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Consumers of
        Tomorrow
Insights and Observations
       About Generation Z

       November 2011
Executive Summary




                                                            Overview
                                                                                     Generation Z is commonly defined as “people born between the mid 1990s and 2010.” They
                                                                                     are also known as ‘Digital Natives’




                                                                                      Generation Z is…
                                                                                       Comfortable with and even dependent on technology, having grown up in a digital world



                                                            Behavioral Traits
                                                                                        where technology was ever-present
                                                                                       Constantly multitasking with a variety of online products and sophisticated electronic devices,
                                                                                        and appreciates simple, interactive designs
                                                                                       More socially responsible, due to greater access to a large online information pool they are
                                                                                        more acutely aware of modern day challenges such as terrorism and climate change
                                                                                       Always connected, communicating through various social networking channels, often across
                                                                                        countries and cultures which significantly influences their decision process
                                                            Marketing Implications




                                                                                      Companies targeting Generation Z will want to…
                                                                                       Adopt technology-based marketing and sales channels such as text messages (SMS),
                                                                                        mobile Internet, social networking portals, etc.
                                                                                       Aim to ‘catch them young’ (especially relevant for technology companies)
                                                                                       Enhance their virtual world presence with online product information and purchase facility
                                                                                       Develop high value-for-money products that are multifunctional with simple and interactive
                                                                                        designs
                                                                                       Provide ‘green’ products and services or take a proactive stance toward the environment


Source: Grail Research Analysis
November 2011    |   Copyright © 2011 Grail Research, LLC                                                2
Each generation is characterized by different experiences
       that shape their perspectives and behavior
     Generation Z includes people born between the mid 1990s and 2010, characterized as ‘Digital
     Natives’
                                                                   Generation Terminology by Birth Year
1945            1950           1955             1960        1965      1970         1975     1980      1985       1990     1995       2000       2005      2010 … 2025




                                                                                                                                                            Generation
         Baby Boomers                                       Generation X                     Generation Y                      Generation Z
                                                                                                                                                              Alpha

   Divided into ‘Hippies’ and                         Also known as ‘Latchkey         Also known as the ‘Millennial        Also known as ‘Digital
                                                                                                                                                             Likely to be
   ‘Yuppies’, they were raised                        Kids’, they were raised by      Generation’, they were raised        Natives’, they are being
                                                                                                                                                            ‘Google Kids’
         by the ‘Builders’                             the early Baby Boomers           by the late Baby Boomers            raised by Generation X

  Born post-World War II in an                       Born into a world               Born into a world marked         Born into a world facing          Born into a
    increasingly optimistic and                        witnessing a strong trend        by increasing inter-regional      challenges such as terrorism       world newly
    financially stable world                           toward divorce and               and inter-community               and environmental concerns         emerging from
                                                       economic uncertainty             conflicts
  Witnessed several important                                                                                           Witnessed widespread use           widespread
                                                      Observed the popularity         Witnessed emerging digital                                           economic
    social changes – Women’s                                                                                              of electronic gadgets and
                                                       of the disco and hip-hop         technologies like instant                                            slowdown
    Movement, Civil Rights                                                                                                digital technologies like the
                                                       culture, and technologies        communication via email
    Movement, Vietnam Peace
                                                                                        and text messaging (SMS)
                                                                                                                          Internet and social               Expected to be
    Movement, etc.                                     such as cable TV and                                               networking sites                   more tech-
                                                       video games                     Characterized as
  Increased prosperity led to                                                          optimistic, tech-                Characterized as tech-             savvy,
                                                      Characterized as                                                   savvy, globally connected (in      educated, and
    growing consumerism                                                                 comfortable, style-
                                                       individualists and                                                 the virtual world), flexible       materialistic
  Characterized as idealistic                         skeptical of authority           conscious, and brand loyal
                                                                                                                          and smarter, and tolerant of       than previous
    and competitive
                                                                                                                          diverse cultures                   generations
November 2011    |   Copyright © 2011 Grail Research, LLC                                     3
What Generation Z traits and trends are important to
       marketers?




                          Competing                        Design           Social         Constant
                         for Attention                     Matters       Responsibility   Connection




November 2011   |   Copyright © 2011 Grail Research, LLC             4
Competing for Attention

    Born into a digital world, Generation Z is proficient with and dependent on
    technology, making it a critical part of how they interact, play, and learn                                                                               Competingfor
                                                                                                                                                                Attention
                                                                                                                                                                             Design
                                                                                                                                                                             Matters
                                                                                                                                                                                          Social
                                                                                                                                                                                       Responsibility
                                                                                                                                                                                                         Constant
                                                                                                                                                                                                        Connection




                                                      Behavioral Traits and Trends                                                                 Implications for Marketing

     Growing up with the Internet, mobile phones, laptops,                                                                                  Playtime is still popular, but the
       and other electronic devices creates a different market                                                                                forums for play are changing
       in which parents and companies need to compete to get this
       generation’s attention                                                                                                                Greater comfort with and
          • 31% of US children, ages 6-12, wanted an iPad over any other                                                                      dependence on electronic gadgets
            electronic device for Christmas in 2010; followed by a                                                                            will lead to more early adopters and
            computer (29%) and an iPod touch (29%)1                                                                                           increase demand for such products.
                                                                                                                                              Companies will want to draw users in
     The world for Gen Z is digital and the accessibility of technology has made them overly                                                 early and ‘catch them young’
       dependant on it for many activities
         • ~20% girls ages 12 and under regularly visit online shopping sites; 13% of girls regularly                                        Gen Z spends a significant amount of
           purchase products online, regardless of their age; and 35% of girls ages 12 and below own                                          time online, in order to reach them,
           a portable gaming device2                                                                                                          companies will need to adopt
         • In a global survey, Gen Z rejected traditional TV over streaming Video-on-Demand (VOD).                                            strategies such as:
           In addition, PCs (51%) and mobile phones (43%) were ranked more important devices than                                                • New marketing and sales
           TVs (3%)3                                                                                                                               channels like interactive online
                                                                                                                                                   media portals
     Technology has also impacted the way that Gen Z learns. According to a study by ‘Habbo                                                     • Virtual world based marketing
       Hotel’, the world’s largest virtual community for teens, 43% prefer the digital approach and                                              • Detailed product information and
       find it easiest to learn from the Internet. 38% like combined learning from print and online;                                               the ability to easily make
       and only 16% state books as their preferred way of learning                                                                                 purchases online




Source: 1‘Kids to Santa: We Want an iPad for Christmas’, Nielsen, Oct 2010; 2Global Survey on Gen Z Girls' Reveals Digital Behavior” by Stardoll and Carat Network; 3‘Generation Z rejects
traditional TV’, Value Partners; ‘Apple’s iDevices Top Christmas Wish List in Duracell Toy Report’, News Articles; Grail Research Analysis; McCrindle Research; Mashable.com
November 2011    |   Copyright © 2011 Grail Research, LLC                                       5
Design Matters

     Being adept media multitaskers, Generation Z has a desire for multi-
     functional devices with designs that are both simple and interactive                                                                                  Competingfor
                                                                                                                                                             Attention
                                                                                                                                                                          Design
                                                                                                                                                                          Matters
                                                                                                                                                                                       Social
                                                                                                                                                                                    Responsibility
                                                                                                                                                                                                      Constant
                                                                                                                                                                                                     Connection




                                                      Behavioral Traits and Trends                                                              Implications for Marketing

     Gen Z prefers media that is simple to use and interactive                                                                           Easy-to-use and simpler platforms
       • Notebooks and touch screen devices such as iPads appeal to                                                                        appeal to this generation
            children due to their size and simplicity
                                                                                                                                          Multi-purpose functionality is
         • Interactive, stimulating activities are favored in contrast to passive TV                                                       essential and consumers are willing
         • There is a trend toward simple, clean interfaces such as Rediff,                                                                to pay a premium if the product
            a popular Indian internet portal, which has no advertisements on                                                               provides more than one benefit
            its homepage and only eight icons
              » Ranked #10 on Alexa Traffic in India, Rediff has a significant number of young visitors, with
                24% of its total customer segment consisting of women and children

     Gen Z are avid multitaskers and desire products that allow them to do multiple things with
        one device
        • Social platforms such as Tumblr allow users to post (text, photos, links, audio, video,
          slideshows, etc.) easily to their own customized blog, Twitter or Facebook accounts using
          one simple application
           » Tumblr’s unique monthly users grew from 4.2MM in Jun 2009 to 14MM in Jan 2010
          • Devices which have educational features to enhance children‘s knowledge and skills are
            favored by kids and parents

     Consumers are willing to pay a premium for devices that provide them with a wide range of
        functionality such as the iPhone (starting at $649 without carrier contract) and iPad (starting
        at $499)

Source: “Global Survey on Gen Z Girls' Reveals Digital Behavior” by Stardoll and Carat Network; Company's websites; Amazon; Nextag; Target; ‘Kids to Santa: We Want an iPad for Christmas’,
Nielsen, Oct 2010; ‘Apple’s iDevices Top Christmas Wishlist in Duracell Toy Report’, News Articles; Grail Research Analysis
November 2011    |   Copyright © 2011 Grail Research, LLC                                     6
Social Responsibility

     Generation Z was born into an environmentally conscious world, and with
     greater exposure to a wide range of resources, they are expected to be                                                                             Competingfor
                                                                                                                                                          Attention
                                                                                                                                                                       Design
                                                                                                                                                                       Matters
                                                                                                                                                                                    Social
                                                                                                                                                                                 Responsibility
                                                                                                                                                                                                   Constant
                                                                                                                                                                                                  Connection

     more socially responsible

                                                     Behavioral Traits and Trends                                                            Implications for Marketing

     Access to a large online information pool has made Gen Z                                                                         Gen Z is expected to evaluate the
       acutely aware of modern day challenges such as terrorism,                                                                         environmental impact and carbon
       climate change, etc.                                                                                                              footprint of products and brands

     74% of teenagers, globally, consider climate change and global                                                                   Companies will need to consider
       warming to be a greater threat than drugs, violence or war.1                                                                      offering green products or taking a
        • Many companies have seen this as an opportunity. For example, McDonald’s headquarters                                          proactive stance toward the
          encourages all their franchises to improve energy efficiency and reduce their carbon                                           environment as they market to Gen Z
          footprint. It has also launched environmental education programs for kids to spread the
                                                                                                                                       Corporate programs and
          message of environmental responsibility
                                                                                                                                         communication can influence product
     Globally, teens, along with their families, are changing their purchasing behavior towards                                         purchases as much as the product
       choosing environmentally responsible products and companies                                                                       itself
        • About 75% of teens in Singapore stated that they care whether their family is purchasing                                     Recycling and return programs can
          green products. In addition, two in three said they recycle as much as possible and more                                       drive awareness and adoption
          than half have donated to carbon-offset programs2
         • 61% of Australian teens said that they cared whether their families purchased ‘green’
            products, and 70% actively make an effort to reduce energy consumption. 97% believe
            recycling is important and 82% said they recycled as much as possible3
         • There has been an increase in teen forums and associations targeting environmental
            responsibility in the US such as Teens Turning Green, the Dream Green Festival, and
            KidEarth

Note: 1Survey conducted by Habbo and Greenpeace on ~50,000 teenagers across 18 countries, 2007; 2Survey conducted in Jul and Aug 2011, each of the eight surveys had an average of
1,100 Singapore teenagers, who are registered Habbo users, participating; 3 2009 survey conducted by Habbo on Australian teens
Source: News Articles; McCrindle Research; AC Nielsen Company; AsiaONE News; Grail Analysis; “Company Profile - McDonald’s”, Cut Your Footprint; ‘Children of the tech revolution’,
smh.com.au, Jul 2008
November 2011   |   Copyright © 2011 Grail Research, LLC                                    7
Constant Connection

     The Internet, mobile phones, and social networking sites have made
     Generation Z more accessible, on a more regular basis, through different                                                                               Competingfor
                                                                                                                                                              Attention
                                                                                                                                                                           Design
                                                                                                                                                                           Matters
                                                                                                                                                                                        Social
                                                                                                                                                                                     Responsibility
                                                                                                                                                                                                       Constant
                                                                                                                                                                                                      Connection

     communication channels

                                                      Behavioral Traits and Trends                                                               Implications for Marketing

     Gen Z values constant connectivity with peers through                                                                                Gen Z is using different modes of
       the Internet, instant/text messaging, mobile phones and social                                                                        communication than in the past and
       networking sites. These peers greatly influence their decisions and                                                                   companies should leverage those
       provide a broader exposure to cultures, languages, and ideas                                                                          channels in their marketing strategy
         • Girls are getting mobile phones at younger and younger ages; 65%
           of 12 year old girls and 79% of girls ages 13-15 own their own mobile devices                                                   Gen Z constantly adapts to the
                                                                                                                                             newest technologies and companies
         • Many children feel that social networking is more important than other aspects of their life,
           including their family
                                                                                                                                             need to stay focused on “what’s
                                                                                                                                             next” in order to keep pace with this
         • 46% of teens select TV shows to watch based on recommendations from social networking                                             generation
           sites
         • According to a global survey of children1, 50% of all tweens (8-12 years) globally are online
           everyday and 25% interact daily with peers in other countries

     This generation prefers communicating through social networks and instant messaging, and
       considers email “so yesterday”
        • Youth SMS is predicted to fall 20% in the next 5 years, due to next generation messenger
          services (BBM, Weibo, WhatsApp, QQ, etc.)

    Emotional attachment to digital habits sustains high online activity
      • According to a study, when children were kept away from social networking devices such as
           laptops and mobile phones, 79% of them displayed symptoms of distress2


Note:1Survey conducted by Millward Brown on several thousand kids from more than 70 cities in 15 countries throughout Europe, Asia, The United States and South America ; 2The study was
conducted by the University of Maryland on students aged 17-23 in ten countries
Source: “Global Survey on Gen Z Girls' Reveals Digital Behavior” by Stardoll and Carat Network; National Family Week Survey; ‘Generation Z rejects traditional TV’ by Value Partners; News
Articles; Grail Research Analysis
November 2011    |   Copyright © 2011 Grail Research, LLC                                      8
Many companies have already taken steps to target
       young consumers
     Strategies to target young consumers are keeping pace with the technologies they use and the
     behavioral traits they exhibit

                               In 2011, Walmart introduced Geo Girl, a range of eco-friendly makeup products, specially designed for girls ages 8-12
                                 • The products are marketed as eco-friendly, made of natural ingredients and packaged in recyclable materials
                               All products are named after chat short-hand abbreviations used in instant messages and texts including, TISC (This Is So Cool) Body
                                  Mist and VBS (Very Big Smile) Lip Gloss


                               In 2008, Firefly, a US-based mobile phone company, launched a pay-as-you-go mobile phone service targeted to kids
                                 • Introduced two exclusive mobile handsets for kids – glowPhone for ages 5-8 years, and flyPhone for ages 9-12 years
                                 • Key features include full color screen, built-in camera, games, mp3 and video functionality
                               In 2009, Firefly ceased partner store sales and moved to online sales only, stating the channel to be more efficient at reaching their
                                  target audience

                               Many major consumer goods companies such as Pepsi, McDonald’s, Apple, and Dell have their own profiles on popular social
                                  networking portals like Facebook, Twitter, and MySpace to connect with the younger generation
                                   • These company profiles generally have large member lists (on Facebook, 9,781,626 people like the McDonald’s company profile,
                                       692,985 people like the Dell profile, 5,265,685 people like the Pepsi profile and 1,004,339 like the Apple profile), which provides them
                                       with a solid platform to promote their new products


                               Virtual world marketing/avatar-based marketing is a relatively new strategy that companies have adopted:
                                 • At Neopets.com, a virtual game website targeted at 8-17 year olds, food companies like McDonald’s, Nestle and Mars sponsor
                                       various activities to increase their brand visibility with young customers
                                   • Habbo Hotel (a virtual teen online community to meet people, play games and create your own online space) provides a platform for
                                       companies to market their products to teen members across the globe
                                   • Zynga, the largest developer of social games on Facebook, partnered with Lady Gaga on the launch on her “Born this Way” album
                                       by providing FarmVille players with a first listen to exclusive unreleased songs
                                   • MyCoke.com is a virtual environment to engage teens in interactive activities and encourage them to associate their personal identity
                                       with Coca-Cola’s brand identity

Source: ‘Is Generation Z Ready for their Close Up?’, Elle Girl, Feb 2011; ‘Firefly Mobile's flyPhone, glowPhone target kids’, Mobile Marketer, Oct 2008; Softpedia, Oct 2010
November 2011    |   Copyright © 2011 Grail Research, LLC                                         9
Next Generation: Alpha
     Generation Z will be followed by the digitally superior and well-informed Generation Alpha


                                                                                                                       Generation Alpha




                                                                             Born after 2010
                                                                             Raised by Generation X & Y
                                                                             Predicted to:
                                                                                      • Be the largest generation to date
                                                                                      • Adopt technology faster
                                                                                      • Have increased health concerns
                                                                                      • Start earlier and stay longer in school

                                                                                      • Be more technology focused

                                                                                      • Have better career opportunities due to a skills shortage, created by
                                                                                         the present population leaving the workforce




Source: ‘For a new generation, Alpha will be better’, The Age, Mar 2010 ; ‘Alpha Generation to be the biggest yet’, ABC.net, Mar 2010; ‘Why the future belongs to Apple’, Delhi Planet, Mar
2011; ‘Who will the alpha generation copy?’, Lifelong Fitness, Apr 2010; Grail Research Analysis
November 2011    |   Copyright © 2011 Grail Research, LLC                                        10
Appendix – Additional Insights
                                       What Makes Generation Z Different?

November 2011   |   Copyright © 2011 Grail Research, LLC        11
What Makes Generation Z Different?
       (1) The first true ‘Internet’ Generation
        The Internet experienced phenomenal growth and development – in terms of penetration,
        technology, applications and adoption during Generation Z
    Global Internet                           1990-1995                     1996-2000                         2001-2005                       2006-Feb 2010                       Feb 2010 on
    Penetration (per                              1990                                                            2005                               2009                           Jul, 2010
    100 population)                           Less than 0.3                                                       ~15                               Over 26                           ~ 29

      Internet Users                               1990                                                           2005                               2009                           Jul, 2010
         (Global)                                  3 MM                                                       Close to 1 Bn                       Over 1.8 Bn                      Over 1.9 Bn


                                                                                                                                                   Dec, 2009                        Feb, 2011
                                              Dec, 1994                                                                                         ~380 MM users1                   ~3.3 BN users2
         Browsers                         Netscape Navigator                Jun, 1996                                                               Mar, 2008                       Mar, 2011
                                               launched                   ~29 MM users1                                                       IE 8 (beta) launched                IE 9 launched



                                                                                                                                                                                    Apr, 2010
           Email                               Jul, 1996                   Feb, 1999                           Apr, 2004                          Apr 2006                      ~2.9Bn worldwide
                                            Hotmail launched          ~30 MM Hotmail users                Gmail(beta) launched               ~50 MM Gmail users                  email accounts

                                                                           May, 1997
                                                                        AOL IM launched                       Aug. 2005                           Jun, 2006                            2010
   Instant Messaging                                                       Jun, 2000                         Gtalk launched                   ~1 MM Gtalk users                311.2 MM worldwide
                                                                      150 MM AOL IM users                                                                                            IM users


                                                                                                              Aug, 2003                           Dec, 2008                        Feb, 2011
                                                                                                           MySpace launched                       ~125 MM                           ~ 63 MM
         Social                                                                                               Jul, 2005                         MySpace users                    MySpace users
                                                                                                         ~20 MM MySpace users
       Networking
                                                                                                                 2004                                                              Apr, 2011
                                                                                                                                                  Feb, 2010
                                                                                                         Facebook (FB) launched                                                 ~630 MM FB users
                                                                                                                                               ~400 MM FB users

     Mobile cellular                            1993                         1998                                 2003                               2009                             2010
                                         ~33.8 MM subscribers          ~311 MM subscribers                 ~1.3 Bn subscribers                ~4.1 Bn subscribers              ~5.3 Bn subscribers
      subscriber
                                               1995                                                            Dec, 2002                              2007                            2010
     SMS (Per year)                    SMS was commercialized                                              ~365 Bn messages                     ~2 Tr messages                  6.1 Tr messages


Note: 1Calculated by multiplying total number of internet users with the market share value; 2Calculated by dividing the total internet explorer users with its market share
Source: Grail Research Analysis
November 2011     |   Copyright © 2011 Grail Research, LLC                                          12
What Makes Generation Z Different?
       (2) A unique parent-child relationship
       Generation Z is experiencing a tighter connection with their parents on a number of dimensions

                                                  Baby Boomer Parents and Their Kids                        Generation X Parents and Generation Z Kids


                                              Baby Boomer parents grew up with limited TV            Parents and children are increasingly watching the same TV
                                               programming, while their children had cable TV          channels, as broadcasters offer programming for both adults
    Similar Channels                           and 100s of channels to choose from                     and children (e.g. Nickelodeon and Nick at Nite)
    of Entertainment                          Baby Boomer parents had simple games such              Video games are common to both generations. The industry is
                                               as pinball and only experienced video games             increasingly catering to the “family-gaming” segment by
                                               through the eyes of their children                      providing products such as the Nintendo Wii

                                             Baby Boomer technologies (e.g. typewriters,
                                                                                                      Generation Z has grown up with technologies that their parents
         Common                                 rotary dial phones, and black and white TVs)
                                                                                                       are also comfortable with such as mobile phones, laptops, video
        Technology                              were significantly different from those that their
                                                                                                       games, online networks, etc.
                                                children experienced

                                             Brands for children and adults were quite               Generation Z and their parents are purchasing and developing
      Shared Brand
                                                separate and there was no brand connection             an affinity for the same brands, e.g. Gap (GapKids and
      Experiences                               between parents and children                           babyGap), J.Crew (Crewcuts), and Polo Ralph Lauren


                                              Baby Boomer parents were very career-oriented          Generation X is raising Generation Z with a high involvement
                                               and pushed their children to be high achievers,         parenting style. Generation X saw a social trend of divorces
      More Closely
                                               regardless of their natural inclinations                and is expected to instill stronger family values, along with ‘old’
     Aligned Family                           As more women joined the work force, greater            notions such as work ethic, etiquette, and resilience. This,
         Values                                financial means and mother’s guilt meant                along with better education, will make Generation Z more
                                               children were given more of what they wanted            tolerant, respectful, and responsible




                                 Increasing Overlap Between Generations

Source: Grail Research Analysis
November 2011    |   Copyright © 2011 Grail Research, LLC                                       13
What Makes Generation Z Different?
       (3) Increased speed in technological advancement
       Every generation has seen the emergence of a ‘disruptive’ technology that rendered existing
       technologies irrelevant. New technologies continue to emerge faster than ever and ‘innovation
       leaps’ are becoming smaller, leading to a stronger ‘connection’ between newer generations



                                                                    13 Years                  3 Years          19 June 2009                24 June 2010
                                                            until TV reached          until iPod sales          iPhone 3GS                      iPhone 4
                                                               50 MM users           reached 50 MM                 launches                    launches




                      38 Years
                     until radio
                reached 50 MM
                          users                                                   4 Years                 2 Years                     1 Year           2 Days
                                                                            until the web          until Facebook              until iPhone    until iPhone 4
                                                                         reached 50 MM                    reached             3GS reached       reached 1.7
                                                                                    users           50 MM users               50 MM users          MM users



Source: Grail Research Analysis
November 2011    |   Copyright © 2011 Grail Research, LLC                            14
What Makes Generation Z Different?
       (4) Distinct differences within the generation
       While the connection between generations is strengthening, the generational span is becoming
       shorter, driven mainly by the ever-increasing pace of technological development


Mid 1990s / 2000                                                 2005                                          2010                                     2020

                       5-10 Years                                             5 Years

                                                                                                                                 5-10 Years
                                                            10-15 Years




                      Generation Z1                                               Generation Z2                                   Generation Alpha


  Witnessed the beginning of the ‘digital                           Born into a ‘digital world’ where “always-       First truly 21st century generation
    era’ with an increased use of the Internet                        on” social networking, on-demand                 Likely to be better educated and more
    and social networking                                             entertainment and touch screens were              materialistic than previous generations
                                                                      becoming the norm
  Characterized as tech-savvy, flexible and                                                                           May never know of products and
    smarter, and tolerant of diverse cultures                        Share Generation Z1 characteristics and           services such as physical storage
                                                                      are also globally connected and                   (cassettes, VHS tapes, floppy disks),
                                                                      networked (in a virtual world), looking for       dial-up Internet connections, desktop
                                                                      instant gratification, and lacking in a           computers (including mouse/keyboard),
                                                                      sense of privacy (personal lives are              analog cable TV, and offline music
                                                                      constantly on display)                            purchases.
Source: Grail Research Analysis
November 2011    |   Copyright © 2011 Grail Research, LLC                                15
For More Information Contact:

  Grail Research
    (info@grailresearch.com)




                                Copyright © 2011 by Grail Research, LLC
                                No part of this publication may be reproduced, stored in a retrieval
                                system, or transmitted in any form or by any means —
                                electronic, mechanical, photocopying, recording, or otherwise — without
                                the permission of Grail Research, LLC

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Consumers of tomorrow_insights_and_observations_about_generation_z

  • 1. Consumers of Tomorrow Insights and Observations About Generation Z November 2011
  • 2. Executive Summary Overview Generation Z is commonly defined as “people born between the mid 1990s and 2010.” They are also known as ‘Digital Natives’ Generation Z is…  Comfortable with and even dependent on technology, having grown up in a digital world Behavioral Traits where technology was ever-present  Constantly multitasking with a variety of online products and sophisticated electronic devices, and appreciates simple, interactive designs  More socially responsible, due to greater access to a large online information pool they are more acutely aware of modern day challenges such as terrorism and climate change  Always connected, communicating through various social networking channels, often across countries and cultures which significantly influences their decision process Marketing Implications Companies targeting Generation Z will want to…  Adopt technology-based marketing and sales channels such as text messages (SMS), mobile Internet, social networking portals, etc.  Aim to ‘catch them young’ (especially relevant for technology companies)  Enhance their virtual world presence with online product information and purchase facility  Develop high value-for-money products that are multifunctional with simple and interactive designs  Provide ‘green’ products and services or take a proactive stance toward the environment Source: Grail Research Analysis November 2011 | Copyright © 2011 Grail Research, LLC 2
  • 3. Each generation is characterized by different experiences that shape their perspectives and behavior Generation Z includes people born between the mid 1990s and 2010, characterized as ‘Digital Natives’ Generation Terminology by Birth Year 1945 1950 1955 1960 1965 1970 1975 1980 1985 1990 1995 2000 2005 2010 … 2025 Generation Baby Boomers Generation X Generation Y Generation Z Alpha Divided into ‘Hippies’ and Also known as ‘Latchkey Also known as the ‘Millennial Also known as ‘Digital Likely to be ‘Yuppies’, they were raised Kids’, they were raised by Generation’, they were raised Natives’, they are being ‘Google Kids’ by the ‘Builders’ the early Baby Boomers by the late Baby Boomers raised by Generation X  Born post-World War II in an  Born into a world  Born into a world marked  Born into a world facing  Born into a increasingly optimistic and witnessing a strong trend by increasing inter-regional challenges such as terrorism world newly financially stable world toward divorce and and inter-community and environmental concerns emerging from economic uncertainty conflicts  Witnessed several important  Witnessed widespread use widespread  Observed the popularity  Witnessed emerging digital economic social changes – Women’s of electronic gadgets and of the disco and hip-hop technologies like instant slowdown Movement, Civil Rights digital technologies like the culture, and technologies communication via email Movement, Vietnam Peace and text messaging (SMS) Internet and social  Expected to be Movement, etc. such as cable TV and networking sites more tech- video games  Characterized as  Increased prosperity led to optimistic, tech-  Characterized as tech- savvy,  Characterized as savvy, globally connected (in educated, and growing consumerism comfortable, style- individualists and the virtual world), flexible materialistic  Characterized as idealistic skeptical of authority conscious, and brand loyal and smarter, and tolerant of than previous and competitive diverse cultures generations November 2011 | Copyright © 2011 Grail Research, LLC 3
  • 4. What Generation Z traits and trends are important to marketers? Competing Design Social Constant for Attention Matters Responsibility Connection November 2011 | Copyright © 2011 Grail Research, LLC 4
  • 5. Competing for Attention Born into a digital world, Generation Z is proficient with and dependent on technology, making it a critical part of how they interact, play, and learn Competingfor Attention Design Matters Social Responsibility Constant Connection Behavioral Traits and Trends Implications for Marketing  Growing up with the Internet, mobile phones, laptops,  Playtime is still popular, but the and other electronic devices creates a different market forums for play are changing in which parents and companies need to compete to get this generation’s attention  Greater comfort with and • 31% of US children, ages 6-12, wanted an iPad over any other dependence on electronic gadgets electronic device for Christmas in 2010; followed by a will lead to more early adopters and computer (29%) and an iPod touch (29%)1 increase demand for such products. Companies will want to draw users in  The world for Gen Z is digital and the accessibility of technology has made them overly early and ‘catch them young’ dependant on it for many activities • ~20% girls ages 12 and under regularly visit online shopping sites; 13% of girls regularly  Gen Z spends a significant amount of purchase products online, regardless of their age; and 35% of girls ages 12 and below own time online, in order to reach them, a portable gaming device2 companies will need to adopt • In a global survey, Gen Z rejected traditional TV over streaming Video-on-Demand (VOD). strategies such as: In addition, PCs (51%) and mobile phones (43%) were ranked more important devices than • New marketing and sales TVs (3%)3 channels like interactive online media portals  Technology has also impacted the way that Gen Z learns. According to a study by ‘Habbo • Virtual world based marketing Hotel’, the world’s largest virtual community for teens, 43% prefer the digital approach and • Detailed product information and find it easiest to learn from the Internet. 38% like combined learning from print and online; the ability to easily make and only 16% state books as their preferred way of learning purchases online Source: 1‘Kids to Santa: We Want an iPad for Christmas’, Nielsen, Oct 2010; 2Global Survey on Gen Z Girls' Reveals Digital Behavior” by Stardoll and Carat Network; 3‘Generation Z rejects traditional TV’, Value Partners; ‘Apple’s iDevices Top Christmas Wish List in Duracell Toy Report’, News Articles; Grail Research Analysis; McCrindle Research; Mashable.com November 2011 | Copyright © 2011 Grail Research, LLC 5
  • 6. Design Matters Being adept media multitaskers, Generation Z has a desire for multi- functional devices with designs that are both simple and interactive Competingfor Attention Design Matters Social Responsibility Constant Connection Behavioral Traits and Trends Implications for Marketing  Gen Z prefers media that is simple to use and interactive  Easy-to-use and simpler platforms • Notebooks and touch screen devices such as iPads appeal to appeal to this generation children due to their size and simplicity  Multi-purpose functionality is • Interactive, stimulating activities are favored in contrast to passive TV essential and consumers are willing • There is a trend toward simple, clean interfaces such as Rediff, to pay a premium if the product a popular Indian internet portal, which has no advertisements on provides more than one benefit its homepage and only eight icons » Ranked #10 on Alexa Traffic in India, Rediff has a significant number of young visitors, with 24% of its total customer segment consisting of women and children  Gen Z are avid multitaskers and desire products that allow them to do multiple things with one device • Social platforms such as Tumblr allow users to post (text, photos, links, audio, video, slideshows, etc.) easily to their own customized blog, Twitter or Facebook accounts using one simple application » Tumblr’s unique monthly users grew from 4.2MM in Jun 2009 to 14MM in Jan 2010 • Devices which have educational features to enhance children‘s knowledge and skills are favored by kids and parents  Consumers are willing to pay a premium for devices that provide them with a wide range of functionality such as the iPhone (starting at $649 without carrier contract) and iPad (starting at $499) Source: “Global Survey on Gen Z Girls' Reveals Digital Behavior” by Stardoll and Carat Network; Company's websites; Amazon; Nextag; Target; ‘Kids to Santa: We Want an iPad for Christmas’, Nielsen, Oct 2010; ‘Apple’s iDevices Top Christmas Wishlist in Duracell Toy Report’, News Articles; Grail Research Analysis November 2011 | Copyright © 2011 Grail Research, LLC 6
  • 7. Social Responsibility Generation Z was born into an environmentally conscious world, and with greater exposure to a wide range of resources, they are expected to be Competingfor Attention Design Matters Social Responsibility Constant Connection more socially responsible Behavioral Traits and Trends Implications for Marketing  Access to a large online information pool has made Gen Z  Gen Z is expected to evaluate the acutely aware of modern day challenges such as terrorism, environmental impact and carbon climate change, etc. footprint of products and brands  74% of teenagers, globally, consider climate change and global  Companies will need to consider warming to be a greater threat than drugs, violence or war.1 offering green products or taking a • Many companies have seen this as an opportunity. For example, McDonald’s headquarters proactive stance toward the encourages all their franchises to improve energy efficiency and reduce their carbon environment as they market to Gen Z footprint. It has also launched environmental education programs for kids to spread the  Corporate programs and message of environmental responsibility communication can influence product  Globally, teens, along with their families, are changing their purchasing behavior towards purchases as much as the product choosing environmentally responsible products and companies itself • About 75% of teens in Singapore stated that they care whether their family is purchasing  Recycling and return programs can green products. In addition, two in three said they recycle as much as possible and more drive awareness and adoption than half have donated to carbon-offset programs2 • 61% of Australian teens said that they cared whether their families purchased ‘green’ products, and 70% actively make an effort to reduce energy consumption. 97% believe recycling is important and 82% said they recycled as much as possible3 • There has been an increase in teen forums and associations targeting environmental responsibility in the US such as Teens Turning Green, the Dream Green Festival, and KidEarth Note: 1Survey conducted by Habbo and Greenpeace on ~50,000 teenagers across 18 countries, 2007; 2Survey conducted in Jul and Aug 2011, each of the eight surveys had an average of 1,100 Singapore teenagers, who are registered Habbo users, participating; 3 2009 survey conducted by Habbo on Australian teens Source: News Articles; McCrindle Research; AC Nielsen Company; AsiaONE News; Grail Analysis; “Company Profile - McDonald’s”, Cut Your Footprint; ‘Children of the tech revolution’, smh.com.au, Jul 2008 November 2011 | Copyright © 2011 Grail Research, LLC 7
  • 8. Constant Connection The Internet, mobile phones, and social networking sites have made Generation Z more accessible, on a more regular basis, through different Competingfor Attention Design Matters Social Responsibility Constant Connection communication channels Behavioral Traits and Trends Implications for Marketing  Gen Z values constant connectivity with peers through  Gen Z is using different modes of the Internet, instant/text messaging, mobile phones and social communication than in the past and networking sites. These peers greatly influence their decisions and companies should leverage those provide a broader exposure to cultures, languages, and ideas channels in their marketing strategy • Girls are getting mobile phones at younger and younger ages; 65% of 12 year old girls and 79% of girls ages 13-15 own their own mobile devices  Gen Z constantly adapts to the newest technologies and companies • Many children feel that social networking is more important than other aspects of their life, including their family need to stay focused on “what’s next” in order to keep pace with this • 46% of teens select TV shows to watch based on recommendations from social networking generation sites • According to a global survey of children1, 50% of all tweens (8-12 years) globally are online everyday and 25% interact daily with peers in other countries  This generation prefers communicating through social networks and instant messaging, and considers email “so yesterday” • Youth SMS is predicted to fall 20% in the next 5 years, due to next generation messenger services (BBM, Weibo, WhatsApp, QQ, etc.)  Emotional attachment to digital habits sustains high online activity • According to a study, when children were kept away from social networking devices such as laptops and mobile phones, 79% of them displayed symptoms of distress2 Note:1Survey conducted by Millward Brown on several thousand kids from more than 70 cities in 15 countries throughout Europe, Asia, The United States and South America ; 2The study was conducted by the University of Maryland on students aged 17-23 in ten countries Source: “Global Survey on Gen Z Girls' Reveals Digital Behavior” by Stardoll and Carat Network; National Family Week Survey; ‘Generation Z rejects traditional TV’ by Value Partners; News Articles; Grail Research Analysis November 2011 | Copyright © 2011 Grail Research, LLC 8
  • 9. Many companies have already taken steps to target young consumers Strategies to target young consumers are keeping pace with the technologies they use and the behavioral traits they exhibit  In 2011, Walmart introduced Geo Girl, a range of eco-friendly makeup products, specially designed for girls ages 8-12 • The products are marketed as eco-friendly, made of natural ingredients and packaged in recyclable materials  All products are named after chat short-hand abbreviations used in instant messages and texts including, TISC (This Is So Cool) Body Mist and VBS (Very Big Smile) Lip Gloss  In 2008, Firefly, a US-based mobile phone company, launched a pay-as-you-go mobile phone service targeted to kids • Introduced two exclusive mobile handsets for kids – glowPhone for ages 5-8 years, and flyPhone for ages 9-12 years • Key features include full color screen, built-in camera, games, mp3 and video functionality  In 2009, Firefly ceased partner store sales and moved to online sales only, stating the channel to be more efficient at reaching their target audience  Many major consumer goods companies such as Pepsi, McDonald’s, Apple, and Dell have their own profiles on popular social networking portals like Facebook, Twitter, and MySpace to connect with the younger generation • These company profiles generally have large member lists (on Facebook, 9,781,626 people like the McDonald’s company profile, 692,985 people like the Dell profile, 5,265,685 people like the Pepsi profile and 1,004,339 like the Apple profile), which provides them with a solid platform to promote their new products  Virtual world marketing/avatar-based marketing is a relatively new strategy that companies have adopted: • At Neopets.com, a virtual game website targeted at 8-17 year olds, food companies like McDonald’s, Nestle and Mars sponsor various activities to increase their brand visibility with young customers • Habbo Hotel (a virtual teen online community to meet people, play games and create your own online space) provides a platform for companies to market their products to teen members across the globe • Zynga, the largest developer of social games on Facebook, partnered with Lady Gaga on the launch on her “Born this Way” album by providing FarmVille players with a first listen to exclusive unreleased songs • MyCoke.com is a virtual environment to engage teens in interactive activities and encourage them to associate their personal identity with Coca-Cola’s brand identity Source: ‘Is Generation Z Ready for their Close Up?’, Elle Girl, Feb 2011; ‘Firefly Mobile's flyPhone, glowPhone target kids’, Mobile Marketer, Oct 2008; Softpedia, Oct 2010 November 2011 | Copyright © 2011 Grail Research, LLC 9
  • 10. Next Generation: Alpha Generation Z will be followed by the digitally superior and well-informed Generation Alpha Generation Alpha  Born after 2010  Raised by Generation X & Y  Predicted to: • Be the largest generation to date • Adopt technology faster • Have increased health concerns • Start earlier and stay longer in school • Be more technology focused • Have better career opportunities due to a skills shortage, created by the present population leaving the workforce Source: ‘For a new generation, Alpha will be better’, The Age, Mar 2010 ; ‘Alpha Generation to be the biggest yet’, ABC.net, Mar 2010; ‘Why the future belongs to Apple’, Delhi Planet, Mar 2011; ‘Who will the alpha generation copy?’, Lifelong Fitness, Apr 2010; Grail Research Analysis November 2011 | Copyright © 2011 Grail Research, LLC 10
  • 11. Appendix – Additional Insights What Makes Generation Z Different? November 2011 | Copyright © 2011 Grail Research, LLC 11
  • 12. What Makes Generation Z Different? (1) The first true ‘Internet’ Generation The Internet experienced phenomenal growth and development – in terms of penetration, technology, applications and adoption during Generation Z Global Internet 1990-1995 1996-2000 2001-2005 2006-Feb 2010 Feb 2010 on Penetration (per 1990 2005 2009 Jul, 2010 100 population) Less than 0.3 ~15 Over 26 ~ 29 Internet Users 1990 2005 2009 Jul, 2010 (Global) 3 MM Close to 1 Bn Over 1.8 Bn Over 1.9 Bn Dec, 2009 Feb, 2011 Dec, 1994 ~380 MM users1 ~3.3 BN users2 Browsers Netscape Navigator Jun, 1996 Mar, 2008 Mar, 2011 launched ~29 MM users1 IE 8 (beta) launched IE 9 launched Apr, 2010 Email Jul, 1996 Feb, 1999 Apr, 2004 Apr 2006 ~2.9Bn worldwide Hotmail launched ~30 MM Hotmail users Gmail(beta) launched ~50 MM Gmail users email accounts May, 1997 AOL IM launched Aug. 2005 Jun, 2006 2010 Instant Messaging Jun, 2000 Gtalk launched ~1 MM Gtalk users 311.2 MM worldwide 150 MM AOL IM users IM users Aug, 2003 Dec, 2008 Feb, 2011 MySpace launched ~125 MM ~ 63 MM Social Jul, 2005 MySpace users MySpace users ~20 MM MySpace users Networking 2004 Apr, 2011 Feb, 2010 Facebook (FB) launched ~630 MM FB users ~400 MM FB users Mobile cellular 1993 1998 2003 2009 2010 ~33.8 MM subscribers ~311 MM subscribers ~1.3 Bn subscribers ~4.1 Bn subscribers ~5.3 Bn subscribers subscriber 1995 Dec, 2002 2007 2010 SMS (Per year) SMS was commercialized ~365 Bn messages ~2 Tr messages 6.1 Tr messages Note: 1Calculated by multiplying total number of internet users with the market share value; 2Calculated by dividing the total internet explorer users with its market share Source: Grail Research Analysis November 2011 | Copyright © 2011 Grail Research, LLC 12
  • 13. What Makes Generation Z Different? (2) A unique parent-child relationship Generation Z is experiencing a tighter connection with their parents on a number of dimensions Baby Boomer Parents and Their Kids Generation X Parents and Generation Z Kids  Baby Boomer parents grew up with limited TV  Parents and children are increasingly watching the same TV programming, while their children had cable TV channels, as broadcasters offer programming for both adults Similar Channels and 100s of channels to choose from and children (e.g. Nickelodeon and Nick at Nite) of Entertainment  Baby Boomer parents had simple games such  Video games are common to both generations. The industry is as pinball and only experienced video games increasingly catering to the “family-gaming” segment by through the eyes of their children providing products such as the Nintendo Wii  Baby Boomer technologies (e.g. typewriters,  Generation Z has grown up with technologies that their parents Common rotary dial phones, and black and white TVs) are also comfortable with such as mobile phones, laptops, video Technology were significantly different from those that their games, online networks, etc. children experienced  Brands for children and adults were quite  Generation Z and their parents are purchasing and developing Shared Brand separate and there was no brand connection an affinity for the same brands, e.g. Gap (GapKids and Experiences between parents and children babyGap), J.Crew (Crewcuts), and Polo Ralph Lauren  Baby Boomer parents were very career-oriented  Generation X is raising Generation Z with a high involvement and pushed their children to be high achievers, parenting style. Generation X saw a social trend of divorces More Closely regardless of their natural inclinations and is expected to instill stronger family values, along with ‘old’ Aligned Family  As more women joined the work force, greater notions such as work ethic, etiquette, and resilience. This, Values financial means and mother’s guilt meant along with better education, will make Generation Z more children were given more of what they wanted tolerant, respectful, and responsible Increasing Overlap Between Generations Source: Grail Research Analysis November 2011 | Copyright © 2011 Grail Research, LLC 13
  • 14. What Makes Generation Z Different? (3) Increased speed in technological advancement Every generation has seen the emergence of a ‘disruptive’ technology that rendered existing technologies irrelevant. New technologies continue to emerge faster than ever and ‘innovation leaps’ are becoming smaller, leading to a stronger ‘connection’ between newer generations 13 Years 3 Years 19 June 2009 24 June 2010 until TV reached until iPod sales iPhone 3GS iPhone 4 50 MM users reached 50 MM launches launches 38 Years until radio reached 50 MM users 4 Years 2 Years 1 Year 2 Days until the web until Facebook until iPhone until iPhone 4 reached 50 MM reached 3GS reached reached 1.7 users 50 MM users 50 MM users MM users Source: Grail Research Analysis November 2011 | Copyright © 2011 Grail Research, LLC 14
  • 15. What Makes Generation Z Different? (4) Distinct differences within the generation While the connection between generations is strengthening, the generational span is becoming shorter, driven mainly by the ever-increasing pace of technological development Mid 1990s / 2000 2005 2010 2020 5-10 Years 5 Years 5-10 Years 10-15 Years Generation Z1 Generation Z2 Generation Alpha  Witnessed the beginning of the ‘digital  Born into a ‘digital world’ where “always-  First truly 21st century generation era’ with an increased use of the Internet on” social networking, on-demand  Likely to be better educated and more and social networking entertainment and touch screens were materialistic than previous generations becoming the norm  Characterized as tech-savvy, flexible and  May never know of products and smarter, and tolerant of diverse cultures  Share Generation Z1 characteristics and services such as physical storage are also globally connected and (cassettes, VHS tapes, floppy disks), networked (in a virtual world), looking for dial-up Internet connections, desktop instant gratification, and lacking in a computers (including mouse/keyboard), sense of privacy (personal lives are analog cable TV, and offline music constantly on display) purchases. Source: Grail Research Analysis November 2011 | Copyright © 2011 Grail Research, LLC 15
  • 16. For More Information Contact:  Grail Research (info@grailresearch.com) Copyright © 2011 by Grail Research, LLC No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means — electronic, mechanical, photocopying, recording, or otherwise — without the permission of Grail Research, LLC