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A SYNCHRONOUS DISTRIBUTED
DESIGN STUDY MEETING
PROCESSWITH ANNOTATION
FUNCTION
TOMOHIRO FUKUDA 1), LEI SUN 1), KEISUKE MORI 2)
1) Division of Sustainable Energy and Environmental Engineering,
Graduate School of Engineering, Osaka University, Japan
2) Atelier DoN, Japan
CAADRIA2014, Kyoto
Contents
1. Introduction
2. State of the Art
3. Cloud ComputingTypeVR and Experimental Plan
1. Annotation Function of Cloud-VR
2. Experimental Plan
4. Results and Discussion
1. Results
2. Discussion
5. Conclusion
2
Contents
1. Introduction
2. State of the Art
3. Cloud ComputingTypeVR and Experimental Plan
1. Annotation Function of Cloud-VR
2. Experimental Plan
4. Results and Discussion
1. Results
2. Discussion
5. Conclusion
3
1.Introduction
In recent years, architectural and urban design meetings using VR to share
3D images have been held in a single room and at a certain scheduled time
at practical level.
4
Virtual Design Studios (VDS) have been constructed exploiting new computing
and communication technologies (Wojtowicz 1994, Maher 1999, Kvan 2000, Matsumoto 2006).
VDS system developments and design trials of an asynchronous distributed
type are mostly used allowing stakeholders to participate in the design
process at various places and at different times.
Mobility of people's activities and cloud computing technologies have
progressed rapidly in the period of information and globalization.
1.Introduction
5
In this research, as a result from previous approaches (Chapter 2), we defined
the following research questions:
“How can a design team advance their design study in a synchronously
distributed type of environment by using the cloud computing type of VR
(cloud-VR) and its annotation function – allowing freehand sketching in a 3D
virtual environment?”
TIME
Same (synchronous) Different (asynchronous)
SPACE
Same
(face to face)
Same time, Same place
• Electronic meeting system
• Group decision support systems
Different time, Same place
• Digital Kiosk
Different
(distribution)
Same time, Different places
• Video conference
• Telephone
Different times, Different places
• E-mail
• Bulletin Boards
• SNS (Blog)
A synchronous distributed type inTime and Space Matrix
Contents
1. Introduction
2. State of the Art
3. Cloud ComputingTypeVR and Experimental Plan
1. Annotation Function of Cloud-VR
2. Experimental Plan
4. Results and Discussion
1. Results
2. Discussion
5. Conclusion
6
2.State of theArt
7
In a synchronous distributed environment, some design supporting systems
for sharing 3D virtual space have been presented:
Dorta (2011)
 Users physically immersed in sketches and physical models and shared
them remotely.
Shen (2010)
 Developed a visualization tool on a multi-user platform to represent
design alternatives
 Data volume of design content is usually large. GPU is required.
 The speaker and listener could not organize a conversation by sharing the viewpoint meanwhile.
Sun (2013)
 The first approach towards a synchronous distributed design meeting
system on non immersive cloud-VR
 No report has investigated the impact of synchronous distributed cloud-VR meetings in an
architectural design process.
 This research focused how a design team can advance their design study
in a synchronously distributed type of environment by using the
annotation function which allows freehand sketching in a 3D virtual
environment.
Contents
1. Introduction
2. State of the Art
3. Cloud ComputingTypeVR and Experimental Plan
1. Annotation Function of Cloud-VR
2. Experimental Plan
4. Results and Discussion
1. Results
2. Discussion
5. Conclusion
8
3.1. Annotation Function of Cloud-VR
3D-VR contents are transmitted by the video compression technique of the
H.264 standard from the cloud-VR server.
Real-time 3D rendering in the server is quickly transmitted and do not
require a well-GPU-equipped computer for client. More than 10 participants
can share a viewpoint, alternatives, or theVR setup in synchronisation.
3. Cloud Computing Type VR and Experimental Plan
Creating 3D by
OpenGL
Compression by
H.264
Controller
Displaying Video
User’s Input
Cloud-VR Server Cloud-VR Client
HTTP
Android “VRcloud” Windows
3.1. Annotation Function of Cloud-VR
10
3. Cloud Computing Type VR and Experimental Plan
When using 3D virtual space to study design approaches, stakeholders expect
to be able to draw sketches and add figures and memos on the 3D virtual
space. The annotation function has been developed and presented to realize
this requirement (Sun 2013).
3.2. Experimental Plan
11
To consider the case of a collaborative architectural design meeting, we
assumed an early design stage project to reconstruct a low layer residence
which had become obsolete due to collective housing developments.
3. Cloud Computing Type VR and Experimental Plan
Conditions for the target site:
 17.6m in building width, 6.8m in building depth, 12m in road width
 Building coverage ratio: 80%
 Floor area ratio: 600%
 A business district, a fire protection zone
3.2. Experimental Plan
12
3. Cloud Computing Type VR and Experimental Plan
Three designers who were in different locations, used Windows PCs on which were
installed cloud-VR and Google Hangouts as a video conference system.
 Designer 1 in Chiba, Japan: Architect with practical experience and created an
architectural plan.
 Designer 2 in Osaka, Japan: Good skills in VR operation and understood the
current situation of the target site well.
 Designer 3 in Heidelberg in Germany: Documented the experimentation.
Experimentation: July 2013, 2Days
Contents
1. Introduction
2. State of the Art
3. Cloud ComputingTypeVR and Experimental Plan
1. Annotation Function of Cloud-VR
2. Experimental Plan
4. Results and Discussion
1. Results
2. Discussion
5. Conclusion
13
4.1.Reappearance Design Process by Real-time Short Demo
14
1
Kyoto
(京都)
Miyazaki
(宮崎)
Tokyo
(東京)
15
4.1. Screen Shot after Reappearance Real-time Short Demo
4.1. Results:Design Process DAY 1
16
4. Results and Discussion
ID Time
(m:s)
Cloud-VR
operation
Main
speaker
Typical conversational content
01 0:00 Designer 2 Purpose of the design meeting was explained.
02 2:00 Designer 2 Designer 2 Designer 2 acquired the operation authority and explained the
current situation of the target city.
03 3:45 Designer 2 Designer 2 Designer 2 explained the target building site.
04
*
4:05 Designer 2 Designer 2 On Designer 1’s request, Designer 2 marked the target building
site using the annotation function. The dimensions of the site and
the status of the surrounding terrain were confirmed.
05 5:45 Designer 2 Designer 1 The construction condition were confirmed.
06 6:45 Designer 2 Designer 1 On Designer 1’s request, Designer 2 operated VR to check access
from the railway station and views of the building site.
07 9:50 Designer 2 Designer 1 The buildable construction volume was confirmed.
08 12:20 Designer 2 Designer 1 The buildable area per floor was confirmed. An entrance to the
rental housing, and a store were planned on the first floor. Rental
housing was planned from the second to the 7th floor.
09 14:00 Designer 1 Designer 1 The operation authority was changed to Designer 1.
10
*
14:25 Designer 1 Designer 1 Using the annotation function, from a bird's-eye view of the site,
Designer 1 sketched the planar shape of the first floor of
the building.
11
*
15:05 Designer 1 Designer 1 Using the annotation function, from a bird's-eye view of the site,
Designer 1 sketched the common areas of the first floor
level (plan 1). A concept of plan 1 was presented.
12
*
16:05 Designer 1 Designer 1 Designer 1 sketched the common areas of the first floor
level (plan 2). A concept of plan 2 was presented.
13
*
18:30 Designer 1 Designer 1 From a bird's-eye view that was closer to the building site, using the
annotation function, Designer 1 sketched the volume of the
planning building.
14 21:55 Designer 2 Designer 2 The operation authority was changed to Designer 2. The scenery
seen from the window of the planned building was reviewed.
15 27:20 Designer 2 Designer 1 The content of the next meeting was confirmed.
16 27:50 Designer 2 Meeting ended.
Three designers made
themselves familiar with
the conditions and the
present situation of the
site using fly-through and
walk-through operations
in the 3D virtual space of
the cloud-VR.
Designer 1 examined the
building volume to
determine the design
conditions by building
coverage and floor area
ratio.
As a result, it was
decided that a seven-
storey building could be
built.
4.1. Results:Design Process DAY 1
17
4. Results and Discussion
Scene 10
Scene 12
Scene 13
Experimental Scene
ID Time
(m:s)
Cloud-VR
operation
Main
speaker
Typical conversational content
01 0:00 Designer 2 Purpose of the design meeting was explained.
02 2:00 Designer 2 Designer 2 Designer 2 acquired the operation authority and explained the
current situation of the target city.
03 3:45 Designer 2 Designer 2 Designer 2 explained the target building site.
04
*
4:05 Designer 2 Designer 2 On Designer 1’s request, Designer 2 marked the target building
site using the annotation function. The dimensions of the site and
the status of the surrounding terrain were confirmed.
05 5:45 Designer 2 Designer 1 The construction condition were confirmed.
06 6:45 Designer 2 Designer 1 On Designer 1’s request, Designer 2 operated VR to check access
from the railway station and views of the building site.
07 9:50 Designer 2 Designer 1 The buildable construction volume was confirmed.
08 12:20 Designer 2 Designer 1 The buildable area per floor was confirmed. An entrance to the
rental housing, and a store were planned on the first floor. Rental
housing was planned from the second to the 7th floor.
09 14:00 Designer 1 Designer 1 The operation authority was changed to Designer 1.
10
*
14:25 Designer 1 Designer 1 Using the annotation function, from a bird's-eye view of the site,
Designer 1 sketched the planar shape of the first floor of
the building.
11
*
15:05 Designer 1 Designer 1 Using the annotation function, from a bird's-eye view of the site,
Designer 1 sketched the common areas of the first floor
level (plan 1). A concept of plan 1 was presented.
12
*
16:05 Designer 1 Designer 1 Designer 1 sketched the common areas of the first floor
level (plan 2). A concept of plan 2 was presented.
13
*
18:30 Designer 1 Designer 1 From a bird's-eye view that was closer to the building site, using the
annotation function, Designer 1 sketched the volume of the
planning building.
14 21:55 Designer 2 Designer 2 The operation authority was changed to Designer 2. The scenery
seen from the window of the planned building was reviewed.
15 27:20 Designer 2 Designer 1 The content of the next meeting was confirmed.
16 27:50 Designer 2 Meeting ended.
4.1. Results:Between DAY 1 and DAY 2
Designer 1 created the drawing in the schematic design phase based on the
initial sketches made on DAY 1.Then, Designer 2 created a 3D virtual model
of the building by using SketchUP and imported this to the cloud-VR server.
18
4. Results and Discussion
ID Time
(m:s)
Cloud-VR
operation
Main
speaker
Typical conversational content
01 0:00 Designer 2 The purpose of the design meeting was explained.
02 0:30 Designer 2 Designer 2 Designer 2 acquired the operation authority and displayed the 3D
building model created based on the meeting of DAY 1 in the 3D
virtual space.
03 1:03 Designer 1 Designer 1 The operation authority was changed to Designer 1.
04
*
1:33 Designer 1 Designer 1 While overlaying the sketch on the 3D models, Designer 1
presented the zoning of the space using the annotation
function.
05 4:20 Designer 1 Designer 1 Designer 1 presented the concept of space design. Both the 6th and
7th floors are designed as one dwelling unit. The forms were
considered from a sky exposure plan of the front road.
06
*
7:00 Designer 1 Designer 1 From bird's-eye view that was closer to the building site, using the
annotation function, Designer 1 explained the elongation of
the windows necessary in order for the structure to be
used for residential housing with a fire protection system.
07 10:55 Designer 2 Designer 2 The operation authority was changed to Designer 2. After entering
the building interior, Designer 2 moved the building interior space
via a walk-through. Designers 2 and 3 reviewed the view from inside
the building and the window.
08 16:00 Designer 2 Designer 2 Designers 2 and 3 reviewed the view from the 5-7th floors and
common areas.
09 23:00 Designer 2 Designer 2 Designers 2 and 3 reviewed the building façade from outside the
building.
10
*
29:15 Designer 1 Designer 1 The operation authority was changed to Designer 1. While sketching
using the annotation function, Designer 1 studied the sash and
balcony of the building.
11
*
33:45 Designer 2 Designer 2 The operation authority was changed to Designer 2. Designer 2
proposed the façade design.
12
*
35:15 Designer 1 Designer 1 The operation authority was changed to Designer 1. While sketching
using the annotation function, Designer 1 studied the building
facade.
13 36:50 Designer 2 Meeting ended.
4.1. Results:Design Process DAY 2
19
4. Results and Discussion
A more detailed design
examination was carried
out.
4.2. Discussion
20
Through the collaborative design work over two days, the synchronously and
remotely cloud-VR meetings with freehand sketching function were finished
as we expected. The annotation function was used effectively when Designer
1 drew the zone shapes of space composition, the volume shape of the
planned building etc. in the schematic design phase.
Using the annotation function, a designer can draw directly by overlapping
the sketch in 3D virtual space. Design activity has traditionally been carried
out only in the imagination of the designer. Owing to the annotation function,
design participants could share a concrete design image and could study the
design interactively.
On the other hand, in an actual design work, it is hard for a designer to study
a design only by using the screen of a VR perspective drawing. For an
accurate understanding of the scale, orthographic drawing are also required.
4. Results and Discussion
4.2. Discussion
21
Technical problems with the annotation function were found:
 When a designer will draw sketches, the operation authority must be
passed from the designer who previously had the operation authority. In
order to pass the operation authority, it is necessary to terminate the
annotation function once after saving. During the meeting, this operation
interrupted the designers’ conversation and thinking.
 During a designer drawing a sketch using the annotation function, the
viewpoint of the 3D virtual space could not be moved. In the experiment,
the designer who was sketching requested a function to zoom in/out on
the design object more.
 If the 2D sketch drawn was converted into a 3D model automatically, a
quicker study from various viewpoints can be possible.
4. Results and Discussion
Contents
1. Introduction
2. State of the Art
3. Cloud ComputingTypeVR and Experimental Plan
1. Annotation Function of Cloud-VR
2. Experimental Plan
4. Results and Discussion
1. Results
2. Discussion
5. Conclusion
22
5. Conclusion
23
This research investigated the possibilities for synchronously distributed
cloud-VR meetings in an architectural design process.
The experimentation of collaborative design work at the early stage of a
housing renovation project was executed. The synchronously distributed
cloud-VR meetings with freehand sketching function were finished by three
designers in two days. The proposed system to share a 3D virtual space in
regard to viewpoint, plan, sketch and other information synchronously and
remotely was examined.
The annotation function was used effectively when designers drew the zone
shapes of space composition, volume shape of the planning building and so on.
Through the experiment, some problems of the proposed design
environment and the annotation function were clarified. Future work should
attempt to solve the problems.
Acknowledgements and References
24
References
 Dorta T., Kalay Y., Lesage, A., Perez, E.: 2011, Comparing Immersion in Remote and Local
Collaborative Ideation through Sketches:A Case Study, CAADFutures2011, 25-39.
 Kvan T.: 2000, Collaborative design: what is it?, Automation in Construction, 9(4), 409-415.
 Maher M. L., Simoff S.: 1999, Variations on a Virtual Design Studio, Proceedings of Fourth
InternationalWorkshop on CSCW in Design, 159-165.
 Matsumoto Y., et al.: 2006, Supporting Process Guidance for Collaborative Design Learning
on the Web; Development of "Plan-Do-See cycle" based Design Pinup Board, CAADRIA2006,
72-80.
 Shen, Z. and Kawakami, M.: 2010, An online visualization tool for Internet-based local town-
scape design, Computers, Environment and Urban Systems, 34(2), 104-116.
 Sun, L., et al.: 2013, A Synchronous Distributed VR Meeting with Annotation and Discussion
Functions, CAADRIA2013, 447-456.
 Wojtowicz J.: 1994,Virtual Design Studio, Hong Kong University Press, Hong Kong.
Acknowledgements
We would like to thank FORUM8 Co., Ltd. for the technical support.

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CAADRIA2014: A Synchronous Distributed Design Study Meeting Process with Annotation Function

  • 1. A SYNCHRONOUS DISTRIBUTED DESIGN STUDY MEETING PROCESSWITH ANNOTATION FUNCTION TOMOHIRO FUKUDA 1), LEI SUN 1), KEISUKE MORI 2) 1) Division of Sustainable Energy and Environmental Engineering, Graduate School of Engineering, Osaka University, Japan 2) Atelier DoN, Japan CAADRIA2014, Kyoto
  • 2. Contents 1. Introduction 2. State of the Art 3. Cloud ComputingTypeVR and Experimental Plan 1. Annotation Function of Cloud-VR 2. Experimental Plan 4. Results and Discussion 1. Results 2. Discussion 5. Conclusion 2
  • 3. Contents 1. Introduction 2. State of the Art 3. Cloud ComputingTypeVR and Experimental Plan 1. Annotation Function of Cloud-VR 2. Experimental Plan 4. Results and Discussion 1. Results 2. Discussion 5. Conclusion 3
  • 4. 1.Introduction In recent years, architectural and urban design meetings using VR to share 3D images have been held in a single room and at a certain scheduled time at practical level. 4 Virtual Design Studios (VDS) have been constructed exploiting new computing and communication technologies (Wojtowicz 1994, Maher 1999, Kvan 2000, Matsumoto 2006). VDS system developments and design trials of an asynchronous distributed type are mostly used allowing stakeholders to participate in the design process at various places and at different times. Mobility of people's activities and cloud computing technologies have progressed rapidly in the period of information and globalization.
  • 5. 1.Introduction 5 In this research, as a result from previous approaches (Chapter 2), we defined the following research questions: “How can a design team advance their design study in a synchronously distributed type of environment by using the cloud computing type of VR (cloud-VR) and its annotation function – allowing freehand sketching in a 3D virtual environment?” TIME Same (synchronous) Different (asynchronous) SPACE Same (face to face) Same time, Same place • Electronic meeting system • Group decision support systems Different time, Same place • Digital Kiosk Different (distribution) Same time, Different places • Video conference • Telephone Different times, Different places • E-mail • Bulletin Boards • SNS (Blog) A synchronous distributed type inTime and Space Matrix
  • 6. Contents 1. Introduction 2. State of the Art 3. Cloud ComputingTypeVR and Experimental Plan 1. Annotation Function of Cloud-VR 2. Experimental Plan 4. Results and Discussion 1. Results 2. Discussion 5. Conclusion 6
  • 7. 2.State of theArt 7 In a synchronous distributed environment, some design supporting systems for sharing 3D virtual space have been presented: Dorta (2011)  Users physically immersed in sketches and physical models and shared them remotely. Shen (2010)  Developed a visualization tool on a multi-user platform to represent design alternatives  Data volume of design content is usually large. GPU is required.  The speaker and listener could not organize a conversation by sharing the viewpoint meanwhile. Sun (2013)  The first approach towards a synchronous distributed design meeting system on non immersive cloud-VR  No report has investigated the impact of synchronous distributed cloud-VR meetings in an architectural design process.  This research focused how a design team can advance their design study in a synchronously distributed type of environment by using the annotation function which allows freehand sketching in a 3D virtual environment.
  • 8. Contents 1. Introduction 2. State of the Art 3. Cloud ComputingTypeVR and Experimental Plan 1. Annotation Function of Cloud-VR 2. Experimental Plan 4. Results and Discussion 1. Results 2. Discussion 5. Conclusion 8
  • 9. 3.1. Annotation Function of Cloud-VR 3D-VR contents are transmitted by the video compression technique of the H.264 standard from the cloud-VR server. Real-time 3D rendering in the server is quickly transmitted and do not require a well-GPU-equipped computer for client. More than 10 participants can share a viewpoint, alternatives, or theVR setup in synchronisation. 3. Cloud Computing Type VR and Experimental Plan Creating 3D by OpenGL Compression by H.264 Controller Displaying Video User’s Input Cloud-VR Server Cloud-VR Client HTTP Android “VRcloud” Windows
  • 10. 3.1. Annotation Function of Cloud-VR 10 3. Cloud Computing Type VR and Experimental Plan When using 3D virtual space to study design approaches, stakeholders expect to be able to draw sketches and add figures and memos on the 3D virtual space. The annotation function has been developed and presented to realize this requirement (Sun 2013).
  • 11. 3.2. Experimental Plan 11 To consider the case of a collaborative architectural design meeting, we assumed an early design stage project to reconstruct a low layer residence which had become obsolete due to collective housing developments. 3. Cloud Computing Type VR and Experimental Plan Conditions for the target site:  17.6m in building width, 6.8m in building depth, 12m in road width  Building coverage ratio: 80%  Floor area ratio: 600%  A business district, a fire protection zone
  • 12. 3.2. Experimental Plan 12 3. Cloud Computing Type VR and Experimental Plan Three designers who were in different locations, used Windows PCs on which were installed cloud-VR and Google Hangouts as a video conference system.  Designer 1 in Chiba, Japan: Architect with practical experience and created an architectural plan.  Designer 2 in Osaka, Japan: Good skills in VR operation and understood the current situation of the target site well.  Designer 3 in Heidelberg in Germany: Documented the experimentation. Experimentation: July 2013, 2Days
  • 13. Contents 1. Introduction 2. State of the Art 3. Cloud ComputingTypeVR and Experimental Plan 1. Annotation Function of Cloud-VR 2. Experimental Plan 4. Results and Discussion 1. Results 2. Discussion 5. Conclusion 13
  • 14. 4.1.Reappearance Design Process by Real-time Short Demo 14 1 Kyoto (京都) Miyazaki (宮崎) Tokyo (東京)
  • 15. 15 4.1. Screen Shot after Reappearance Real-time Short Demo
  • 16. 4.1. Results:Design Process DAY 1 16 4. Results and Discussion ID Time (m:s) Cloud-VR operation Main speaker Typical conversational content 01 0:00 Designer 2 Purpose of the design meeting was explained. 02 2:00 Designer 2 Designer 2 Designer 2 acquired the operation authority and explained the current situation of the target city. 03 3:45 Designer 2 Designer 2 Designer 2 explained the target building site. 04 * 4:05 Designer 2 Designer 2 On Designer 1’s request, Designer 2 marked the target building site using the annotation function. The dimensions of the site and the status of the surrounding terrain were confirmed. 05 5:45 Designer 2 Designer 1 The construction condition were confirmed. 06 6:45 Designer 2 Designer 1 On Designer 1’s request, Designer 2 operated VR to check access from the railway station and views of the building site. 07 9:50 Designer 2 Designer 1 The buildable construction volume was confirmed. 08 12:20 Designer 2 Designer 1 The buildable area per floor was confirmed. An entrance to the rental housing, and a store were planned on the first floor. Rental housing was planned from the second to the 7th floor. 09 14:00 Designer 1 Designer 1 The operation authority was changed to Designer 1. 10 * 14:25 Designer 1 Designer 1 Using the annotation function, from a bird's-eye view of the site, Designer 1 sketched the planar shape of the first floor of the building. 11 * 15:05 Designer 1 Designer 1 Using the annotation function, from a bird's-eye view of the site, Designer 1 sketched the common areas of the first floor level (plan 1). A concept of plan 1 was presented. 12 * 16:05 Designer 1 Designer 1 Designer 1 sketched the common areas of the first floor level (plan 2). A concept of plan 2 was presented. 13 * 18:30 Designer 1 Designer 1 From a bird's-eye view that was closer to the building site, using the annotation function, Designer 1 sketched the volume of the planning building. 14 21:55 Designer 2 Designer 2 The operation authority was changed to Designer 2. The scenery seen from the window of the planned building was reviewed. 15 27:20 Designer 2 Designer 1 The content of the next meeting was confirmed. 16 27:50 Designer 2 Meeting ended. Three designers made themselves familiar with the conditions and the present situation of the site using fly-through and walk-through operations in the 3D virtual space of the cloud-VR. Designer 1 examined the building volume to determine the design conditions by building coverage and floor area ratio. As a result, it was decided that a seven- storey building could be built.
  • 17. 4.1. Results:Design Process DAY 1 17 4. Results and Discussion Scene 10 Scene 12 Scene 13 Experimental Scene ID Time (m:s) Cloud-VR operation Main speaker Typical conversational content 01 0:00 Designer 2 Purpose of the design meeting was explained. 02 2:00 Designer 2 Designer 2 Designer 2 acquired the operation authority and explained the current situation of the target city. 03 3:45 Designer 2 Designer 2 Designer 2 explained the target building site. 04 * 4:05 Designer 2 Designer 2 On Designer 1’s request, Designer 2 marked the target building site using the annotation function. The dimensions of the site and the status of the surrounding terrain were confirmed. 05 5:45 Designer 2 Designer 1 The construction condition were confirmed. 06 6:45 Designer 2 Designer 1 On Designer 1’s request, Designer 2 operated VR to check access from the railway station and views of the building site. 07 9:50 Designer 2 Designer 1 The buildable construction volume was confirmed. 08 12:20 Designer 2 Designer 1 The buildable area per floor was confirmed. An entrance to the rental housing, and a store were planned on the first floor. Rental housing was planned from the second to the 7th floor. 09 14:00 Designer 1 Designer 1 The operation authority was changed to Designer 1. 10 * 14:25 Designer 1 Designer 1 Using the annotation function, from a bird's-eye view of the site, Designer 1 sketched the planar shape of the first floor of the building. 11 * 15:05 Designer 1 Designer 1 Using the annotation function, from a bird's-eye view of the site, Designer 1 sketched the common areas of the first floor level (plan 1). A concept of plan 1 was presented. 12 * 16:05 Designer 1 Designer 1 Designer 1 sketched the common areas of the first floor level (plan 2). A concept of plan 2 was presented. 13 * 18:30 Designer 1 Designer 1 From a bird's-eye view that was closer to the building site, using the annotation function, Designer 1 sketched the volume of the planning building. 14 21:55 Designer 2 Designer 2 The operation authority was changed to Designer 2. The scenery seen from the window of the planned building was reviewed. 15 27:20 Designer 2 Designer 1 The content of the next meeting was confirmed. 16 27:50 Designer 2 Meeting ended.
  • 18. 4.1. Results:Between DAY 1 and DAY 2 Designer 1 created the drawing in the schematic design phase based on the initial sketches made on DAY 1.Then, Designer 2 created a 3D virtual model of the building by using SketchUP and imported this to the cloud-VR server. 18 4. Results and Discussion
  • 19. ID Time (m:s) Cloud-VR operation Main speaker Typical conversational content 01 0:00 Designer 2 The purpose of the design meeting was explained. 02 0:30 Designer 2 Designer 2 Designer 2 acquired the operation authority and displayed the 3D building model created based on the meeting of DAY 1 in the 3D virtual space. 03 1:03 Designer 1 Designer 1 The operation authority was changed to Designer 1. 04 * 1:33 Designer 1 Designer 1 While overlaying the sketch on the 3D models, Designer 1 presented the zoning of the space using the annotation function. 05 4:20 Designer 1 Designer 1 Designer 1 presented the concept of space design. Both the 6th and 7th floors are designed as one dwelling unit. The forms were considered from a sky exposure plan of the front road. 06 * 7:00 Designer 1 Designer 1 From bird's-eye view that was closer to the building site, using the annotation function, Designer 1 explained the elongation of the windows necessary in order for the structure to be used for residential housing with a fire protection system. 07 10:55 Designer 2 Designer 2 The operation authority was changed to Designer 2. After entering the building interior, Designer 2 moved the building interior space via a walk-through. Designers 2 and 3 reviewed the view from inside the building and the window. 08 16:00 Designer 2 Designer 2 Designers 2 and 3 reviewed the view from the 5-7th floors and common areas. 09 23:00 Designer 2 Designer 2 Designers 2 and 3 reviewed the building façade from outside the building. 10 * 29:15 Designer 1 Designer 1 The operation authority was changed to Designer 1. While sketching using the annotation function, Designer 1 studied the sash and balcony of the building. 11 * 33:45 Designer 2 Designer 2 The operation authority was changed to Designer 2. Designer 2 proposed the façade design. 12 * 35:15 Designer 1 Designer 1 The operation authority was changed to Designer 1. While sketching using the annotation function, Designer 1 studied the building facade. 13 36:50 Designer 2 Meeting ended. 4.1. Results:Design Process DAY 2 19 4. Results and Discussion A more detailed design examination was carried out.
  • 20. 4.2. Discussion 20 Through the collaborative design work over two days, the synchronously and remotely cloud-VR meetings with freehand sketching function were finished as we expected. The annotation function was used effectively when Designer 1 drew the zone shapes of space composition, the volume shape of the planned building etc. in the schematic design phase. Using the annotation function, a designer can draw directly by overlapping the sketch in 3D virtual space. Design activity has traditionally been carried out only in the imagination of the designer. Owing to the annotation function, design participants could share a concrete design image and could study the design interactively. On the other hand, in an actual design work, it is hard for a designer to study a design only by using the screen of a VR perspective drawing. For an accurate understanding of the scale, orthographic drawing are also required. 4. Results and Discussion
  • 21. 4.2. Discussion 21 Technical problems with the annotation function were found:  When a designer will draw sketches, the operation authority must be passed from the designer who previously had the operation authority. In order to pass the operation authority, it is necessary to terminate the annotation function once after saving. During the meeting, this operation interrupted the designers’ conversation and thinking.  During a designer drawing a sketch using the annotation function, the viewpoint of the 3D virtual space could not be moved. In the experiment, the designer who was sketching requested a function to zoom in/out on the design object more.  If the 2D sketch drawn was converted into a 3D model automatically, a quicker study from various viewpoints can be possible. 4. Results and Discussion
  • 22. Contents 1. Introduction 2. State of the Art 3. Cloud ComputingTypeVR and Experimental Plan 1. Annotation Function of Cloud-VR 2. Experimental Plan 4. Results and Discussion 1. Results 2. Discussion 5. Conclusion 22
  • 23. 5. Conclusion 23 This research investigated the possibilities for synchronously distributed cloud-VR meetings in an architectural design process. The experimentation of collaborative design work at the early stage of a housing renovation project was executed. The synchronously distributed cloud-VR meetings with freehand sketching function were finished by three designers in two days. The proposed system to share a 3D virtual space in regard to viewpoint, plan, sketch and other information synchronously and remotely was examined. The annotation function was used effectively when designers drew the zone shapes of space composition, volume shape of the planning building and so on. Through the experiment, some problems of the proposed design environment and the annotation function were clarified. Future work should attempt to solve the problems.
  • 24. Acknowledgements and References 24 References  Dorta T., Kalay Y., Lesage, A., Perez, E.: 2011, Comparing Immersion in Remote and Local Collaborative Ideation through Sketches:A Case Study, CAADFutures2011, 25-39.  Kvan T.: 2000, Collaborative design: what is it?, Automation in Construction, 9(4), 409-415.  Maher M. L., Simoff S.: 1999, Variations on a Virtual Design Studio, Proceedings of Fourth InternationalWorkshop on CSCW in Design, 159-165.  Matsumoto Y., et al.: 2006, Supporting Process Guidance for Collaborative Design Learning on the Web; Development of "Plan-Do-See cycle" based Design Pinup Board, CAADRIA2006, 72-80.  Shen, Z. and Kawakami, M.: 2010, An online visualization tool for Internet-based local town- scape design, Computers, Environment and Urban Systems, 34(2), 104-116.  Sun, L., et al.: 2013, A Synchronous Distributed VR Meeting with Annotation and Discussion Functions, CAADRIA2013, 447-456.  Wojtowicz J.: 1994,Virtual Design Studio, Hong Kong University Press, Hong Kong. Acknowledgements We would like to thank FORUM8 Co., Ltd. for the technical support.