The document discusses mobile augmented reality (MAR) technologies. It describes how MAR uses sensors and cameras on mobile devices to overlay digital information on the real world view. Examples are given of using MAR for navigation, shopping, and gaming. Prototypes of MAR devices including near-eye displays and gaze tracking are presented. The goal is to blend digital and physical worlds by allowing users to access information visually based on their real world location.
10. Good landmarks
Image count is an indicator of landmark popularity
Require good visibility f
R i d i ibilit from current l
t location
ti
Prefer landmarks that are straight ahead
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11. Augment images
Use known locations to estimate camera direction
Draw an arrow i th i
D in the image
Generate relative text directions
Keep walking straight, toward West Gate
H. Hile, R. Grzeszczuk A. Liu, R. Vedantham, J. Kosecka, G. Borriello
Landmark-based Pedestrian navigation with Enhanced Spatial Reasoning
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Pervasive 2009.
12. Goal: Bring AR to outdoor environment
Location-based context
information
Need: Large-scale scene recognition
Must use scale-invariant features
with strong descriptors for matching
Target mobile devices
Need: Efficient real-time tracking on
the mobile platform
Cannot detect and match scale-invariant
features for every frame!
Duy-Nguyen Ta, Natasha Gelfand, Wei-Chao Chen, Kari Pulli
12
SURFTrac: Efficient Tracking and Continuous Object Recognition using Local Feature Descriptors
IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'09)