Tamer Fakhouri, MD, of the Yale School of Medicine Play2PREVENT Lab provides an overview of the PlayForward game, including a description of the basic game mechanics, the research basis for its design (youth clinical trial) and future implications for the design and engineering of games for health. Presented at YTH Live 2014 session "Advancing Data Collection Methods."
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Data Collection in Games for Health
1. Data Collection in Games for Health
Tamer Fakhouri, MD
Yale School of Medicine Play2PREVENT Lab
April 6-8, 2014
San Francisco, CA
Annual Conference on Youth + Tech + Health
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2. â˘âŻ In 2009, 39% of new HIV infections were among
individuals aged 13-29 years, a 21% increase in
incidence since 2006
â˘âŻ The majority of cases are in ethnic minority individuals
and due to sexual contact
â˘âŻ 11-14 year olds may be an optimal window of
opportunity for primary HIV prevention
Why a Game About HIV?
3. â˘âŻ Touchscreen based
â˘âŻ RPG-like with over-arching story & persistent player
character that levels up
â˘âŻ 4 Mini games that focus on social skills needed to
avoid risky situations
â˘âŻ Designed to be played over 12 sessions
â˘âŻ Aligned closely with health behavior change theory
PlayForward: Elm City Stories
4.
5.
6.
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8.
9.
10.
11. â˘âŻ Randomized, controlled trial
â⯠Began February 26th 2013
â⯠Enrolled 199 teens out of planned 330
â⯠Players randomly assigned to either PlayForward: Elm City
Stories vs. a set of attention/time control games on iPad
â⯠Subjects assessed for changes in behaviors/knowledge/
attitudes over time using standardized instruments
Evaluating the Efficacy of PlayForward
12.
13. â˘âŻ Document changes in behaviors/knowledge/attitudes
over time using data collected from standardized
assessments
â˘âŻ Evaluate behavior change and knowledge collected
from in-game experience
â˘âŻ Explore the question: does behavior in a game reďŹect
what someone does in real life?
Goals
15. â˘âŻ Automatic recording of the playerâs experience
â˘âŻ Computer software is used to parse millions of logged
events into a table of discrete variables
Video Game Event Logs â A New Data
Source for Behavior Change Research
24. The
 play2PREVENTâ˘
 Lab
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Science Side:
Lynn Fiellin, MD
Kimberly Hieftje, PhD
Lindsay Duncan, PhD
Cindy Crusto, PhD
E. Jennifer Edelman, MD
Deepa Camenga, MD
Marjorie Rosenthal, MD
Linda Mayes, MD
David Fiellin, MD
Peter Salovey, PhD
Brian Forsyth, MD
Gail Slap, MD
Tyra Pendergrass, MEM
M. Zachary Rosenthal, PhD
Tamer Fakhouri, MD
The
 Community
 Side:
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â˘âŻFarnam
 Neighborhood
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 House
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â˘âŻLEAP
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â˘âŻClinton
 Avenue
 School
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Game
 Side:
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â˘âŻBen
 Sawyer
 (Digitalmill)
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â˘âŻAlex
 Seropian
 (Industrial
 Toys)
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â˘âŻSchell
 Games
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Jesse
 Schell
 (Founder,
 CMU)
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Bonnie
 Bogovich
 (Audio
 ArLst)
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Derek
 Hetrick
 (Character
 ArLst)
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Heidi
 McDonald
 (Writer)
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John
 Kolencheryl
 (Game
 Engineer)
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Josh
 Hendryx
 (Background
 ArLst)
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Manoj
 Anand
 (Producer)
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Patrick
 McKiernan
 (Art
 Manager)
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Peter
 Kinney
 (Design
 Intern)
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Rebecca
 Cordingley
 (UI
 ArLst)
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Reagan
 Heller
 (Art
 Director)
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Rick
 MatcheR
 (Tech
 Director)
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Sabrina
 Haskell
 (Project
 Director)
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Samantha
 Verlihay
 (UI
 ArLst)
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â˘âŻNoah
 Falstein
 (Google)
 â˘âŻMcGivney
 Community
 Center
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â˘âŻJohn
 MarLnez
 School
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â˘âŻPALS
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25. Supported
 by
 the
 Eunice
 Kennedy
 Shriver
 Na+onal
 Ins+tute
 of
 Child
 Health
 and
 Human
 Development
 grant:
 R01HD062080
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play2PREVENT Lab
www.play2PREVENT.org
Lynn Fiellin, MD
Principal Investigator
Kimberly Hieftje, PhD
Project Director
A
 CollaboraLon
 Between
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