discovering Computers 2012: Chapter 5 Figures 5-29 – 5-30
  • 37. Scanners and Reading Devices • Optical mark recognition (OMR) reads hand-drawn marks such as small circles or rectangles • An OMR device scans the documents and matches the patterns of light Page 279 37 Discovering Computers 2012: Chapter 5 Figure 5-31
  • 38. Scanners and Reading Devices • A bar code reader, also called a bar code scanner uses laser beams to read bar codes Page 280 38 Discovering Computers 2012: Chapter 5 Figure 5-32
  • 39. Scanners and Reading Devices • RFID (radio frequency identification) uses radio signals to communicate with a tag placed in or attached to an object • An RFID reader reads information on the tag via radio waves • RFID can track: Tracking times of Tracking location Employee Checking lift runners in a Airline baggage of soldiers wardrobes tickets of skiers marathon Gauging pressure Managing Checking out Tracking toll and temperature inventory library books payments of tires Page 280 39 Discovering Computers 2012: Chapter 5
  • 40. Scanners and Reading Devices • Magnetic stripe card readers read the magnetic stripe on the back of cards such as: Credit cards Entertainment cards Bank cards Other similar cards Page 281 40 Discovering Computers 2012: Chapter 5 Figure 5-34
  • 41. Scanners and Reading Devices • MICR (magnetic ink character recognition) devices read text printed with magnetized ink • An MICR reader converts MICR characters into a form the computer can process • Banking industry uses MICR for check processing Page 281 41 Discovering Computers 2012: Chapter 5 Figure 5-35
  • 42. Scanners and Reading Devices • Data collection devices obtain data directly at the location where the transaction or event takes place • Used in: – Restaurants – Grocery stores – Factories – Warehouses – The outdoors Page 282 42 Discovering Computers 2012: Chapter 5 Figure 5-36
  • 43. Biometric Input • Biometrics authenticates a person’s identity by verifying a personal characteristic Face Hand Fingerprint recognition geometry reader system system Voice Signature Iris recognition verification verification system system system Retinal scanners Pages 282 - 283 43 Discovering Computers 2012: Chapter 5
  • 44. Biometric Input hand geometry system iris recognition system fingerprint reader Pages 282 – 283 44 Figures 5-37 – 5-39 Discovering Computers 2012: Chapter 5
  • 45. Terminals • A terminal is a computer that allows users to send data to and/or receive information from a host computer A POS terminal An automated A DVD kiosk is a records purchases, teller machine self-service DVD processes (ATM) allows users rental machine payment, and to access their updates inventory bank accounts Pages 284 – 285 45 Figures 5-40 – 5-42 Discovering Computers 2012: Chapter 5
  • 46. Putting It All Together Page 285 46 Discovering Computers 2012: Chapter 5 Figure 5-43
  • 47. Putting It All Together Page 285 47 Discovering Computers 2012: Chapter 5 Figure 5-43
  • 48. Putting It All Together Page 285 48 Discovering Computers 2012: Chapter 5 Figure 5-43
  • 49. Input Devices for Physically Challenged Users • Several input devices are available to assist physically challenged users: Keyboards Various On-screen Keyguard with larger pointing keyboard keys devices Head- Computerized Gesture mounted implant recognition pointer devices Page 286 49 Discovering Computers 2012: Chapter 5
  • 50. Input Devices for Physically Challenged Users Keyboard with larger keys Head-mounted pointer Page 286 50 Discovering Computers 2012: Chapter 5 Figures 5-44 – 5-45
  • 51. Summary Various techniques of entering Several commonly used input input devices Keyboard, mouse, and other pointing devices; touch screens, pen input, other input for smart Input devices for physically phones, game controllers, digital challenged users cameras, voice input, video input, scanners and reading devices, biometric input, and terminals Page 287 51 Discovering Computers 2012: Chapter 5
  • 52. Chapter 5 Understanding Input Discovering Computers 2012 Your Interactive Guide to the Digital World Chapter 5 Complete